Starsector thread.What is your favourite faction mod and why is it UAF?
>>2422612>What is your favourite faction modLuddic Path. Chads fighting for their beliefs.>UAFlol. As far as modded factions go, they fall in the bottom. OP colony items, a ton of bloat, super nukes(despite the lore saying nukes aren't effective).I like the ARMA and Orky sector mods.
>>2422612>favourite faction modStar Federation. Great looking ships, well balanced, and one of the most lore-friendly factions out there. It is among one of the few mods I never run without. I even picked up FTL because of it.
I've played with:Persean Chronicles; liked bar missions and how they chained together.Secrets of the Frontier; liked the storyline and how integrated it is in the main quest.Thinking of getting:Lost Sector, seems to be a low impact vanila-ish faction mod.Knights of Ludd, more exploration stuff and Ludd ships. Salvage Ship Expansion; I just wanted larger salvage rigs. Any thing else to recommend?
>>2423026Knights of Ludd is the epitome of false advertisement. Like 1% of the content is luddic related and then the rest of it is just japanese (and a bit of chinese) scifi demons in magic space. I wasn't even able to find any unique luddic campaign content.
>>2423026Vulpoids - Lost ProjectQuestline that expands on the Exodyne Biotech corporation (the guys behind the Biofactory Embryo), culminating in letting you produce and export cute fox girl slaves for colony expansion (along with its own Colony Crisis), and also producing some that can act as officers, administrators, or sold for a lot of money. Also comes with some Rapesector crossmod interaction if you're into that.Even if you don't interact with the vulpoids or the questlines, the mod comes with a buildable industry that lets you produce harvested organs, which I still don't know why we don't have an accessible vanilla industry for that yet.
>secrets of the frontier Tranny mod >knights of luddPointless bloat
I don't use any mods.
>>2423033are their portraits as deviantart tier as that
>>2423033>Why yes, I do have a diaper fetish. How could you tell?
>>2423085Sadly yes. But tail is tail.
>>2423026I’ve been avoiding sotf because I don’t like how its writers anthropomorphise AI.
ALL ANIME MODS MUST BE DESTROYED
>>2422612>favourite faction modMayasuran Navy, because of the Vishnu. I don't like the look of UAF ships.
>>2423119shame it's so jeetcoded
>>2423124huh, all the girls are white or japs
>>2423125Jeetcode is what newfags call slavcode now because normies downloaded a brain patch last year that makes them obsess over indians and call anything indian if it’s bad or they don’t like it.
this isn't the thread btw
INB4>brown hands typed this
>>2422612Aria the escalation
>>2422612>fav factionMayasuran navy, because the last hurrah scenario gave me the feels. Don't even need to interact with them, just wanna know that they're still alive and around. The second fav is the dustkeeper contingency because they let me not care about colony safety and just fly around and fight stuff.
>>2423164>normies downloaded a brain patchNormies have to interact with jeets. They don't interact with slavs. That's all there is to it.
>>2423125>>2423164the entire mayasuran faction, down to the name and the names in the system, are all hindu. this is base game but thankfully they were all obliterated so we don't ever have to care. but the mayasuran mod brings them back continues with the jeet theme for the faction and the names, such as the vishnu and arjuna.
>>2423258this has to be an indian post
>>2423264So it has ship names based off Hinduism. Oh no!
>>2423287Goalposts rolling around at the speed of sound.
>>2422612>>2422612>What is your favourite faction modNeutrino Corp. Maybe Diable Avionics on a weird day. We lost Flash Frozen way too soon.>and why is it UAF?For better and worse it's animu autism and the sheer auterial grandeur keeps the content going. And even if you don't like the content, regular updates are a huge selling point in the free content space and a lot of people would rather have a stable diet of shit than starve.>>242311999% The same. I think it's mostly down the the way they are given depth and color, the actual shapes are good. If you turn them into black cut outs they look intriguing, but, ugh, pink and blue with the occasional orange highlights is not a good look.
>>2423112I thought it was odd until I found out that their AIs were brainscanned cryosleeper colonists, a research project to find a way to make cheaper AIs.
>>2423164We've been calling it jeet code for at least a decade now, fucking awful when they manage to deliver anything at all. Then we have to assign a few senior engineers to comb through what we get to see if it even runs, does what it's supposed to, doesn't have horribly obvious vulnerabilities or bugs. Then in the unlikely event it's not thrown out for being complete garbage we spend a few days/weeks of improving performance by removing unnecessary dependencies or superfluous useless code. The jeets were forced on us a decade or two ago we still invariably have to weed out the ones who don't know ANYTHING about computers even though they're AAA Mastar Computar Engineer Saars, then we have to deal with the ones that produce code that looks like actual code until you try to run it. The problem is that the main metric for measuring 'productivity' is lines of code per day so management keeps throwing them at us because they're cheap and will say they can do anything. They've become so much worse now that Vibecoding has become a thing.
>>2423515>We've been calling it jeet code for at least a decade now, fucking awful when they manage to deliver anything at all.Anything to back that up or are you just going to blatantly lie on the internet?
>>2423531>SAAR pleas do work for me or I loose izzatYou disgust me.
>>2423519What did they mean by this
Can the butthurt redditor please stop crying to janny any time someone posts something he doesn't like? Having to open up arch.b4k.dev every single time I see a dead link is annoying. I know you're only reporting posts that make you butthurt because only part of the /pol/ post chain is being deleted.
>>2423196I like the flavor. I dont think the AI knows how to deal with the ships though, they seem to flounder when fighting the siege ships. I wish it had more going on like a story line. That and cross faction interaction with Royal Azela and the Yuri. Fun though.
I think there trend among both modders and even vanilla design of introducing unique one-off ships is a misguided one and does nothing but undermine an approach to gameplay where the player accepts ship losses as part of combat. If a ship gets destroyed in combat the probability of it being recoverable should be miniscule, yet I don't think through my hundreds of hours of playing the game I've ever actually lost a ship in combat. And I understand why that is. Knowing each and every battle you engage in has a high probability of permanently losing a ship you can't replace just doesn't work. Especially with outright suicidal ones like oldslaught. So the game has to accommodate that by just making it so you can't actually lose ships, otherwise players would pretty much have to save before every battle just in case something non-replaceable gets destroyed.
>Faction modsAll shit
>>2423598I would love a few one ship mods, like this not-rearmed Mora fitting the Mora's description as being retired as a warship class and used as a mobile shipyard and with the sector being isolated they re-armed it. This modded version is a cruiser sized salvage rig, but it's inside a huge big ship pack with ships I'm not interested in.But every ship pack includes weapons, fighters and even colony buildings for some reason.
>>2423598>unique one-off shipsThat weird bounty list I keep seeing on mods? I think you can get those ships from illegal arms traders
>>2423200Didn't the old Starfarer had those? I recall it having green, regular and elite crews
>>2423598I lost count of how many random ass ships I lost over the years especially when first figuring out doritos and who even gives a crap>at least one S-Mod >The ship is piloted by a regular officer or an AI Core>You install the Reinforced Bulkheads hullmod>You possess the Hull Restoration character skillANY of these and your lost ship is guaranteed to be recoverable.
>>2423598The player is not really expected to outright lose fights. The onslaught mk1 (and other unique mod ships) are usually always recoverable, but if you retreat or get your entire fleet exploded you will lose them.The reason why unique ships can exist is because the player is expected to (at least by the time you get them) consistently win fights and you generally dont lose many ships by winning.Lowering the recovery rate of ships just doesnt really work out (I hate "difficulty" mods for this), lowering the recovery rate makes losing any ship a significant loss that dwarfs the reward from winning, removes any possible incentive to take difficult fights, and heavily encourages the player to flawless fights.
>>2423634and that's the problem. instead of going "oh well" and recovering one of the ships you blew up you recover the same ship and keep using the same fleet, reducing gameplay variety and locking you into the decisions you made hours and hours agos-mods, unique ships, and highly specialized officers just make the problem worse>>2423598i don't blame modders one bit here, it's just following the vanilla design direction. and one-offs ARE fun. the problem is that they're fun forever, which quickly removes the novelty.
>>2423636>locking you into the decisions you made hours and hours agoI honestly don't follow.
>>2423636>s-mods, unique ships, and highly specialized officers just make the problem worseThat's because you're supposed to transition from trash to a specialized fleet with an actual composition of roles and capabilities that synergize with each other and the respective officers you put in.Your actual problem is that you've played this game long enough to skip right to fleet composition without experimenting.Play suboptimal. That's all you have to do. If you can.
>>2423635>and you generally dont lose many ships by winning.Correction - any*, not many. And that is a problem. One that could be solved without the idiotic decision of having one-off ships. At the very least have those ships take several ingame years, specialised colony infrastructure, and massive amounts of resources to make functional again after being disabled, and have this protection for unique hulls only. As it is now there is absolutely no tension nor sense of risk to any of the battles, and it just encourages suicide tactics. Amazes me how people can whine about balance in this game and anything being overpowered when the game is built from the ground up to be a braindead power fantasy down to its core systems.
>>2423655>Amazes me how people can whine about balance in this game and anything being overpowered when the game is built from the ground up to be a braindead power fantasy down to its core systems.That's the idea, innit. Game's already piss easy and you need cheatmods? lol
>>2423638your officers are specialized into flying on particular ship, with one specific set of smods, with one particular role in your static fleet. changing one item requires changing all pieces.now alex is having to unfuck his own mess by adding respecs all over the place
>>2423692You're fucking with me. I guess Missile Specialisation, maybe, if you're a madlad to actually give missileboats to AI but everything else they get is super generic. Oh yeah, that 15% additional damage to cruisers or 20% hard flux dissipation while shields are active is totally tailored to an onslaught and won't work on an eagle. Or you know, cores, and just swap what you want on them when you want it. And that's if you use officers at all.You had an argument back when carrier skills were tied to individuals and not fleetwide but man, now you're just bitching for the sake of bitching. Holy shit what a forced issue.
>>2423628Speaking of industrial hulls, what do anons think about mining? Having certain ore rich spots in belts and planets that gives you the total amount and the mining rate of said ore and it would take a few days to extract. Basically high volume/low value loot with a decent final value number (usually lower than ruins but with some rich pockets). There could be a type of civilian ship dedicated to transport ore alone to make it a bit easier on logistics.They could make the valuable ore rarer in belts but more common in certain planets as well or even add new types of ore. This would not be good money by itself but rather a bonus so explorer players can take a bit extra value from trips. Heavy machinery is consumed in the process just like salvage/surveying with mining ships granting a reduction bonus (your picrel looks good).
>>2423706Well, I said ages ago that your colonies should be mining outposts at best and that you should be given one system or even one planet as a quest reward. So yeah I like that idea.
>forget that elite PD skill increases MG range to mid and stacks with ITU/rangefinder>also onslaught with jackhammers + EMR + missile specialization is basically the same as using hammer barrage>Venture MK II can larp as a cheap GryphonMy new favorite build. 2 onslaught XIV group, 2 regulars, 5 pirate ventures with squall/swarmer. Can kill ordos and medium manifestation with zero/minimal losses if played right. Its tough to pick the officers for the onslaughts though (elite PD, elite field modulation, helmsmanship for s-mod heavy armor, missile specialization and target analysis).
>>2423714*already counting with XIV group DP increase for next patch. You can improvise 1 venture for a command ship with ops center
>>2423714I did something similar but with pegasus and SD. Fun as hell. Only had issues in abyss.
Haven't played in a year, any good new (mostly) balanced faction mods?
>>2423593I just like the gun sounds, crunchy as fuck coupled with the cheap cost of their shipsOh and their capital ship
>>2423598As good of an idea it is to make losing ships in combat actually matter, the game balance simply does not work with it. Midgame the only reason a player sorties a non-capital is for variety. If there was a significant chance to lose a ship then every battle would just be 1 radiant and 4 onslaughts or 1 radiant and 3 paragons.You'd need a reason to actually use weaker ships and classes if you could permanently lose them.
>>2423598The "loss" is basically the supplies/crew you lose, even with Hull Restoration skill. Its assumed that a prepared player is more or less counting on it in order to score good ROI out of the fleet. Time also matters. A clunker player might take more losses but can also swarm the battlefield with shit (like fuck all fighters/missiles) and might just wipe remnant faster than optimized fleets, even if theres losses (to serve as example).
It's a bit annoying how your commission exp constantly ticks down. Like, if I'm out surveying I'm away from enemy fleets.
>>2423846It's only -5 a month. Surely you're not out there longer than a year at a time, just rough up a pirate fleet on your way home.
What are anons' opinions on aotd? I'm finding the economy changes and the manual fleet template generation a chore
>>2423793Capital spam itself ought to take more investment. The old lore wants you to believe capitals are rare and the factions can’t mass produce ‘em like they used to, but in gameplay you’re tripping over blueprints far out from the core or buying pristine ships for pennies from the black market or recovering anything you want from bounties. The pirate/pather junkers that supposedly exist because real capitals are rare actually end up being harder to acquire than real warships because pirates/pathers don’t have good markets or industries.
>>2423778The presentation of the mod is a visual spectacle along with the sound design. Watching and hearing flak go off on my cruiser line along with screaming mimi's slamming into my shields, the drone of a dropship as it deposits a squad of shock mechs and weapon teams, and the thunder of the arian guns continuously firing. The screen is filled with mechs and armor and my fleet anchor is screaming about raining megatons. Playing them is cool with all the hullmods and being able to command a personal schzcumvaphnernitchen mech or whatever its called. You can even swap it out.God I love venting lolis to space. God I love crushing persean dogs beneath my heel.
>>2423886I hate this. Pirates can't have a good capital. Why? because capitals are difficult to make! But you can buy one from the black market, or find them laying around from the remains of flee battles. Ships are easy to find, why do they even have junkers? And is the player the only one who can do hull restoration? That whole skill is a nightmare to justify.
>>2423886How are you going to get around what is essentially the player utilising the highest level gear available to him? Really the only way I can see this being fixed is, again, make ship recovery a very low chance, make capitals expensive as fuck, and make all ships across the board much more fragile with their weaponry more lethal, so that smaller ships have a better chance of punching up and the benefit of larger ships is purely their ability to provide greater firepower saturation, diminishing their tanking ability. Otherwise you're not fixing shit. It doesn't take long for the player to start earning millions per month. Unless replacing lost capitals costs un the tens of millions and losing them is a common risk, you're not changing shit. idk make a planet insustry than can repair a capital for 100 million over the course of two years or something.
>>2423164I've never even heard of slav code, instead the opposite. The few times I've played Russian games e.g. Space Rangers, Faces of War, modern King's Bounty, IL-2, they ran like a dream, they even manage to alt-tab correctly, which is something about 75% of modern games can't handle.
>>2423886>>2423948One way to do it could be making dmods actually crippling, as if they were critical malfunction level while the removing hull restoration skill and increasing the credits restoration cost. No clue how pirates or pathers would even function then but the change would force players to be especially careful with their capitals which are very hard to get in a fully functional form so you'd be encouraged to use lighter easily replaced ships to cover a capitals retreat if it's in danger of losing a fight.
>>2423921Well you can just sell capital blueprints on the black market and then suddenly they're manufacturing full on technical paragons with 50 dmods.
>>2423965dmods used to be twice as impactful but alex changed it because he's a pussy
>have like 50 mods installed, with a bunch of OP super ships>can't find any that I want>default to using regular Legions>end up having a ton of funI'm sorry that I slept on vanilla ships for so long.
>>2424316Broadsiding with an Odyssey is some of the best fun I've ever had in the game
>>2424316vanilla isn't the most busted mod but it's up there
>>2423888>God I love venting lolis to space.HELLO,BASED?
>>2424347same, but with shield ramming overloaded frigates into the shadow realm.
>>2423948Read this post carefully and tell me if this sounds like a more fun game.
>>2424688Fun to someone, which is why starpocalypse and realistic combat were made.Luckily for everyone else, they'll remain as mods.
>>2423948I wonder how much is simply due to the amount of money the player can make. Capitals cost supplies and crew, logistics ships to support them cost supplies and crew. Should a player ferrying drugs and heavy weapons make enough to support them? Not to mention colonies make way too much money, and it's trivial to found them. Why is it so easy to start a colony?
>>2424811the really bullshit free money source is commissions
>>2424733You want to turn this game into a max range back pedaling potshot simulator.It's okay if you like that, but it's objectively worse combat.
>>2424826>objectivelygonna have to ask you to define your objective measure of quality there m8
>>2424826I agree with you retard-kun, that's why it's a good thing they'll only ever remain as mods.
I wish there was an open world freelance mercenary simulator game like this, but where I wasn't the head honcho of a fleet with thousands of people employed on board. I want something small, where I can memorize the names of all my crew.
>>2423921The player is an impossibly lucky, skilled, and knowledgeable individual who, depending on your choices, also has a staff composed of experts in every field. You also have the freedom to scour the entire sector for rare technology, resources, and ships without having to deal with anything beyond wages, supplies, and fuel.
>>2424866Starfield
>>2424895Oh you.
>>2424847>objective measure of qualityAlright.When the optimal way to play combat becomes playing like a cautious AI because the cost of combat is so prohibitive, that means you avoid what is, as of now, the best part of the game, which I am rather certain we can agree on as it is, because most of the criticism is leveled at the conditions that arise from combat in the campaign layer. The second thing is that both being able to wrangle the AI and piloting yourself are valuable skills to have, especially if you can combine them.When you make ships harder to come by and more fragile, the result is that you have to tune up the AI to keep up with these new challenges and raise the skill floor in terms of reaction to fire. That's already not a good idea if you just think back on your first time piloting a frigate, but then you add that you likely have to give the AI better recognition of when and how it's being fired at and the strain that will put on our lovely java engine, because that's pathing and pathing is already cost intensive.And then you have the balance implications that clearly favor phase ships at the campaign layer and high tech in engagements and you get something very much akin to modern combat where you have to rely on alpha striking a target before they can do it to you.So yes, you'd basically have to restart game design with those new premises from zero to create combat where you are incentivized, by the admission of your forebearers, to avoid, rebalance the economy, missions and exploration around it, adjust AI behavior and resource management of the engine.And outside of that there's also a number of different games and genres where you can find droves of players complain about rocket tag and low TTK problems.So yes, current combat is, in all those regards, objectively better, and to get what you want right, rather than modding, I'd suggest starting full time development on your own game.
>>2424908i don't agree with your premises
>>2424908>basically have to restart game design with those new premises from zero to create combat where you are incentivized, by the admission of your forebearers, to avoid, rebalance the economy, missions and exploration around it, adjust AI behavior and resource management of the engineAnd he'd still bitch and whine even if you did it.
>>2424866Battletech (2018)?
>>2424925>Muslsim woman in a hijab is one of your mercs in the trailerI'm not the target audience, probably.Am I even allowed to make my own mercs or my own commander? No point in playing a sandbox if it's not your own donut steel OC.
>>2424944>character-focused game without handmade characters>in the specific setting you're looking forGood luck finding that oneStarfield is literally and unironically the closest you're going to get, it's either that or X4 where the characters are just faces with no personality besides their name and in the endgame you're hiring them by the hundreds and sorting by skill.
>>2424944you're correct in assuming the devs are very, very pozzed
>>2424948Not even a specific setting, just something for me to adventure in. I played Horizon's Gate which hit most of the right spots for me, and it was basically turn-based starsector lite with naval combat instead of space and a lot of grounded party combat.>>2424965Bah, Into the bin it goes, then. Thanks for safeguarding me against bad recs, anon.
>>2424811It's not just the money, as long as any setback can be instantly reversed by dumping cash it's a meaningless delay towards the status quo. Incurring losses that actually take a time investment to recuperate regardless of how rich you are is the only way and it's just about how any strategy game handles it. Prolonging the hobo stage is pointless.>>2424688Certainly more fun than just autopilot paragon+XIVslaught spamming all day.
>>2424988sounds like your real beef is with a couple of particular easy money exploits and the game lacking a second half
>>2424989>easy money exploitsIs it even an exploit when colonies were built from the ground up to be easy money printers to fuel unlimited player combat? This was both explicitly and implicitly stated by Alex.
>>2424990and by the time your colony is set up as a size 6 infinite money printer that's paid off its megacredit investment you've exhausted the game's content three times over
>>2424965
>>2424944>Am I even allowed to make my own mercs or my own commander?You make your own commander.I'd recommend looking at Silent Storm, Jagged Alliance 2 (and maybe 3) and Phantom Doctrine.
>>2424866Uh.... Battle Brothers.
>>2425115Or Menace, which is in early access.
how do turrets/guns work in starsector, regarding ai target acquisition?if i have a ai controllled ship, and there's 2 enemies on either side, will side turrets fire on both ships independently?what if i designate one ship as a target, will the turrets on the other side still fire at the other ship(while they are able)?if i have a ship designated as target, and it's out of range, will the ship fire at another ship that is in range?if i have a ship designated as target, and another enemy ship obscures the target, will the ship fire at the ship that is obscuring the target?i know these might be inane, but it's appreciate the answers
>>2425138Yes. Yes. Yes. If your target isn't in range, or you don't have any target selected, your guns will shoot at whatever is in range, prioritizing the closest enemy. Yes, sort of. Your weapons will still fire at your target if its in range, but they'll just hit whatever is obscuring it instead. Guns classified as Point Defense will prioritize missiles and fighters though, regardless of whether you have a target selected.
>>2423864I like how slow and gradual improvements to colonies are with the research tree. I don't like how much the research tanks your economy, especially after you get that research assistant person who you can't fire.
>>2425119menace it's nice but it feels really fucking emptythe gameplay loop is enjoyable until you start replaying the same 6 mission types on repeat forever
>>2423864I haven't played the new rework but the economy was atrocious. Resorts shitting out millions per month even BEFORE the gates that you can build boosting their accessibility to +1000% (that's three zeroes, no typo).The pluto mining station/ship manufacturing superindustries railroaded you into colonising the same two planets every single playthrough which is really fucking gay.Concept of having to build your own defensive fleets and their size being based on your military infrastructure is good on paper but IIRC the mod is dependent on nexerelin, so you'd expect going by the logic of the base framework of the modpack being the goal for a stronger 4x gameplay structure, that the AI factions would be subject to the same kind of ruleset when it comes to fleet sizes. Only it isn't. And the fleet points you get from your military industries are only relevant for building system patrols because you can still just use the nex feature of dumping money to magically spawn invasion fleets from any planet you want.The mod has an idea of a better starsector but the excecution is something unfathomably worse, and having experienced how the mod handles everything else I have absolutely 0 interest in checking out the economy rework. Even though on paper it sounds like what I always wanted from this shitty game, the track record of the mod actually doing anything properly is abysmal.
>>2425143thanks anon, really appreciate the answer
Half-assed fanfiction time. How would (You) write the plot progression and the potential ending of this game? A positive note of everyone banding together to defeat the rising THREAT? Domain comes back and reestablishes civilization? Or maybe domain comes back and everyone has to band together to defeat them because wiping the sector clean and recolonizing is probably cheaper than unfucking it peacefully. That's a neat ending i think. Defeat the pacification force and then attempt to destroy the gates to make sure they can't come back. With the literal symbols of Domain rule that have been metaphorically chaining the sector to the past gone, the post collapse dark age ends and the persean sector can finally look to the future. It also would be cool to see and fight the actual military grade domain warships that we only have knockoff degrades of.
>>2425189i don't think starsector needs an "ending", per say. it's a sandbox game and every time i see a story in a sandbox game it's pretty meh, so.
>>2425191The story missions so far leave little to be desired and leaving everything hanging as is would be extremely unsatisfying
>>2422612>favourite faction modProbably Scalartech. Distinct, but very pleasing aesthetic, nice music, fun ships and weapons, reasonably balanced (especially if you consider who the author is), doesn't force itself upon the rest of the sector nor introduce obtuse and obnoxious mechanics.>UAFI refuse to touch this on principle. If I'm ever in the mood for someone's autofellating donutsteel fanfiction, I'll install Iron Shell.
>>2425119Menace is dogshit
>>2425189THREAT, Shroud, Omega, and Domain all attack the sector at once extreme rape gangbang everyone dies
>>2425231based, agreed.
>>2425194>The story missions so far leave little to be desiredReally? I found myself desiring less flying back and forth between tranny text dumps and more fucking GAMEPLAY quite a lot, actually.>>2425210>iron shellis unfinished with straight up greyed out placeholder dialog choices for quest starts and is abandonware.
>>2425189The dividing line is whether or not to adopt anomalous technology in order to fight back against them and to to rebuild civilization and push back out into deep space, or if humanity should intentionally go dark forsaking interstellar travel hoping for rescue to come far in the future. A line in the sand is drawn with the Luddic Church and the Hegemony who want to holdout, versus Tri-Tach and the bulk of the Persean League who start fighting anomalies with anomaly tech.Both arcs lead to grim ending. In one it's constant war against anomalies with no end in sight carving out pockets of deep space with tech that drives you insane 40k style, and the other is humanity reverting back to different levels of technology isolated on their own planets with the technology necessary to access hyperspace forever lost. These two endings translate to a "free play" endless mode, and a "normal end".The true ending involves the player getting as many heads together as possible, following a faint signal deep in abyssal hyperspace, and leading a great exodus of ships in one single spearhead as far as you can go while beset by demons on all sides. You eventually break through into normal space out of the fucky wucky warp pocket that seemed impossible to enter or leave to the larger Domain. The info and pieces of technology provided from the survivors is enough for the Domain to figure out how to get back into the pocket and clean it up.The player and their ships are nowhere to be seen. There was never any Domain signal or natural signal from space of any kind on record they could have used to find a way through. The exodus, mentally rattled by the journey through hyperspace, attributes their success to a sensor ghost they followed that disappeared as soon as they broke out of hyperspace. It seems the exodus acted on blind faith, led by a figure they call Ludd, and miraculously flew into a fluctuation of the pocket at just the right moment to end up on the other side.
>>2425115Fits the description, but isn't a good game. Still grateful for the rec, anon.
>>2425231I've been asking for this for a long time.
>>2425189>How would (You) write the plot progression and the potential ending of this game?Well, it can go one of two ways really. But it's fairly similar either way.The domain destroyed the gate system for one reason or another. Either the threat is coming from the persean sector or the threat is coming from the gates. If it is coming from the pesean sector, turning the gates on told them ignoring the problem won't cause it to go away and domain eradication fleets will jump in to make the problem go away forever. If the threat is coming from the gates, turning the gates told them we are alive and whatever the domain was trying to run away from will jump in to finish the job.Either way, the omega will be the key to victory. Persean tech will never compete with the domain or anything the domain couldn't fight. The ending could either be incredibly grim or a glimmer of hope. In the domain case, either the defeat of the eradication fleet tells the domain that whatever threat is out there isn't as damning as they originally thought and the persean sector is reconnected to the domain, or the loss of the fleets were merely a setback and the domain war machine just had a fire lit under it while whatever threat the domain was trying to isolate is still out there. In the gates case, either victory tells what remains of the domain that fighting isn't a lost cause and the domain joins up to secure a better future, or the domain failed in its last ditch effort to survive and there is nothing but silence beyond the gates, the persean sector standing as the last bastion of humanity.
>>2425189I like it, but there should be the option to warp into the Domain's home system. Engage in a suicidal gauntlet to sat bomb their capital as the ultimate fight to close out a run. (Just closing the gate system can still be an option for cucks.)
So I tried that new Moci mod. As someone who loves mechs and robots, it sucks. So many problems.
>>2425503To elaborate:>the programming is terrible. 90% of the bounty ships don't have coding to stop auto-resolves, so you can trivialize them with that>the AI of the ships is also full retard. It's the only mod I know of where bounties will willingly jump into a black hole, or dive into a sun, and drain all of their combat readiness, making them trivial to fight>most of the ships are boring filler. like 10 different mechs as fighters, but all of them play the same>the translation job is terrible, or it would be terrible if it was even finished. half the ships have zero description and other half is full of question marks and broken english>ship quality ranges from useless to overpowered, no inbetweenMay you guys avoid my mistake.
>>2425507>no inbetweenMost of the non-unique/gacha buffed ships aren't too strong, but I wouldn't call them useless either.Most unique ships are overpowered though and some of the gacha buffs for mechs can easily push them into way too strong for their cost.
ITS FUCKING OUT
>>2425189The gates closed for a reason. Likely to seal off whatever was in there. Something is fucked with the sector. Alex even said the rivers seen in hyperspace are part of a macro scale issue that has been brewing. Something is living in phase space or something close to it and it wants out. So a final showdown with that. I've also heard rumors that THREAT can be found in abyssal hyperspace. That needs a final showdown. Finally the AI question needs to be answered, that can fold into the gate question.
>>2425189You reactivate the gate system, connect to the Domain on the other wide and they go>WTF? We hoped you would all be dead by now. We quarantined you to stop Luddism spreading.
>>2425567>I've also heard rumors that THREAT can be found in abyssal hyperspace.Where?
Imagine domaine pops out and they're just fucking anime girls
>>2425567>Alex even said the rivers seen in hyperspace are part of a macro scale issue that has been brewingI very much doubt the narrative is fully plotted out that far and people speculating fiction like it's real events is peak cringe.
>>2425583It was in a blog post.
>>2425571like, right in front of you?
>>2422612For me, it's HMI. Nothin' like a Roach King.
>>2425644For me, it's the Good ship Gentile, aka a locomotive mobile station that can ram into you like your mom plowing through an all-you-can-eat buffet.
Starsectors lore, the gate collapse, shroud, etc kinda sounds a bit too warhammer-esque to me. The only thing missing is aliens.
>>2425834
>>2425834I kinda like it. Space needs more existential dread and horror.
>>2425860thisthe "warhammer-esque" similarities are like the most generic (sci-fi) tropes in existence
>>2425834retard, Hyperion was inspiration for Starsector lore
>>2425138I love that ship's aesthetic, I hope there's a mod with that style
>>2425915Pretty sure it foundation was also in those inspiration, but to be fair so did foundation inspire a ton of sci-fi setting
>>2425571>UAF is DomainGrim. I'm going with >>2425424 anon's idea
I know TT will show up with Omega weapons in the upcoming patch (whether if its some kind of crisis or story happening we dont know it yet) but I hope omega crap doesnt just become easily farmable otherwise the game becomes extra easy.
>>2425970Thanks for letting me know whose fleet to farm.
Alex should give us the ability to share ship builds by a string seed that we can add directly into the auto loadout.
What fleet would you use to consistently farm greater manifestations without losses? Vanilla game and core tech only.
>>2425980*I meant transcendent shroud manifestations (the big ones).
>>2425926good news anon, they made a whole game
>>2425980>without lossesdon't be such a baby. crew are cheap.
>>2425980*Nvm, I found it. It can solo single ordo too. It trivializes it actually.
rate my ride
>>2423078Based.
>>2426159not very fit issit
>>2426121Beams are usually not very good because of soft flux but they are punishing AF vs the shroud for some reason. I think they drop shields a lot (we can barely see it because of that red smoke of theirs).
>>2425189I would make the game a race against time - the chico gate spits out a single ship, which annihalates the hegemonkey fleets garrisoned in system and is just barely put down, its deathrattle transmitting a signal back through the gate. You were an indepedent captain qued up for the gate when it happened and now need to escape the paranoid hegemony before they silence the witnesses. (Insert tutorial here). Whatever got the signal is coming in x cycles, and you may be one of the only captains that understands just whats in store and still has the freedom to prepare and mobilize others.
>>2426272softflux is a mene, unless your lineup is pussy enough to let large ships get to 0% sf it's all hardflux
>>2426382Its not a meme vs remnant or dorito.Also the game needs a global crisis of sorts. Like a Remnant convergence, the Domain coming through the gates to fuck the entire sector or Threat also converging to the core. Something global not triggered by colonies.
>>2426389>Its not a meme vs remnant or doritoit's all softflux. the meme is hardflux.
>>2426272The main problem with beams is they don't do enough damage. The lack of hard flux doesn't really matter if the beam does enough damage. Playing around with a lot of modded beams taught me tachyon lance is roughly around the sweet spot for beam damage/dps where it's strong enough to use but not overpowered, unless it's HE or frag damage type which can afford to go higher due to essentially being useless against shields.I still haven't found a single sustained beam worth using though.
>>2426468I like the high intensity beams. They do enough damage versus armor and the constant pressure punishes someone for dropping shields even briefly. There also reasonable on flux. But they require the right support set up to be effective, whereas burst or plasma just work as a main weapon, which is usually what you want the large slot for. All the other beam weapons are meh, except maybe the medium emp one for specific situations. Is it strange that vanilla doesnt have a large shield cracker beam weapon?
>>2426159average HMI ship
You will never be a writer.Stop working on your retarded lore and go back to working on gameplay.
>>2426556The lore is supposed to justify the gameplay.
>>2426470>Is it strange that vanilla doesnt have a large shield cracker beam weapon?it's completely intentional. high-tech busts shields through sheer firepower.
>>2426561Playing video games for the writing is like eating soup for the spoon.
>>2426576if you were just a little less retarded you'd understand that you STILL NEED A SPOON to enjoy the soup
>>2426576>food analogyYou could have at least done the porn analogy
>>2426578The Carmack porn analogy is like meat. It's really good, but I think we have too much of it in our diets and we neet more nutritional variety.
>>2426579Nice try WEF but I will not eat the bugs
>>2426576>i am very smart
So... was this game due for an update soon? For some reason it snuck into my YT algo after not playing for years
>>2426595Patch notes have been posting, but fucking alex hasnt pushed the update even though its been over a month since he put the patch notes out.
>>2426596He always do that
>>2426596I see, is there anything in it that encourages playing the new patch rather than just returning and playing the current patch with all the mods that settled in already?
>>2426609Balance changes if you care about that, also hes been vague posting about a really difficult endgame fight implied to be tritach using omega weapons, plus making the second hyper shunt fight harder>>2426608Maybe my memory sucks ass but I remember it being less than a month usually.
>>2426612endgame changes sounds like a big deal, but was that explicitly stuck into the patch notes or did it sound more like a kinda baity, stay-tuned we might have this coming in two years, type thing
>>2426616>[VERY REDACTED] defenders of second Hypershunt: will now have substantial [REDACTED] support>Added quick but expensive way to lose the game (sorry)Thats what he put into the notes themselves, the tritach with omega weapon was him vagueposting screen shots on twitterAlso officer extension is being added to the base game but if you are already playing with mods that doesn't matter.
>>2426616OH yeah also>Doing enough damage to the enemy fleet to allow a "clean disengage" also lets you recover your own lost ships prior to leavingNot a story option; always available if enough enemy ships destroyedAll salvage from the fight is still lostThat one is also kind of neat if you care about iron man
>>2426382The problem with soft flux is that you're pitting your dps against your targets shield and flux stats, so remnant/high tech cruisers and caps can shrug it off easily.There are exceptions obviously, a 4x tach lance paragon will still fuck up any target, spam enough lasers and you'll get through anything.
>>2426629very insightful i'm sure. now tell me, under what circumstances are hard and soft flux different?and if this circumstance doesn't occur, what do you call things that aren't different?
>>2426735Hard flux damage prevails for a bit instead of immediately going down based on enemy venting capacity. In practical terms if the weapon gives soft flux damage the enemy is constantly "actively tanking" against it. You need more guns to overwhelm the venting capacity. This is more noticeable against hightech enemies like remnant.
>>2426735Not even that guy and I love me beams, but hard flux is straight up better against anything with shields.Even if the shielded guy doesn't have enough dissipation to actually resist fluxing out, hard flux will get it done sooner because hard flux doesn't dissipate at all while their shield is on.
>>2426735Ship with 800/s flux vent receiving 400/s hard flux damage = buildup of 400 flux per second.Ship with 800/s flux vent receiving 400/s soft flux damage = dissipation of 400 flux per second.
>>2426745>>2426746>>2426748baited
sneed
Do people actually use salvage rigs?
>>2426920yes, you get more salvage
>>2426745>>2426746>>2426748Why the fuck are you retards even bothering to reply to this nonsensical low-effort shitpost?
>>2426612>a really difficult endgame fight implied to be tritach using omega weaponsThey're really trying to paint Tri-Tach as the bad guys when almost every other faction has done significantly worse things than they have.
>>2426946Sounds rigged
>>2426920complete waste of everything, but i'm sure turbospergs waste their time with them
>>2426746since you're not as retarded as the others: all ships die with full flux. it doesn't matter if there's a tickmark somewhere on the bar.there is one exception, if the ship gets to back off and vent under the hardflux line. and that's it. otherwise softflux is hardflux.
>oh but my ship sometimes stops using its weapons completely to shield-tank until the hardflux limit, buying itself several seconds(!!!)very impressive
>>2426920I never go anywhere without at least two.
>>2427084*several minutes
>Go through Starsector web page>First entry in 2010maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan
>>2427116fatass
>>2427106I never used HILs with this ship. Always fitted 2 autopulse and 2 tachyons. I wonder if Im missing out.
>>2427146No. They are mediocre as main weapons against most targets... Reliable and long range but very much need a fluxed out low mobility enemy, and a swivel mount.
>>2427146If you rangemax with full beams on a paragon you can lock down enemies from so far away it's not even funny.
>>2427082>all ships die with full fluxYes, which is why you generally want to deal the type of flux that doesn't dissipate while a ship is shieldtanking.You've got it completely ass backwards. It's only when enemy ships have the mobility to jump out that the difference between soft and hard flux stops mattering.
>>2427084>>oh but my ship sometimes stops using its weapons completely to shield-tank until the hardflux limitNot my ship, no. But it's not my ship that my weapons are firing at, you utter retard.
>every independent shithole in the persean sector with a smattering of industry has its own entirely unique ship designs all the way between transport and fuel haulers to onslaught level capitalsI hate modded factions so much its unreal
>>2427223>whining about unique ship designsThis is a new level of stupid for this general. A truly amazing milestone.
>>2427223That's how factions in vanilla work though. They have faction unique ships or at least unique variants. Truly shared ships are rare besides the logistic ships.
>>2427223Mod factions that don't use their own unique shit are often bland and forgettable. Like that one faction I forget the name of that's just "remnant but green".
>>2427239NTA but modded factions do the whole unique logistics ships for every size and role way too often. Plus, there should generally be some shared ships, stuff like the Hegemony and the LC sharing Lashers, Condors, Moras. Ships and weapons that are established in lore for being fairly ubiquitous in the sector, or ships that they source from whatever allies they have in the sector.Also, as an observation, outside of variants, the only unique ship the Diktat has is the Executor.
>>2427274>>2427247Additional ships may be acceptable simply for the aesthetics, but I think that modded factions should absolutely use as many vanilla weapons as possible. If a vanilla weapon fits your use case, use the vanilla weapon, otherwise we get bloated, loot-table polluting monsters like HMI. Sorting through loot should never become a tiresome chore.
>>2427314I agree with this. I hate the weapon bloat of modded factions. If a faction wants to add a single iconic weapon for themselves, sure. It does not need to reinvent the wheel for aesthetic purposes.
>>2427329I think the worst part of mod weapons is how many of them break the conventional rules of the weapon group, especially now that alex has been adding more vanilla weapons that do that as well. Having 2-3 "special" weapons in a weapon group makes them stand out but when when you have a bunch of mods and each one adds a couple it starts removing the distinction of the different weapon types.
>>2427274The Executor itself is really a very modded variant of Pegasus.
>>2427187Its true. They can actually keep the flux locked when the enemy is walking away. Also having HE dmg is always nice to punish shield drop.Paragon will suffer a 25 OP nerf in the upcoming patch btw.
>>2427376>nerf in the upcoming patch btw.TWO MORE WEEKS
>>2422612I think the IX Battlegroup has the most interesting lore-hook and setting implications, being kind of a mirror reflection of the Hegemony.But the ships/weapons themselves are just broken cheat-slop and ganking one of their smaller patrols for a radiant is trivial and trivializes the rest of the game. And the lore/interactions stuff is barebones.On the other side of the spectrum sits the UAF whose lore/worldbuilding is utter ASS.But the ships and weapons are great fun, and with the new update they are mostly reasonably balanced. They are a mandatory install for how they have actual viable fighters and allow for AI missile-heavy ships, since you don't have to worry about the AI using all of it's 5 reapers on a Lasher. Ideally, I would have the IX Legion with UAF ships.
>>2425249I think this one is a pretty reasonable extrapolation of where the story is heading overall, and the convoy/Ludd idea is kino along with the gameplay ideas.Some issues arise in the details>Player=LuddSeems like an asspull with hardly anything to back it up in the current game. There also probably exists enough of a permanent record of the player that assuming he was just a sensor ghost would seem like an even bigger asspull.>Hegemony taking the Church's side and returning to MonkeI don't think the Hegemony would do that? I'd rather think they would take the third side as the little Domain that they are trying to be and just try to restore the status quo by shutting down the gates again and banning gate experiments. The approach you present just seems too idealistic for the massive spanning all-consuming bureaucracy that they are. And this would mean essentially condemning billions on Chico to their deaths as they are dependent on food imports via hyperspace, Daud would sooner burn the sector down than let that happen.>Meeting up with the DomainIt's dead Jim, the Threat blog refers specifically to it feasting on the bones of the domain or something. I don't think there is a version of the ending possible where the Domain is still chugging along normally on the other side of the gates.
>>2425583Also another blog-post around at least 0.97 has clearly stated that Alex and David have charted where they want to take the story and what mechanics they want/need to have it place by the time they get thereIt's also obvious we are heading that way:>UI cleanups/refreshes>a brand new codex to catalog info>way to better optimize your fleets>Way to get combat fleet support from your colony's navy>way to use your colony's navy for deep-space replenishment>FINALLY starting to wrap up questlinesIt's clear we are in the cleanup/prep phase. Probably we will get 1-2 patches more like this one, where it's mostly gameplay refinment while David wraps up quests and puts shit in place for the final story finale which will probably also take at least 2 patches. So like 4-5 more years of development, grim
>>2426612>less than a month usuallyIt depends, i think the longest we had before this one was like 2 months?We have now exceeded that because Alex got some pushback on his retarded Donut/Onslaught changes and fell down a rabbit-hole of completely changing how restoring D-Mods works for some reason?
>>2427333For me it's just the quantity that is absolute cancer. I like to pick up all weapons after fights and dumping them in storage so that when I have new ships I have an arsenal to outfit them with instead of needing to queue up forge production and wait like a cuck. Having to spend minutes dumping all the guns from my inventory to storage because all the faction mods total to thousands of new weapons is pure tedium. So is scrolling through hundreds of redundant variants of a guns that serve the exact same combat role.
>>2427460>feasting on the bones of the domain>I don't think there is a version of the ending possible where the Domain is still chugging along normally on the other side of the gates.Krokodil
>>2427460the question I have about THREAT, why are they not making incursion into the core worlds? The abyssal gap between the established domain space and the persean sector is unfathomable, whats stopping this unending consuming horde from travelling just a little further until they are showing up in the fringe
>>2427728They're a dumb grey goo swarm with no higher purpose (that we know of) other than fabricating themselves and unfabricating everyone else. They're not so much travelling as they're simply drifting through space, the hideously ancient designs they use imply they've spent hundreds or even thousands of years just drifting through the Orion-Perseus Abyss until reaching the sector.Of course, they also have voidblasters so something is not as it seems about them.
>>2427728Likely no hyperspace or FTL related capabilities. Plus, based on the fact that the threat don't attack you until you recover the oldslaught's sensor data, they probably can't detect modern ships anyway, so they're just sitting there, waiting for someone to stumble over them.
this is going to be a shot in the dark and probably a futile question, but does anyone know how does starsector "store" it's ship data ingame? let's say i have a ship, i edit it in the ship editor, add some guns, tweak some setttings. i then save that ship, save the game and quit. the ship is stored in my saved game, right? is it a json file, something else? how is the data stored?i'm trying to learn stuff and i thought it's best to learn by looking at real world examples.
ITS OUT
>>2427897The variants themselves are stored in json like format in variant files. One of the flaws of the console mod is that if you want to test a ship against a carrier of your own making, once you issue the "traitor" command on the carrier what happens is that the initial fighters are considered part of the enemy but the ones that get launched after that to replace losses will actually turn against their own ship. One way I found out to test it is to save the variant in your save file with an easily identifiable name, open the campaign.xml and then create a new variant based on that template. After that you can add it to the sim_opponents_dev.csv so it shows in the dev section of the simulator list.If you are talking about meta data such as dimensions, HP stats, slot type/positioning, textures, etc (actual modding) then Im not sure. Im shit at creating art so I wont even try.
>>2427967*essentially the different weapon slots have a number associated with them which in turn are organized in their respective groups. Vents and capacitors are identified in the xml by the attributes "c" and "v". The rest is straightforward. The variant itself looks something like picrel which is a partialy complete example built with all the different options. The goalVariant property is a boolean that defines if the variant shows up in the autofit options or not. The rest is straightforward.
ITS REAL
Easy on the bait, newfag. The earliest it will be out at Alex's pace will be by Christmas
OMG ITS REALLY OUT
Keep baiting newfag, you are our fucking hero
Selkie pits
Easy on the pits, selkiefag. The earliest you will have her pits will be by Christmas
Can I not terraform ice giants?
>>2428044You might want to look up the wikipedia page before asking that.
>>2428047It seems to say you can't change planet type for gas giants, but that's different to an ice giant. For some reason in campaign.xml it's a type of gas giant. Just annoying I can't do anything with the planet.
>>2428049Ice giants are just gas giants with a different chemical.
>>2428049>>2428052Ice to meet you both
>>2428049Which are different to frozen worlds. Shit's confusing.
>>2422612poorfag heredoes this game run on Integrated intel UHD graphics card? my GPU is toast so I can play games only with my Intel UHD
>>2428073i played this game on a crappy pc that i built in 2013 so while it wasntr an integrated GPU it would be on par with one from the modern era i thinkthe basegame runs alright on bad GPUs but if you want to mod it you'll quickly run into issues with VRAM, every asset gets loaded onto there when you first launch the game so if you don't have enough it will shit itselfdon't run anything in the background and restart your PC for best results, only run the game and nothing else, don't open any programmes before opening the game even if you close them later.also a lot of mods require libraries that add new graphical effects that are reasource intensive, make sure to either turn them off or just avoid those mods
>>2428097I see thanks you for the explanation
>>2428120oh by the way one more thing, you shouldn't need to worry about this too much because the game does detect if it's running dangerously close to the vram limit and will flash a red message on the screen when you start, you'll know it when you see itif it appears, it might look like it'll play fine but it will sometimes do this thing where a battle will be insanely slow and in a game with no autosave that's basically a crash, if you see that message, uninstall some faction mods one at a time until it stops appearing.
>>2428047Okay, now what?
>>2428139No, look up what an ice giant IS, you fucking retard. Did you think there was going to be an article on terraforming a specific type of a planet on wiki?
>>2428141>Did you think there was going to be an article on terraforming a specific type of a planet on wiki?Well you told me to look for one on wikipedia, and there are pages for terraforming specific planets so why not?
>>2428143Because if you had the tiniest understanding of what an ice giant is, you'd realize that you may as well ask how to terraform a sun.
>>2428144Well, can I?
>>2428144>Says to do a specific thing.>No I didn't mean that even though I said it.Oh yes, the mod that allows for terraforming some reason has limits on what you can do because it's a gas giant, but the game doesn't tell you it's a gas giant because an ice giant is essentially the same thing but don't look at the condition of the planet which says its fucking hot so how can it be ice then you fucking mongoloid.
>>2428144>you may as well ask how to terraform a sunWell?https://www.youtube.com/watch?v=3mbBbFH9fAg
>>2428144Come on dude, at some point you have to realize you're being trolled.
>>2428073I am forced to play on an integrated intel graphics card because nvidia was a faggot and forces non-games to run in integrated graphics on my setup with starsector not registering as a game due to being a .jar with a glorified .bat for a launcher or an actual .bat for a launcher when it comes to fastsector.it's okay. not exactly happy with the performance but it functions even with heavy mods enabled.
>>2428230i have an nvidya card adnd i dont have this issue
>>2428230just disable the adapter?
>>2428230You can always just disable the integrated gpu even if this arcane issue is real, don't be a retard.
>>2428234>>2428238>>2428239It's an old laptop with nvidia optimus, aka the worst thing to ever exist. It's hardwired to display the desktop with the integrated graphics, disabling it disables the entire screen forcing a reboot into a locked 800x600 resolution until I reenable it.
>>2428249Try adding the java.exe within "Fractal Softworks/Starsector/jre/bin" to Nvidia Control Panel / the Nvidia App,then select your dedicated GPU as the graphics adapter of choice.At least, this what I did for some HDR stuff a while back.
>>2428258Tried that before, even forcing it through overrides in nvidia inspector doesn't work. base starsector, fast rendering, mikohime, it's all the same. It hates the way starsector launches and refuses to recognize it as a game. Just one of those fuck nvidia for doing this things.
>>2424316Huh, I thought I was the only one who mostly pilot vanilla ships. Also, for some reason I feel like I know what weapons to fit and what to smod on vanilla ships; meanwhile, with modded stuff, I struggle to figure out what to put on them.
>>2428073Yes it runs on integrated graphics.
BLACK HOLE SUN, WON'T YOU COMEAND WASH AWAY THE RAIN
>>2428393The X4 thread is two pages down
>>2428394Litany of Fury XII
>>2427967>>2427977thanks anons. that pic is a ship from some ongoing game, correct? or is that some sort of "premade" ship the game generates?
>>2428163>>2428393Shit song. You're a fag.
>>2428475Post a good song
Anyway to terraform a black hole?
>>2428550shovel a bunch of dirt in it i suppose
>>2423085yes that's correct they're all dripping with sovl. what of it?
>>2428550White cock, of course.
>>2428520Here you go, buddy.https://www.youtube.com/watch?v=9A1ZFSzXJ5U
>>2428563That's not a song newfag
New blogposthttps://fractalsoftworks.com/2026/06/14/extended-mode/
>>2428636>SO and AMB nerf>actually everything nerfed modecringerest sounds lame as fuck on top of the time pressure
>>2428636Extended mode sounds like a gigantic chore. Good on Alex for giving people the option, but it's not for me.
>>2428636>You need to micro-manage putting SO on for tough early game frigate fightsLol skip
>>2428636>Fuck you modewhy
>>2428649alex got butthurt because people with playing the game for 15 years said the game is too easy
>>2428636why?
>>2428636Finally, a mode for the niggas that whine about how easy it is to trivialize the game.
>>2428636>These parts can not be sold for a high price – who’s going to believe a scavenger telling you “this is Domain-grade, trust me”? But ships that have been repaired using Domain-grade parts can be sold for a pretty good amount of credits.So the merchants portside can instantly confirm each one of the gorillion crates of rare ore I dump onto the market after a cracking open a mining station aren't just filled with spray-painted gravel and can detect every uncleaned shitstain and scuffmark when determining what price they'll pay for a used ship, but are utterly unable to appraise the quality of ship parts?
>>2428636Maybe ill try it once. I don't normally like extreme rarity difficulty though.
>AMB phase giganerfdeserved desu
>>2428675>only in extendedfug
>i-it's not hard mode i-it's just a d-different kind of game mode!>look inside>it's just hard modeYeah normalsissies will be getting berated for not beating the game from now on. "normalfags" are the new cheatmodders.
>alex flat out stating that AMB Afflictors are broken and unbalanced>no basegame nerfs in the upcoming patch, tacitly admitting that balance in this game is a meme
>>2428685>>no basegame nerfs in the upcoming patchWhat do you mean? extended is the new basegame and the nerfs are right there. "normal" was left untouched as shitters would cry about exploits being patched out of their easy mode.
Now that Hyperions are shit I need a new gimmick
>>2428685>literally ignored for years on end despite five quadrillion meme videos showing afflictors killing god>it's a build no basegame AI fields>Alex still refuses to touch it, and periodically fiddles with whatever random shit passes under his hand instead>it's still going to be viable in what's obviously hardmode because everything else that could threaten its dominance has been fucked in the ass tooI can only think of one party capable of influencing Alex to such degrees.
>>2428636>can't fix the endgame so extends the early game insteadDamn, I guess I'll always keep ending my playthrough when I get to the colony crisis whack-a-mole part
>>2428636>Be Alex>Propose an extended mode>Propose a bunch of campaign layer resource restriction>Ummm the poverty progression feels right again>On my combat-technology characterJust call it industry mode already.Also some youtuber would post nu meta on day 1 exploiting unnerfed oversights such as commission, marine raiding, 5 salvage rigs or some other treasured dog shit only he would do. The meta would then be astroturfed by his fans then hearsayed by new visitors trying to fit in. In the end, every channel alex uses would be filled by this homogeneous cancerous meme miasma and he goes on do something stupid again to address this non-issue next year.
ITS FUCKING HERE
>>2428520https://www.youtube.com/watch?v=imFntOL00A
>>2428726Don't click this it releases Shroud demon gas
>>2428726>>2428727my bad messed up the linkhttps://www.youtube.com/watch?v=imFntOL00AQreal banger
Should I play on maximum battle size?
>>2428636Sounds kinda fun desu, minus the halved story points because some mods I run devour story points almost as fast as I can get them already, but that can easily be manually edited. We'll see how it plays in practice though.
>>2428636I don't care, I actually buffed rewards in my game, turbo mode
phase was a mistake, alex
>>2428777It's not just a phase, anon.
>>2428636So that's why Alex said he was 6 hours into a run with jack shit to show for it in that bsky post. I almost thought that he was just terrible at the game or intentionally sandbagging to test something.>adding a retirement system like Sid Meier's Pirates!Cool.
>>2428636So we didn't get the fucking patch yet because Alex fell into the rabbit hole of developing a mode which makes fleet building retarded&a chore, in his fleet building game. And he's delaying the patch while he finishes a play-through of his EXTRA LONG new retarded mode. Just drop the fucking patch and add this mode later man
>>2428636>fun modehell yeah
>>2428815>cock and ball torture mode (findom edition)>funTo each their own I guess
>>2428636Yeah that sounds like shit that I will never touch and neither will 95% of the people who play this game. Just fucking finish the story, push out a 1.0, put it on Steam and be done with it. You've been milking it for over a decade at this point you fag.
>>2424993THIS is the real problem, you set out, build your colony, explore the sector, beat back the core worlds into the trash bin they crawled out from and then... nothing.You build up yourself, your fleet, your colonies and it would make sense if there was an ultimate goal or no end to building, but as it is there's... nothing.
>>2425567Honestly, I think this has to be close.AI is scared shitless of P-Space and there is something adjacent. Dweller is always talked about as 'projection' and both it and motes seem to be hyperspace oddities with a tangential link to music and the gates.And then there's hat line about Hypercomm operators hearing things that make them nearly go insane on occasion.Or what exactly causes people to go into substance abuse when they are exposed to phase space by old coil technology.Alex isn't telling us something on purpose.
>>2426619>Thats what he put into the notes themselves, the tritach with omega weapon was him vagueposting screen shots on twitterWith that shit platform not showing things in chronological order anymore I proclaim: pics or didn't happen.
>>2428846NTA it was real, the screenshot was showing an Aurora with something omega-tech. Can't be arsed to look for it
>>2428846Can't find the post but have the screen shot
>>2428636Oh yeah, this mode was made for me!
>>2425189>>2428636Starsector extended mode true ending speedrun when?Time to puke because that does sound like an algorithmically optimized video title.>>2425644The one ship I wish we had in vanilla. We need more weaponized space trash. I need Magec to feel more like space Somalia, including people building cars from trash which are prone to explode and kill every passenger and a good chunk of the bystanders.
>>2428636>fifteen years into early access>the dev finally discovers the difference between campaign mode and career modeat least we got there>retirementBattletech (2018) gives you 1200 days to score as many career points as possible in career mode. Here you get 25 years plus however many months you can extend your life by munching on infant foreskins, but hopefully there is some scoring system put into place so that you can quantify how well you did in a run.
>SO now has a major built in drawback where it passively kills crew and getting crew is now a pain in the ass>oh and by the way luddic path ships all have it as default>oh yeah and the drawback does not affect the AI in any way whatsoeverI utterly loathe shit like this. Genuinely. Nothing more cancerous than this sort of "asymetric realism".
YOU RIKE END GAME? FUCK YOU HERE FRIGATE FOREVER!
>alex still LITERAL FUCKING YEARS from adding even an outline of an endgamestick a fork in it, it's (not) done
the EM changes sound reasonable and i'm glad the game is finally getting a hard mode, but i have no idea why alex doesn't just call it that
but seriously finish your fucking game
wait why would i want to use precious resources to REMOVE a dmod from a ship?
>>2428915He answers this exact question in his blog post.
>>2428918i just ctrl-f'd hard and got nothin'
>>2428920that's what she said>>2428918ok i found it but his answer is just a gay "might hurt the feelings of shitty tryhards"
>>2427897the data is stored as a serialized instance of an implementation of a fleetmemberapi which in turn contains a reference to the particular shipvariantnapi it represents. the savefile is just the entire game state serialized, and by default the file is also zipped.note that ships that have not been changed from their base variant have a few particular behaviors since they're stored in abbreviated formin general it's easier to change shit in the gamestate by using the console mod and the runcode command, though this does require you to know what you're doing
>Phase ships are, as usual, more tricky. So instead of changing them directly, in extended mode, the Antimatter Blaster prevents them from phasing while it’s rechargingok that's funny
>>2428649because fuck you
>the dwellers are scouting force>the main army of demons has yet to show itself>future updates will let multiple factions fight each other in battle instead of 1vs1one can dream...
>>2428931adding support for more than two sides in combat would require going through ALL the combat ai code line by line and checking that it doesn't make any bad assumptions, so don't hold your breath
>>2428915It should be called normal mode. We've been playing testing mode, which is why everything is easy.
Besides illegal commodity quantities did something happened to other commodities? Also is the black market dealer available? His budget was like 1 mil but with the price multiplier many capitals would rise above the cap.Basically, based on what he told us:>salvage is shittier to get ships>AI core farming is out of the question (remnants are lost money and other enemies worse)>Bounties buffed>Piracy (with the exception of the SO nerf) is also buffed, assuming its one of the good early money generators leftYou basically smuggle -> do bounties or privateering? Is that it? All with poor mans SO early game which is basically aux thrusters + unstable injectors.
>>2428685Theres one thing he forgot lol. You can tear down space stations cycling reaper gremlins.
Are you guys just waiting for the patch
>>2428947I have done three full playthroughs since the patch notes dropped.
>>2428947>waitingI gotta wait when the patch releases for mod compatibility checking, why would I wait now?
>>2428978The patch is being held back for mod compatibility. Modchads are the real development force behind this game, they're the ones actually working on features that later get integrated into the base game. It's why they get special treatment.
Let's play this by the numbers.
>>2428926thanks anon, appreciate it
ITS FINALLY FUCKING HERE
>>2428636Cutting fuel capacity in half while doubling the amount of fuel that ships use is all it takes for me to never play this mode.
>>2428942I have been doing nothing but bounty hunting for the last few updates. It's a decent way to make money but slow and tedious. The fuel economy may actually make not viable despite the buff though
>>2429029Shut up newfag *graps u by the throat*
>>2429044>>2429046What do you mean you don't want to have to run a fleet of 10 promethiuses just to be able to explore outside the core worlds? What are you casul?
>every deployment with officers will cost their monthly salary equivalent >The more you deploy them, the more money they demand>A single level 1 officer costs 900 credit for every deployment Lol
>>2429055Alexei sama I have a job. Making everything take 20 times longer isn't the way. I have already played these stalker mods.
>>2429060>I have a jobThe feeble cry of a movieslop consuming casual gamer.
Didn't ask + Don't care + I'll just use modslop cheats to win the game it's legit anyway get fucked you lost I won shut the fuck up
>>2429069Based UAF enjoyer.
New mode looks cool as fuck however>the Antimatter Blaster prevents them from phasing while it's chargingOk Harbinger with 3x Phase Lances it is.
Another dogshit update
Another legendary update
I love the UAF's strike craft and they are the bar I judge other strike craft by.Super Forlorn my fuckin BELOVED!
It feels so oppressive to have a Diktat commission. Everybody hates you or is ambivalent, not even independents like you.
>>2429078This is just like being a trump voter IRL
>>2429080>being a trump voter IRLDidn't more than 70% voted for him?
>>2429083Mods we got a noticer here, deal with him
>>2429078Take the Piratepill. Game is more fun when you don't have to fake your smiles.
>>2428636>Extended modeI'll either really like this or loathe it like I loathe STALKER Miseryslop.I appreciate the sentiment behind it at least.>If you’re the sort of player that absolutely loathes time pressure – even in this sort of mild form – this can be disabled by editing the settings file! And, actually, a ton of the stuff mentioned here can be tweaked in that file, as well.Hopefully all of the tweakable shit is more granular than just a list of true-false toggles.
>>2429115They might go the way of GAMMA by making it extremely tweakable and then making the default settings as unfathomably retarded as humanly possible so that there is no agreed on "true" difficulty preset.
This update is crazy good
Any recommended mods? Got Starsector again.
>>2429046>It's a decent way to make money but slow and tedious.How the hell do you usually make your money? Bounty-hunting has always been my go-to because of how well it pays when you factor in all the loot you get from killing them and exploring the sectors while you're doing it.
>>2429135Autopilot with gates
>>2428636this sound fucking terrible, what the hell is he thinking?
>>2428636>let's make the monotonous grind even more tedious and traveling even more of a pain in the ass that would surely be fun
>>2428636sounds coolwill just mod away stuff that is too stupid anyway like the AMB change (will just nerf the weapon's damage instead)
>>2429135Scalartech SolutionsUnited Auroran FederationIron ShellHalo Dynamics Ship IndustryGensoukyou ManufactureElvenSector
looks like the forum trannies won
>>2429055It makes sense in-setting though. All those ruins and derelicts are just out there easily obtained by anyone that can afford one fuel ship and maybe one cargo ship that essentially have infinite range. Expeditions outside of the core worlds being so expensive puts a huge gate on it and it explains why the player is one of the few to do so.
>>2429208Fair enough, Alex. What do you have to offer in terms of content in the core worlds outside of a shitty VN then, since you're so desperate to keep me anchored in them for as long as possible?
>>2429217>since you're so desperate to keep me anchored in them for as long as possibleHe's not though? None of these changes are going to affect the base difficulty. This is purely for people who enjoy and want to extend the early game grind.
>>2429236>This is not [to keep you anchored in the core worlds longer]>it's to extend the early game grindAnd do pray tell me where does the early game grind take place?
>>2429246Christ almighty man, are your parents siblings or something? Since you're this fucking retarded, let me spell it out for you. Different people enjoy different things. Alex has created this game mode for people who enjoy staying in the core worlds. It is keeping you anchored to the core worlds. That is a core feature of this difficulty. To give people who enjoy the early game grind a reason to stay in the core worlds for longer.Alex isn't desperate to anchor people to the core worlds at all. In fact, I'd go so far as to say he understands that people won't like this kind of gameplay, and as such has gone out of his way to ensure that people won't feel obliged to play on this difficulty.It's not anchoring you to the core worlds, because this difficulty is not made for you, it is made for other players.
>>2429236>>since you're so desperate to keep me anchored [to the core worlds] for as long as possible>He's not though?>>2429258>It is keeping you anchored to the core worldsAnd you have the gall to call me retarded. Fucking cretin.Now that we're back to sqaure one, address this.>>2429217
wait so hol up this guy is seething over a difficulty mode?
>>2429284He's not seething over the difficulty, he's seething over the implications.
>main problem with the game 15 years into its development is that the fun comes to a screeching halt once you get a fleet going because there's no endgame content to throw it at>Alex's idea of fixing this is to extend early game with arbitrary tediumI have no doubt this holds enormous appeal to all of 5 people who'll end up playing this (they'll be sure to let us all know how hardcore they are at every opportunity)>>2428792This anon gets it, this shit runs against the game's core design - building fleets and fighting shit with them. Is Alex working for CIG as a day job, by any chance? The headless chicken approach to game design he exhibits is eerily similar to Star Citizen.
Alex has to be afraid of finishig his game. He really spent a year on nothing.
>>2429293You know. The implications.
I told you Alex fucked the patch up. I also said we should rape his ass. RAPE SQUAD ASSEMBLE LETS FUCKING GO LETS FUCKING GET THIS SHIT DONE
>>2429301Just console command yourself money and capital ships. You can do that in extended mode too, since that's how you like to play.
>>2429217>What do you have to offer in terms of content in the core worlds outside of a shitty VN then, since you're so desperate to keep me anchored in them for as long as possible?Nothing pirates and pathers don't, so skill into industry and stay out there.
utter state of /v/irgins these days
>>2429320here is my edit with more realism
don't speak to me or my wife's son unless you play Extended Mode
>>2425567Didn't Alex also allude to the fact that abyssal hyperspace surrounding the sector on all sides may not be gameplay and story segregation and up to the audience to make sense of?
>>2429136Not same anon but for me its the "F1 game". The thing that really pisses me off is when you have ships with concealed cargo holds and enough general cargo to trigger a non detection of contraband, the patrol scans, detects nothing and still you get a penalty because "they magically suspect you have something". I swear to god this is the most retarded thing Alex has done with trade. Like what the fuck!? Whats the purpose of it all if they always smell it?
>muh tradeDo niggers really just spend hours checking a table of where to buy and sell drugs and then fly between planets pressing two buttons on a trade screen? Is this the fabled "super fun early game" I hear so much about?
>>2429388There is simple satisfaction in increasing your net worth. Though really you should be using marines to create deficits for you to take advantage of along your routes.
>>2429365the purpose is not getting it confiscated. you smell of weed. let me get the dog.
Any mods that good star systems for you to conquer? like Scy nation unique system which has tons of space stations, unhabitable planets to mine and terraform and asteroid rings
>>2429388You play the boring game early on so later you can just talk to the illegal arms dealer and order a full end game fleet with everything required. You are all set in like 4 years tops (sometimes even less) plus a few millions to spare and become unstoppable from there on. You could lose whole fleets without savescumming and still get back at it in record time.That shit is over ofc since Alex will remove free storage and increase prices (no more capital spam) but nothing stops you of having a lighter cruiser fleet that trades and pirates. Alex can go to hell (theres always a way).
>>2429438>You play the boring game early on so later you can just talk to the illegal arms dealer and order a full end game fleet with everything required. You are all set in like 4 years tops (sometimes even less)this nigga gonna try and sell me a mutual fund
>>2429365They were suspicious of you before you even arrived. Landing the planet with no transponder? +suspicion_points, trade in black market with transponder turned on? +++suspicion_points, fly away while they're chasing you for having transponder turned off? +suspicion_points. Those suspicion points go away very slowly. They didn't catch you on your first few attempts and landed and traded with transponder off on the 3rd, and now they're shaking you down even though you have your transponder on and aren't carrying anything illegal? Doesn't matter, they're still suspicious from all those times they saw a fleet that matched yours fly around without a transponder after a huge black market deal was done.Personally I do my black market trading using revenants, police never see me with transponders on or off so they never suspect me at all.
>>2429438>That shit is over ofc since Alex will remove free storageStill mad that he made Penelope's Star claimed by the Luddic Church; I used to use that star's desert world as a storage facility and sometimes farm. Or at least just a refueling spot.
>>2425980Basically anything with Hardened Shields + Automated Repair and Plasma Burn/Plasma Jets to do hit and run works. You need Cruisers to keep your Capitals from getting surrounded by the tendrils, but they need to be tanky enough to take the eye beam for a bit. Shield BEagle is the standard here.As Capitals Legions, Paragons (duh) and Executors work fine.Repair Units and Elite Damage Control go a long way to make Legions Workable, Hardened Shields and S-moded Omni shield conversion go a long way to take strain off your Armor and keep the EMP load low, max range kinetic and fragmentation ballistics are advisable. Two Hephs with Elite Balistics, Gunnery Implants and ITU fuck all the projections up once the shields drop.Paragons and Executors do a better job simply because Extended Magazines and Autolances exist. Dwellers have literally 1 Armor, so just bring the highest DPS weapons with the longest range. Full disco Paragon and Auto Pulse Executor work well here.Personally I like having something that has either enough brute force or enough maneuverability to pick off the stragglers and maybe snipe the eyes early into the fight.4 Eagles, 3 Legions and a player piloted Executor are my go to for manifestations. 5/5/5/0 Build. Yes, that's 250dp, no I don't care about the odd numbers, even if the bog standard leadership + techhnology and a fourth Legion would technically be more optimized.If you want the brain dead option, just run three paragons and whatever survives and can contribute firepower.
>>2429438>That shit is over ofc since Alex will remove free storage and increase pricesFor the... extended mode. You know that, right anon? You don't have to play that mode.
>>2429478I already found it. Its this >>2426121. Its a brutally efficient hard counter. They melt under beam fire. The one thing you need to make sure is not leaving eagles too exposed to the eyes (I think theres 2 of them tops all at once), specially when isolated (you move them back and forth). You also converge at least 2 executors on the maw plus change and avoid leaving the eagles in front of them when the maw is approaching (keep them at the flanks). You can score a flawless victory with relative ease.If you go against remnant it is wise to replace an eagle with 3 monitors and give the ships hard flux damage guns though, specially against double radiant.
>>2429301The most annoying part of this new retarded mode is that it's just a tacit admission of all the issues in the game that also PARTIALLY FIXES SOME but then locks these fixes to the retarded mode, along with some things that could arguably be considered features.>Crew availability scaling with your reputation at the faction you are recruiting from?Amazing idea to make faction reputation actually matter, apply the same to supplies and fuel, apply the bribe mechanic to also open market trading in factions that hate you and it will both make colonies more valuable and faction relations more important.You can make the bribe go from 30% to 0 as well based on your pirate reputation making it actually matter for onceBut ooopss haha both locked to retarded mode and lazily implemented!>Afflictor change that specifically targets the one extremely strong build it haveMy biggest fucking annoyance with building phase-only fleets(my favourite past-time) is how retarderly expensive high-tech phase frigates are, please implement this change and make the afflictor 8DP so it's actually usable by AI.But nope haphazardly implemented and only in retarded mode>Colony inefficiency mechanicAmazing idea! Add to this the base game along with a way for the player to adress these inefficiencies and you have the foundation of an internal management system of your faction which the game sorely needsBut nope hahah only in retarded mode and only halfway implemented fuck you>Ziggy and Oldslut having special suprisesTotally not BG3 honor mode (ironman hard mode) equivalent here!!!!Not to mention how this mode existing and the changes to ship prices/upkeep it makes means Alex is perfectly aware most of the destroyer/cruiser roster is dogshit, useless and abysmally priced on DP but he would rather just sidestep the issue by making you grind 5 IRL days to afford 1 capital ship. This entire idea is just utterly retarded
>>2429499There's also three.Not sure if Alex nerfed it with the Oldslaught, but when the demons dropped, I know my fist fight had three eyes.
>>2429506>Alex is perfectly aware most of the destroyer/cruiser roster is dogshit, useless and abysmally priced on DPhehehe, WPT SD DO CH Gryphon goes BRRRRRRRRRRT
>>2429485>You don't have to play that modeYou kinda do, actually.
>>2429526Just do what everyone does and lie on the internet about it.
You didn't beat the mode
alex is a nigger
>>2429531i'll get around to it when alex ADDS A FUCKING ENDGAME
>>2429529Everyone will be able to tell. And then you will try to cope only for someone to go "upload your campaign.xml buddy :)" and then you'll just spill spaghetti all over the place.
I think you are supposed to be having fun while playing games.
>>2429544>games>supposed to be fun>in 2026It's about the message.
I satbomb Eochu Bres every run
>>2429551but your credit score?
>>2429552Who's gonna keep track of it with Eochu Bres gone?
>>2429365That can be applied to most "covert" activities in this game.The AI magically knows it's always you.
>>2429552They never tell you this but the Tri-Tachyon loans in the bars are free, they just give you more money as long you keep them thinking you'll repay them. I have 33 million credits in Tri-Tachyon loans.
>>2429559To be fair, at least it's consistent with how TT and Hege intelligence is presented. "We don't exactly have proof, but come on, we both know it was you."
>>2429559Don't see you complain about it when you somehow magically know the pirates raiding around your colonies are mercs and through sheer omniscience just happen to be aware they're hired by tritach.
>>2429564Honestly I'd be all for a system that actually forces you to somehow find out who is responsible for the attacks
>>2429559>>2429563Imagine if you had to put in effort into covert ops. Where NPCs kept track of fleet composition, ship names, equipment loadouts, marines used, so that local intelligence agencies wouldn't simply go "Hrmmmmmm... Our world was bombed and raided by transponder-off ships lead by the USS Skullfucker, an Onlsaught (XIV variant) escorted by 3 pirate Falcons, 2 Omens, 4 Wolves and 4 Luddic Path Brawlers, along with 3 Valkiries acting as troop transports and a Prometheus acting as a fuel tanker, and their armaments and equipment all match this fleet that does have it's transponder on."Maybe have some kind of operation that removes all identifying marks from your fleet, rotates marines or have them wear special suits that remove all unique identifying marks, where you get a score you can see saying how close your fleet is to resembling the one that comitted famous warcrimes. Would at least give reason to switch up your loadout every once in a while.
>>2429567At a minimum it'd be a reason to have contacts beyond generating slightly better missions.
>>2429544If it's not a battle, where's the fun?
>>2429567How would that work when you already know what the colony crises are and already know that the starsector world is completely static meaning no dynamic behaviour prompting other factions to hire mercs? And that even if the factions were to programmed to have emergent behaviour, what would knowing who sent the mercs even change?
>>2429568That's mod material....In fact, let's get to it.
>>2429567>>2429572>>2429576... you know what, along with tuning up colony crises and slightly lowering the maximum tick threshold, this could make for a convincing extension of the system where you not only get to play your relations game for tangible benefits but also get to use your mastery of the exploration mechanics that are currently underutilized along with the economic muscles you're building on your colonies, making things like cryosleepers more important as a side effect.Yes, yes this is a good idea.
>>2429575Battles with braindead AI ain't fun
>>2429576It would make the first playthrough all the more interesting>what would knowing who sent the mercs even changeIt would let you actually work towards a permanent solution to the crisis, make it so that unless you actually go fuck up whoever is sending mercs they never stop coming.
>>2429584The AI has high highs and low lows.Sometimes a phase ship will just panic when a single laser pointer is on it and flux out before exploding, sometimes I accidentally ram a cruiser with burn drives and it perfectly calculates the shield speed of an enemy capital I push it past just so that it fires four reapers into the same spot just before the shield can block them and the momentum carries it past.It's certainly better than a lot of players I've seen.
>>2429586Man, I remember when I first stuck an alpha core on a Radiant.I thought it was going to be a meme because it took all of my automated ship points, but then it raped everything.
>>24295887/1/7/ Kite Chair + Radiant was one of my most fun play throughs.It also taught me that vanilla has enough bullshit to compete with mods, if you just push it.
>>2429258>Alex has created this game mode for people who enjoy staying in the core worlds.nobody who is whining about the game being easy wants to stay in the core worldswhat he wants is not to be able to afford infinite everything after 3 cycles because cash generation is too easy and literally anything you want is available in the shop (and if it isn't, you can just make it because recipes are everywhere, too).Essentially, whinecore players want more ROGUELIKE ELEMENTS which force you to make do with what you get.But let us also remember that the vanilla playerbase is tiny in comparison to those who play for the rape mods and so this extended mode thing is just a waste of time.
with how many shitters are crying about it i can only conclude that EM is a great idea
>>2429586One time I was chasing some pirates, routine mop-up, but a wolf was getting away.But then I hear a burn drive spin up in the distance, and then a reaper comes screaming into view from off-screen, and then the wolf gets a big red one right up the tailpipe.This cemented my love for the Vanguard.
>>24296141 DP Vanguards are coming.Finally I can deploy my militarized logistics ships for that sweet sweet +1 Burn
>>2429602Actually people just want content instead of just extending the hobo stage grind which is either you smuggling drugs like a retard for an entire IRL day and not actually playing the game, or beating down the same dumbass bounty fleets over and over again for double the amount of time until you can afford your paragon onslaught wombo combo and go out to do... what, exactly? Slap an ordo? Shoot at some AIDS clouds? And then what? You grind the early game which has nothing to offer to build up your fleet and take on the end game which has barely anything to offer. And somehow extending the former is a solution?This game is dogshit. 0 content. THAT is why nobody plays vanilla.
>>2429614I love the Vanguard. Completely underrated. I can't wait for the dp buff.
>>2429685What's good about it? For me, I'd use a Brawler(LP) or an Omen if I wanted a point capper. I'd grab a monitor if I wanted a cheap distraction.What role does Vanguard fulfill more effectively than other ships?
>>2429690side-splitting slapstick
Smuggle, hunt bounties, pirate, ignore end game enemies and remember: S-modded solar shielding is mandatory.
>>2428636>Starpocalypse, but Vanilla.Based mode. Early-Mid Game is the best part of the game, and extending it is good. I do hope that the "Life-Extension" cost doesn't increase exponentially and infinitely. I wanna live longer than Kanta herself and other Spacers.
>>2429701>I do hope that the "Life-Extension" cost doesn't increase exponentially and infinitelyOfc it does lmao. Thats the only bad thing about it because Alex is prolly going through a hard phase of his life and he wants you to suffer/share his own misery. Your campaign will END.
>>2429690it goes hard
Fellas.I've not played Starsector since it was called Starfarer.What's new? How do I play this game. I've mostly forgot.I did the tutorial and upon finishing it I went to do a bounty and got immediately instagibbed and was promptly reminded to save more often.So, I want to avoid that happening again.Any mods I should consider? Is vanilla just fine? Quick rundown of things?
Once again, potentially fun and good changes are locked behind a mode that only 1% of people would actually play. How long until someone mods those changes into the normal mode? The only thing I'm interested in is the retirement and maybe the colony corruption. Also, where did this colony-prints-money idea come from? Unless you're running some absurd modded in shit colonies only make a modest income at best, which is mostly used to offset how much you spend on supplies and crew/officer pay.
>"...afflictor is now dogshit"All hail the new kings!
>>2429701>>2429703Alex already commented on the forum that he's dropping the life cost scaling. It's just going to be symbolic of you reaching the point where Extended Mode has been beaten.
>>2429711>that only 1% of people would actually playIt's the new highest difficult, despite Alex's claims to the contrary. Most people will use it(and mod it to be easy as fuck).
I think in extended mode the only end game fleets that could be worth it are basically remnant crap with the final blue skill. Thats what Alex was rushing during the trials.
>>2429078The price of loyalty.
>>2429712I have never managed to make a satisfying Retribution loadout. It's always felt too slow, too weak, and too frail.
>>2429765Storm needler, mining blasters, thumpers, and extended mags.Retributions are weak. You can't solo capitals. Your movement speed is the orion drive, so you need System's Expertise. You jump at anything isolated/high flux, overload it, kill it, and jump away.
>>2429710I do this, right?
I can finally mame my mod that will make crew use food and domestic goods like supplies. Based mode
>>2429840Extended mode will force you to have food for your crew as well as supplies.
I saw a video recently over Starsector mod autism, how modders were sabotaging other faction mods they didn't like LMFAO. Obviously woke-leftist-troons were involved.
>>2429870Embarrassing.
>>2429712I love Auroras, they are just such total thugs in groups.A single Aurora is ass, and horribly overpriced on DP. 2 Auroras though? AmazingThey only start to struggle against capitals and groups of cruisers with escorts.Get 2 thug Auroras and have them escort the other and then they start trading shield damage between eachother, venting in sequence, flanking shit. They're nuts.I'm convinced you can beat anything in the game with a goon squad of thug Auroras and only really struggle vs the Dweller.
>>2429870Just don't be a rapist chud. It's really not that hard.
the whole point of troons trooning out is because they want to be raped though
>>2429886truth acorn
>>2429716lame. should just have a fairly low exponent. something like 5-10% yoy doesn't add up that fast.
>>2429919thisthe "point" of extended mode should be to live as many years as you can
>>2429695>S-modded solar shielding is mandatory.Brainlet
>>2429765Its always too frail. Its an IKEA table with big guns attached. You are meant to kill cruisers fast when they are distracted. You can do it faster than any aurora or odyssey but you will always be less survivable.Loadouts could be something like 1 needler, 2 mark 9s and a bunch of mining blasters or the opposite like 3 devastators and a bunch of heavy mgs. Linked sabots work good in missile slots.
>>2429937>fuel now costs 3x more>not storm riding
>Alex: "One thing I want to try is reverting the AMB change, and then - in both modes - increasing phase cooldown somewhat but also substantially increasing the hull of phase ships, at least the frigates and the Harbinger. Not settled on it, though."Solo phase fags are fucked lmao
>>2429711>Unless you're running some absurd modded in shit colonies only make a modest income at best,A single colony won't make millions of credits like with something like aotd, but they still make enough money to never have to care about it ever again. Especially once you start reinvesting into multiple colonies. Once you deal with/avoid the crisises it's also completely safe and free income that will never be touched by anything.
>>2429711colony-prints-money comes from farm worlds and low haz light industry drug worlds. Problem comes from trying to close the loop with a heavy industry and fuel world. They'll all eventually make money but it'll take a while. The complaint comes from after several game years, spending 10+ million building up 4-5 worlds to level 5-6. I agree that farm worlds are way too profitable while heavy industry worlds aren't.
>>2430044that's because HI produces things for you, while farming just makes money. if they made equally much there would be little reason to settle anything but industry.
biofactory light industry freeports are pretty busted though
>>2429882I've found that a SO Aurora with 3x HBs and Sabots makes for a decent flagship. It only starts to struggle against the dweller, in my experience.>decently mobile>can sling Sabots from the safety of its own shield>puts down a ton of damage/pressure thanks to the HBs
>>2430060>SO aurora>decent flagshiplol
Any of you losers at the level where you can solo threat fleets with a kite or am I still the best starsector player?
If you don't play extended mode you are brown luddite
If you play extended mode you are jewish tri-tachyon
Is there a way to change how quickly time passes? It's 10 seconds per day, would it be possible to change it so it takes 20 seconds for a day?
can you build an aurora to be decent in AI hands? I can't pilot worth a shit on keyboard and mouse (skill issue) since piloting feels like it should be played like an arcade or twin stick shooter.
>>2430040>A single colony won't make millions of creditsthe optimized luddite trade colony does make about half a million with three industries, though that's with all the improvements, colony items, church crisis curbed etc.Which is fair, you only need about 20k in your side hustle either way.>>2430120>>2430129what's the difference again?
>>2430156>I can't pilot worth a shit on keyboard and mouseare you using the retarded default setting for this?
>>2430167>retardedThe tank controls are better for controlling large capital ships
>>2430167tried it both with and without the setting ticked, with both small ships and large bricks. My brain still can't jive with keyboard and mouse while piloting, it screams "where are the joysticks?!" I blame Strikers 1945. Anyone play with the controller mod? I might have to try a run with that.
>>2430146I too would like to know. I wonder if it's in a json somewhere, or having to learn java.
>>2430173
>>2430176>Asking a ai found the Tri-tach fag
>>2430183it pretty much like having your own jamboy Indian coder (without the actual Indian), eventually it gets shit right and you don't need to learn2code yourself, and you get to make a complete frankensteinian horror out of your Starsector installation.I made a mod inspired by Al*x's latest shitshow in like two hours (testing included). If Al*x used an AI agent he could finish Starsector 1.0 in less than a week if he had any what he wanted to do with the game (he doesn't).
>>2430187which AI? i might just make a mod if it can do 80% of the work for me
>>2430191Claude or OpenAI (Codex) are what I know of. You will most likely need to get the basic subscription if you want to do something somewhat serious. Both have clients that can directly modify and read files on your disk.
>>2430176assuming all this is correct, I wonder what would happen in regards to timing. Like in skyrim if you set the timescale too low scripts don't fire with the correct timing and you end up in staring contests or NPCs just don't appear for several in-game hours.
New Apogee shitbashWhat do you think?
>>2429712It's not nerfedif anything its even more busted now since most fights will be 1v1s
>>2430198do the reverse gimp version instead
>>2430198i think we need to focus on how alex has no idea what to do with his game and how extended mode is throwing a wrench in the spanners
>>2430197it's probably correct, if anything the change will have even deeper effects than what the AI grasps
>>2430202Extended is fineit ends in 25 cyclesits basically roguelite modeYou just don't like it because you have skill issue
>>2430202Doesn't he basically say extended is the intended way to play but he doesn't want to annoy casuals?
>>2430209>says it's the intended way to play>supports moddingI see.
>>2430209That's kind of the problem with the entire mode. He is going to implement some changes that are present in one mode, but not the other, such as the extremely specific afflictor+amb build.
>>2430195interesting. does the modify and read filies require subscription.
>>2430212For OpenAI, yesClaude might not but the free version will likely have too few tokens to get anything done
>>2430212Random stuff I've done:-Scarcity mod based on Alex's bloggpost-More gates for core worlds (Hybrasil...)-Hull blocker, big csv file that loads all my mods and allows me to block specific hulls from spawning (also if they are blocked in a fleet another hull preferably from same faction and size will take its place).-Difficulty scaling mod that adds the Random Assortment of Things hull mods (Energy Focus etc,,) to random fleets in the sector, with low drop chance and a x6 boost to power when on enemy fleets (also nerfed their base stats hard for player).It's pretty handy. You can use it to easily remove idiotic and game-breaking stuff from mods as well, like for example the stupid Democracy market condition on Dassault-Mikoyan's planets.
>>2430052>while farming just makes money.Part of me wishes that supply and demand was implemented for colony wealth, a super farm world should crash food prices because people aren't going to be eating or buying 100x more food. But then the game isn't really about colony management and is barely about trading in the first place. The game doesn't recognize that you created an empire that rivals the Persean League so why bother? If I can just put down a Waystation building minus the actual colony in Penelope's Star system I'd be happy. I don't agree with the removal of free storage, the warehouse storage costing more for storing more expensive items is silly. Let me build a warehouse somewhere or depot somewhere on an already inhabited world at a fixed cost.
>>2430220I think Hybrasil lacking a gate is intentional, because of the lore.
Typical shitters you will never be on my level HAHA P.S the update is out
>>2424866quasimorph?
>>2430226It's generally assumed that most if not all of your colony wealth comes from exports, so how much you produce doesn't really matter. There will always be some shithole planets out there literally starving that would pay a premium for food because good food producing planets are an extreme rarity in the sector.
>>2430195Never trust a model that isn't running entirely locally.
>>2430169so the least useful thing to pilot
>>2430209thus the seething casuals itt
>>2430365never trust a model you didn't train yourself... never trust a model with a stochastic methodology
>>2430375That would be carriers
>>2430226it being 100% safe to leave extremely valuable shit like starships and ready-for-sale commodities anywhere but the outer end of no where was always ridiculous desu>at a fixed costno such thing as a zero-maintenance depot. gotta get some security and maintain the premises, not to mention paying off the right officials.
that said the rental rate as a % of stored value is too high
>>2430407Stop storing Paragons and Pristine Nanoforges in colonies that don't belong to you.
>>2430450i could just as well be storing a cargo hold's worth of hegemony issue hardtack, the rate is too high either way.
Extended mode makes my cock extended mode
>>2430450>>2430465and the reason it's too high is that: it's close to never an optimal decision to pay for rented storage.only a minor balance issue, sure. but one none the less.
>>2429467Don't forget he also removed habitable moons/planets from spawning in Duzahk
Extended looks neat and might make the game more "lorefull" but a normal update right now would be pretty fuckin cool and then not waiting an entire year for another one.
>>2429467The church doesn't want you to know this but Ithaca is free you can just fly right in and colonize it they literally cannot stop you the first fleet they send early game is weaker than the fleets guarding the jump point in the tutorial and it will grow to size 6 before they send a second
if extended mode was good:>when ships take damage in combat, those parts of the ship degrade structurally>armor takes a percentage of damage as permanent damage until repaired with armor plating, split between tech levels>shield emitters wear down with use, worse if overloaded, same with phase, both need expensive parts>hardpoints that take hits in combat and get disabled also take damage which affects turn rate and range, you need repair parts based on what kind of hardpoint it is>LPCs suffer data rot and you need to buy or find new ones after a while>crew is split between civilian and military, civilian crew can't man guns and you suffer CR penalties if that's all you have, military crew can't repair ships or do salvage work, marines count as neither>part costs slowly rise as the game continues to reflect scarcity>all these systems only affect you, you'll never run into an enemy with broken armor or corrupted LPCs
>>2430594You are utterly retarded.
>>2430594I do think the crew should be split, possibly with elite or specialist crew for larger ships, like advanced capitals. Also you should require civilians or another type of crew to settle colonies, which would make passenger transports worthwhile. The rest seems like a little much.
>>2430594>>2430606Everything regarding "degradement" (armor, shields, LPCs, etc.) is already represented using D-Mods, which you can fix using the new Domain-Grade Parts. Any further complexity besides that is completely unnecesary.Civilian Crew doesn't work because every member of your crew is already a Spacer trained and capable of operating ship systems. They don't work as a commodity either, because people aren't interchangeable. You can't have someone who wants to travel to Aztlan and trade them somewhere else for an entirely different person and still fullfill their contract.Just have Crew earn Experience again and make Crew and Marines earn it more slowly, with stronger multipliers distinguishing novice Crew/Marines from experienced and expert ones.Then, if you have a surplus of one, you can sell their contracts away, and depending on how experienced they are their contracts' value multiplies (similar to how you can resale ships after fixing their D-Mods).
>>2430660With Crew Experience being back you can also have new eevents in bars where you get the chance to recruit an already experienced group of spacers for a fraction of their real price, depending on your fame, or if you use a Story Point or not. Same for Marines.Or you can just have Crews/Marines of different experience levels sold in markets.
Y'all niggas got some shit ass ideas.
>>2430660>Everything regarding "degradement" (armor, shields, LPCs, etc.) is already represented using D-Mods, which you can fix using the new Domain-Grade Parts. Any further complexity besides that is completely unnecesary.He wants persistent penalties for just engaging in combat, regardless of how well you do.In a game where AI factions do not suffer any drawbacks to having entire armadas obliterated.
>>2430594>>crew is split between civilian and military, civilian crew can't man guns and you suffer CR penalties if that's all you have, military crew can't repair ships or do salvage work, marines count as neitherThis is the most utterly stupid thing I have ever heard. Every specialized crew will be schooled in the maintenance of their vessel, be it land, air or water. In fact, starfaring is so ubiquitous that you have sayings and rhymes about it, just look at the text blurb for Containment Procedures.Hell, Crew Training, Tactical Drills and Support Doctrine imply the vast majority of the crew we are employing are mostly unprofessional.
>>2430691>Every specialized crew will be schooled in the maintenance of their vessel, be it land, air or waterNot true by the way. I work in maritime. Only thing bridge crew do in the engine room is hydrant checks as well as first aid and life saving appliance compliance. Even our fire detectors are checked by elec department. I don't think skippers even know how to locally start the emergency generator.
>>2430594UNF MY EXTENDED COCK GOT EVEN HARDER READING THIS. YES ALEX YES
>>2430660oh fuck is that spherehunter in the back?
>>2430703>Only thing bridge crew do in the engine roomCutting the larger crew into it's specialized subgroups isn't helping your point, because the guys in the engine room are still part of the crew. Yes everyone has specializations, but you know there is a set of skills all of you need to share in case things go feet up.
>>2430724Anon the bridge crew are not trained in the functions of the engine room. They do not know how or where to open up the fuel and air valves to start a main engine. How to start the emergency generator. Or a fuel oil separator, or how to change over settling tanks. They are not drilled or even trained in these things. Neither are we in the engine room trained on how to maneuver the fucking vessel (I mean actually maneuver and navigate it, not emergency operation of the steering gear). You said something utterly fucking stupid in regards to a subject you know nothing about. That's okay, just own up to it.
>>2430689>He wants persistent penalties for just engaging in combat, regardless of how well you do.This is just CR loss and Supply usage with extra steps. As stated, its not necesary to make this system more complex.
>>2430727CR recovers automatically. This retard wants persistent, d-mod style debuffs on your ships that require dock repairs much like d-mods, without the prerequisite of your ships getting disabled.
>>2430211I prefer the afflictor + rift lances build anyway
Im pissed about colony raiding. As it is the loot isnt that great to begin with and now marines will cost 10 times as much while having triple the previous upkeep. Im not even sure if they will be worth it in the upcoming patch.
>>2430768The only time I ever raid a colony is to get the corporate jews to fuck off faster. Raiding was just never profitable to me.
>>2430768>>2430769Raiding is really nice supplementary profit desu, The real juice comes from disabling facilities for a year so you can make bank on meeting the supply demand your artificially created
>>2430775>the supply demand
>>2430831Maybe he was talking about raiding supplies and therefore increasing demand... supply demand.
ayo why not just make a mode where mexican narcos send sicaros to skin you alive when you do anything and even when you do nothing
>>2430853That's just the vanilla game when you start a colony.
>>2430854I mean like irl in mineycrafta or maybe make it so you have to kys your self and then post the proof in this thread
>Supplies don’t actually cost more – I don’t want to put too much time-based pressure on the player, but rather more decision-based pressure such as for fuel>So with that in mind, in extended mode, at some point after 25 cycles have passed, your character will be offered the choice to retire – or not, and to instead invest a substantial (and ever-growing) amount of credits into rejuvenation treatments, cybernetics, and so on. This adds a very mild time pressure – a normal game is hardly going to last that long, although in extended mode it’ll take longer to advance, so trying to beat the clock might become a factor.
>>2430860"too much" and "mild" are actual words with meanings despite what the internet might have you think
'ars in the 'ector
>>2430853this but it's the ass rapist and he screams loudly in your ear every time you don't do something optimal but no rape because he's a gentleman
add some mild pressure onto my black hole
The SO changes are the worst. SO cuts range past the 450 but unstable injectors cut at 15% flat if Im not mistaken. That causes stuff like heavy mgs and chaingun to be dogshit. S-Mod ITU along with aux thrusters and injector I guess (need to test) or just go mid range with AC's/Needlers/Mortars. Furies and Auroras get the worse of it. We still need to see how much crew is lost.
>>2430919*not to mention that going with low tech shield shunt to make up for lost vents is now dangerous given that the crew now costs diamonds.
Low tech was the inferior choice for butiful trans girls that weren't like the other girls already lmao. Imagine saving even more money as hi tech chad now lole.
>>2430942I know you're kidding but this is actually a valid point, High tech will be even more dominant in retarded mode since they not only take less crew but will also lose less due to great shielding.
where is the extended mode for rapesector where i have to rape my harem of sex slaves every day otherwise they would suffer a relapse and start thinking about escaping
Pack it up. It's over. Alex won.
>>2430984>extended mode for rapesectorEvery time you have sex with a woman you have a chance to catch STD's giving you a permanent negative skill and forcing you to pay for treatment every month.
>>24309841% chance every sex slave is secretly futa and they plot to destroy you /fuck your ass
>>2430951I would still use pirate eradicators. Fury got shit on 5 linked sabot slots. The rest however (enforcers, vanguards, gremlins) are all a liability now :( Even carriers can get pushy because of crew losses.
>>2431003Fury is a shitBut 2 Auroras can unironically eat the sabos, stop some too if you put PD on them
>>2431003Recovery Shuttles might be mandatory.
FUCK AI
>>2431029This man ate a reaper in the face at close range
Why does low tech have such strong anti-shield capabilities? Why would you create a whole doctrine based around advanced technology and make it weak against contemporary tech? Are tri-tach retarded?
>I make all my money early game by exploring ruins, stations and fighting derelicts outside of the core worlds>get stockpiles of AI cores to sell later when I start my colony phase>I sell stockpiles of high valued goods from exploration
>>2431023Aurora is the cruiser thats too OP for small skirmish and at the same time not quite strong enough/DP efficient for end game content. One hell of a flagship though.Once Alex shit patch drops I'l play extended with an hyperion though. 2 AM blasters and 1 pulser, zapping around fucking everyones engines while the rest of the fleet eats them. Never used it much outside simulation. This assuming hes not removing the arms dealer otherwise we will all larp as scavenger bums with improvised shit (the game will suck ass).
>>2431039Correct me if I'm wrong.The lore is that shields were made to stop nukes(HE). Then the low tech chads figured out projectiles(kinetic) worked pretty well against shields.
>>2430831He means Commodity scarcities in general, I'm sure.
>>2431039It's a different doctrine. Hegemony/Church/Ludd (Low Tech) have strong anti-shield measures because their main enemy is Tri-Tach and the League.
>>2431039low tech is some nerd trying to be clever while high tech just hits you in the face with a hammerthey use kinetic guns? just bring more shield lol
>>2431099and yes the aesthetic<->gameplay mismatch is MASSIVE
>>2431023I agree, that's why the only endgame viable fury build uses 2 at once under player control and requires you to kit them out with omega weapons.
>>2431056>>2431064Yeah no the descriptions clearly outline that low tech is old tech and tritach is the more advanced shit meaning made afterwards. Why the fuck would you make your shit weak to what is contemporary as opposed to countering it?
>>2431165Like half of the kinetic guns have something about them being unexpectedly effective against shields o algo in their description. Lore stupid das it.
>>2431165Everyone just used mortars and hephaestus in the past so they didn't think about it.
>>2431039>>2431165Because the benefits outweigh the drawbacks.It's not complicated. Tri-Tach doesn't have the output required to go blow for blow with hegie fleets that rely on armor and loads of guns. Their solution is shields. Shields counter half of the hegemonies arsenal and weapons that counter shields are usually low damage low range weapons that require sustained fire which is somewhat mitigated by high techs speed, and even if the shields go down to massed kinetic fire they've reduced the incoming HE fire and their moderate armor might be able to get them out of there.
>>2431165in spite of pretending to have read the codex, this negro did not read the codex
What tech is the domain now flying on the other side of the gates? All hightech? I think the persean handicap is like 200 years or something.
>>2431251niggas gone, the sector is the last hope of humanity
>>2431253Its sci-fi. Earth never loses. Unless ofc you are Todd Howard.
>>2431251Domain ships would probably be not-high-tech made by cooler-tri-tach for their core system fleets, the further out you get the more they use old shitty onslaught and legion battlegroups that have been operating for 1000 plus years. I don't think they have anything close to omega tech
>>2431251>What tech is the domain now flying on the other side of the gates?High Tech but more advanced, the biggest weakness of High Tech is short range, that weakness has now been solved by Domain proper. Think the Covenant from Halo and enjoy the terrifying results.
>>2431251Odds are pretty high that they aren't flying anything at all, if they're even alive.
I recently reinstalled Starsector after getting the itch and am trying to find that one mod that I played with in the past. If I recall, this was this basicaly starvation mod where everyone's ships and loot drops were vastly nerfed. Anyone got any ideas on what the mod was called?
I'm outof the closet
>>2430755have fun grinding the rapemode difficulty till you get to omegas (which will have some extra aids now)
>>2431412>which will have some extra aids nowIsn't that just for the second encounter? Or did I miss an extended mode exclusive addition?
>>2431451alex vagueposted about something extra for the hypershunt fights in the devpost for the nothardmode
>>2431251They used to have fabrication ships which are ships that can create new ships mid combat
>Get commission >Go to neutral faction system >Camp waypoint and shoot down hostile traders>Aquire freighter and fuel ship>Play normally, but with a commission to supplement income until you can make a colonyWoooow extended mode is soooo amazing!
>Download modslop>play normallyWoooow extended mode is soooo amazing!
>>2430987Fuck no, you faggot. Alex still didn't implement overspace cruise missiles, fighter wing sorties, logistics warfare and a ton of other shit.We still need our Starsector + Highfleet but better.
>>2431553Alex is never implementing any of that plus he's coming over to fuck your girly butthole for even suggesting it. Good work, you played yourself
>>2431353Starpocalypse?https://fractalsoftworks.com/forum/index.php?topic=26969.0
>>2431567>Alex is never implementing any of thatYeah no shit Sherlock. Someone has to sit down and make it themselves.
>>2431588So what's stopping you?
Who even are any of youWhere am I
Extended mode will make you poop.
>>2431652Go back to Gange
>It's Out!!>Poop!!!!! HaHa>Here's my fanfic for the new update!>My favorite mod? Anime slop
COREZ COREZ GIMMIE ALL DEM COREZ NIGGA
So I stumbled upon this and it made me think of this generalanyway enjoyhttps://www.youtube.com/watch?v=FOcuEbUPyGU
every time i want to install starsector i have to look at this guide i made years ago when i was more of an ESL and laugh at my engrish while i do it
ITS FINALLY FUCKING HEREFUCK YOU ALEX FUCK YOUUUUUUUUUUUUUUU
DEILUSE * ALICIT REIFICATE ?!??
>>2423033Its a decent mod
>>2431568Thanks bro, this is exactly what I was looking for
why do these subhumans only post/update their mods on discord
>>2432019The good news is that you can always make your own mods that you can then host wherever you want to.
Can't stop thinking about Selkie pits
>>2432019chemical castration made 'em do it
>>2431412>rapemode>(which will have some extra aids now)>he doesn't know about the secret omega box you can get right at the start for freeOh no no no no no
>>2432543you're not realiably getting 4 rift lances from the blacksite without rerolling your entire save
>>2423164jeet detected
I wonder if Alex occasionally whips out 0.91 and thinks "this is it. where I peaked" because he should
>>2432545Dunno bout you but I always get 6-8 rift lances on that thing since they're just smalls
>>2432552i don't know what update the game peaked but i do know it was before he killed levelling aptitudes
>>2432554I played 0.8 today, then 0.9 and the difference is silly. right before the 0.95 phase ship giganerf, old skill tree, venting still looked cool, and you don't have to hold shift to speed-up the campaign. pretty comfy
lol the forums are turbovirgins discussing "THE VANGUARDS DP COST!!!!" lolimagine using a fucking vanguard ever
more like chadguard
i only pilot afflictorsnot sure what a vanguard is
more like abandonedguard
>>2432609don't play alex's little poe-ruthless-but-not-really 'extended mode' then. am blasters are getting diiiicked
Do people actually use low tech and midline ships?
>>2432543>Jumping into ziggy space pre hamatsu questishygddtthe probe part can be skipped but it's soulless to skip anything prior.>>2432615Midline ships are nice for having some of the advantages of high tech without being stuck with energy weapons.
>>2432615conquest is a pretty goated capital in the hands of a human pilot, but it is easily the worst one in the hands of ai
>>2432615i love my eagles
oh shit. that's a new one
same system. kuei-jin game. alex pls
modded 0.91 is blessed, boys \o/
Favorite faction mod?Mines Star Federation. It's just classy, no extra bells or whistles, just a faction with a really nice shipset. That SF Legion becomes my flagship if I can find one. 5 Annihilator Rocket pods.
>>2432679Found my 0.9.1 but not my mods fuck
>>2432615Onslaught can beat your favorite captial ship
>>2432702I got you niggy! here's what I'm using at least. https://files.catbox.moe/1dzrk9.zip
>>2432701I've never actually played around much with their ships, but I like Diable Avionics just because of how it integrates into the game.
>>2432715nice, all my mods where for 9.5 and now that im thinking about it I think I played 91 almost completely vanilla
>>2432738same. barely played it, went out of town for a while and 95 was out like 'oh.' I really like the old skill tree and having to figure out stuff without s-mods
>>2422612>and why is it UAF
lol 0.81 didn't have crew costs? I'll hold down shift and enjoy this shit wew
Wish that Starlords guy would add impregnating your wife and continuing the game from your kids POV.High Admiral Camilla Long is BUILT for loving motherhood.
based
can a tritachboi and a hegemommy find love among the stars, in the sector? the STAR SECTOR
If crew become more expensive then I'd want crew experience levels to return. Give more reason to get recovery shuttles and bulkheads. I sometimes feel bad about losing hundreds of crew in a battle but there's never a good game mechanic reason to care. Losing 100 elite crew that have been on payroll for 10 game years and are irreplaceable? I'd be more careful picking my battles.Unrelated but I like spending story points on random events just to see what happens.
>>2433029>but there's never a good game mechanic reason to careTechnically there is, on big capitals you can lose a lot of crew through damage taken in harder fights if you use your hull as a shield which can put you below minimum required crew.But uh...the mechanic just doesn't really matter. I've continued on with expeditions without a care in the world with like 2k crew below minimum. yeah my flagship has 44% cr who cares 40% is the magical number.
>>2432950I just ran into her. what a glorious lady
>>2432950I wish starlords had rapesector integration.
I already have 20-40 fps in core worlds campaign layer late gamewill my Starsector die if I run Starlords as well?
>almost 650 replies>almost 100% of it pure shitpostingThese threads really went to shit, huh
>>2433146There is nothing to discuss Expect 1-2 weeks of proper discussion once the update drops and we get the Diktat story conclusion, and then back to shitposting.Sadly Alex is too busy artificially prolonging the early game by making it a pain in the ass to build an endgame fleet(in a fleet-building game), rather than fixing the core issue of there being nothing to do with an end-game fleet.
>>2433240>prolonging the early game by making it a pain in the ass to build an endgame fleet(in a fleet-building game)yeah no shit. if I wanted to struggle to get more than three frigates with four d-mods, I'd play 0.81 vanilla. so many pirates it looks like they teleport on you like nex bounty hunters. but oh no guise we g-gotta nerf AM blasters so your afflictors are shit without 4 rift lances! keklelxD
>>2433067rapesector has an image problemit needs a rebrand so the normies get on board with integrating their mods
>>2433303Call it Pakisector and do a little rewording here and there. Deny that there's any rape in the mod. Now you can call them chuds for NOT running it.
>>2433313That would have worked 5 years ago, not so much now
oh shit. I think she likes me, guise
>>2433303Is it even still going? I thought it was taken closed-source and abandoned and we're down to the version tricks to keep it working until it breaks entirely(once the new new update drops[In about 8 years])
where the fuck is the update
>>24333602 more monthsAlex has made a extra-long retarded mode the game didn't need and insists on finishing multiple playthroughs for bug testing this crucial addition
got the free legion, slapped piranhas/HACs/squalls on it, and saw it instakill a paragon from full the second it vented. I love piranhas so much \o/
>>2433345What mod is that?
>>2433394star lords. its pretty kewl
>>2432019>why do these subhumans only post/update their mods on discordBecause Alex banned malware on the forums. I wish that was a joke. Many of the creators of 'discord exclusive' mods were in support of malware until that shit spilled over to the forums and Alex could no longer turn a blind eye.If you weren't familiar: https://www.youtube.com/watch?v=5pmCvjUO-d8
many people are saying this
ALEXWHERE IS THE UPDATE
>>2433486at the end of his gay hardmode run lol
gays are hardmode, straights are casual mode
hardgay detected
Gays are hardmode because they have aids
the hard truth.
gays are too hard for straights
slipstreams are like gay tunnels
no those are hyper space vaginas
wtf I love shitstreams now
I ran into the worst shit I've ever seen in this game that wasn't the spookyboi/plague ships from seeker: lvl 16 HMI starlord in a choochoo train. busted as actual fuck
>>2432701imperium because the phase cruiser is the most kino mod ship ever made
>>2433146>These threads really went to shit, huhCan't talkbusy making my own mods
>>2433830nice jet, son!
>>2433763Add more Invictus
>>2433464And it still took him several years and multiple forum crashouts before he made like a 2 sentence forum post about it.Alex fuckin sucks.
>>2434153>invictusbut I'm not gay, anon. I was playing with the LC cathedral tho. godlike for fucktons of cruisers but can't handle the autism train
also, I tried wide horizons and nomadic survival recently, and they're pretty great.
tfw edge of sector as usualtfw no face
>>2434216Unless you're playing some utterly retarded meme mod like nomadic survival gates, slipstreams and slingshots make location utterly irrelevant
>>2434216>edge of the sector>+20% accessibility from proximity to other coloniesA bit sus
>>2434363wide horizons lets you spread out npc colony gen, and the diktat was like WOOO WE PIONEER NOW lol>>2434336look at the post above, saar. I double-posted
>>2434367>I double-postedAnd I was supposed to know that both of those posts were from you how, exactly? Based on your tripcode?
>>2434369>I double-posted
post this to make alex nerf AM blasters again for no reason
>>2434367Isn't proximity to other colonies based on where the middle of all colonies of the sector is?Pretty sure the mod just maxes it out for you for some reason.
>>2434373hm. I don't know, but that's interesting. thanks, anon!
>>2434370Try to double check the context and chains of posts you respond to before before attempting to impress us with your insight. The evidence that you are a nincompoop will still be available to readers, but they will be able to access it ever so much more rapidly. If cluelessness were crude oil, your scalp would be crawling with caribou. You are a thick-headed trog. I have seen skeet with more sense than you have. You are a few bricks short of a full load, a few cards short of a full deck, a few bytes short of a full core dump, and a few chromosomes short of a full genome. God created toads, houseflies, cockroaches, maggots, mosquitos, fleas, ticks, slugs, leeches, and intestinal rasites, then he lowered his standards and made you. I take it back; God didn't make you. You are Satan's spawn. You are Evil beyond comprehension, half-living in the slough of despair. You are the entropy which will claim us all. You are a green-nostriled, crossed eyed, microcephalous, hairy-livered inbred trout-defiler. You make Ebola look good. You are weary, stale, flat and unprofitable. You are grimy, squalid, nasty and profane. You are foul and disgusting. You're a fool, an ignoramus. Monkeys look down on you. Even sheep won't have sex with you. You are unreservedly pathetic, starved for attention, and lost in a land that reality forgot. You are not ANSI compliant and your markup doesn't validate. You have a couple of address lines shorted together. You should be promoted to Engineering Manager.
uh oh chatGPmeltie
UNF UNF UNF FUCK YES RIGHT THERE STAR IN MY SECTOR OH YES I FUCKING LOVE IT I UFCKING LOVE STAR SECTOR
>do not have Iron Shell installed>get this tip anywayWhat did they mean by this?
why does abyssal hyperspace have no stars
...ITS OUT
HAUUUUUGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! STARSECTOR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
every playthrough the Doom calls to me like the green goblin mask
>>2434484Filled with these reflections, I was for some time heedless of the sequence of my own experiences, but soon I thought, 'How came I hither?'
>>2434484because it doesn't have any stars
>>2434519where did they go...?
i want to play starsector where i fly around the core and fight piratesi dont like any other starsectorit makes me not want to play starsector knowing the boring exploration and space demons and finnicky colony setup and scanning and running around i just want to shoot at pirates
>>2434549
>>2434557but thats a liei can only influence the buttons i pressi need a narrative, a motivating identity, to pretend to be a person to make my self press the buttons i want to, and knowing the mid and endgame of starsector is something entirely different its hard to justify playing early game knowing it goes nowhere and accomplishes nothing
>>2434558>mid and endgame of starsectorThe endgame of Starsector now is when you reach retirement age and you decide to retire.Everything inbetween is just more fluff to do before you eventually retire to a Terran world to drink margaritas on a deserted beach for the rest of your days.
>>2434558>>2434560Alternatively, there should be a Ironman/Survival run where if your ship blows up you might die and result in a game over.
>Play a good space game>Think it would be a cool mod for starsector>Remember I would have to work with rules.csv>Instantly wipe that idea from my head
>>2434560a comforting thought
>>2434549Core worlds are the gayest part of the sector.
>>2434585Its just right for me then
>>2434479lol modders are silly. I get ones for commissioned crews and have never had it>>2434508this. on the current save I'm playing I went from the SWP cathedral -> HMI locomotive -> doom just using what I had mothballed. I thought it would be fun to play out full fleet wipes, and it has been so far. I just wish the doom didn't feel like shit without systems expertise+phase coil tuning+anchor+SO+injector
>>2434560go to bed alex
>>2434585Which core world is the gayest and why is it Mayasura?
>Hm this playthrough I'll put points in the green tree...>First major fight dropped a non story point RetributionI guess it's time to respec :|
>>2434685ohhhh good. this shit happens to me every time I don't build for phase. just get a harby or a doom really early like the game is giving me the XD face
>>2434372surely these and AMB are the issue not Afflictor's totally balanced DOUBLE fucking DAMAGE ability
>>2434694shhh if we make too much sense he'll nerf the monitor again!!!! (and shrouds will just instantly kill every ship alex hates instead of instantly flaming them out like they do now)
>>2434685>>2434692It ain't much, but this should serve until I get more money and some storm needlers
>>2434725nah, man. you need "endgame" weapons like this. the fuck kind of krokodil was he shooting when he designed 0.98 holy shit
>>2434565just vibe code it?
>>2434698>monitorshan't spawn in my games
>>2434740hahaha fucking rekt. last fight I just deleted a monitor with iron shell mining pods in my legion. fucking raygun sounds errwhere
also:>grab my suicidal onslaught mk 1 from the station fight>see picrel >Ibetalexdidthis.jpg
make that three. this is why I don't feel bad about editing hull_mods.csv
>>2434735Are you replying to me the retribution poster or are you just retarded?
>>2434737I wouldn't trust ai with an entire file without me then going over said file to verify it or playtest it then do manual edits, essentially making the entire thing pointless as I would have to learn how to create a proper rules.csv to understand what needs changed and how.
>>2434749>>2434751>Didn't tell the MK1 not to charge in a die>MK1 charges in and diesPerhaps you should tell it to stop doing that with these waypoints things
>>2434760what kind of things would you like to change / implement anyway?
>>2434735I love that these came pre-nerfed anad were both underwhelming and overpricedAt a time when most of the roster is OP-starved
I said it before and I'll say it again. When you have to do the retarded "boss joins as party member when you defeat him but he's an absolute joke in comparison to when you fought him" meme but with your weapons and hullmods, you know you've lost the plot in terms of your tactical ship building game. The shroud is a symptom of Alex being a clueless moron who no longer has any idea of what he's doing.
>>2434801Don't worry, Alex will make tiny incremental changes to buff them every patch and in about 6 years they will not be a total fucking overpriced waste of OP!There really should be a community balance/feature patch at this point, Alex is clearly uninterested in covering the gaps in mechanics/balance, he thinks the game is done and is now adjusting gameplay to fit the lore because some retards on the forums keep crying about it.At times like these i really wish i went into tech so i know how to code so I can fix this shit myself. You may not like the GaySaars design choices, but he did fucking rewrite half the game in the time it took Alex to add 2 new end-game encounters and some lore blurbs about them.
>>2428636This sounds absolutely fucking awful and tedious and not in any kind of rewarding or fun way.The worst parts of the main game are the logistics, you constantly have to visit Sindria just to be able to do exploration missions. This legit makes that 10 times worse, what the fuck was he thinking, lol.
>>2434931>I have no idea how to fix the endgame so I'll make sure nobody gets there.That
>>2434931there's like five good fuel markets and you spend your time going to the most distant one lol
>>2434937Oh yeah? Name them all then if you're so wise.
>>2434937All of them are in the core worlds and once you're there you might as well go to the cheapest location.
>>2434934>endgamehow do you fix it anyway?retarded super sweat bossesendgame crisis (thinking Battle Brothers)gacha mechanics (farm premium currency to roll for shit)rare random dropping weapons / ships / powerups
>>2434946>endgame crisisThis is the most logical choice, but not the piss easy crisis we got for the colony, each faction should have it's flavour of buff.Hegemony get their hands on a Domain stockpile boost their ship fleet size and quality.Tri-tachyon make a breakthrough in technology, same kind of flavour.Luddic church get their ends on a relic, etcThe thing should be customisable so you can have all of them happening all together if you fancy. But the problem is that if you have a fleet which is turbo strong, it's not going to be fun either. And if Alex made it so your fleet is nerfed that would be artificial difficulty henceforth not fun.best way to do it is drastically buffing the Artificial intelligence, but in it's tactics they should send they fleet to all your colonies, raids, blockade and flee if you try to catch then and they are outnumbered. Basically the AI should put you on edge.
>>2434982The thing is even the >raids, blockade and flee if you try to catch then and they are outnumbered. Basically the AI should put you on edge.May not be fun for people, it's hard to balance because some people like having their game being piss easy and other like it being difficult. Yet the former will still cry for an 'endgame' and shit themselves if it become 'unfair' or 'too hard'.It's hard to balance, Alex could also add civil war so if your empire get too wide at some point it will implode and create new factions, etc, for a perpetual game loop.
Hugs, kisses and headpats.
Ass rape
Selkie pit Selkie puffy asshole Selkie neo-vagina...
>>2434757hi retribution poster. your build is shit
>>2434801>defeat 1000 onslaughts but they don't lose any permanent functionality>defeat 1000 remnants but they don't lose any permanent functionality>defeat spicy space manta>motes do 0 damage because le damaged™
fifteen years of development
>>2435015you're baiting me, the odyussy is too fast for those fat bricks o shit.
>>2435017nah. some gay mod I have adds even gayer omega shit. gonna get whichmod and delete that shit unless its good in other areas. I'm guessing they're all magically emp-immune like shrouds too because the moras have claws that did nothing
nm whichmod isnt updated and the codex is useless. ohhhh good
>>2435021>even gayer omega shitSide tangent, I really hate how overtuned the Remnants are. Genuinely find that they are just a fleet of fully officered flux-efficient rape-vessels, takes all of the fun out of fleetbuilding when you need to hard focus on anti-shield kinetics as hard as you do. Where's the fun in fighting a fleet that has 3x the officers the player will ever be able to field raping your ECM because they all have elite gunnery implants.
>>2435025yeah that's kinda gay, but what is even gayer is something I noticed this save: apparently now 99% of frigates dodge doom mines before they're visible, so it looks like they have some magic precognition shit and just skate by throwing you the finger. I remember being able to place a mine on the cursor and not 20 pixels away from it too. probably some hidden nerf
>>2435015The default of ship clicking on a friendly ship is escort, you went out of your way to use protect
>>2435087>'akshully sweaty! defend should NOT defend lol xD :^)'
>>2434941you spend more moving to askonia than you save, several times over
I just use a mod to spawn fuel into my inventory
>>2435035doom mines are functionally visible the moment they spawn, and always have been. it has a very short duration fader that lerps in the sprite opacity just for visuals.just how slow are your reactions, grandpa?
>>2435142The difference could be 5 credits or even more per fuel.Assuming you fill up like 5000 fuel you're not going to use the 1000 you save from buying cheaper traveling back and forth to Askonia.
>>2435152officers, supplies, fuel. yes you are.
and crew, for l*w tech
>>2434764I recently finished Infinite Space and I thought hey a lot of these ships could be pretty cool in starsector, which would naturally come with some factions, characters, bounties, and quests.
editing rules.csv for n00bs:>don't
>>2435155It takes you a fucking month to get to Askonia from the edge of the core sectors?Bro is playing extended edition early.
>>2432910>John Starsector gets to fuck this every cyclei am so fucking jelly
>>2435148>saying retarded shit that has nothing to do with what I fucking typed
Update is soon
>>2435169you have no idea what you're even complaining about, but feel free to open the MineStrike class to see just how fucking retarded you are. not being the pajeet nigger you accuse others of being this should be easy, right?
>>2435175>'I am not jeet, saar!!! it is YOU who are the jeet haha bloody benchod bastard *poo runes*'
welp. loaded up 0.91, hopped in the sim, didn't move to eliminate inertia, threw mines at the same spot, and hit printscreen as soon as one started to detonate. yep they drift now in the current version. thanks, alex you gigantic faggot
>>2435213>Alex slowly nerfing ship systems to the point where you can't pull out a victory with garbage ship design as long as the system is goodHigh tech bros... I don't feel so good.
Everything must be nerfedGet his fucking rags off
>>2435228lul. I checked a few versions to see when the magic that caused mines to drift in random directions entered the sector, and it's 0.95a. fucking nothing in patch notes except 'lol harder to hit frigates now'
Anyone else running Ship Mastery System or is that too much of a cheat for you guys?
>>2435245Clicking twice on the desktop icon is a cheat already. Pressing Enter isn't allowed either. True pr0s don't even know what "starsector" is.
Just downloaded a mod that automatically fucks my ass, none of you will ever be on my level
phase ships were a mistake
>>2435277so true
>>2435277back to work, alex. you have to delete am blasters, the monitor, and change the skill tree again!
>>2435277Alex I am going to beat the shit out of you cunt
meface when I play with cheat mods that ignore retarded skill tree that forces you to use lmao 0 ships that benefit from skills because having more than 0 ships that benefit from skills would make said skills give you 0 benefit
Who is the LGBTQIA2+ of the starsectorverse
>>2435294the entire trooncord. durrrr
>>2435295it dod dood what nau?
I'm not going to beat the shit out of alex, but I am going to talk shit about dumb nerfs and politely ask here (lol) for the tempest to have terminator drones with ion pulsers again plx tyvm
>>2435293
>>2435297guess it hung itself :(((
>>2435295>>2435297>>2435300My question was not answered, I am not satisfied
>>2435308devs of coursh
>>2435308dont care. stay gay
>>2435308i care. stay horse
FUCK YES STARSECTOR
started a new save to try a different setup with an odyssey and having A GREAT TIME. found a cute little omen to zap pirates and follow me around \o/
>jumped by luddic path at the end of a gay slipstream>burn into storm (s-modded solar shielding. yiss)>go dark while being slingshot forward>disappear
I hate that the meta eventually turns into top-heavy capital spam. I also hate that destroyers become a near useless class other than to absorb enemy fire or decide that friendly fire is friendly (it's not). But boy do I love me some cruiser heavy fleets with frigate escorts. Thank you fleet size by DP mod. Anyone else feel this way?
>>2435363I normally do cruisers over capitals just because I like the cruiser designs more for the most port. I wish destroyers where a bit faster though they are a huge drop in speed compared to frigates but not really all that much faster than cruisers, makes cruisers just outclass them easily.
the officer system needs to be reworked. every ship should just have its own officer you train up that is tied to that ship. one of the reasons for capital spam is fitting 240dp in your officer cap, you usually do 2-3 capitals for sure. Unofficered ships feel bad
the whole skill system is bad, and what are officerless ships doing, just letting some random crewmember I bought from the pathers run the ship?
>>2435363My favorite strat was spamming hyperions but now that is dead I am not sure what to do. I'm considering midline pegasus and champions with some remnant since I never use midline. I always do themed fleets (low-tech, high-tech, frigates)
>>2435363I tried running a light fleet with only one cruiser and the rest destroyers and frigates and I very very very quickly ran into fights that were practically impossible when I was doing bounty hunting because they simply can't trade nearly as well as they need to. It was probably the fastest I've ever abandoned a save.
>>2435377you could probably work with like, LP brawlers, medusa, and the doom.
>>2432701>>2433814>>2432730>Imperium>diable>Star Federationthe holy trio of actually good faction mods.
>Flux at 70%>Flux at 80%>Flux at 90%>Flux at 95%>Lower shields>Flux at 100%>Front armor at 60%>Flux at 100%>Front armor at 20%>Flux at 100%>Front armor at 0 and hill at 80%>Friendly cruiser flanking the enemy capital fires 2 reapers>Enemy capital explodes>Immidantly vent>Enemy capital drifts appart leaving just enough room for one reaper to go though >Mfw I'm moments away from a reaper exploding inside of my ship's soft womb
>>2435388
>>2435382I went the extra mile and was piloting a destroyer so a doom probably wouldn't have even saved it.
yeah think I'm gonna reroll cabal start. stylish purple odyssey with an extra s-mod sounds pretty 1337 right now
>How I feel when the modslop plays the game for me
>Baird>Cotton>Daud
>>2435363capitals are under-DP'd and destroyers are too fragile
>>2435399Short ranges are problem. You hit a limit where you can't keep throwing more ships at the enemy because your ships are blocking each-other's lines of fire. This is why the meta is to use fewer ships with longer ranges.
>>2435035>I remember being able to place a mine on the cursor and not 20 pixels away from it too. probably some hidden nerfYou can't place mines inside a ship's collision boxyou can only do that against fighters
>>2435404oh I know. I meant in unobstructed space. apparently there's an offset I didn't notice back in the day but the gay drift shit makes them so avoidable now
>>2435407desu its probably there so the explosion radius don't overlap much so the mines don't all kill each other when one of them detonates
>>2435408yeah who knows. the 0.91 ones packed tightly together today went off individually
uhh is this new? two human captains I recruited from RS won't leave the ship I put them on
>>2435394For me it's the Succubus.
>>2435421I remember that being an okay ship
How about fix midline before we nerf random shit and add extended gay AIDS asshole butthole shit stain mode
hey look its the direction of the game
nice. never seen a passerby fleet investigate shit
>>2435398Daud is a bit of all of those. He's psycho enough to fight his way on top of the pile of psychos that is the Hege command structure, schizo enough to not be constantly influenced by all the bullshit around him and balances out being something quite normie.
>>2435459why is it purple?
I think I found THE system: a Jungle World with 75 Hazard rating, +0 Food, +1 Ore, +2 Organicsa +1 Ore, +1 rare Ore, very hot, no atmosphere Barren World a Gas Giant with 175 Hazard rating and +3 VolatilesAn Arid world with +2 Ore and +1 rare ore but 225% Hazard ratingAnd a Cryosleeper in system.It's only downhill from here, isn't it?
>>2435463Why not?
>>2435470fair enough
>>2435463underworld mod, b0rther
I sure do love sneaking into chico to buy cheap supplies in front of a starlord parade with my sensor profile of 2 lol
>>2435469pretty nice find, anon. ggez
>>2422612>What is your favourite faction mod?Not a popular opinions but I really like IX Battlegroup / Trinity Worlds.
>>2435402alex improving the flux efficiency of almost every gun by 25% didn't help things
>>2435587powercreep is great, no?
>>2435377I never flew a 100% wolfpack fleet but you prolly need something that distracts or tanks on the front like monitors and gremlins while the rest delivers damage. Im not seeing any other types of small ships capable of diverting fire at that level.
There's a pirate hiding out in the Alpha Piscum system.
>>2435597Hyperions with SO and heavy blasters get more effective the more of them you have, once you have eight or more they start ganging up on everything 3v1, pummeling it to death, then warp to the next target. The AI is also decent at warping to safety to lower flux, with a whole fleet of them it's a one minute slaughter fest. Extremely good against Remnant ordo, not particularly effective against threat or shroud, also struggle slightly against huge core defense fleets that turn into endurance fights due to the sheer number of tanky targets. The next update was going to buff this strat (more officers = more hyperions) but if SO chews up crew too quicky it's basically dead, hyperions suck without SO
>>2435595considering how many fags get the vapors at the very mention of the word nerf, i guess so
anon, help! my doom mines are floating away!!!*COLLECTS TRI-TACH INSURANCE POLICY*pic unrelated
It is out.
>>2435416What does Alex have to do with mods? If i recall it happens if you get officers through RS that you shouldn't be able to get normally. You can workaround it by putting the ship into storage i think?
>>2435377Yeah, AI frigates and destroyers can't really go all in and kill enemies fast enough to make outnumbering them count.If it is possible, then it's only doable with well built ships and lots of micromanaging.That or fighting pirates because they fold instantly.
Alex lied about the update, you know it in your heart to be true
>>2435736see: humor. thanks for the suggestion too. I already ditched that cursed save tho
>>2435657Just max cap.
>>2436062
>>2436062go away saar this makes no sense
>>2435478Is starlords usable yet? It's gone through alot of revisions.
>>2436119it seems okay. only ran into one bugged mission (swap datacore)
>>2436119>It's gone through alot of revisions.it's still immersion breaking because everything is medieval and literal planets are still called Fiefs
>>2436179The mod is so fucking stupid it's unreal, the author for some retarded, autistic reason decided that it needs to be EXACTLY a 1:1 carbon copy of warband to the most minor detail, and you can't chalk that up to laziness either because it involves implementing stupid, setting-nonsensical shit like feasts that he could have just omitted entirely saving himself the headache.
Camilla Long can still get it
>>2436208Yep, sounds like /mbg/
>accidentally find a bug with char creation in nex>get every fucking skill
ALEX FUCK YOUIT'S OUT
>>2436373you... do realise you can adjust the level cap in nex settings, right?
>>2436373addskillpoints 999hope that helps
>>2422612Derelict Expansion counts as a faction mod right?If so, that one, it gives me Pilums That Work and punishes me with explosive porta-potty torpedoes if I play Hightech. It's a simple life.
>>2436381"hehe, akshully sweaty"no
>>2436395you mean domain explorarium expansion? it's pretty nice
>>2436395didn't pilums get buffed into almost usability years ago?
>>2436404lol they got a huge nerf
>>2436409you can sometimes sorta use them as salamanders that kinda almost deal damage rather than being a meme that required your entire fleet to be build around only to be countered by a single vulcan
Why does the pegasus cost that much DP
>>2436412Because alex hasn't nerfed missiles enough. 10 more missile nerfs and he will reduce the DP for it.
>>2436411>countered by a single vulcanme when I play doom post-0.91
>>2436411no dummy, you used them as cheap finishers for emp ships and to eat up pd charges and fighter replenishmentthey were bad but now they're even worse
>>2436412because it can shit out 16 dragonfires in about as many seconds
>>2436404Yesnt.They got a sprint stage that triggers when they get close to a target that lets them land hits more often. But they got a range nerf, and a damage nerf (500 HE > 200 Frag + EMP) at the same time.The Derelict version is just the old Pilum before the change as a separate weapon, except the dev forgot the sprint stage wasn't a thing for the old version so its basically just a better weapon in practice.
>>2436416>finishersnigger you can't disable anything for long enough for them to fly and hit it, you'd have to straight up ram that ship
>>2436423this. they're slow as fucking balls
>>2436414I just don't get it. In my games pd makes non sabot missiles borderline useless. AI will just gladly fire reapers into shields backed up by layers of pd to do nothing lmao.
>>2436423>i didn't even play that versionnoted, vantablack gorilla. you had been firing them since the fight started so there was ALWAYS a bunch of pilums about to [hit/get shot down].
>>2436427>get shot downyeah, they get shot down
>>2436426>PDThere's your problem, missile haters flat out don't use PD. They refuse to utilize the built in counters to the weapons they hate and instead just whine until the game balance caters to them.See how people unironically thought that DEMs were OP because they were able to slightly outrage stock vulcans.You can just use PD spec or flaks to completely invalidate DEMs by the way.
>>2436426Someone will post a video of missiles doing something useful on the forum again and then they will get nerfed again.
>>2436426pd is extremely strong, especially if you invest a little in it. but alex's vanilla fits only use the bare minimum, if that, so of course missiles (and fighters, before getting nerfed to the ground) perform fantastically.at least, until you run into one of the comically misbalanced anubis and its sphere of total pd/fighter annihilation. surely there's a middle ground?
>>2436431NYOOO A HYPER OPTIMIZED MINMAXED PLAYER FLEET CAN BEAT A FACTION WEAK TO MISSILES BY SPAMMING SQUALLS!!!! NERF NERF NERF NERF NERF!!!
>>2436431many such cases, maybe it's a good thing that Alexei is finna finish a run on his autism time waster mode thing on his own this time
PD spam player fleet > missile spam player fleet
Why does midline exist
>>2436447They needed a yellow faction to bridge the gap between red and blue
>>2436443>PD Spam Good>Derelict Expansion has a mini-Adjudicator that can fit on a medium mountAnother Green Shitbox WTotal UAF Death. Delete All Missiles.
>>2436447good idea made by a retard
buff midline
>>2436455What is the good idea in Midline anon? Because as far as I can tell it doesn't even have a coherent doctrine.
>>2436434Nah, squall does need a nerfing, it's the fastest missile in the game and has one of the highest hp's for a missile. The DPS required to kill one is exceeded only by Reapers and Hammers.Add in salvo fires and that combination makes it the most resilient missile to PD.And that's before we get in to the AI behavior vs missiles in general.
>>2436412capital ship x isn't overcosted. the onslaught is undercosted.
>>2436460doctrine of dedicated specialists and lmao overbuffed eagles
ALEX BUFF THE EAGLE AGAIN IT ONLY HAS THE FLUX OF A SINGLE CAPITAL
>>2436476pegasus isn't a shit useless capital, my eyes aren't real, mirrors aren't real, the shroud beckons
yeah full midline is pretty shit. the conquest is "okay," and the pegasus is nice, but it falls flat without six gorillion laser missiles unless you just SO a fuckton of eagles and champions like jewtubers do. also, I'm a fucking idiot and thought Alex's AM blaster nerf would be global. apparently it's for his ruthless-but-not-really fagmode only, which is fine. keep it there where for him and the three retards that play it.
also, the invictus is slowly winning me over. bretty fun
>>2436208>setting-nonsensical shit like feasts that he could have just omitted entirely saving himself the headache.Or change the name to like an Officer's Ball or something
I VILL DRINK FROM YOUR SKULL
>>2436484any ship that can actually use the HIL is cool in my book
>invictus crew req>extended modealex pls
>>2436489mmm mmm HIL. what a great weapon. I tried some youtubefag's radiant build with it + 4 autopulse and it rolled face so hard.
>>2436489>>2436493sorry i'm enjoying some grape drank and was thinking of the executor
>>2436430>You can just use PD spec or flaks to completely invalidate DEMs by the way.But that's the issue. You have to go out of your way to spec your fleet into countering DEMs at the expense of optimizing it for other uses.
>>2436495putting on a couple of burst lasers is no more going out of your way than putting on kinetics in case the other guy has a shield
and people hyperoptimize their fleets for ordo hunting and everyone pretends that's the general idealthreat theoretically offer an alternate challenge but no one actually wants to fight those guys
>>2436496What if your fleet doesn't have any energy slots?
>>2436499then you get to use the flak cannon, which is even better
>>2436495>NNNOOOO I MUST COUNTER EVERY MISSILE IN THE GAME WITH NOTHING BUT 4 OP SMALL BALLISTICS Why do other PD options exist Anon?Because Vulcans aren't actually the optimal response to every situation. DEMs are shit because they don't actually change the situation at all. They're an IQ check to see if you were intelligent enough to equip PD weapons with more than 500 range, or used the PD skill that lets Vulcans hit them anyway. But even that bare minimum is too much for your average starsector player.
>>2436502>But even that bare minimum is too much for your average starsector player.or alex
>>2436481all correct. dehumanize yourself and face to bloodshed.
>>2436494np that's a good ship too, boy
>>2436502
>>2436513>t. Looses to vanilla Persean Leauge
>>2436517>t. makes up retarded shit
>>2436430>See how people unironically thought that DEMs were OP???Even chink mod dems aren't OP. I met with a ship that fired off enough dems to instantly flux my cap out. It did exactly that. Then it did nothing. I took no meaningful damage and recovered from the overload and the ship was dead before it did anything else of note. Spooky but if those were sabots and hammers my ship might have a new asshole instead of being slightly inconvenienced.
>>2436548Stop noticing
>>2436548Well you see anon, retards had one of their ships exploded by a Dragonfire after stripping all their PD off because a YouTube video said doing that was "chad", and then they threw a fit about it because they were systematically denied the chance to learn critical thinking throughout their childhood. Most people have figured out that DEMs aren't actually dangerous unless you are stupid now, but that's only after they've been in the game for several years.
ALEX!WHERE IS THE UPDATE ALEX?IT'S BEEN MONTHS ALEX!
>>2436493But Radiant with HIL + Autopulse + IR Lance does roll over lowtech.
>>2436502We had this conversation. You watched the webms and ignored them. The fact that you are an utter fucking moron has been well established and the fact that you think that pretending it's a whole set of entitely new people lurking this thread a couple wreks later is a hilarious display of just how fucking braindead you are.
IT'S FINALLY FUCKING HERE
Diktat enhancement has shockingly good strike craft. The DEM torpedo bombers are actually very strong.
>>2436596>Anyone who tells me DEMs are easily countered must be the same person!Not up to date with whatever telenovella soap opera you think is happening here.Someone want to fill me in on what this autist is talking about?
>>2436610I just remember some autism fight about if vulcans are good at shooting down salamanders before I started skipping those posts.
>>2436596oh you're that retard. didn't we make enough fun of you last time?you did realize we were mocking you, right?
The update isn't releasing, Alex lied to all of us
>>2436611>Are Vulcans good at shooting down salamanders Does that even matter? Salamander exist to ineffectually attempt mild annoyance. The actual thing that matters is that you'll eat shit if you try to go pure Vulcan against THREAT because they spam huge clouds of high hp missiles that pass through a vulcan's range envelope faster than it can kill them.You know, because THREAT is designed to be countered by the Mk1, which is a homicidal flak barge.
>>2423051lost sector is the tranny one, complete with a loading tooltip that says "TRENS RERGHTS"
>>2436590yep thats what I was using. rolled over everything in the game at the time. burst pds in the smalls and s-mod emags. so good
How much whining on the forums do you think alex can take before he nerfs smod expanded magazine?
>>2436499>>2436500or vulcans, which make any ship below capital size paranoid about taking armor damage. because throwing 400 dps at basically no flux cost in your face will hurt even if its fragmentation.
>>2436635it would be better if he just rolled-out the entire BDSM mod instead of the cheap rimworld-esque knockoff of it that we got instead. here's BDSM's e-mag bonus in 0.95.1. the only consolation is that alex didn't do any kike shit like tyrone and charge $20 for a worse version of someone else's mod and call it "DLC" (see: anomaly and odyssey)
forgot pic but here's another one too. makeshift shield bonus goes hard
Are we at least getting a new ship or two?
>>2436652What you are getting:Conclusion to the Sindra storyline (thirty minutes of gameplay, optional romance path with a tranny)Extended mode (AIDS)Minor balance changes (eh)Secret boss encounter with the Ass Rapist (epic)Boss encounter with tri-tach fleet using omega weapons or something (eh)
>>2436636due to frag vs residual armor vulcans deal 20 dps on almost anything
>>2436652probably some quest-tied supership like the ons1
>>2436653damn. so, a ffxiv update? :(
>>2436635idk but smods were a mistake and smags in particular
>>2436657superships are fine but they all have that gay debuff
>>2436664like losing all EMP damage on zigg motes the second you beat it? kek
>>2436660The fact that is almost completely just an advantage for the player is sad, if its going to exist it should be on more enemy ships.
>>2436681>if its going to exist it should be on more enemy ships.There's a mod for that. npc smods. It's not optimized player level but I've seen even pirates and pathers have a few smods.
>>2436687Neat ill check it out
>>2436681nex, underworld, and starlords have fucktons of s-modded enemy fleets.
>fucking around doing a station mission with a solo odyssey>everything gucci>HMI locomotive starlord fleet>kill it all but boss>attack boss>blow his engines off>blow half of his modules off>look at my hull, which can't be hit by him>like 20%>the actual cotton-picking fuck>keep shield pointed towards boss for safety and duck behind station>fucking die to invisible mystery nanomachine nigger particles?!?!>retreat logistics ships>buy drugs and heavy armanents with the rest of my money>luddic path wants weapons in the HMI system>picrel literally auto-traveling from the jump point>REVENGE
lol it came with three gauss cannons lets goooooooo
Update info leaked, late-game you have to pick between sacrificing a colony or letting kanta peg you
Update info leaked, instead of gay rape clouds assaulting your asscrack in the abyss, it will be the three remaining teletubbies (RIP my nigga Po. you were a real one)
yeah sorry wrong thread niggies
Daily reminder to punch a hegemony nazi
>>2436724*confiscates ur jewish ai core*
>>2436725*Cut comms and power up weapons*
>>2436654And it's still a basically free.>>2436669You are talking about the Energy damage each mote does with the High Volition Attractor.>>2436681Bounty hunters, elite fleets and the like have them. That's where they should be. Not the mass produced and salvaged trash the rest of the system is hurling at you.
>>243665475 DPS or 3.75 damage per shot is the absolute hardcapped minimum without Polarized Armor in which case it's 50 DPS or 2.5 per shot. That's the absolute worst case scenario most ships don't benefit from since not everyone has enough armor + PA officer.It's still nothing to write home about but it's not almost nothing either if your gameplan is to trade paint to begin with.
Star''''''''''''''''''''''''''''sector'''''''''''''''''''''''''''''''
>>2436740which is a buff absent on the zigg when the player acquires it, or a "debuff." that'll be $20
>>2436748Not my point, no receipt, not a valid transaction.You are just factually wrong if you say the EMP is gimped to nothing when the EMP is literally the only thing that remains from the mote mechanic. And some PD value, but that's neither here nor there when you're a phase ship.
>>2436743>hardcapped minimum without Polarized ArmorAlex is nerfing that next update:>Polarized Armor:>Removed bonus to effective armor valueOnce again, Lowtech can't have nice things. Instead of the armour skill improving, you know, armour, it now improves speed meaning it will have a greater benefit for Hightech ships which are typically faster to begin with.
>>2436821wtf Alexei what are you doing did somebody wonered some meme tournament with armor tanking or smething
>try to do literally anything new with my fleet on a fresh playthrough>get bored a few hours in>go back to High Tech fleet>game is fun againHigh Tech is always best tech.
>>2436828Cute.
>>2436850Cute.
>random guy gives you the same amount of money you would get from taxes and tariffs on hundreds of thousands of people over a year just for delivering some suppliesWhat the fuck is wrong with the economy in the Persean sector?
>>2436897Nah, tried that. It blows.
>>2436940No shit anon, it involves mjolnir cannons, which are practically the textbook definition of Underwhelming.
>>2436952Sorry, but I can't code difficult AI for shit so all the weapons have to ridiculously expensive on OP or abysmal dogshit to keep the game sufficiently hardcore
>>2436775>You are just factually wrong if you say the EMP is gimped to nothingyou dumb fucking nigger. I was saying losing all the --->DAMAGE<--- from recovering the zigg is a debuff. holy fucking jeet ESL. learn my language
>>2436828it's pretty fun until I play a really good legion or onslaught buildl and then they pull me RIGHT BACK IN
>>2436828Yeah High-Tech may have the best mobility, combat endurance, utility weapons, burst weapons, and flux stats.But at least low-tech has firepower!(they don't)And Midline has the most missiles(Paladin PD is a high-tech weapon and is EXTREMELY overtuned) and the best of best of both worlds being able to mount both ballistics and energy!(the ballistics mostly suck and ships are so flux hungry they can never mount the good stuff like high-tech)Time to nerf the Onslaught!
Oh my fucking god you think Alex is sitting on the update for so long because he doesn't want there to be 2 "June 2026s" in the Archive on the site?
>>2437050Low tech has cheaper, lower quality ships you can mass! (in a game with a 30 ship fleet limit.)
>>2437054>cheaperyou will pay more per month compared to hi tech when you factor in the cost of fuel and mulatto slaves crewing them
>>2436897>>2436952that setup was so busted it took alex all of two minutes to cut the invictus' (ridiculously oversized) flux pool in half
>>2437050>Time to nerf the Onslaught!well yeah it's blatantly overpowered
It's out
ALEX!!!!!!!!!!!!!!!!!!!!!!!!STARSECTOR!!!!!!!!!!!!!!!!!!!!!!!!
>>2437061>uafslop thumbnail>literally who ecelebi do not carenext you'll excitedly tell me how USC introduced a new rule where every member is physically forced to transition or whatever
>>2437074... new?
>>2437076i know about the drama video and discord meltdowntriggering a few trannies doesn't elevate him from "literally who"
>>2437061buy an ad, lion. and say hi to the old lady for me. she seems nice
>>2437062hehe s-srry doing my 80th playtest on le extended-not-ruthless mode :^)v.1.0 coming 2038 with new pinnacle atlas bosses™ that can oneshot you with no windup or combat log since he's going full PoE now
>>2437061Yea, WingCom is a great Hullmod. Max level pilots rape.
>>2437062Sorry, taking a nap XD
Alex died in his sleep.
>>2437061Does this mean this general will start hating Arma now
>>2437110It already has anime portraits
>>2437110I never played it, but if needed by popular demand I can baselessly hate it without knowing anything about it.
>>2437110no it's great, but the conquest is better!!1!1!!1111!!111onehundredandeleven
just chopped that faggoty bitch down with my ENERGY SWORD like a powerthirst commercial in japan
>>2437061Oh nice a new Ironcla->1:10:43Jesus christ what the fuck
>>2437198the reason many of those "classic" 19th century novels are so long is that the writer got paid by the word
i don't like mechs desu. especially not supermechs, fighters with extra animations are fine, i guess.
I think space mechs are cool but jungle commando mechs are the best
>trade fleets trade between markets even if the two factions are inhospitable>but they won't let you trade if you're inhospitable to themRules for thee and not for me. If I can't trade, nobody can.
>>2437228>this nigga be like YOU CAN'T BLOCKADE THE HORMUZ, I'N BLOCKADING THE HORMUZ
>If I can't trade, nobody can.
>>2437228baste meltie enjoyer
>>2437204apparently with nex you can use them as ground troops. pretty endless space 2 of them
>>2437050>Ballistics mostly suck... Do hightechoids actually play this game? Or do they just fap to pictures of the Paragon all day?Legitimately I've never been able to actually play high tech for more than an hour or two before giving up. Every gun they get that isn't a Large actively blows ass (and the paladin requires you to sacrificeone of your only useful mounts to even use, their ships detonate the picosecond one of the actually good kinetic weapons (bafflingly rare because alex makes all weapons retarded on purpose for everyone except the evil legoes) exists near them because lmao, and their visual design is actively repulsive dogshit that gets uglier with every update. Maybe I'm just too used to mods giving Lowtech "bad" guns and regenning missiles that sodomize shielded targets with ridiculous efficiency, but the only part of High Tech Good that feels real is high eff shields being objectively the best defensive option. Otherwise it's just Large Energies with good flux and all the dogshit you have to tolerate to get large energies with good flux.Shitline sucking is unarguable though.
imagine dealing 100 bithc damage type when you could just deal 200 energy
>>2437245>heavy blaster is good if you have two+use SO or mix a single one with a gay pulse laser>burst pd with e mags en masse can actually kill shit>two plasma cannons on an odyssey mow shit down>scatter tactical lances with advanced optics>PHASE LANCES (yes)>xyphos wings>claw wings>wasp wings>AM blasters (again: the nerf is only for faggoty extendedmode™ unless alex shits his pants and global nerfs it anyway)>IR autolances>autopulse laser>the fucking HILtry playing the game sometime, retard
>>2437249>Heavy blaster is totally good if you use my one specific build (no it isn't)>Burst PD requires an S-mod that lets half the ballistics shit down Hightech's throat to even be good when spammed (it's still dogwater as actual PD like all non-Paladin energy PD)>Large weapon (good I'm not going to argue on that)>Fucking tac lasers?>Midlances>Fighterspam x3 (sent to the 11th circle of hell because of the Drover years ago and doomed to never return in our lifetime)>Wow a single passable armor cracker (though being fair LT just doesn't get a good HE gun at small size because Alex thinks that is good game design)>Larges (Again, not arguing those are actually good)The fact that out of the 12 things you listed, 4 are the- again, actually good but dependent on a rare mount type- larges and 3 of the remainder are fucking fighters is exactly what I'm talking about.Whenever I try out high tech again, even the supposedly god-tier SO aurora, it just feels like spritzing piss at people out of a super-soaker when they have actual fucking guns.Having modded weapons that are designed by people who don't wear their underwear as a hat may have just spoiled me for choice (as well as NPC variants that were designed by someone who can chew bubblegum and walk at the same time), but I've just never found high tech fun to play.It feels like I've stepped into an alternative reality whenever I see anons meat-beating about how fucking amazing it is to plink away at things with 200 energy DPS at 1.2 efficiency for 4 minutes and then die to sabots.
>>2437250>HURR DURR UR WRONG!!: the novellol ain't reading that fag shit
>>2437061Based creatorBased mod
Every Midline ship should have a LG scheme because regular Midline is fuckin UGLY
>>2437259this. also I really like energy bolt coherer and the executor
>>2437245People greatly underestimate damage modifiers.A simple small mount railgun with 167 dps becomes 334 against shields. That's 34 more dps than the medium mount pulse laser. Energy is a shit damage type that is only held up by all the other advantages high tech ships get.
>>2437262Even if you do a extremely oversimplified average of damage, 200% averaged with 50% is 125% damage. And this is mostly an underestimate since the damage boost is more valuable then the penalty and you can just turn off the bad guns vs the target if they have shields up or not.
cryo venture could go pretty hard t.b.h. I'm going to enjoy this
>>2431757Hm ill use this accually
I wish missles were accually useful in the hands of the AI. I wish wings were accually useful for damage instead of just utility. I wish they would nerf the Paragon and give it less deployment points cause 60 is fucking massive. I refuse to use the onslaught 1 and zigger as they are blant I win button that trivalizes the game content or do the academy story because it just gives you 5 mil credits for free to let's you skip to end game.
>>2437316>for free to let's you skipsaaaaaaaar
>>2437262Is why the kinetic blaster performs so well. On paper the efficiency seems awful but in practice it’s entering an environment where shields are overly efficient across the board and armour (inc residual) makes damage per hit matter way more than damage per second. Energy damage and weapons that rely on it suck until you get to large weapons that have brute force on their side.
>>2437262Railguns are good if you have enough flux for them which most low-tech ships don't. Ironically railguns are best used on the few High-Tech ships that get small universals to mount them.>>2437245The funny part about High-Tech weapons is that their small mounts suck ass sans their PD and AMblaster, true!But the really funny part is - they don't have to mount them.The few ships that do have to use smalls jump around the issue via their ship system.Afflictor, shade? AMBlaster chungii due to phaseOmen? That thing comes packaged with a really good EMP weapon arleady, all you really need to give it is a reaper and missile auto-loader and it's good to go. Every single other High-Tech ship gets a medium slot or two and can use the smalls just for PD. And the medium slot, I get why you think it's ass, for the longest time i did too! But the Heavy blaster is genuinely very good if you use it responsibly and make sure it gets the lion's share of your ships flux and other weapons are in support. The Phase Lance is okay, just a solid ranged option for high-tech. The Graviton Beam and Ion Beams are the best pure pressure weapons in the game and will relentlessly bully the AI into fluxing itself with shields up, the Heavy Burst Laser is the queen bitch PD option that can also be used effectively against ships most of the time, the IR Autolance is not good until you put S-modded magazines on it and then it becomes yet another god-tier support weapon.The only real stinker in the lineup is the Pulse Laser.2 Auroras set to escort eachother with Sabos in medium missile slots, 1 HBlaster 1 Ion Beam and some PD will reliably rape 2x their number in DP. Unless it's Dweller because then the no-fun allowed speed malus crushes their mobility and causes their short range to really hurt. Oh yeah, High-Tech also gets overall more missiles than shitline for some fucking reason.
Also, name the good ballistic weapons, are they in the room with us right now?The only ones i ever found useful on Low-Tech were HVDs, Hellbores, varieties of flak. The Mauler sometimes though it's really underwhelming. And that's really it, everything else is so ridiculously flux expensive for what it does i could never justify putting it on my Low-Tech ships.
>>2437338Assault Chainguns, all MG variants (probably tip the game is flat out lying to you when it calls them point defense, they're not very good at that compared to vulcans/flaks, but if you get into close range they're ultra-fast firing high DPS Kinetics with a flux per damage ratio of fucking .3), needlers are amazing and Alex knows it thus why they are so expensive, basically anything kinetic with a flux/damage below 1 is good by default and has to actively try to fuck it up, Devastators having that retarded random fuse mechanic is basically the only reason they aren't the best HE weapon flat out... oh, and while they're boring the Threat guns are really good at what they do, which is why Alex has a fucking seizure about them and raises their OP cost every single patch.Do we count the Mining Blaster as a Ballistic? I'm going to count it purely so I can shill it more. Seriously , even if you're playing high tech use that thing, it is an insanely strong armor cracker that is very easy to mount on anything that wants to get in close.That's really the trouble with most of the good ballistic guns though, they're all the ones that only work if you get in close, thus requiring the use of the elusive Actually Fast Lowtech Ship. Coincidentally, this is part of why SO builds are so fun and almost all the actually good low-tech ships are the comparatively nimble fast-attackers like the Eradicator. Hiding at range and trying to slowly pick apart an enemy when you have finite defenses is a sucker's game anyway.In short: The MK1 was right all along and everything Lowtech has done since has been straying from God's light as the retard unga bunga rushdown faction.
>>2437245>Never clicked for energy and high techLow tech do fencing duels around their long range and flux efficiency. They form good pike formation in fleet. They win any engagment that can't be decided in 20s.High tech has better speed, shield and system thus has to disrupt formation and break through. They have to get each kill in 20s and break away if bitten more than it can chew.Starting from frigate fight, enough AmB result in instakill if player issue eliminate command. There is no duel, therefore counter damage, flux recovery and the exchange efficiency are ignored as it is so one sided. AmB on small mount concentrates 10s of onesided flux firing into 1 shot and high tech has the speed and acceleration to make easy 2v1(most non high tech frigates are killed 1v1 lmao). Every kill results in more 2v1 that makes kill easy.The same idea plays out in destroyer fights, now that you have additionally all living frigates to deliver more 1400 dmg, ideally from the flank and behind.Heavy blaster is the backup hardkill if one volley is not enough to insta kill in fights lasts to 10s for another volley. Again, burning your own flux is a small price to snowball number advantage and killing enemy first then vent later.Energy hardkill like AmB and HB starts to fade in cruiser and gone in capital fight, now that a lot of fire is received just to breakthrough frontally and ship carry them not having enough capacity to tank it. After winning all the smaller fights, you should have full dp to deploy from holding most beacons.Beam on small ship comes in handy now in capital engagement as safe distraction so more large energy can concentrate one target at a time.The slow and tanky Paragon does not represent this high tech playstyle.
>>2437338Gauss cannons are actually pretty solid, I use them on the Invictus. I mount a pair of those and a pair of Hephaestus. Great for hitting those fuckass shrouded ships when they try to jump away, and they have enough raw damage that the penalty to hull and armor doesn't matter all that much on normal ships unless they're bricked up to the nines.
>>2437463I like gauss cannons on legions. just snipe everything. good on conquests too iirc but for both you still need turret gyros because the turn rate is ass
>beat a special bounty fleet>battle doesn't end>retreat and lose the ability to reclaim shipsIs this a known bug and is there a way to fix it?
>>2437484I'd probably build in the gyros anyways for that extra 5% damage per size difference, so that sounds like a good combo! I like using storm needlers and annihilator spam on legions myself - I've actually come around more to the original legion over the XIV variant because of it. I tend to stray away from missile centric builds because of how awful the AI is with most missiles, but Annihilators with expanded racks and an officer with the missile skill make it a decent choice for ai even if it makes the worst decisions, because it just has that many missiles. The sheer dakka pleases my inner Ork.
>>2437500I have run into it a couple times on normal battles but no, just have to lose the loot or reload and hope it doesn't bug again.
>>2437511yeah. I do the same but with mark 9's, and rock xyphos or those revolver support fighters from underworld + just get vulcan cannons so I can spam 5 annihilator pods and just shit on capitals. annihilators and khopeshes are also really good. become the 2hu shrine maiden
>>2437500it's an oldass bug. thankfully it hasn't happened to me lately. good luck, anon!
>>2437370I love me some eradicator too, if it had slightly better armor and/or slightly better flux stats it would be super OP. My biggest fear is them getting overfluxed getting in knife fighting range because their shield sucks and shield shunt on them is putting a napkin on top of their tissue-paper armor.
>>2437036le sigh>>2436669>like losing all EMP damage on zigg motes the second you beat it? kek>>2437036>I was saying losing all the --->DAMAGE<--->--->DAMAGE<-->>2436669>all EMP damage>>2436775>You are just factually wrong if you say the EMP is gimped to nothing when the EMP is literally the only thing that remains from the mote mechanicSo, to summarize, you are first factually wrong, then shift the goal post to meaning you were talking about the debuff in general, then turn it around to mean you were talking about damage when the post that started this chain says>>2436669>EMP damageEither you are willfully ignorant of your own words or the game, malicious, or, so incapable of reading comprehension in what I assume to be your mother tongue, that you alone make a convincing argument against the entirety of your people.Pajeet is an improvement over you.
>>2437500I've seen that bug happen a few times. I ended up finding and using console commands mod because of that. It has a command, endbattle or something like that. Forces the battle to end as if you were entering the next phase of the battle, like when you can pursue the logistics ships.
>>2437565They’ve got pretty generous flux stats already for being low-tech and 22DP, I find them easy to work with. The pirate version might even be underpriced.
>>2437581>ten-page novel seething>n-no!!! akshully YOU are the one that is being the brown, saar!>another ten-page novel I am not reading
>>2437584Thanks, saved my ass
Alex, for fuck's sake it's been almost 3 months since the patch notes and like 1.5 years since the last patch. All of this for 1 quest and retarded mode, please, just drop the fucking patch arleady what the fuck
>>2437749>fifteen years>still not 1.0motherfucker makes kenshi look like a quick development cycle, and starsector crashes *slightly* less
Why does the autopilot just give up whenever it enters a slipstream?
>>2437806because being annoyed and occupied with busywork is preferable to having time to think about how tedious and empty the entire exploration system is
yeah man. I can't play the game without adjusted sector or wide horizons. empty as fuck
>>2437831it takes a particular kind of negroe to mistake more procgen for more content
>>2437836le two hypershunt cucks be liek
BLACK HOLE SUNBLACK HOLE SUN
WONT YA COOOOOOOOOOOOME
I am enjoying the arma armatura update. it's bretty fune
>>2437856I like meggs :DDD
>>2437062Idk y i don’t get bored of this gif
>>2437881MEGGS
yeah I really like the spicy red energy sword
What was your longest game? Had one last for 17 years, Star Federation went from one system to being the second strongest faction the sector. Really focused on fuckin with the Church for some reason.
>>2437919https://www.youtube.com/watch?v=2-EouZi1mvQ
>>2437925*WUMMMM intensifies*soloed an eye with that ship too. get fucked, rape clouds
>>2437924think ten or fifteen, but most of it was grinding money to legitimately buy the uaf supercapitals. yeah I don't play uaf anymore
never played this game before, but it seems to have a really interesting mod >>>/v/742011998how detailed are the scenes?
maybe you should play the game and find out, retard lol
>>2438131>buy a game or waste lots of time pirating and modding it just to see if a mod is decent enough to get into a gameits more efficient to just ask someone who has played it
>>2437924i think 20 cycles or so, most of it was just from fucking around duting early game though
I am playing on an outdated version but do they ever make restoring ships cheaper, or make a real point to it? It's more expensive than just buying a new ship, which is very easy to do. I have not found myself restoring a ship ever when I could just buy a new one that is of similar quality for cheaper.
>>2438123its just sex scenes written by some neckbeard who's possibly into erpyou can download the mod, open up data/campaign/rules.csv with excel or whatever and search for/read some of the scenes yourself
>>2438162>but do they ever make restoring ships cheaperWith the most recent skill system, Hull Restoration lets you passively repair d-mods for free.With that said, the majority of d-mods barely have any significant effect on combat or general gameplay, and if you're using things like Derelict Operations then restoring ships is actively detrimental.>It's more expensive than just buying a new ship, which is very easy to doSome ships are one of a kind, like Ziggurat, or there are multiple but cannot be bought, like Remnant tech. So restoring those is a bit more justified, but, again, d-mods barely affect a ship's performance because Alex is too pussy whipped to enforce significant consequences for letting your shitboxes get blown up repeatedly.
>>2438163>its just sex scenes written by some neckbeard who's possibly into erpmakes the surrounding drama look even more retarded
>>2438171the drama mainly started because the scenes originally targeted a modder's OCs and then another modder's self-insert, which triggered the discord community
>>2432701I wish the automated ships where actually crewless (and has the game's dark grey color). Its not like they're good anyway
>>2438169Thanks for the answer, I'm on 0.9.1 and it feels like some of the dmods are significant but maybe I'm a noob.Also my tech-mining industry just copped me my favorite ship in bp form.
>>2438158>waste lots of time pirating and modding itlol
>>2438182fuck yeah 0.9.1. great patch. anon's full of shit though. structural damage and degraded shields are ass, and derelict operations is trash. lvl cap 0.95+ is 15, and someone would spend 5 character levels for.. this? lol
>>2434766Wait what was nerfed about the gun? Havent played in years
however, if you want to have a junk fleet on purpose, derelict contingent on v0.95a has you covered. it was so good Alex deleted it the next patch https://www.youtube.com/watch?v=bmyZmKscuJ4
>>2438123Rapesectors not really a fap type of mod. It's just a little extra. Most characters use the same generic script with some minor alterations depending on personality. You use it to rape that cute pirate you just captured or to hire nothing but women and create a harem. Which aside from a few buffs doesn't really do anything mechanically. Still an essential mod though but it's not a pick the game up just for rapesector mod.>>2438171normalfags start seething uncontrollably whenever rape is involved.
>>2438174all in all everything involved is gay as shit
>>2438201that thing is responsible for most fun things in the game getting gutted because autistic niggers play with max dmods to deploy way more ships than intended
>>2438201Ah I see also holy shit level cap 15? The other officers have a level cap of 20, why would they make the player controlled captain raped lmao. That's insane.I like having such a high level cap in the patch I'm playing because I have to also grab shit for the whole fleet my npcs can't grab, and even at level 40 I feel slightly gimped compared to my officers when it comes to actual combat.
>>2438201Think of it like this.Ziggy is 75 dp.5 dmods on ziggy is -22dpThat skill lets you deploy a whole un dmodded eradicatornow you add 5 dmods to the eradicator. that's -6dp. you can now deploy a gremlin.3 ships for the cost of 1.I don't run it because it's boring and ugly but dmods aren't nearly as impactful as they need to be for it to not be broken.
>>2438174>the drama mainly started because the scenes originally targeted a modder's OCs and then another modder's self-insert, which triggered the discord communityYou've got your drama backwards:RSector was initally generic and none-specific, it was only after the first meltdown about his mom becoming rapemeat (and RSector shot up in popularity as a result of) that the character specific code was added.
>>2438269the mod was initially made to rape Ava Nitiato be precise, the mod was actually inspired by someone's edited Captured Crews (TNP's predecessor) screenshot featuring an AI generated image of Ava Nitia doing a naked dogeza with the option "Rape her" edited inI don't even know where you people get this "his mom is a character in the mod" from because this thread is the only place I hear about this
>>2438230>>2438246lol that is so stupid. you can just turn up the battle size if you want more ships>>2438241oh wait for it. captain level cap is.... 5 unless it's from a cryopod (7.) i use a lvl 20 player cap mod because that's fucking gay and I don't want to respec constantly, (which is nice to do and kinda mandatory if you want to specialize, and you need a couple of skillpoints invested to play phase after the nerrrrrf) since Alex was like 'hehe low lvl cap time. fuck fun yo :^)'
>>2438277I want consentual handholding and seggs with coffeemom. modbro needs to get back to updating it so he can add marriage like he said so I can marry her too
Second-in-Command is how the base game should work.
>>2438277>I don't even know where you people get this "his mom is a character in the mod" from because this thread is the only place I hear about thisFortunately for you that means you're not spending enough time on the discord. You are more than welcome to go on the discord and get your facts straight, but you're probably best asking about the subject indirectly, they get heavy with the ban hammer whenever you bring up their past drama. Pretend you're making a mod using your family members as a basis for AI portraits and ask if anyone else has inserted real people as characters and how it went... you might still get banned for triggering his ptsd...
SIC is very cool. Lukas does great work
>>2438314>go on the discordI love submitting my personal data to the UK government
>actually DO is badutter fucking state of the retards itt
>>2438398five points to.... deploy a few more ships which the battle size slider in the options will accomodate. yeah thats bad. next it'll be some shit skill like "2.67880865% combat readiness per D-mod" for five points and you downy fucks basedpogging because "OMG MORE DAMAGE ASGJHSDGJSHGF"
>>2438405The battle slider also allows the enemy to deploy more ships, how the fuck is that your argument?
>>2437600>I am not readingI know, you haven't read any of what you've written so far.
>>2438304>you can just turn up the battle size if you want more shipsHere's the thing: Why not both?You can even go a step further and use Support Doctrine. You can field 400+ DP of shitboxes for half their cost and just overwhelm the enemy with ordinance.
>>2438393protip: the cia run the discord backend
>>2438431what's the difference? one english speaking retard or another.
>>2438439The cia speaks Yiddish sir.
>>2438447let me put it this way: all of these groups rank the same for me.
>>2438447so does hm's g
I play Orky Sector and pilot a drill. It's a simple life.
>>2438420thank you, anon. support doctrine is actually worth the points, and isn't just roleplaying a garbage pirate fleet with more ships than the enemy
>>2438315Shut the fuck up tranny Lukas
>>2438584make something better than rat and sic, do-nothing faggot
yeah I really wish Alex would quit jacking off and release 0.98.5.7.2.3.5.6.7-RC5-update6 so we can stay on schedule of getting 1.0 by 2040 when we're all retirement age
>>2438550Support Doctrine, Automated ships and Wolfpack is actually very viable.
I'm not a big fan of the Hegemony
I wish the Astral wasn't completely worthless.
>>2438517>I play Orky Sector and pilot a drill.Pierce the heavens wit dakka!
>>2438594>I really wish Alex would quit jacking off and releaseI get that you find it frustrating but Alex is pretty based with his releases because he announces the patchnotes when he starts testing.It means users can offer potential feedback and tweaks prior to release (which he some times reacts to) and modders can start prepping balance changes in advance.I just wish he was more transparent about what he was doing and gave a realistic timescale.
>>2438684Zip your pants back up, that's definitely not extended mode
>>2438681fuck off chatgpt
>>2438695Untwist your panties. You're only mad because you know I'm right and you cannot retort.
>>2438729he's mad because he wants rape correction
>>2438732If he wants it that takes all the fun away.
>>2438681I like that Alex tests shit himself, but those patch notes are wayyyyyyyyyy too early
>>2438304>you can just turn up the battle size if you want more shipsare you fucking retarded? derelict operations breaks the game because YOU get more ships than the enemy not everyone gets more ships equally
>>2438829>hehehehe I outnumber my enemies by 2:1!!! i r so gud :^)fuck off back to starcraft then, zerging trash
"I want no challenge!!!!"
>>2438855Starsector is difficult?
Is rape Sector dead?
>"I want no challenge!!!!"
>>2438852surely there are better places to train your ragebait bot
Rate my onslaught
>radiant with an alpha core>pushes me into the fucking enemies as I flux out and get torpedoedMaybe Ludd was right
>>2438921No frontal PD?
>>2438881not very faustian of you
>>2438961I an anubis with escort package + itu + optics for each deployed onslaught, they tear through anything.
>>2438921Swap the Hephestaus and Dual flaks for a quarter of single Flaks. Pad the smalls with mining lasers to absorb damage/emp.Swap the thumper for a mining blaster. Upgrade the Hammers to Jacks.You're welcome.
>>2438972Ignore the hammer/jacks comment I thought you were being retarded. Turns out the real retard was inside me all along.
>>2438973Nah it's allright chances were good I was being retarded. Really good advice on emp padding, I always forget how the emp jumping works in the game.Can you elaborate on>Swap the Hephestaus and Dual flaks for a quarter of single FlaksI don't get the sentence. Maybe I am having a stroke or something, I get the words but I don't understand the meaning.
>>2438988Your build has 2x Hephaestus Assault cannons and 2x Dual Flak Cannons.Replace them with regular Flak cannons.
>>2438890kys
>>2438921garbage/10
>>2439003Gotcha. The idea being loosing range, but being more flux-efficient? I liked the haephestus for how it would shit on overfluxed retreating ships. >>2439025I knew it, I shall cease playing starsector immediately. Would you kindly post your non-garbage build?
>>2439056>'waaahwwaahhh don't criticize my shit buillllld or I'll.... cry again :<<<<<'no lol
>>2438921Insanely powerful build that will destroy even the strongest of enemies including the Ass Rapist Secret Boss Fleet
>>2438921Not sure if bait but using Jackhammers plus EMR (theres little loss in S-modding this just like hammer barrage) and an officer with missile specialization is OP AF. Another thing is going something like triple heavy MG plus the elite PD skill to extend range plus ITU and rangefinder which makes needlers/AC's look like dogshit in comparison. I like to use 1 Gauss and 2 Mark IX's on the remaining large slots (yeah, I hate hightech enemies and never fight threat) but anything else works except the storm needler which I find to be too short ranged.
>>2438867Yes. The discord isn't, but the "dev" hasn't touched Starsector in years.
We need rapesector 2
>>2439287It's in the works.
What if in the new sindria update they have a trump NPC lolololololol
Alex killed his game by not updating. Let's all get together and rape him
>>2439342We can't since rapesector isn't updated yet
>>2439071I invited you specifically to criticize, yet still there is no criticism. Not even a build from ya. Here is a (you) though for your crippling (you) addiction. >>2439152No it's not bait, I played for like a 100 hours at this point and I start to feel like I slowly understand why I would or would not build something in a specific way. Thank you for your input.
>>2439346you got dunked on. there is no (you) farming, retard. you posted some n00b build like HEHE AMIDOINITRITE and some of us said no. it happens on the way to gitting gud
>>2439365>some of us))))))) here is a you brother, for dunking on me
FINALLY IT'S HERETHANK YOU ALEX
Jesus FUCK why do modfags always have to make everything so fuckhuge?
Ludd preserve us
>>2439409Their version of yellow paint? To paraphrase George Carlin "take the average intelligence of a person walking around and realize half the people a dumber than that".
yep VPD and four jackhammers are bretty gud
WHERE'S THE UPDATE
>>2439409Just go to their forum thread and ask about where is the secrete area and you will see the hole gets bigger in the next release.>>2439481Yellow/red Beacon and circle with exclamation mark?
>>2439564being held hostage by alex's gayass not-fun-totally-not-path-of-exile's-ruthless-mode "play testing." I have no fucking clue why he thought this had to be in this year's patch, and couldn't be tested.... right after he releases 98.5.2.3.4.5.46.5.2 and does a quick bugfix if needed
What's the go-to mod manager these days? I remember giving TriOS a go a long time ago, and that shit was laggy as fuck.
>>2439588I still use TriOS. It has received multiple and constant updates since its release.
bread baked>>2439592
>>2439595Shit thread, don't go, do you really want this dumb retarded bullshit to be our OP for the next two months?
>>2439613Are you talking about the post or extended mode?
>>2439595assmad title lol
>>2438655Its ai needs to be less of a pussy. It’s not a battlecarrier but it shouldn’t be hiding so far back that it’s not even in Squall range.
>>2438921Never underestimate omni shields with slow moving hulls. They are better than you think in lowtech/midline hulls, unless ofc the angle is already wide (which is never the case with lowtech).