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File: CivIVboxshot.jpg (110 KB, 267x375)
110 KB JPG
This is a good game but it's extremely annoying micromanaging so many cities that I only play on tiny maps.

Give protips on how to enjoy Civ4 fully.
>>
>micromanagement
Yes it does have this issue.
If you go for a culture victory you will naturally not be expanding much beyond cathedral requirements (2-4 temples depending on map size, so up to 12 cities).
You also need to remember not every city needs every improvement. Some players swear by granary->wealth building and forget their cities exist.
Don't forget to build your cottages/hamlets/whatever AND work them.

If you want to have fun, just restart until you get a river + gold (gems and silver are second rate) because resources are clustered so your starting cities will simply win the game from a giant gold income. It's unbalanced.

I sometimes like to play on continents, so there's midgame city founding and ships matter, but the AI will usually deathwar me in the middle ages which kills both of us due to our income being based on trading with one another as sea trade isn't unlocked until quite a way in.

For some reason, despite this series being autist central, no-one definitely discovered how maintenance works. It truly is a mystery.

Turn off vassalisation. I'm not clear what Firaxis's intent was when they let the AI diplo vassal another AI in the middle of a deathwar. It's a non-negotiable way for a loser to kill a winner and I've never seen a way to pull that trick on the AI, though I'm not a master of the game.

I also usually turn off spies because, like any 4X, it's an expansion mechanic that isn't very clear if you're overinvesting, has very little return and the AI will just press buttons on you because lol, lmao.
>>
>>2397988
I'm going to assume this is good advice. Thanks anon.
>>
>>2397834
>annoying micromanaging
rush for early wins with civs that have good unique units, marathon speed.

play some mods like Fall From Heaven, the not-MOM wannabe.
>>
not an answer but i dont want to create a new thread just for one question:
i always didn't like how i had to pay more to the ai then the trades were worth it! Therefore, me being always paying, and them always trading by scamming me.

Are there any games that do the reverse? Where i can reliably trade with the AI that I scam them? That I, in OPEN TRADE OF SIMPLE RESOURCES, get MORE then it's worth, and the AI gets less then it's worth?
>>
Learn hotkeys. Set rally points for your mil units in the late game. Just click whatever growth/econ buildings for your peripheral conquered cities once your empire is big and forget about micromanaging them. Each of your core cities with the unique buildings should be driving most of your econ/science/production anyways
>>
>>2398162
In Galactic Civilizations 2 you can fuck over the AI and even if they realize it in lower difficulty levels they'll be unable to do anything about it, and they'll inform you of that.
>>
>>2398162
>Where i can reliably trade with the AI that I scam them? That I, in OPEN TRADE OF SIMPLE RESOURCES, get MORE then it's worth, and the AI gets less then it's worth?

Starflight 2: Trade Routes of the Nebula. but it's not a 4X game. and the trading part is just a means to an end. also too easy to manipulate the prices of "common" goods.
>>
>>2398845
>Starflight 2: Trade Routes of the Nebula.
my bad it's "Starflight 2: Trade Routes of the CLOUD Nebula "
>>
File: images (1).jpg (43 KB, 499x400)
43 KB JPG
Why even bother with base civ 4, when pic related exist
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>>2399291
isn't there like 20 different versions of it, with a bunch of broken download links?
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>>2399291
is it generic fantasy #73?
>>
>>2399392
There's one finished ground mod and mod mods that build on it, that might be worked on to this day. It's also not that hard to download either of them.
>>2399412
As opposed to generic historical fiction?
But yeah, it's not necessarily the lore or setting that makes FFH2 great, it's the mechanics. Each civilization feels truly unique and moral alignment and Armageddon counter make diplomacy, alliances and war more interesting than base Civ 4.
If fantasy aesthetic is a deal breaker then the mods not for you, but otherwise it's worth a shot for spicing up your average Civ 4 experience.
>>
>>2399523
the consensus is that the one finished "ground mod" is pretty unfinished
>>
>>2400405
In what ways?
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>>2397834
Install graphical mods that make each civ look different.
Loved that zooming on town played the civ's tune.
>>
>>2397834
now try caveman2cosmos
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>>2397834
relatively cheap shortcuts:
- let the governor manage your citizens in most cities most of the time. he'll do fine. set a yield priority if you really have to.
- ctrl-click a city and shift-right-click a non-city tile to set a rally point for all cities on the continent
- queue up production in minor cities
- alt-click a unit on the city screen to build it indefinitely. you can queue up several to have a city churn out say rifle, rifle, cannon indefinitely
- alt-r (build route) lets you tell workers to rail long stretches with one command. autoroute is wasteful in worker turns, but fine to use once critical routes are done.
- don't worry about the details late-game
- when drafting don't be picky about where. they'll all get drafted eventually and the order isn't really that important.
- ease off the whipping early, it's a hassle and the payoff really tapers off as you hit medieval or later
- there is only one convenient way to do an overseas invasion, and that's nukes and marines
- build more units and manage them less
>>
- if playing a large map, just automate production in your fishing villages. they'll never finish much anyway.
>>
- your hepic city can and should build
>barracks, stable, *horse archer
that's it, doesn't need to be touched ever again



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