Primae Noctis Updated to 1.4.6 Edition>(looted): >>2403040>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD>Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM>Asset Extractorhttps://github.com/szszss/TpacTool>Create Custom Companionshttps://butterlord.com/wanderers> WARBAND>Warband Pastebinhttps://rentry.org/x7u7t>Noob Guide (READ This) https://imgur.com/a/FMAqV>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df
Warsails worth it?
>>2441191Fuck, I don't know, I haven't even played Bannerlord since before it came out.
>>2441191Not full price.
>>2441191Not really. it's just another element added to the game with no depth. You can play the game and never interact with the dlc content (it's not needed at all) unless you go out of your way to play it. Truly, you really have to go out of your way to get a boat to even start (at least in sandbox).
>update all the mods>make sure they work>launch the game>all the itch to play is gone
>>2441285because the game is basically unfixable.
I think the fief owning experience sucks because there's nothing to fucking do at your own castle, or anybody's castle. There are no specific NPCs to meet or get quests from at them. There's no attached villages to the manor or really anything that makes castles feel alive. There's nothing you can really do once you have one except pick up and drop troops and loot, and shove money into projects you don't really get to see beyond wall improvements.
>tfw when you will never even have a peasant come to your castle to complain that his neighbor fucked his sheep and seeks recompense because the turks were too busy working on gay battle visuals and battle tactics which all ended up one-dimensional anyway
>>2441472>it is added to the game>with that random events pop up system
>>2441307Yeah there's so much more the game could do>Hold court/hear grievances, a peasant goes up to you and says his neighbor's dog got into his stable and mauled his horse>Plan and hold tournaments, hell even have new characters appear who you might recruit and if your troops can get characterization could even have troops elevating to companions.>Actual conversations with NPCs like your wife or kids. All your wife does is complain you don't visit enough and say "hello, goodbye" when you talk to her
>>2441285Playing game, modding game, installing mods for the game. Its all part of the fun.
>>2441604For me it's specially heinous because it's basically just writing dialog trees, condition flags and a handful of if/then checks, and placing NPCs in standing around in scenes. You don't need a skilled coder or asset artist to do this, you don't need to consult with a whole review board whether this feature affects the game flow or balance or the intended experience, you can just get two dudes from the studio who aren't particularly busy right now, one to write it down and one to do quality assurance, and put it in on any random update. They could absolutely fill the world with interesting conversations and encounters happening randomly for pennies on the budget and like 20kb of code at most, but they won't because the studio leads don't want this game to be about anything but EPIC BATTLE REALISTIC MASSIVE CONQUEST youtube clickbait titles. You could argue modders could and should do the small things like this but why the fuck shouldn't devs work in their own game?There's so many possibilities too. Your castle could have a staff beyond the appointed governor who can inform you on the goings in the fiefs ie a serf has a problem, enemies or bandits need taking care of, there is a dispute with a neighboring fief, visitors want to meet you, etc. Your spouse could gather gossip and handle relations with other clans for you. Your companions could be having randomly generated backgrounds that make them hate/like a certain clan, lord, faction, fief or city and generate quests related to that.
>>2441622Plus having more relations with town and village notables would be fun. Dealing with internal disputes, social interactions.>Village headman's daughter is getting married and he invited you to the wedding, you can go, send a companion to go in your stead, or skip out. If you skip out you take a relations penalty and if you go you can include a gift for a variable change in relations>Village headman is dead and local notables request that you select his successor from among the notables or depending on form of government bless the internally selected successorAlso having your demobilized veterans becoming minor notables would be cool, for example if for every tier 6 unit you release in your controlled, castle, or village there's a chance to generate a new notable with very high relations with you
>>2441191im having funcapturing fishing boats is so fun and selling them is profitablenords are fun but the AI always gets bodied with them
Can anyone tell me whether or not the war sails dlc impacting performance is true or not? Base game ran good for me when i played it like a year ago and can't tell if it's people using the DLC as an excuse or if it's just the devs being shit as usual
>>2442069war sails requires more juice to run
>>2442263So it's like more demanding being on the water etc. or just in general the game uses more? So it's not broken or badly made it's just needing more than previously
>>2442402in general the game uses more as the sea is now a regionthink of the map being 30% bigger and there being more parties there to fill it up plus a whole new faction with its parties being added
>>2442403Ah sounds like a safe purchase then. guessing a lot of the people complaining just aren't using good enough PCs then, thank you
Reinstalling after a year away. Going for more diplomacy mods than combat mods this time.
>>2442693that one's real diplomatic
>>2442742I don't have to justify a god damn thing.
https://www.nexusmods.com/mountandblade2bannerlord/mods/10678...this wasn't fixed already?
favorite ship? im enjoying 3 battle knarrs with firepot ballistas and nord maxxing
>>2443107Those high tier, medium trade ships stacked up with elite infantry are absolute wrecking balls in big naval battles. They end up taking heavy losses but since I usually run infantry heavy armies it works great for me.
>>2443107For me it's the Dromon and Liburna. Raw majesty with a mean little side sword.
>>2442693for me, it's VBody.
>mods that steal crypto passwords on the steam forumhttps://forums.taleworlds.com/index.php?threads/malicious-mod-on-steam-workshop.470672/
>>2441114>I still remember 15 years ago when the Cao Cao poster said in every thread>Waiting for a proper Romance of the Three kingdoms mod and not that one that already existsAnd then someone would post>Bannerlord when?That was 15 fucking years ago niggers. I can't believe we are still here.
>>2443662cao cao poster and subsequent in memorium posters still live rent free in my head
>>2443621ive been seeing this in rimworld mods tootruly cringe ass times ahead
i think i'm having some fun>install a bunch of mods>main menu has "start as">choose Rhaggy>pop up with something about retinues Free, default, or realistic>choose realistic to slowly build my special soldiers>wrecking Khuzait with the help of Sturgia and Nimps>recruiting soldiers between engagements>wtf are those Pethros recruits shit>can't give them proper gear>can't find normal recruits>whatever>end up with a bunch of those non-geared fuckers>lose a siege defense to the Aserai>a switch flipped>Nimps and Wimps declare war >the take lands unopposed>can't recruit normal soldiers and those special soldiers are SHIT>Khuzait declares war>all gainz are gone>finally the 21 days mandated war period from diplomacy ends>Khuzaits want an alliance>no influence to refuse my lords>peace time so i recruit normal troops from the Aserai>barely fill up the garrison>Nimps declare war>can invite Khuzaits to war >something good at alst>a couple of days later they invite me to war against the Aserai >trying to take the border castle back>Wimps declare wari'm losing but i'm having fun. those special soldiers finally have a spear and a horse so they might be useful now.
>>2443763>anon becomes rhagea>instantly becomes retarded and loses the wartruly lore accurate
>>2442693>>2442775what does this look like ingame?
yup, bannerlord mogs. this looks like poo.https://www.youtube.com/watch?v=zlzRnO3_OVE
>>2443763>3 way war going surprisingly alright>managed to get back the border castles from the Aserai and Nimps>defeated multiple Wimp siegesthey brought back besiegers not being defeated when they retreat from the asssault but you don't get any prisoners no matter how many you kill so it's pretty hard nowanyway>support to peace with Aserai and Nimps increases>peace out with them. filthy Khuzaits made me fight alone.>get greedy and try to take back Lycaron from Wimps>have a 600 army and a 1000 man army is helping me>1500 army comes to defend it>abandon siege>1000 man army about to be annihilated>pause game and think wtf to do>brilliant idea pops up>vote for peace with Wimps>spend 400 influence because lords don't support it>alliance with Khuzaits vote pops up right after>have the 200 influence to say NO>good support for a war with the Khuzaitsi'll be fucking the Khuzaits hard. they didn't do anything in the wars they were invited to participate in nor the war they invited me to.but it's going to be difficult since they took back most of their territories.>>2443764b-but it's because i cannot access normal soldiers. i did well with the Aserai soldiers i recruited. >>2443787it looks like shit desu>>2444168we all hope it pushes the turks to work on the interactions with NPCs
>>2444168>that fuckass cover of BOCi'm disgusted
>>2444168Any word on if this has any/decent RPG elements? I don't really need any more infinite battle simulators...
>>2444168Looks ok, but I care more about early medieval period, not high to late.Mount and Blade Iron age or Bronze age when?
Best ASOIAF mod?
this mod is pretty neat. it allows me to lower the number of troops of all parties without having to fuck with dnspy. of course, anon's personal mod is better but alas, i'm no coder and couldn't compile it.>Change Party Limitshttps://www.nexusmods.com/mountandblade2bannerlord/mods/9348?tab=description
>>2443621>recruit>1 post >Hey hog! aka David Nolan. Why don't you spend some time losing that weight you fat irish pig. You seem to be good at reviewing places like mcdonalds so I think you could have a change for once and review a gym maybe? Just a suggestion! P.S 4724modconwhat is going on? is he the one who made the malware?
>>2444168m mostly wondering what the on foot combat is like. some of the footage makes it look pretty animation heavy
how would you fix cavalry?
>>2444827quick and dirty fix is more bumping power
>>2444284>infinite battle simulators...such as? if you decent rpg elements without a focus on battles might as well play crusader kings.
>>2444827Not sure, but depends what you mean. I personally like playing on horseback, riding past the enemy. Do you mean unit stats?Or just how cav plays out? Because generally I think cav is not well portrayed in games and probably hardest to portray accurately.
>>2444827what's wrong with it? it does what it's supposed to do. flank, nigga.
>>2444851>charge undefended archer line with cavthey get shredded by arrows and barely dent the archers>charge into enemy infantrys flank>they get bogged down and killed
>>2444845he meant infinite battleS simulator. his plural was a mistake.he doesn't want a game that is only about fighting battle after battle after battle after battle after battle after battle.he wants a lord simulator. a lord does battles as well as CK2 stuff.
>>2444853>playing without armor rebalance modsishygddt
>>2444853yeah so you have no fucking clue how to use cav.>use cav to clean cav >bait arrows while your infantry charges>flank when infantry fully engaged
>>2444863>use cav to clean cav sure but letting the enemy cav get bogged down in your infantry and shot by archers is just as good if not more efficient >bait arrows while your infantry chargesI am aware that cav makes a good defensive screen but this is the problem that needs to be address, not a solution. cav shouldnt be used to "bait arrows" is should be able to absolutely obliterate an archer line, which would give actual meaning to cav vs cav skirmishes to prevent the enemy cav from fucking you up>flank when infantry fully engagedonce again i feel like youre taking huge losses to extremely expensive units for not much gain here. cav gets bogged down and killed is usually how this shit ends
>>2444869>sure but letting the enemy cav get bogged down in your infantry and shot by archers is just as good if not more efficientokay stand around and do that then skip to step 2 once it's done. I prefer an active roll but whatevs,>cav shouldnt be used to "bait arrows" is should be able to absolutely obliterate an archer line, which would give actual meaning to cav vs cav skirmishes to prevent the enemy cav from fucking you upI think you're taking things too literally. literally speaking you'll be baiting arrows but tactically speaking what you're doing to manipulating your enemies pressure. it's not unsound. even if they wouldn't be wasting that ammo irl because they know the trick they'd have to keep their eyes on it preventing them from attacking the charging force, just as it happens in game. plus war horses are beastly but you're acting like they're semi's. it's still just an animal. easily bogged down and murdered in a crowed of armed and armored people.>once again i feel like youre taking huge losses to extremely expensive units for not much gain here. cav gets bogged down and killed is usually how this shit endsI'll use this point to state I'm not a fan of needing different categories of horses for different upgrades but they're not that expensive and when used right the high end ones will rarely die. except the khergit/khuz ones. never got the hype on those faggots but I hate playing like a skirmishing girl anyway desu.they really shouldn't be getting bogged down if you've properly maneuvered tho. your infantry should already be devouring theirs, their archers should be dead or scattered, then you bust their brown eye open. ezpz
>>2444863NIGGERyou do realize some famous battles were just F1 F3, right? the issue with heavy cavalry is its expenses/acquisition not its power.the crusaders famously fucked up muslim armies with their heavy cavalry.>The Master of the Hospitallers, Garnier de Nablus, repeatedly pleaded with Richard to be allowed to attack. He was refused, the Master was ordered to maintain position and await the signal for a general assault, six clear trumpet blasts. Richard knew that the charge of his knights needed to be reserved until the Ayyubid army was fully committed, closely engaged, and the Saracens' horses had begun to tire.[35] Whether through a lack of discipline or acting on Richard's delegated authority, the Order's marshal and one of Richard's household knights, Baldwin le Carron, moved through their own infantry and charged into the Saracen ranks with a cry of "St. George!"; they were then followed by the rest of the Hospitaller knights.[37][31][38] Moved by this example, the French knights of the corps immediately preceding the Hospitallers also charged.[39]https://en.wikipedia.org/wiki/Battle_of_Arsufeven in Europe itself heavy cav was king and did fine simply charging the center.>it is most well known for a small force of French knights and crusaders commanded by Simon de Montfort the Elder[19] defeating a much larger allied army led by King Peter II of Aragon and Count Raymond VI of Toulouse.king Peter of Aragon died in this battle btw.>Crossing a stream, William of Barres' cavalry rode for the center of the Count of Foix's line, with the second Crusader line following him.[25] The coalition's first line was crushed by the impetus of the charge and the Crusaders broke through to the second. At the same time, Montfort maneuvered his unit to outflank the coalition cavalry from the left and crashed into them. Confused and disorganized, the coalition cavalrymen began to retreat.[33]https://en.wikipedia.org/wiki/Battle_of_Muret
>>2444890All things are possible with God.More seriously you're talking about outliers and I'm pretty sure Cataphracts could do that to T1 units too. >you do realize some famous battles were just F1 F3, right?Glad to know I'm in good company.>the issue with heavy cavalry is its expenses/acquisition not its power.the only way to replicate this in game is to make them annoying to acquire which I guess the roaches achieved with the whole mount class upgrade thing.
I want to do a vlandian crusader and a Berber pirate campaign since its summer but the damn weather glitch is happening on ever game i create and its snowing everywhere all year aroundi know taleworlds already said theyre fixing it but still. i need to bitch
>>2444877>the scope of tens of thousandswe're not at that level in bannerlord. but let me remind you. from the same manga. >literally speaking you'll be baiting arrows but tactically speaking what you're doing to manipulating your enemies pressure. it's not unsound. even if they wouldn't be wasting that ammo irl because they know the trick they'd have to keep their eyes on it preventing them from attacking the charging force, it IS unsound because anyone would and should be defending their lives. baiting arrows and the AI in general into attacking squares is an exploit.anon is not asking you how to play, he is telling you that cavalry should be better and shouldn't. >>2444892>you're talking about outliersi'm not. heavy cav was king. the problem is access to it. >I'm pretty sure Cataphracts could do that to T1 units too.that was Saladin army of mostly mounted horse archers getting obliterated. Saladin outnumbered Richard 2-3:1.the other battle has king Peter of Aragon outnumbering Simon 5:1 total and 2:1 in (heavy?) cav. i cited those 2 battles because they're famous. there are many lesser scuffles where heavy cav dominated.>the only way to replicate this in game is to make them annoying to acquireis it?people suggested to make cavalry require grain. this also opens another can of worms with how perks break the game.and the AI doesn't need horses to upgrade into cavalry. idk if this was changed.
>3 different wars>each of them against enemies with 50% higher power than us>neither war is demanding much or any tribute to end it >Low support for ending ANY of the wars>losing one fief after anotherI really cannot express enough how much i hate the AI
What kind of degenerate stuff can I do in MB2? Can I have my harem of female manslayers raze villages and shit?
>>2444827EZ-Cavalry now deals charge damage to other horses. Heavier horses will paste light horse if they can catch them, let alone face them dead on.-Cavalry momentum can have them knock down any man on foot so long as they have even a modicum of speed. They can freely pass through infantry that isn't braced towards them, even though they don't do that much damage like this.-Horses have their own limited AI. Horses will engage in basic obstacle avoidance when they're moving in a straight line and not actively controlled by you or the AI rider, including weaving around trees and rocks, and jumping over fences, and when attacked, higher tier horses will stomp, kick and bite enemies like ferocious, angry war beasts bred specifically to kill.-When engaged in combat, all cavalry units will have a timer after which they will disengage, flee, regroup and return again for another pass. Light and unarmored cavalry will disengage if they are stopped from moving at all and prioritize fleeing over attacking. All cavalry troops will leave if they're taking too much damage at once. They will attempt to exit missile range, wheel around and attack the rear or sides of units if they can, if not they will first prioritize other horsemen and then missile troops. The same behavior happens with horse archers, they will shoot a few volleys then retreat and come again over and over until they're out of arrows or win.-Cavalry will precharge their attacks before reaching enemies instead of hitting first then swinging-Horses have their own equipment slot where extra arrow quivers or a backup weapon can be carried. You can only access this weapon while mounted
>>2444901>we're not at that level in bannerlord. >but let me remind you. from the same manga.Again with the outliers. I need to get caught up. Never finished this arc.>it IS unsound because anyone would and should be defending their lives.>baiting arrows and the AI in general into attacking squares is an exploit.>anon is not asking you how to play, he is telling you that cavalry should be better and shouldn't. baiting attention is the first goal of the hammer if you're not retarded. in game that translates to baiting arrows. you're not arguing to "solve" that you're arguing heavy cav should be tougher. I just think it's not that bad when used properly.>is it?frankly I could do without the horse classes but whatevs>people suggested to make cavalry require grain. this also opens another can of worms with how perks break the game.grain is also plentiful anyway so it would just be another checkmark. still inconvenience is the goal I suppose.>and the AI doesn't need horses to upgrade into cavalry. idk if this was changed.probably not. that's how most strategy game do AI. just background cheats.
>>2444924>What kind of degenerate stuff can I do in MB2?not much. there are text based mods. primae noctis is the best imo.>Can I have my harem of female manslayers raze villages and shit?yes. with mods, you can make them scantily clad bimbos too.
>>2444932>Collidable Horsehttps://www.nexusmods.com/mountandblade2bannerlord/mods/9790there was a mod that added equipment slot(s) to horses but it's not updated.
Old realms keeps crashing from memory running out when I try to build shader cache...
>>2444953It was done before by a few other mods, but it's basically essential for cavalry not to suck and for horse tiers to matter in practice. War horses, ACTUAL war horses were almost an entirely different species from the sumpter horses available to the common man, they should be able to fuck shit up and take hits like actual tanks, the horse was more important than all the riders' armor or skills in a lot of cases.
It has been a few years. What happened to the Cao Cao posters? Last time I was around one of them apparently died.
>>2444936you should definitely catch up. we're at maximum hype right now.>you're not arguing to "solve" that you're arguing heavy cav should be tougher. AI needs to be better of course but the subject was making cav better which they also need to be regardless if the AI was made unexploitable or not.>I just think it's not that bad when used properly.proper heavy cav use irl was simply charging. having them catch arrows for your infantry is their proper use for this game because they can't charge for shit.i'll also remind you of Agincourt. French knights simply charged because that's what heavy cavalry was made for.>grain is also plentiful anyway so it would just be another checkmark. it is plentiful because perks break the game. you can carry around hundreds of days worth of food just fine.and who knows, maybe carry load was never balanced anyway.>still inconvenience is the goal I suppose.it's logistics. increased cost. having to play the game.
How's Bannerlord and the pure steppe waifus? I haven't played since War Sails came out.
>>2444993>I haven't played since War Sails came out.you missed nothing
>>2445020Damn. That sucks.
is mbg dead? I used to warband post a decade ago. good times. I just jumped back into bannerlord for the first time since release and am really enjoying the game now. I can tell this will be unpopular but I really like warsails. the naval combat seems pretty scuffed and lacking tactical depth but I still find it fun. I love the nord troops. they’re probably my second favorite behind the battanians now.
>>2445750post the one where she invites him into bed naked. i lost it.>>2445794don't give your opinion right now. come back after 2-6 months. don't engage with the online community to be able to form your own opinion.
>>2444168I saw some combat footage. It looks more like dynasty warriors than mount and blade combat.
>>2445794warsails isn't bad but it's closer to oblivions horse armor than an expansion as far as content goes. neat but not really game changing.
>>2445794What do you mean dead? We are here.
>>2445794Yes sorry it's dead, literally every poster is me pretending to be a different person, sorry for deceiving. Any later denials of this are just me being bored and trolling.
>>2445845yeah, what I said.
I want a late Bronze Age mod
I wanna play again. Can I get some mod recommendations? I was considering either playing vanilla with Retinues, maybe some armour / weapon mods and maybe thishttps://steamcommunity.com/sharedfiles/filedetails/?id=3747039774or instead Player Settlement and just play it with my own custom armies and custom kingdom. Any mods to add to such a playthrough? Any equipment mods to recommend?Another option I was considering was trying out the Realm of Swords mod. I've never played it and to be honest I don't care much for Game of Thrones, but I've heard good things about the mod regardless. Thoughts?
Thoughts on RBMhttps://www.nexusmods.com/mountandblade2bannerlord/mods/791vsRCMhttps://www.nexusmods.com/mountandblade2bannerlord/mods/11507I've never tried either, but I'm considering getting one for my next playthrough
>>2445806>Dynasty Warriors gameplay in M&B before M&B gameplay in Dynasty WarriorsOriginal Cao Cao poster spinning in his grave rn>>2444168Looks great. I actually really like the older Dynasty Warriors games and this really does remind me of DW2 with RTS controls added. I can't wait to establish Greater Bavaria and take over the world.
>>2443787Fun if you like Frazetta art.
>>2446098>it's bimboslopdisappointing
>>2446038They all suck, because all they end up doing is make the combat anti-fun and invalidate everything besides blunt weapons.
>>2446106There's mods that slim down the model but the clothes stay late 1900s medieval fantasy skimpy.
>>2446121The way it's described sounds like blunt would be more effective at lower skill levels, while slashing scales better with skill. I kind of feared that it might just overcorrect the armour like you say though.Are there any worthwhile combat rebalancing mods then? I know there's no plate, but I would still like heavier armour to be a bit more effective.
>>2445933Same. Was there any mod like that for Warband at least? I want to siege Troy.
>>2445933I wish I had kept up on my teenage coding skills just to make such a mod.>Fracturous greek faction>Militant Hittite faction>beefy Egyptian faction>Distant Babylonian faction>Rich Assyian faction>Genocidable Canaanites faction
>>2446153Warbandlord or whatever its called balances heavier armor to be more like Warband which is a bit better but not really too indepth.RBM has a lot of add-on mods to tweak it, if you want to test it. Its a big mod with a lot of features but some of those are questionable and others are broken.
>>2445954i'll start by pointing you to this >>2443621mods that i saved and find cool. there are repetitions because i'm too lazy to prune them. of course, some haven't been updated in forever and others i don't use but just found them interesting enough to save.https://www.nexusmods.com/mountandblade2bannerlord/mods/6593?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/9348?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/10103?tab=imageshttps://www.nexusmods.com/mountandblade2bannerlord/mods/4678?tab=files&file_id=30941https://www.nexusmods.com/mountandblade2bannerlord/mods/5028?tab=files&file_id=32957https://www.nexusmods.com/mountandblade2bannerlord/mods/11439?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/9790https://www.nexusmods.com/mountandblade2bannerlord/mods/10885https://www.nexusmods.com/mountandblade2bannerlord/mods/6653?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/6218?tab=fileshttps://www.nexusmods.com/mountandblade2bannerlord/mods/2304?tab=files&file_id=61565https://www.nexusmods.com/mountandblade2bannerlord/mods/6517?tab=fileshttps://www.nexusmods.com/mountandblade2bannerlord/mods/10609?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/11115https://www.nexusmods.com/mountandblade2bannerlord/mods/7391https://www.nexusmods.com/mountandblade2bannerlord/mods/9230?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/8698https://www.nexusmods.com/mountandblade2bannerlord/mods/8691https://www.nexusmods.com/mountandblade2bannerlord/mods/7391https://www.nexusmods.com/mountandblade2bannerlord/mods/8958https://www.nexusmods.com/mountandblade2bannerlord/mods/7924?tab=description
>>2446347https://www.nexusmods.com/mountandblade2bannerlord/mods/3961?tab=postshttps://www.nexusmods.com/mountandblade2bannerlord/mods/8427https://www.nexusmods.com/mountandblade2bannerlord/mods/7955https://www.nexusmods.com/mountandblade2bannerlord/mods/9058?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/4932https://www.nexusmods.com/mountandblade2bannerlord/mods/9028https://www.nexusmods.com/mountandblade2bannerlord/mods/8698https://www.nexusmods.com/mountandblade2bannerlord/mods/8691https://www.nexusmods.com/mountandblade2bannerlord/mods/7391https://www.nexusmods.com/mountandblade2bannerlord/mods/8958https://www.nexusmods.com/mountandblade2bannerlord/mods/7924?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/2828?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/1389https://www.nexusmods.com/mountandblade2bannerlord/mods/5323https://www.nexusmods.com/mountandblade2bannerlord/mods/8847?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/3338https://www.nexusmods.com/mountandblade2bannerlord/mods/8427https://www.nexusmods.com/mountandblade2bannerlord/mods/8348https://www.nexusmods.com/mountandblade2bannerlord/mods/7835https://www.nexusmods.com/mountandblade2bannerlord/articles/1272https://www.nexusmods.com/mountandblade2bannerlord/mods/8427?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/7225?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/9230https://www.nexusmods.com/mountandblade2bannerlord/mods/10847https://www.nexusmods.com/mountandblade2bannerlord/mods/9230?tab=posts&BH=5https://www.nexusmods.com/mountandblade2bannerlord/mods/9567?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/10420
>>2446348https://www.nexusmods.com/mountandblade2bannerlord/mods/7907https://www.nexusmods.com/mountandblade2bannerlord/mods/6682?tab=descriptionhttps://www.nexusmods.com/mountandblade2bannerlord/mods/8358https://www.nexusmods.com/mountandblade2bannerlord/mods/7784and of course, Primae Noctis on LL. the best bannerlord mod ever.
>>2446347>>2446348>>2446351Primae Noctis doesn't even work anymore. That and you not labeling any of your mods makes me not want to click on a single one of them.
Primae Noctis is fixed but im still bored of bannerlord
any good “serve as soldier” mods that are updated for warsails? All of the ones on steam seem to be shit or outdated. Also any mods where I can start sandbox with a child. I like to play as a cute girl but refuse to marry a man and the console command to have a child requires a husband
>>2446680Enlistment is up to date and should work with Warsails, it's just got a 1:1 of serve as a soldier or freelancer.
>>2446680Never understood the appeal of serving as a common soldier. You have to rely on an ai lord to actually do something useful to see battle, so you have barely any opportunities to level up or gain loot quickly.
>>2446713being in the thick of battle instead of having to command at all is the appeal. Also immediately becoming a commander without a soldier or captain phase in your characters' life is dumb and nobody wants to rush towards the lord phase because being a lord is boring and annoying
>>2443621How the fuck does bannerlord allow a mod to spawn powershell
Elven hoes
>>2446347>>2446348>>2446351Damn, you gave me one hell of a job sorting through all of that. A lot of that stuff is outdated, and some mods are seemingly either conflicting or doing every similar things as each other. For example Calradia Rising already has civil wars. Is there any point in adding Bellum Civile on top of that?Other than that and the Retinues that I'm already using, I'll probably just use the Knocked Down Heroes Influences Troops, Organized Frontline, Improved Economy For AI Lords, Random Weapon Pack and Adaptive Warfare.
>>2446752If anything Bellum Civile is newer and has better features so Calradia Rising is thw deprecated one
>>2445933I want early bronze age, focused not only on middle east.But actually, just bronze age Claradia, doesn't need to be real world.>>2446038I played with RBM before (before War Sails) and it was alright, I would say some things worked better, but it also felt weird because some enemies would be tanky. I would say that spear lines seemed to work better too.>>2446653I honestly don't care much about porn mods.
>>2446755Really? I see that Calradia Rising also has some new culture creation and religion mechanics, so I assumed it's the bigger mod. Are the civil war mechanics just more in-depth in BC?
Seems the shader bug that was preventing mods like OSA from updating is fixed.Armo mods and similar will be updating soon.
Any mods that make high tier units more expensive/difficult to maintain? I kind of want mid-tier armies to have a purpose of their own, as affordable but effective options, rather than just a stepping stone towards fully elite.
Good lord, Warbandlord's settings are detailed. Do you guys just use the default ones, or would you recommend any changes?
>>2443317I've started to lean towards infantry just because cavalry armies are a bitch to maintain. Recruit infantry, then have to buy war horses, and due to casualtied you inevitably end up with a force that's half infantry.
>>2446713I understand if you don’t enjoy the experience but if you don’t see the appeal in it you are no better than the minorities who don’t understand conditional hypotheticals.
>>2446617>Primae Noctis doesn't even work anymore. it works on 1.4.6>That and you not labeling any of your mods makes me not want to click on a single one of themthen don't>>2446752>you gave me one hell of a job sorting through all of that.such is bannerlord modding. i've been saving them to a collection one by one for years.>Calradia Rising already has civil wars. Is there any point in adding Bellum Civile on top of that?i don't use either. didn't get around to trying them yet.>Knocked Down Heroes Influences Troops, has no real effect on gameplay in my experience. >Organized Frontline, cool. maybe.>Improved Economy For AI Lords,idk if it actually does anything>Random Weapon Packcan't remember what it does>Adaptive Warfare.haven't tried it yet. seems too good to be true. please report back if it is good.>>2446834i disable the speed changes for "agents" and horses.
>>2446834Reporting back so far that the slower health regen for heroes is a bizarre choice desu, I'm not sure why would one ever take it.
>>2446759Bellum Civile has actual intra faction politicking according to agendas and personality traits so lords react to votes and care about what happens in the overall realm so its a much more strict civil war mod
>>2446792why are Rhodoks so cool
War Sails makes me want to go back to Viking Conquest.
>Around 4 modifiers added and around 150 removed. That's awesome.https://forums.taleworlds.com/index.php?threads/e1-6-0-v1-4-5-modding-changes.443896/page-11#post-9939177why are the turks like this?
Thoughts on bastard swords? They kinda sucked in Warband, but in Bannerlord? I like the idea, but I hate the fact that they barely exist if you don't go smithing yourself, and I HATE smithing because of how OP it is.
>>2447465smithed bastard swords are nice because they save up a weapon slot for javelins >I HATE smithing because of how OP it isselling smithed weapons can be safely ignored after the taxes buff but i really hate the unlocking system and having it as a skill. i just want to pay for the weapon design i want and don't want to engage with the system whatsoever.
>>2447465I have a lot of neurotic annoyances with the smithing system(as much as with the rest of the game) but i genuinely fucking hate how arbitrary the "can be used two handed" flag is on handles so as to make it so it has zero relation to whether the handle is long enough for a two handed grip or not. You have many, many swords with stupidly long grips that cant be 2Handed, in the 2H category, and some in the 2H with short ones. Like the Imperial Parameion, it has a HUGE grip but it is exclusive, while some Battanisn 2handers might as well be daggers. I end up never using them or making them because all ingame bastard swords, or bsstard sword PARTS are shitty.I just wish the system made sense, man. Nothing about what a weapon can do or cannot do is explained by its actual physical properties.
How do you use each ship and which are your favourites? I feel like they're all kinda the same for me, because I just tend to use them as mobile skirmishing platforms anyway, so whether it's a small or a medium or a large ship, it makes little difference to me. I tried using large ships and trying to focus on ramming and sinking the entire enemy ships instead of killing the crews, but it's hard. Unless you get a good 90 degree angle ram in their broadside, you're unlikely to sink them before killing the crews it seems.
>>2447007>>Adaptive Warfare.>haven't tried it yet. seems too good to be true. please report back if it is good.Well I haven't really noticed much in the smaller early game battles, but now that I started going to proper wars as a vassal I had 2 battles back to back against very similar Aserai armies on the same exact map, and they did play differently. In the first one, they immediately went in with their horse archers and cavalry and started closing in with their infantry. I engaged the cavalry, but when the infantry was getting close I withdrew my cavalry, rode to the side and charged their completely exposed archers, while my infantry and archers fought their infantry.The second map, I started by placing my units the same way, but this time they only engaged with the horse archers, while their cavalry stayed back to protect their flanks, and what's interesting, they started off by putting a circle of infantry around their archers - I assume this was because I crushed them with a charge in the previous battle. they only moved in to attack after I got my archers close enough to start picking them off. After that it was a pretty straight forward fight.Anyway, I assume that the second battle's behaviour was meant to prevent what happened in the first battle, but I have to play more to have a real comparison, could have just been a fluke.
Did they change something about ship capturing? I remember when warsails came out, fighting corsairs and such and then selling their ships was a great way to earn a lot of money mid-game, but now I've fought various parties at sea a couple of times already, and have never captured a single ship for some reason.
>>2447521I only really engage with the ships on my Nord campaign. Right now I have two heavy ships that I use to just ram and board immediately with 3 medium ships skirmishing. I've not really messed with the other factions' ships yet.
Any ways NOT to get raped in warsword dungeons
>>2447915Yes. Get Beorg. That fucker is almost unkillable. Same with Gotrek. I think there might have been another companion that could carry you through, but I don't remember now. But sometimes you will lose, that's just normal. You might spawn in a room with a chaos dwarf with that fucking shotgun aimed right at you and there's really nothing you can do against that.Other than that, I always tried to take the dungeons slowly, it's nice to have some ranged weapon to snipe an enemy or two before they aggro, too. Oh, and I think magic and guns can alert people and increase the amount of enemies spawned, so try to avoid using those.
>>2444827Cavalry? Horses don't fight.
What's all this, then?
>>2448052Why would rapist be its own class?
>>2448057>he's not even specifically trained for raping
>install sexo armor mod>game starts crashing randomlyit's over
>>2448052lol wtf?
anyone still play warband? I miss warband campaign-posters
>>2448228I do sometimes, most recently warsword conquest, just not right now. Feel free to post about your game though.
Am I retarded, how are you supposed to break people out of prison? I sneaked into a town, I met the contact and then I went to the dungeon, but the door is locked and I have no options with the prison guard (I thought I might be able to bribe him or knock him out, but you can't attack either).
How do I actually do anything as a faction in Bellum Civile? That stupid nigger Derthert hasn't given me a single fief in literal years, so I'm kinda seething about him. I considered just leaving, but thought making a faction to try out the mod mechanics would be more interesting. So I made one with the goal of redistributing the fiefs and... well nothing. A couple of lords have joined on their own, but we're still nowhere near numerous enough for an ultimatum. Is there anything at all I can do to either grow or enforce demands?
>>2448271you have to do it from the town menu. and you can only rescue one. retarded, i know.
How do I use Aserai Vanguard Faris to beat enemy cav. Just tell them to follow and circle around? Or make them wait within jab distance and let them throw? Charge and let the AI try to circle/skirmish itself?
>>2444210>fucked the Khuzaits into having 2 towns and 1 castle>took the fiefs the Aserai took from the Khuzaits>took Husn Fulq for a good measure>took back my towns from Wimps>finally found how to edit kingdom troops>they need leveling just like clan troops and retinuesi'm now running around with shitty troops trying to unlock better gear and trying to level them.
>>2448739>Or make them wait within jab distance and let them throw? i think this one
>>2441114they fucked up 1.4.6. alt+F4 is breaking the game or saves now
>Open to play >Game crashes>RBM turned itself on againCan this shit fucking mod stop acting like malware
Rhodoks suck balls.
>>2448816t. pincushion
>Rhodok sergeants will stop you cav>haha our crossbows will turn you into a pincushion>actually fight a rhodok army>my knight stack just kill them all before they can do shit
>>2448842I am a Rhodok.
>>2448894you're either playing against low level armies and/or on reduced damage.
>haven't played mountainblade in agesDo you lot have a good mod to recommend or should I just dust off gekokujo and or dickplomacy?
>>2449058>gekokujo and or dickplomacy?why not both? dickujo
>>2449062That's what I meant, I have my own fork of it. Figured I'd ask for something new just in case.
>>2449067>I have my own fork of itshare it>Figured I'd ask for something new just in case.nah. bannerlord killed modding thoroughly
>>2449055When is the last time you actually played warband? Rhodok armies just suck in open field battles, especially when controlled by the AI.
>>2449110with upstab, which how you should be playing, you can't charge head on.
>>2449081Too much hassle.
Redpill me on Paradigm Worlds.Every time I try to read the articles on Moddb about it. I get a headache.
Would 6 attack directions instead of 4 meaningfully improve Bannerlords' combat?Would 4 directions but separating thrust and swing do it?
>>2449222Bonnerlord has worse problems than fixing combat that ain't broken.
I’ve always played on normal combat AI and now playing on veteran filters me. How do you guys beat fuckers with shields? Do I actually need to level my character up to win tournaments consistently now?Also I keep getting bored and starting a new save around can level 3. Do you guys have any advice for a fun character build?
>>2449369Which game and are mods in play?
>>2449388Bannerlord and I only use QOL mods, diplomacy, and the rts mod but I might remove the rts mod as it feels like cheating. I am going to remove diplomacy as well because I don’t like it.
>>2449402Oh and I use a battle size mod and make battles 1600units
>>2449402Tried old realms mod?
>>2448802>download meme mod>get memed on
i think i figured out how to make AI weapon bash you and even kick rarely. i had them consistently do it with a one handed weapon. haven't tried with a 2 handed weapon yet.>they must not have a shield >you must hug themthey don't do it with a polearm at all.i do have warbandlord installed and idk if it is the one responsible for this behavior.i remember experiencing it before i installed organized front lines but i do have that mod as well.can't remember if i have other combat mods installed. the funny part is their weapon bash doesn't "break" your shield guard. you don't stagger from it at all.>>2449369yeah starting out tournaments are a bit boring without some exploiting. you can kick the AI to get a free hit, just keep hitting the shield until it breaks or install warbandlord to nerf shields.
Should I even bother with parties before trying to go independent? These retarded fuckers just yolo into the biggest group of enemies they can find meaning I'm left constantly rebuilding their armies during wartime unless I drag them into a deathball army which is slow as fuck and unable to do anything but sieges.I think I'd rather run around with say 350 dudes in my party who are all pretty good vs 350 dudes who are kinda okay in my party and constantly needing to give these retards more troops to get killed.
>>2449369maybe im a pleb but the one thing i really dont like about playing on th highest difficulty is that tournaments are basically borderline impossible early game in most cases unless you get lucky, an once you start winning them theres no point makes me sad because tournaments basically just dont exist to me now
>>2449369>>2449468The only thing that actually makes you lose 1v1 combat ever is not being able to run around fast enough so yeah, you should always be grinding to level instead of expecting to win right away>Also I keep getting bored and starting a new save around can level 3. Do you guys have any advice for a fun character build?you should be grinding on the practice fights every time you go to a city and spend the rest of the time doing trading runs and hounding bandits and minor quests. I don't even bother building characters anymore because i just let whatever comes up shape my current character as he goes ie sometimes i make more money trading, sometimes merc work, sometimes smithing, sometimes i luck out on a tournament and keep winning them, by the time i'm at lord tier my stats are high enough it doesn't matter because i can do anything.
>>2449498Thanks for the advice. Do you care about your attribute spread? Like should I keep them all balanced around 3-4 or focus on endurance/vigor?And do you level all of your combat skills or do you pick one or two?
>>2449502>Thanks for the advice. Do you care about your attribute spread? Like should I keep them all balanced around 3-4 or focus on endurance/vigor?you generally want a decent base on the combat skills ie 2 or 3 attribute points on vigor, then you pick one of the other ones and dump your remaining points in there, and then you use the best skill you got to make money and slowly grind the rest as you progress.There's skills you will easily grind just by playing and not sucking like Merchant and Roguery which you do not need to spend almost any points on so long as you dilligently do the killing bandits, selling loot and ransoming routine, then there's the ones that won't become relevant until lategame like Engineer and Tactics which you can quickly pick up when you actually need to by participating in a siege as a vassal or riding along an army. Basically you will learn by doing everything but Engineering. >And do you level all of your combat skills or do you pick one or two?I usually pick polearm and bow or crossbow because those two will keep you the safest as a weak starter character and you can just carry a 1h or 2h weapon and use it when the opportunity arises to get those skills up. Throwing is great if you pick a culture that has plentiful throwing weapons but otherwise you just need to have a dependable skill that will keep you from eating all kinds of shit and a second you do for fun and for using whatever busted cheatmode weapon you find or craft.
>>2449222I don't think the combat needs improvement. Things like that mostly only matter for 1 vs 1 fights, but that's not what this game is focused on. The combat works well in battles, and I think that should be the point.
>>2449520I think being in battle yourself is a big part of it regardless, but seeing as all combat comes down to mobs wailing on eachother in a moshpit, it does give room to think that improving combat would improve battles. Like for example every melee troop usually bunches up so close they can only downward swing and any attempt at stabbing hits a collision box so stabbing, and by extension spears and thrust-centric swords suck. If you made it so there were more thrust directions then you could maybe have stabs that can bypass some blocks or even shields, and work better in crowd fights for NPCs. Similarly if you swing a sword or a mace upwards you could uppercut an enemy in the jaw, or maybe turn a swing into a thrust in a riposte if you could chain attacks(this is already a mechanic in the game). I like how simple it is and how it just works™ but having the posdinility of making it a bit more interesting and complicated could open doors to having better late game challenges and missions, maybe a modifier key or even combos?
I want to start my own kingdom, but I only want just enough clans to defend what I own, never to expand. Would 3 other clans be enough for this? I plan on giving each one like 3 castles each to defend.
>>2449608Depends entirely on the other kingdoms. If one is snowballing and can field 5 armies 2000 men each, then no, 3 clans will never be enough.
>>2449610I figured I would take a clan from the strongest faction to even things out, and then see how things play out from there and repeat the process. Also it's my own clan size is over 1000.
>>2448052what mods?
I need some ideas for my custom troop tree (retinues) in my current playthrough. I'm playing as a Vlandian, so I'd like them to be at least a bit similar to their troops.I wanted to change the cavalry, or at the very least the elite troop cavalry into javelin skirmishers with a shield and a one hander, because that's how I'm playing the game right now. Then I'll probably make Vlandia style crossbowmen, though I am tempted to change the one hander and shield into a billhook or a voulge or something like that for the sake of a double quiver.But I don't know what to do with the infantry at all. I don't really want to give them (too many) throwing weapons, because that usually ends up too OP. Any ideas?
>>2449687Mace infantry. Maces and large shields
>>2449498for me it seems to be weapon swing speed. on higher difficulty the ai basically blocks perfectly every time and swings faster than you, particularly if its a lord, so there is basically nothing you can doit gets to the point where i started just giving up and losing matches on purpose because i was spending 10 minutes just hitting my weapon against the enemies weapon and no one was able to do an damage it makes perfect sense that you wouldn't be able to win tournaments immediately right out the gate, but the problem is that this is the only time in the game where tournament rewards actually mean anything
>>2449369I swing and spin. I face my character's back towards the enemy and turn so that my weapon makes contact with the enemy first. If I get blocked I immediately face their direction to block, if I score a hit I keep a rhythm going from left to right and so on. This works most of the time, and can feel a bit cheap and silly, but after playing for a good few hours you tend to streamline. Also, you need *some* weapon skill points. I recommend as least 75.
Just got Bannerlord, I'm confused about names because I hear there's some "clan" system. In Warband I would name my guy "John Smith" or whatever and that would be his name. And then when I pledged to a kingdom I'd change my name (can I still do this in the middle of a game?) to "Lord Smith" and then "Duke Smith" when I got a proper town.. In Bannerlord am I "John" of clan "Smith"? I don't want to end up being John Smith Smith or whatever
>>2449771You are John of clan Smith, but you can rename your clan whenever you want.
>>2449687Pike + 2hander. Shock troops that can also deal with cavalry. Just have another type with some shields to take the front line.>>2449771Yes, your name is just your own name "John", the clan name is kinda like your last name "Smith". They won't add another "Smith" there anywhere, but also you can just change your name at any point in the game, so don't even worry about this kind of stuff.
>>2449771You will be John Smith of the Smiths, head smith of the smith guild of Smithville and you will be happy.
>>2449771>playing a male characterNgmi
Was Bannerlord fixed? I remember people didn't like it compare to the OG, I am not really a fan of this franchise, but ocasionally I play them. I was wondering, have they fixed Bannerlord yeyt?
>>2449802Not really. It's gotten to the point of being objectively prettier and about the same in content (still no feasts) than vanilla warband but... who the fuck plays vanilla warband anymore. It's not a bad game, just not really a good one either.
Currently enjoying being a human necroalchemist working for sea vampires in world of vasnar
What am I in for?
>>2449884AI slop
>>2449884Its not even halfway finished but still fun to goof around in
>>2449884barely any semblance of balance, but very fun, and quite rich in content already, despite it still having a long way to go
>>2441114Can you sleep with other men's wives in this game?
>>2449908>>2449911Sounds good.
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>no pendor updates for warband anymore>no pendor mod for bannerlord period>pendor standalone game abandonedpendorbros... its over... the prophesy remains unfulfilled...
>>2449435idk what you mean exactly but once you're able to make an army (once you're a vassal or own your own kingdom and not a mercenary), you should be running around with a clan army 24/7. if you can't make an army, yeah they're just a drain on resources.
>>2449468you can cheese any 1v1 fight by running away from the enemy then turning and swinging once they are at the end of their swing
Two handed weapons feel impossible to succeed with on challenging combat ai
check out those cool viking and ancient greek mods i foundhttps://www.nexusmods.com/mountandblade2bannerlord/mods/7099https://www.nexusmods.com/mountandblade2bannerlord/mods/9905
Is the main campaign worth it or should I just do sandbox? I'm kinda not crazy about having some "plot" to follow instead of doing my own thing, but I feel obligated
>>2449913not in vanilla. yes with mods. Primae Noctis.
>>2449965nah. it's a hassle.
>>2449369>Do you guys have any advice for a fun character build?Mounted slinger or no balls.
>>2449972anything but a sword, a shield, a lance, and a 2 hander is disgusting desu.
>>2449975>no balls
>>2449980what's ballsy about horse archery but with a throwing weapon?
>>2450013The ammo for start. Literal balls my man.
Fighting on foot is more fun than fighting on horseback.
>>2450028
>>2450032The Scots raped cav with their square.
>>2450034>thigh high socks and pleated skirts with no underwearYou know, under different circumstances that would be pretty hot.
>>2444959Try Age of Woe instead
>>2450024i thought they weren't roundhttps://www.metmuseum.org/art/collection/search/244120
>>2450032i'm getting ragdolled when i fight Sturgia or Aserai with their new 2h maces
>>2449940Wasn't there a dynasty warriors mod already?>>2449945>pendor standalone game abandonedReally? I thought that one guy from the original mod team made a team to work on the stand alone. Not that I'd expect that to come out any time soon, but I haven't heard about it being abandoned.Also the Perisno guys decided to make a standalone as well. Genuinely no idea why. Isn't that way more work than just making a mod for bannerlord? And the little in-engine they showed looked kinda like shit.
>>2449963nice "viking" armor bro>UPDATED For 1.2.12it's over
>>2449802A lot of people are just complainers. It's mostly better and was from (not) the start but quite early after the release still.
Got a lot of points to spend, but I can't make my mind up about where to spend them. Got people for all the int stuff, so I don't want to bother. I don't want to break the game with smithing, but I am a bit tempted to get it just for the +1 vig or control and +1 end perks...I guess I'm mostly weighing the two hander (I'm using a bastard sword, mostly just for the sake of variety, because I don't think it's really better than a good one hander) and the various ship skills.
>>2448456>you have to do it from the town menuWhere? In the keep I only have "request meeting" option. I've already set up a contact. In the "disguise yourself" I only have "take a walk around town" option.
man.. Ai Influence in 6.0 already. So much new stuff but im not playing right now.Last Time, played 3.0
>>2449884Not to deep yet. But next Update will Focus on good stuff instead of a new race
>>2449802Still a barebones experience, but I still find it fun.
Battanians have the biggest dicks.
>>2450327You got a source for that, buddy?
>>2450327They actually have the smallest. That's why their micropenises get stuck in forest terrain only 50% of the time.
Warhammer mod still crash prone? I got into a battle and it instacrashed, despite my already doing the shader thing using custom battle.
>>2450359I think depends on the faction. I played with dwarves and it was completely fine. But later I played as Bretonnia and large battles with the vampire courts would crash sometimes. I think it's something related to the number of spellcasters on the battlefield, but I'm not entirely sure.
>>2450359Entirely depends on your PC
>playing pendor>soloing heretic parties with a battlehammerIt's almost therapeutic.
>>2449369Keep moving and get used to the animations. That's literally it.
>>2450034They also lost
>imps Good everything.>nordsAlright heavy infantry mid everything else and no cav. Questionable memeworth in naval fights.>vlansIf you like xbows and staring at horse asses this is you.>batsTons of crap except a couple of best units in the game.>sturSiege infantry and nothing else worth mentioning.>khuzSee vlandians except no xbows.>aseraiFuck recruiting them but otherwise empire+Did I get something wrong?
>tfw the sexo armors mod was causing the long loading times and maybe the crashes toowhy are the beautiful things bad?>>2450227>In the keep I only have "request meeting" optionhuh>>2450388>>soloing heretic parties with a battlehammerh-how?>>2450502no
>>2450527He probably has qualis gear and stats out the ass.>noGood to know.
>>2450534don't they have archers and shit?
>>2450536Who, noldor? They have literally everything. There's also merchants for stat raising and rune gear for gems. Or to be fair maybe it's not a massive herekek party/anon knows his shit.
>>2450538yeah i meant the heretic party. there is a youtuber who solos spawns too. he rides around with shields and switches them from the baggage until the enemy runs out of arrows then he horse archeriess them to death.
>>2450542I completely misread that then. iirc they have a bunch of throwables he's probably juking and some crossbows which he probably focuses on. If he can deal with their knights I doubt those guys gave him real problems.
Huh??????
>>2450550what do you not understand?>alphainto the trash
>>2450502You’re underrating Nords. Nords are best infantry all around. Even recruits have shields and nearly all of them have throwing weapons. They delete cavalry and crush most other infantry before they even engage because of the shields+throwables.
>>2450576So what, huscarl deathball?
>>2450502Like other anon said, Nords are incredibly good. Infantry with throwing weapons is just overpowered in this game. Same reason why the imperial nauts are so damn good, despite their weaker armour. >batsHonestly I've never played them, I don't really like their aesthetic, but they seem solid, no? The oathsworn are proper throwing infantry, then you've got the skirmishing javelin cavalry, and I would wager that the falxmen do really well, too, as long as you hide them behind others' shields before engaging. And their elite archers were completely broken for like 90% of the game's lifetime. I think they've nerfed them a couple of times but they're still quite powerful. >sturI like their look, but yeah, I never felt like they were all that strong in any respect. I think they've got good armour on average, and that's about it.>aseraiAlways really liked them. Honestly yeah, they are kinda like the empire in the sense that they are very well rounded, but I think the palace guards with the two handed maces right now are especially awesome. Doubly so on my current playthrough with Warbandlord, since armour types are a thing, and thus blunt damage is more worthwhile.
>>2450550What counts as "updated" exactly? Because everytime I check moddb, now as well, Shokuho shows up as recently updated, but in reality the last update has been over half a year ago.
>>2450527Get a decent horse with 50+ armor,some early plate armor and a shield. Weapons should be a lance and a morningstar or battlehammer since they crush through blocks.>>2450534I do it in the early game to farm for money and netherworld chargers. >>2450536Heretic minions have a chance to spawn with xbows , but most of them don't even get them. They also reload slowly so it's pretty easy to just ride around them and go in for the kill with almost no risk. The damage isn't that high either so you can survive the occasional hit and you should have the shield up whenever you are not attacking to avoid even that. The only other ranged unit they have is the magnus which can spawn with some throwing weapons, but those have low ammo and you almost never get hit as long as you move and if they do you should have your shield up.>>2450548A lot of low tier ranged units can be dealt with by just riding at an angle and going towards them at the last moment.>knightsAre completely trivialized by the hammer. If you ride at them at certain angles they will just try to block and you can hit them for 60+ damage or more if you hit the head. Anything that is at an actual risk of hitting me back gets killed with the lance.Snake cult parties are a lot harder since they have actual good ranged units.
>>2450659iirc comment replies from the mod team count as such
>>2450465That Scots lost? Then why did Robert the Bruce become king?
I've been playing Warbandlord for the first time this playthrough and I'm liking it a lot. Elite, heavy armoured units are much more tanky, cavalry charges are more dangerous, and spears seem more effective in general. I'm not sure if the last thing is something the mod added, some vanilla update changed, or maybe just a result of new armour calculations, but I really like it. My pikemen are killing machines now, even against normal infantry.
>>2450878Because he cut a deal with both the english, the other english and the french
>>2450658I'm really not seeing it. Their noble huscarl line is solid, no argument, but not a fan of axes over javs. Their regular troops tho? Kinda shit. Bad armor, more throwing axes or knives and that's when they actually get something to throw. Their archers just suck at everything. To be fair I haven't really played with them too much but so far it's warband nords all over again.Bats just have solid infantry and really, really good archers and skirmishers. Feins can come from forest bandits as well so that's very convenient. Their cavalry is something best ignored. Aserai, I mean, only thing I hate about them is their strategic map position.
>>2450882I did some research and Robert the Bruce won most of his battles. So I suspect you're lying.
>>2450939>1302 backstabbed other scots and swore to edward I>between 1312 and 1322 sucked off lancasters>1326 alud alliance where the french pressured pope to lift his excommunication and guarantee scotlandEnd of day scotland is still under england and his skull is displayed in a british museum.
>>2450953The Union was Scotland's idea.
>>2450962>unrelated to bruceOK. Now for the hard question, horsearchers - gay or gay?
>>2449963the cool Greek mod looks washed out in-game. it needs an update. i thought assets weren't included in the update cycle.it is truly over.>>2450107he unironically created the equipment based on the series Vikings.
>>2441114So, Warband is designed so that the game will gradually get easier.I conquered Calradia once in my 1000-hour game, and the last third wasn't nearly as fun as the rest because it became very easy but tedious.I have considered going for so many achievements like installing female pretender to rule over all of Calradia. But I feel like there is no longer fun to have because battles are essentially meaningless.
>>2451047bro, your autoresolve?
>>2451047Your fault for focusing on vanilla gameplay loop + chevo crap. Now, if you played with say dickplomacy and set a goal to enslave and buckbreak every. single. noble. on the map that'd also be admittedly grindy but significantly more entertaining.t. usually can't stand jrpgs but 100%'d every kamidori game including newgame+ with 0 regrets
In order to make bannerlord interesting for that long you'd have to create actual gameplay for most of the game, which is a pretty tall order for a bunch of modders.
>>2451057>auto solve>100 swadian knights vs 10 bandits>casulties: 50 swadian knights
>>2451063individualizing relations and allowing contact and interactions between lords of other kingdoms would go a long way
>>2451063I haven't played Bannerlord only Warband but my understanding is that the issue is that despite the generational gameplay, most things remain the same. Factions just change ownership of towns.So everything is semi-static.IMO, to make the world feel alive, settlements should be dynamic, towns, villages, and castles should be able to be permanently destroyed, and new settlements and roads should be built. The forest should be cut down. And late game things should happen.Like imagine that after 200 years Great Horde begins their conquest from the east, and after 400 years stranger from west sail to Calradia with their firearms and cannons
>>2450902I don’t want to insult you but I think you might just be dumb. Huscarls and bersirkers both are strong and have access for throwables. That many throwables in an army is very strong. They crush cavalry and other infantry effortlessly. You thinking their archers are bad is pretty stupid too. They are good with bows and the best archer when they need to melee due to their shied and solid one hand skills. And again, even recruits have access to shields. As a faction they basically negate all of the enemies cav+archers and their infantry crushes all other infantry. Try playing as them without f1f3 and you’ll understand very quickly
>>2451099Sure you do except you're being a little bitch about it. Throwables in your infantry is great but they get less than most others due to less axes per bag, and most other factions also get a ton of throwable options including dedicated skirmisher lines unlike in warband. And unlike nords. Additionally AI kinda sucks using axes vs javs.Their archers blow. Only one quiver of worse arrows, worse bows, mid melee. Probably great if you can get a few dozen early game but you could be using reformed bandits just the same. On boats? You got asrai whateverthey'recalled and nauta. Berserkers can't decide whether they want to be line or shock infantry and melt in either role since no armor. Skjalds are a respectable, but again, axes over javs and no armor.The other line is weird af. Spearwarrior, jav, yay, except no armor. Then a bardiche guy with no helmet or throwables but at least decent armor and then he upgrades into someone with much worse armor but gets 3x throwing knives. Not even axes.So, no, they negate precisely shit in anything resembling an equal fight.>b-but muh huscarl blobAlready said they were solid 5 times already. That all you got or what?
Rhodok players get hard over men.
>>2451118Berserkirs are versatile and can be both shock and shield wall line infantry. The archers work as both archers and effective melee infantry. Both destroy cav and enemy archers and go toe to toe if not stomp other infantry. And again, even recruits have shields. If you have any creativity or imagination you can adapt and use your flexible units to stomp any enemy force. If you don’t see the value in their units and think they suck because they are flexible and not min-max in one role you are soulless and stupid. You essentially have southeast asian critical thinking skills at this point.
>>2451177Nope. Still zero value whatsoever in either their clusterfuck anemic troop tree or your increasingly rambling bullshit. Good chat anon, now go fuck yourself.
>>2451186>n-no they’re just bad because I think soI accept your concession
Bannerlord is too unbalanced. One unit shouldn't be able to suck all cocks. That's just bad game design.
this collidable horses mod with friendly bumps on is fucking great. cavalry no longer gets stuck in infantry blobs. and getting thrown around and even dying to friendly bumps is wildshifting gears, what's your favourite melee weapon to fight with on foot?swords look cool but underperform. axes and maces look like shit but do well.glaives are for barbarians.
Is there any mod that changes how the damage calculation and headshots in Warband work or is it hardcoded?
>>2451201I'm playing with the horses mod, but I didn't turn the friendly fire on. Doesn't it just get your own units killed whenever you charge an infantry blob?>what's your favourite melee weapon to fight with on foot?Two handed axes for the cleave. And I think they look good. Both the bardishe blades that the Aserai have, and the weird hollow blades the Nords use are cool imo.If I use one handed weapons, I usually go with swords or maces, don't like the one handed axes at all. On foot the length doesn't matter as much as on horseback, so I might even prefer the maces.
>>2451201Awlpike in wb, maul or maul adjacent in bl. First because it's like a machinegun in sieges and second because I like bonking fags around and off boats.
Cavalry is gay.
>>2451280
Am I imagining this because of nostalgia or does warband have more interesting progression/quests?
>>2451280archers are gay. cavalry is great.>>2451299sort of nostalgia but warband had:>renown decay >kingdom court and minister>all lords competing for the new fief instead of 3 at a time>ability to convince lords to support (you) or someone else for fiefs>individualized relations with lords>suggesting a course of action to lords>fighting your way into towns after failure to sneak in>denounce or support a lord>actual courtship instead of RNG>dueling lords>having lords make up>raiding villages giving a huge amount of denars>right to rule instead of being magically gated by clan level>earning renown increases your party size incrementally instead of big magical jumps at clan level>notifications when enemies walk by your fiefs (and same kingdom ones?) and their approximate size instead of warring blindly
is ctt+dickplomacy in the rentry still the best vanilla+ mod for warband?
>>2451315damn thanks for that. now I miss warband. I really wish bannerlord was just a visually updated warband with some of the qol improvements instead of what we got.
>>2451280>>2451315Horse archers?
Oh cool, Beastmen are getting a visual updatehttps://www.moddb.com/mods/the-old-realms/news/devlog-june-2026
>>2451370Not just a visual update, sounds like they'll be playable in the next major update. Cool, I like that. I imagine they might also add Chaos at the same time, since they're both kinda connected.The gor rework looks good, but honestly I don't know about the minotaur. I think I kinda liked the previous one more.
>>2451318an anon once mentioned an hpdated reloaded version on nexus iirc. he never came back.>>2451324gay
Anyone tried the Kenshi mod for Warband?
>>2451324Horse archery is very homoerotic.
Is kingdoms of arda playable yet or are they still just posting shit for their soundtrack nobody gives a fuck about?
>>2448742>eliminated Khuzaits>lords declare war on Nimps>Sturgia declares war on us>make an army to defend our new holdings>losing a big battle to sturgia>retreat and run away by leaving men behind>repeat several times>disband army >never call an army again because Rhaggy's heart was broken after all the men she lost and sacrificed>only join armies or fight as a single party>months go by>lost a battle to Aseraileveling those stupid kingdom troops takes too much time. i feel like i'm missing something.i can win easily using already existing troops but cannot win using retinues mod troops.
>>2451612check back in another three years or so
>>2448742>>2451675I love retinues. There's something incredibly satisfying in forging my own army and then winning with them.It does take a while to level them up, it's another layer of progression. Personally I like that, it gives additional long term goals, but I get why someone would find it annoying.Also since you can't level up units beyond the upgrades' skill level, I find it easier to only create low tiers at first, and to make the higher tiers only once you've maxed out the skills for them.Oh, and the default skill limits are very high, so it's easy to make overpowered units, you really need to compare to other factions to make sensible balanced troops.Btw what kind of troops are you making? I'm looking for some inspiration.
>>2451734>retinuesnta but can you elaborate? Which mod and how busted is it?
>>2451750https://steamcommunity.com/sharedfiles/filedetails/?id=3599557394Retinues is the name of the mod. It's basically just a custom troop trees mod with additional progressiom mechanics built in. It's only as busted as you choose for it to be, the options and limits are highly customizable in the mod options, and it's up to you how strong you make your troops.Additionally the mod also allows you to edit existing troops from other factions, too.
>>2451752A'right. Off to fuck some shit up with the newly reformed Order of the Ebony Gauntlet.
>>2451752Qrd on differences between my little warband and retinues?
>>2451786I've played my little warband many years ago, then it got completely abandoned and I have not tried the new version at all, so I don't really remember how did it work exactly. I don't think it had any progression mechanics, like the troops getting experience for kills or you unlocking new gear from the defeated enemies. I don't think it had house guards either - basically limited elite troops you get by upgrading your regular troops with additional money and influence.But I just don't remember enought specifics about MLW to compare them. If you've played one, why not try the other and give us a qrd instead?
Good warband YouTubers? I tried watching “reformist” but did not like his vibe. Tactical enlightenment is ok despite being a nervous boomer but he has no warband content at all. Kind of looking for a good modded series to watch while sleeping
>>2451753But there are no Noldor to kill.
>>2451734>what kind of troops are you making? I'm looking for some inspiration.i am creatively bankrupt. i made them all cavalry. going to be heavy cavalry once i am able to equip them to be so. i'm still thinking if i should give them a 2 hander or not. they use a sword, a shield, and a menavlion.archers are too strong and infantry is too slow. combined arms is the same as the empire troop tree. i made the second set bows for sieges and disabled it for field battles but i still see some units spawn as horse archers. how do i fix them?
>>2452024>i made them all cavalryAs in you're using a single troop line that's cavalry, or are you using several different troops that are different types of cavalry?Personally I prefer having variety, but going all in on something can be fun too. As for a two hander, those are much better on foot than they are on horseback. But you have a menavlion anyway, aren't they great with their swing damage? I wager they already fulfill a similar role as a two hander could on foot.>i still see some units spawn as horse archersI'm not sure, honestly I never do seperate sets for sieges and battles. Maybe you've got several variants on the troop and some of them spawn with bows at all tmes?Personally on my current playthrough I went with:Elite line: Cavlary with a mace, sword, lance and a set of javelinsRegular lines: Footmen with a large heater shield, a mace and a spear. Pikemen with a long two handed pike and a two handed mace. Crossbowmen with 2 quivers and a billhook.I made the household champions into cavalry with a bastard sword, shield and two sets of javelins, and I'm still unsure on what to made the household guard into. I might just make them into the footmen or the pikemen but with somewhat better armour to give off a more "elite" feel.
>>2452040>you're using a single troop line that's cavalryyeah this>But you have a menavlion anyway, aren't they great with their swing damage?they're using it as a poker because they have a shield. i didn't find another option except crafted weapons but some unlocks require cultural gear exclusively so i'm running it with it for now.i wish we had an option like in modded warband to give an order to select which weapon type to use.>Maybe you've got several variants on the troop and some of them spawn with bows at all tmes?what's a troop variant? i have a single troop line and the 2 different sets.>Personally on my current playthrough I went with:all your picks are meta. where is the fun?
>>2441114I just wish every Warband mod was as good as Aut Caesar Aut Nihil. Everything else feels boring after playing that.
>>2451849But there's always someone to beat to death with hammers.
>>2452081Doesn't the main quest railroad you into marrying one of two whores?
do cavalry enjoyers just play on easy mode and f1 f3? Cav feels useless on bannerlord
>>2452151Depends on the cavalry. What are you using and vs what?
>>2452151they get bogged down against infantry so when facing a big infantry blob, dismount them. send them to kill enemy cavalry first though.
>>2452159Yeah. But after you take out his horses I'm more about that cycle charge life than dismounting them.
>>2452164the cycle charge doesn't work well in my experience. best thing to do is to have them follow you into the enemy or reposition them manually after every charge.
>>2452168>reposition them manually after every chargePretty much.
>>2452151I use warbandlord
rolled back to 1.3.13 to try all the mods I wanted on bannerlord and the juice finally ran out, is war sails worth playing/updating for?how's warband compared to bannerlord? I played a little a decade ago but never got around to modding it
>>2451752Just wanted to say thanks. This thing is great.
>>2452053>what's a troop variant?You know how troops can spawn with a few versions of their gear? Like sometimes a recruit might have a hammer, and sometimes a pitchfork and so on? There should be a number next to the field/siege tickbox. if it's 1/1 then that's the only variat of the troop you have, but if there's more, you might need to click through them to check their gear as well.>all your picks are metaHow so? Horse archers are the most meta, archers are always incredibly powerful, and the last time I played Nords I've found throwing infantry to be unstoppable so I purposefully avoided that as well. What is NOT meta then?
>>2452237>What is NOT meta then?Refer to >>2449972
>>2452240Honestly I am a bit curious how would slinger troops perform, but it would help to have more than like 2 fucking slings in the entire game
>>2452246There's 3 and they perform reasonably well if firing down in a mass. Like from a roundship or in a siege.
>>2452237i retract my words. not all of them are meta. but.>jav cav>2 quivers on crossbowmen >and a polearm to deal with their natural weakness, cavalry.all ranged is powerful in the game. javelins too.
Does anyone have older versions (1.5 and pre-1.5) of Sacred Goddesses mod for Bannerlord?
>>2452151I only ever play on the hardest difficulty. I use cavalry for support and flanking horse archers. Sometimes I dismount them and add them in with the infantry. I only use them for charging infantry if the enemy infantry line isn't too thick. They're also useful for long battles where enemies regroup, as they can charge down regrouping enemies.
>>2451789Played retinues for a few hoursIdk anon, It seems like a huge money/time sink, even if I like what it does in theory. Even having lowered the default tresholds, the retinue troops are very weak due to needing to level their skills. Maybe it could be tweaked to be fun and usable in the early game, but idk at this point. MLW just gets to the point immediately.
>>2452477nta but that's literally a toggleable option
>>2452479What settings would you recommend?
>>2452481experiment until you find something you like
>>2452485I like men.
>>2452495many such cases
>it's crashing more and moreit's over (the run).
Thoughts?
>>2452707More javelins.
>>2452757I'm actually thinking of taking away more throwing from infantry in general.
Hosting MountandFeast playing CoMMmod and patch:https://www.moddb.com/mods/chronicles-of-might-and-magic/downloads/comm-06https://www.mediafire.com/download/efsgaw7sf4ggd0d/CoMM_upstab_pike_bracing_etc.7zServer name: MountandFeastPassword: butter
>>2452707Could be better.
What are some of your favorite kingdom names?>Holy Calradic Empire
>>2453078>Holy>Calradic>Empire
>>2453078there is nothing holy about that greedy and rotten land
Is it Calradic or Calradian?
>>2453078The Rhagaean Calradic Empire
>>2451675>Rhaggy dies >notice that i've been playing with PN this whole time>the defeat by the Aserai caused the lord to fuck some of Rhaggy's offspring>execute the lords that did it>want to take their fiefs to extend the punishment to the whole clan>game crashes when i win the siege>any siege>every timeit's over and lesson learned. Rhaggy is for fucking not for playing as.
>>2452974manmade horrors
>>2452707>nord cavfucking disgusting
>>2453107>heh.....foolish mortals...*le swings reddit blade*
>>2441114What is needed to be develop a full conversion mod of Warband?
>>2453160What do you mean? In software or skills? I'm making one right now. It's actually easier than I expected.
>>2453160>>2453183I'm going to sleep, so I will tell give you some general information.You will need a module system to build your mod off of. Whether it's Native, Diplomacy or something else. I use Diplomacy. To edit the .py files, you'll need to install Python 3.To edit or create textures, you can use something like GIMP.To edit or create meshes, you can use Blender. You can also take assets from other mods with open permissions (or closed, if you're like that). TLD is open source. There are also plenty of OSPs (Open Source Packs) which contain ready made weapons, armor or something like guns or spooky skellies. There are also scripts you can just slap on your mod. Meshes and materials are packed into .brf files. For that, install OpenBRF. For mapping, use Cartographer in conjunction with Blender.To get started, refer to this:https://earendil_ardamire.gitlab.io/modding-guide/MaBLED.htmlhttps://earendil_ardamire.gitlab.io/modding-guide/Subpages/New_at_modding_Warband/Setting_up_the_MS.html
https://www.nexusmods.com/mountandblade2bannerlord/mods/12116 holy shit
>>2453094Pretty sure it serves the same purpose. Like English and Englander.
It's almost harvesting season
>>2453078I'm boring, I tend to use "clanname Kingdom" or just "Erathia".
>>2453078For Bannerlord, I just use my clan name. Because it feels tacky when pre-existing conventions are not followed. Specifically, official factions in Bannerlord have three names applied to them. Vlandia, for example, has Vlandia, Vlandians, and Kingdom of Vlandia, which are used depending on context. Just using your clan name does best to follow this pre-existing convention. Also, judging by the text in the kingdom tab, it seems like the game wants you to use your clan name as the kingdom name.
Any way to unfuck Pikemen in Bannerlord without RBM? I wanna RP as the swiss.
>>2453437I've been playing Warbandlord recently and pikemen seem very good. It might just be the fact that the piercing damage is somewhat better than the more common slashing. And the fact that cavalry charges are more dangerous, so the pikemen are more useful in general.
>>2453437They'd need to brace earlier and do a better job of aiming while braced.
>>2453437What the other two said with a dose of fuck fighting massed cataphracts without a pike line. Really funny on boats too.
>>2453437The 4-way directional combat system means thrusting spears will not be good. They could arbitrarily buff the attack output.
>>2453585Yeah doesn't help that pikes don't have infantry collision. Which is what RBM and better pikes fixes, but it's RBM.
>>2453585How does speed multiplier work?
>>2453437https://youtu.be/T-hqzjF8B6cAlternatively just bring a shitload of them and put them in shield wall. Deploy in separate groups so when they inevitably clusterfuck the other longboys keep poking.
>find an ancient greek armors mod that its assets aren't broken (Spartan Hoplite)>requires amazon body for female armors and crashes without itit's over
>>2453617ancient civilizations is broken now ?
>>2453620it doesn't have female armors according to the posts
>>2453622oh ye scorilo didn't want to do it since he is rather conservative and for him women on the battlefield is... ehto be fair vanilla female version are bad & it's more work so I understand him
Are there any "trap" perks in Bannerlord? It's weird going from knowing exactly what I'm doing in Warband to not knowing shit
>>2453663A metric fuckton compressed to a factor of gorillion*14+2. You can respec in arenas.
>>2453663>>2453664Oh, and I'll give you a legup. Raiding is only useful for destabilizing cities so they rebel, but only if the currently holding kingdom =/= city culture. Easiest way to siege is to build trebs, put them into reserve and only deploy when you have all 4 online. For least annoyance in the earlish game or if you don't want to bend to AI kingdoms and carve out land on your own only siege rebel cities since AI is psionic and will make a beeline across the map with everything it has, and when you kill them, they'll keep coming for round 9001 stalling your siege engine progress indefinitely. Only caravans are worth it, workshops and alleys are meh to useless. Warsail content ranges from useless to larp to infinite money and troops. Companions should be groomed to lead your parties and govern your cities, and they're not preset like in wb so you can keep rerolling them. As in hire and fire so a new one spawns somewhere. You should probably keep a medic, engineer and or scout one around as well, ideally all three in one fag.
>>2453663get the mod that unlocks both perks. dealing with that shit in the late game for companions and family members is tedious.
check out this extremely cool upcoming modhttps://www.nexusmods.com/mountandblade2bannerlord/mods/12172
>>2453678Bitch this is all in Russian
>>2453688your internet browser of choice doesn't have a translation option? the mod itself has an English translation.
>>2450542>is a youtuber who solos spawns tooDo you have a name or a link?
Tell me, anon if you are so great. What kind of workshops do you build in which city in Warband?
>>2453825NoFairFight>>2453915just ask the guild master about them
>>2454018Thanks
I've been under the Butterking, acting as a mercenary. I haven't really been using it more than a form of social security. I did not really focus on taking on enemy lords, cities or castles.I will end my mercenary contract, get one with the Sarranids. Build up my reputation with the Emirs. Once high enough, I'll pledge myself to Arwa to facilitate the civil war.
>>2454376You know why she's called the pearled one, right? I mean you do you, and used goods is already bad enough without the bitch being named after her sex acts.