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File: 1759618337493013.jpg (103 KB, 1280x720)
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Starsector thread.

What is your favourite faction mod and why is it UAF?
>>
>>2422612
>What is your favourite faction mod
Luddic Path. Chads fighting for their beliefs.
>UAF
lol. As far as modded factions go, they fall in the bottom. OP colony items, a ton of bloat, super nukes(despite the lore saying nukes aren't effective).
I like the ARMA and Orky sector mods.
>>
>>2422612
>favourite faction mod
Star Federation. Great looking ships, well balanced, and one of the most lore-friendly factions out there. It is among one of the few mods I never run without. I even picked up FTL because of it.
>>
I've played with:
Persean Chronicles; liked bar missions and how they chained together.
Secrets of the Frontier; liked the storyline and how integrated it is in the main quest.

Thinking of getting:
Lost Sector, seems to be a low impact vanila-ish faction mod.
Knights of Ludd, more exploration stuff and Ludd ships.
Salvage Ship Expansion; I just wanted larger salvage rigs.

Any thing else to recommend?
>>
>>2423026
Knights of Ludd is the epitome of false advertisement. Like 1% of the content is luddic related and then the rest of it is just japanese (and a bit of chinese) scifi demons in magic space. I wasn't even able to find any unique luddic campaign content.
>>
File: TbB0KWi.jpg (414 KB, 3840x2160)
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>>2423026
Vulpoids - Lost Project
Questline that expands on the Exodyne Biotech corporation (the guys behind the Biofactory Embryo), culminating in letting you produce and export cute fox girl slaves for colony expansion (along with its own Colony Crisis), and also producing some that can act as officers, administrators, or sold for a lot of money. Also comes with some Rapesector crossmod interaction if you're into that.
Even if you don't interact with the vulpoids or the questlines, the mod comes with a buildable industry that lets you produce harvested organs, which I still don't know why we don't have an accessible vanilla industry for that yet.
>>
>secrets of the frontier
Tranny mod
>knights of ludd
Pointless bloat
>>
File: gigachad at computer.jpg (36 KB, 735x413)
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I don't use any mods.
>>
>>2423033
are their portraits as deviantart tier as that
>>
>>2423033
>Why yes, I do have a diaper fetish. How could you tell?
>>
>>2423085
Sadly yes. But tail is tail.
>>
>>2423026
I’ve been avoiding sotf because I don’t like how its writers anthropomorphise AI.
>>
ALL ANIME MODS MUST BE DESTROYED
>>
>>2422612
>favourite faction mod
Mayasuran Navy, because of the Vishnu. I don't like the look of UAF ships.
>>
>>2423119
shame it's so jeetcoded
>>
>>2423124
huh, all the girls are white or japs
>>
>>2423125
Jeetcode is what newfags call slavcode now because normies downloaded a brain patch last year that makes them obsess over indians and call anything indian if it’s bad or they don’t like it.
>>
this isn't the thread btw
>>
INB4
>brown hands typed this
>>
File: 1753554893415124.png (765 KB, 1440x763)
765 KB PNG
>>
>>2422612
Aria the escalation
>>
>>2422612
>fav faction
Mayasuran navy, because the last hurrah scenario gave me the feels. Don't even need to interact with them, just wanna know that they're still alive and around. The second fav is the dustkeeper contingency because they let me not care about colony safety and just fly around and fight stuff.
>>
>>2423164
>normies downloaded a brain patch
Normies have to interact with jeets. They don't interact with slavs. That's all there is to it.
>>
>>2423125
>>2423164
the entire mayasuran faction, down to the name and the names in the system, are all hindu. this is base game but thankfully they were all obliterated so we don't ever have to care. but the mayasuran mod brings them back continues with the jeet theme for the faction and the names, such as the vishnu and arjuna.
>>
>>2423258
this has to be an indian post
>>
>>2423264
So it has ship names based off Hinduism. Oh no!
>>
>>2423287
Goalposts rolling around at the speed of sound.



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