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File: medieval 2.jpg (46 KB, 663x463)
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Which /vst/ offer some of the best roleplay potential?
When i was young it was Total War Medieval 2, especially playing as a rich nation like the HRE. Whenever a horde faction would find it's way west i'd prepare a whole string of castles to stop their advance, sometimes when my general died i'd rush a decent commander to the frontlines, i'd probably have a small fort on an island too with reserve forces trained to meet my new commander if my garrison was too small. I'd imagine it like the Great Wall of China, Hadrian's Wall, the Persian one, etc. Etc. or for a more recent alternative, The Knight's Watch from GOT, it also helped that i always hid moving troops in forests because the enemy tended to send it's armies to destroy my reinforcements so that's also another Night's Watch type feel.

This is what i dislike about the newer games honestly, having to manually retrain people based on pop could be tedious but imo it really made you always want to preserve your troops more and added a story to them. Same with having captains/armies without commanders it made everything feel more flexible.
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Probably paradox games. At least for me. Crazy how my headcanon just keeps expanding.
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I've always thought the X Universe games are better for roleplaying than most RPGs.
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>>2420357
How so?
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>>2420360
It's a big game world full of NPCs that pretty much do their own thing, and it's up to the player to decide how you want to make money. There are no official occupations, so being a trader/bounty hunter/scavenger/company executive/pirate/whatever arises from the gameplay (You) decide to do, with natural reasons for each. It's also up to you how cozy you want to be with each of the main races. It all lends to a lot of natural roleplay even if you're not intending to go in with a roleplaying mindset.
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>>2420336
This. But when I was younger it was AoE1+2.
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>>2420330
Nothing comes close to the roleplaying potential of Aurora4X once you get past the ~20 hour learning curve.
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>>2420330
I like ROTK13. It's like a grand strategy game but you can also play as a free officer (did it almost 10 years before CK3) and become a bandit, merchant, assassin etc or join a ruler and have multiple career paths in that faction. Great fun if you like 3 kingdoms era.
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>>2420330
https://web.archive.org/web/20200804204159/http://www.battlereports.com/users/NewbEye/8/Report.html

LARP as the great Master of Maho, Dubya the Lord of Terror.
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>>2420330
Stellaris in a way, the incredibly vague nature of ground combat means you can sort of just imagine all the equipment your armies yes, particularly fun if you are an aquatic race
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File: 20260409134608_1.jpg (164 KB, 1920x1080)
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>>2420330
Chaos Galaxy 1/2 are my go-to strategy games for roleplaying. The galactic map gameplay is SLOW, which makes it feel much more impactful when you send a commander to take a planet and it takes them many turns to do so, they spent a significant portion of their life on a mission I decided to send them on. It also helps that there are many unique commanders, factions, and planets each with their own lore which makes all your scheming and diplomacy much more immersive. I'd say a distant runner up is total warhammer 3, collecting vassals playing as the vampires or slaanesh does have a very specific flavor to it.
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>>2420330
Real. There's almost no real encouragement to do so, but when you get units that have pulled through and won some battles for you, they become your favorites and you want to treat them well.
The commanders' traits also informed how I would roleplay their actions.



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