Patch v1.3.8 is here, the game will be fixed soon™, serbian byzantine editionReminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at >>2431755 This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic postsHow fares your empire, /eu5/?# NewsPatch 1.3.8 (open beta) is out now https://forum.paradoxplaza.com/forum/threads/beta-version-patch-notes-1-3-8.1932376/Previous Thread: >>2430003
johan needs to stop being lazy and start making content for countries outside europe
>>2443336Kys
>>2443336Are there any mods that greatly reduce the speed of conversion and assimilation? Anatolia and the balkans shouldn't be majority Muslim and Turkish by 1500.I've been using https://steamcommunity.com/sharedfiles/filedetails/?id=3683834085 but it makes the Catholics way too weak during reformation.
>>2443351the problem with the mechanic is that it can't convert / assimilate specific populations so you can only make these macro changes that still leave the same core problemlike it should be easy to convert heretics but (non pagan) heathens should be very restricted but thats not possible with how paradox made italso the reformation in vanilla is beyond cucked because the movement mechanic just doesnt work
>>2443357It's easily possible. There's conversion of heathen/heretic modifiers. Just add global_heathen_pop_conversion_speed_modifier = -2000 into whichever file has the default country modifiers. no more conversion of heathens.
>wonder why 50% of the Middle East and Central Asia is Mongolian in a century>apparently Yuan is considered Mongolian culture and it pumps their cultural influence to extreme levels>the famously influencial MONGOLIAN CULTUREsomething must be done about thiseither give all hordes-that-rule-over-settled-people some sort of unremovable government reform to show that they are a foreign martial elite, and heavily heavily nerf their assimilation, or make Yuan not Mongolian primary culture
>>2443322Miss mission trees so much. Feel like pure shit, just want em back
I think the cultural conversion aspect is hard to solve because there's a lot of times where it's fucking retarded that everything gets converted but there are times as a player you really want that and where it's not terribly unrealistic, like de-turkifying anatolia as the byzantines
>>2443391I think it's more that assimilation outside of a culture group just doesn't make sense.Changing Pontics to Greeks or Leonese to Castilian, okay that's just standardizing the language.Changing Turks to Greeks or Arawak to Castilian, that pretty much means the latter migrating in and the former migrating out or dying.
>>2443398>Changing Turks to GreeksI think in this case it's more reasonable because most Turks are not super genetically Turkic, they do have Turkic DNA but it's a relatively small percent so Anatolia becoming Turkish wasn't literally the population being replaced by Turks but the population gradually accepting Turkish and Islamic culture from the large but still very minority ruling class over hundreds of years, so the Byzantines doing the same to them over more hundreds doesn't sound completely unreasonable.I think perhaps what they should do given cultures have languages now is add the ability to change a cultures language or create a split-off culture from it with your language, so you get black people in Africa speaking French rather than white French people in all of Africa. Full culture conversion would be much slower but perhaps given bonuses for certain countries in certain circumstances.
>>2443400That sounds like there should be a baseline assimilation that represents intermarriage, with discriminated cultures losing out since people prefer to move into the culture with more benefits (in that case it's adopting Turkish practices and Islam, or adopting Greek practices and Christianity)>create a split-off cultureMaybe that'd make sense in some cases. So assimilation wouldn't be turning Quechua into Castilians but creating "Peruvians" (Hispanophone quechua)Language should probably matter a lot more for how expensive cultural acceptance is
>>2443322When will this game be good?
>>2443400>>2443398nobody is measuring skulls and pulling out colour swatches, if you speak fluent greek and worship according to the orthodox rites everybody is going to consider you a greek. that's all culture conversion is in the 15th century. the nobility doesn't give a shit about the DNA markers of the dipshits tilling the fields
>>2443414Give it 2-4 years.That's about how long it took all the other paradox games to get good.None of them were good at launch.
>>2443432Right but nobody just switched to speaking another language and abandoned the original one. That switch only happens across generations, when children become native speakers of the new language. This either happens through a state school system enforcing a certain language, which is mostly anachronistic, or from their mother raising children with that language. Which means their mother already knew that language natively, which means their parents engaged in intermarriage. So there is a hereditary component to language and therefore culture, in this period.Religion is a separate track because religious conversions among adults happened all the time
>>2443441changing religion should in many cases be enough to change cultures entirely anyways. what is the difference between an andalusian and a spaniard other than religion? the most egregious example is a croat, a bosniak and a serb being literally the same people with the same language but disagreeing on worship.I'd argue it should almost be exceptionally easy to change culture for the smallest of reasons, but I agree that unifying under a single culture should be challenging
>>2443444In some cases maybe, but how do you deal with having Catholic Saxons, Protestant Saxons, and Calvinist Saxons? Or Buddhist and Sanjiao with the same Chinese cultures?You might say make an exception for heretics, but then you have steppe peoples who are part Sunni and part Tengri. You might say that's early game only, but what happens if Russia expands into Siberia? Or pops in the new world that are part pagan and part Christian. Are Japanese converts to Catholicism now a different culture, or are they just Japanese who wear a cross? And there's the matter of slaves too, plenty of African slaves converted to Christianity or Islam and even adopted new languages, but they didn't become English or Turkish by doing so.Maybe it could work like: each culture has a historic religion, if a pop of that culture is another religion then it gets a bonus to assimilating to a culture in its culture group with that historic religion. e.g. put croats, serbs, and bosniaks into a culture group, then a serb converted to catholicism more easily turns into a croat over the years.I think there's already something similar but in reverse for Jewish pops to prevent them all getting assimilated away in a few years
>>2443322is this game worth buying 5700x over?
>>2443460No, I wouldn't say the game is anywhere near good enough to justify buying it 5700 times. Are you purchasing it for your entire town?
>>2443322>he used my screenshots 2 threads in a row
Remove this line from C:\Program Files (x86)\Steam\steamapps\common\Europa Universalis V\game\main_menu\common\static_modifiers\integration.txt>growth_is_primary_culture = yesGame is instantly improved
>>2443465I'm sure you are jesting, but I meant 5 5700x cpu
>>2443507>I'm sure you are jesting, but I meant 5 5700x cpuWhat do you need five of them for?
>>2443517To run the game on low settings.
>>2443517you are right, its RX 7 5700x not RX 5 5700 (does that even exist?)
>>2443541>does that even exist?Yes, it was extremely based.
>>2443378There needs to be some "foreign regime" reform/modifier for cases like Frankokratia or Mongol successor states.What would it do though? Locked primary culture and no cores, but gets more out of integrated provinces? Feels potentially OP.
>release vassal as fiefdom (orthodox)>converts to sunni before I can culture convert>convert back to orthodox>converts back to sunni before even 5 years have passedJUST
>>2443638should have spent some time converting it yourself before releasing, chuddy.also forcing culture / religion on vassals shouldn't be possible until the late game.
>>2443646genocide is le heckin based thoughbeit
>>2443378>wonder why 50% of the Middle East and Central Asia is Mongolian in a centuryThis is why.Edit the game files to remove this absolutely giga retarded core bonus from the game and the culture map starts making much, much, much more sense.
What's even the point of having hourly ticks if nighttime is just completely ignored?
blobbing into china and india is fun because once you've got to this point you can just stunt on the bugmen>nice wall you've got there, check mine out
>he boughted a paradox game at launch
>>2443759I preordered the deluxe edition
is anyone else experiencing a severe slowdown in gameplay overall after fate of phoenix patch?feels as if im playing it while running stable diffusion in the background even though i am not and it sometimes "pauses" on day 8 of every month for no reason
>>2443378Mongolian and steppe cultures at large were famously influential, you just couldn't become mongol because it's not a lifestyle you can just "adopt" as a settled farmer culture.The actual problem in this case is China specifically and how China clicking one magic button instantly puts their entire weight behind Mongols (or which ever they choose really). The calculation should be less based on nations primary culture and more about the total power of the pops of each culture. That way even when China adopts Mongolian it doesn't instantly give them infinite strength.>>2443697Armies didn't really fight at night. The edge cases are not worth including just so every time a combat happens they spend 12 hours a day not fighting but ticking at hourly ticks anyways.
>>2443793Chunks are a paper tiger
own land directly or create vassals in current patch
Biblically accurate Ming. This is like the fourth time this happens.
>>2443807I kill more m*ng in a war
>>2443803Own directly and exploit governors. And expect 2-5 wizards to constantly be assimilating
>>2443811I'm letting this run now to see what happens, it's like 60 million for Ming alone right now lol. It's like Giga Black Death 9000 Ultra Deluxe Edition. Crossed into new world too, exciting time for Mexico!
>>2443803You need to use vassals if you want to blob, you just simply do not have enough wizards by yourself.
>>2443697theyre used for army movement and thats it
>>2443826>Armies can't move at night
>>2443831They basically can't.
>>2443831Yes EuV takes place before SpecOps were invented by Richard Marcinko.
>>2443831nobody said thisthe ticks are there to show your army arriving at 5:00 ૮ • ﻌ - აwhile the enemy shows up at 18:00 same day so they're the attacker
>>2443780me too and I really hat myself for falling for the hypeI didn't buy a game, I literally made an investment
When are they going to admit that the only way to save the game is with mission trees?
>>2443793Yeah there should be some math done in those situations where the current population is compared to the primary culture's popsYuan would have barely any mongols compared to chinks so their influence would get tanked to prevent them from arbitrarily boosting the number
>>2443840Im sure mission trees would fix every nation in europe making 0.10 ducats from trade
>>2443844pavia's counter attack will save EU5
>>2443842>Yeah there should be some math done in those situationsIt should just use the liturgical language system which not only takes what the country is chosen as the primary but the actual culture of the pops inside off it. Even the liturgical system gives probably too much weight to the official pick vs the actual pops but at least it's significantly better than just all or nothing culture influence system.>>2443844Crown power would fix that one.
>>2443853>Crown power would fix that one.SSAAAARRR YOU COULD BE GETTING 0.30 DUCATS INSTEAD OF 0.10 DUCATS YOU ARE PLAYING THE GAME WRONG SAAAAARRR
>>2443854If your trades aren't making any money then you need better trades.
>>2443865he doesn't hold the cards so he can't get the best trade deals
Maybe if I blockade the mamluks the venetian merchants will give me better trade deals...
>>2443854I was making like 2k selling slaves alone in 1450.
>>2443867He can change the prices of his domestic goods, making something really cheap or expensive leaves room for profit. He could build some ships and get a better trade advantage on a market where good trades are happening or he could do a trade war against someone who has ships and sink theirs. He could annex a center of trade or befriend a center of trade owner and make some foreign buildings in their turf. He could get advances or values that boost trade. He could raise his crown power. Lots of options there.
>>2443869euv's start date is 1337 though. the question is how every single medieval kingdom survived up until the renaissance if they were all making only 0.10 ducats per month from trade. To me that sounds like a perpetual total global economic collapse.
>>2443871Here's how each point holds up:Changing prices of domestic goods: Mostly weak advice. If demand has collapsed and people have almost no purchasing power, changing prices alone won't create wealth. Making goods cheaper doesn't help if nobody can buy them, and making them more expensive usually reduces sales.Building ships to improve trade: Only makes sense if there is still meaningful international trade. There may be very little trade volume, making the investment hard to justify.Trade war by sinking enemy ships: This is probably poor advice. If trade is already minimal, destroying the little commerce that exists hurts everyone, including yourself.Annexing a center of trade: Depends on whether centers of trade are still valuable. If commerce has largely dried up, owning one may not generate much income. It could even become a financial burden.
>>2443871Befriending a center of trade owner and building foreign infrastructure: Again, this assumes profitable international commerce and investment opportunities exist. In a collapsing economy, returns may be negligible.Getting advances or values that boost trade: This is one of the more reasonable suggestions. Even if trade is weak, percentage bonuses can still matter if the economy eventually recovers or if they improve efficiency.Raising crown power: Potentially reasonable. Better administration could improve tax collection or reduce corruption, though you can't tax wealth that doesn't exist. It may help at the margins but isn't a cure.The underlying issue is that your post assumes there are still "good trades happening" and that there are profitable commercial opportunities.
>>2443873>>2443874>Making goods cheaper doesn't help if nobody can buy themIt does when a neighboring market has higher price on the goods which inherently implies that there's demand there. >There may be very little trade volume>If trade is already minimal>If commerce has largely dried up>Again, this assumes profitable international commerce and investment opportunities exist>can't tax wealth that doesn't exist.This doesn't really happen in game though.>destroying the little commerce that exists hurts everyoneBoats and trade advantage doesn't "create" commerce. They decide who gets to take the profits. Building boats and destroying rival boats leaves the pie just as large as it was, just gives you more off it. >The underlying issue is that your post assumes there are still "good trades happening"They are in my game at least.
>>2443652This modifier's existence can only lead me to believe that they actually want homogeneous nations.
>xhe replied to the chatgpt post I made to dismiss xer retarded talking points
>>2443877check out the requirements for forming the european union after a million turks came to stockholm irl if you want a cheap laugh.
>most of the well documented bug reports I submitted from november 4th through to april have been completely ignoredThey scammed me for my time why did I even bother.
I guess nobody has ever played a muslim nation because they can't buy liquor needed for naval maintenance. Found this major bug within 10 seconds of loading into game without unpausing. "Grand Strategy" my left testicle. I was a fool to pay for this shit.
>>2443893You can make liqour.
>>2443894But muslims aren't allowed to drink it because they are muslims and my navy is muslim. BUT my sailors still need alcohol. Give me another goalpost shift please johan please goalpost shift make this make sense
>>2443897I don't know what you are sperging about, you fix this "I don't have liquor" issue by building liquor. The games is not bugged on this matter.
>>2443901>Ermmmm actually muslim ships just spontaneously fall apart if they don't have haram alcohol>muslims are banned from having any economy relating to alcohol BUT they have to spend money to build it and put it on their ships for... REASONS!k very cool strategy game
>>2443902The game has much bigger historical inaccuracies than what drink muslim sailors used on ships. This is not on the top of my list of complaints about historical accuracy. Pretty insane to do this kind of tirade when every game has mega Kiev and hordes that last till 1800 and mongolian middle east.
>>2443903Those are all issues that you have to unpause the game to see which I won't do anymore because I refuse to give the game more than a minute of my time before I shit on it again. I agree in every way though. Not being able to maintain navies without taking your economy building alcohol buildings as half of the starting nations in the game is the new broken thing I noticed immediately today, that's all.
>>2443909>Not being able to maintain navies without taking your economy building alcohol buildings as half of the starting nations in the game is the new broken thing I noticed immediately today, that's all.All nations need alcohol buildings to maintain their navies, it's not an issue.
>>2443910But half of the nations can't profit from alcohol and it just goes nowhere so you have to waste some stupid amount of ducats funding AND SUBSIDIZING the buildings to have a navy for no reason.>It's not an issue.Your skin is the color of poop lol
>>2443913Concession accepted I guess.
>>2443888link them
>>2443903Kyiv*
Has anyone tried playing EUV with handheld PC like Zog (((Ally))) or Lenovo Go?
>>2443948>anon cites numerous historical inaccuracies>second anon helpfully adds “Kyiv” to the list
>>2443336most of the countries in europe barely have any content
>>2443646>also forcing culture / religion on vassals shouldn't be possible until the late game.why?
>>2443493i mean there just like 10 images in a entire thread
>make 50 vassals/fiefs in india>check that combined strength is still under 10>looks good dot jeipeigI should have probably take into account that they will be pumping out gorillions of armories each after they integrate..Well it's still manageable at -60 but I really do need to start annexing them now else this will get out of hand
Haven't build a single Megalopolie yet.
>>2444078>looks good dot jeipeigShould have done "jeetpeg"
>>2444088I would have also accepted "looks good sar"
>>2443840mission trees will destroy and trivialize the game and i hope they never fall for that
>now institutions spread is fuckedthanks johan
all filthy T*RK beyliks defeated. anatolia now governed by loyal t*rkish administratorsbasil ii borders (mostly) achieved!!!!!!
>>2444095just play on historical and it works
>>2444095How is institution spread fucked?
>>2444105Nta and don't know the details but sometimes it just doesn't spread or it's just extremely slow. As byz I went through the entire age of Renaissance without getting professional armies, banking and meritocracy. I changed the settings and in another run I got them all halfway through the age.
>>2444113learn to trade retard, I got them all by 1370 with default settings
>>2444144on what patch
>>2444144It wasn't just me retard. Other countries nearby the institution spawn didn't get it either or got it extremely slow.
>>2444146>>24441471.3.8 in this game right here which I played like two hours ago>>2444098
>>2444148are you playing with the participation trophy spread on?
>>2444149no that's off by default
>>2444149>participation trophy spreadWhat now?
>>2443897Islamic law permits alcohol during surgical procedures as an anaesthetic, and many islamic physicians deployed it as such in the era. You could headcanon it as that. Or you could imagine that "liquor" is actually a euphemism for the sperm of al-Zutt. Which they have no problem with at all.
this retarded FUCK just won't die, but despite that, he has overseen the total reversal of fortune of FAIR ROME which now has magna graecia and all of anatolia fully secured
>>2444183>retard>watches tiktok zoomer slop movieslmao
>>2444185i just wanted something in the background while I played unc
>>2444101It doesn't, because printing press and pike & shot will spawn in non-market centers so it takes eons to get them, same problemthis problem has always existed, patches just made it worseThe solution is that institution in a location = growth in that location's market center, since the location "trades" with the market center. ez
>>2444187That'll cause it to rocket around the world.Japan will have printing press by 1440.
>>2443652Why does this exist? Are states all turning discriminated pops Male lines into Eunuchs?
>>2444192Inter-market spread is a whole separate thingIf it reaches Japan that's because it spread through market centers already, having it spread from non-center locations to the center location wouldn't do much to speed that up (except eliminating the 600 year lag between spreading from mainz to cologne)
>>2444183>Have complete drooling retard on your throne>Literally called "False">Everyone in the country is fine with it and it's most stable reconquest era in centuriesWasn't this game sposed to be a "simulation"?
>>2444207No. Its a video game.
>>2444187Institutions were a mistake. Should have stuck with tech groups.
>>2444224Institutions were in eu4 as well, Mr. I've never played either.
>>2444227you know that EU4 used to have tech groups, right...?
>>2444227>Institutions were in eu4 as well, Mr. I've never played either.Yes, moron, that was my point, that removing tech groups (IN EU4) and replacing them with instititions (IN EU4, WHICH CONTINUED INTO 5) was a mistake. I started playing EU with EU2.
>>2444230It used to have westernization too but I don't know if it was a good thing. That said, I don't really like institutions either.
>>2444230>used toIt still does retard.
>>2444232Eu4 didn't remove tech groups. They still exist in the game.
EU3 won.
>>2444232it was not a mistake, you should never become a videogame developer, you can't see the potential of a feature only because it's implementation is still not optimal
>>2444241>institutions were added in 2016>"j-j-just wait another 10 years, CHUD!!!!!! Johan will get it right soon!!!"
>>2444241>you should never become a videogame developerThank God, what a hellish existence that would be.>you can't see the potential of a feature only because it's implementation is still not optimalIt was added ten fucking years ago, near the time when EU4 reached its global maximum zenith and declined into bloated garbage.
>>2444242>>2444243it already mostly work, retard it just needs some tuning, aka make it a bit strongerwe don't want a game for kids, we want complex realistic games and this has a price, it will take time to perfect
>>2444239>Eu4 didn't remove tech groups. They still exist in the game.They still exist in vestigial form, but their primary effect (cost of technology) was replaced with institutions, which are gamey and easily abused, while also producing worse and less realistic outcomes than the abstraction they replaced.
>>2444245If the “simulation” led you to the point of less realistic and gamier results than the simpler abstraction, of what use was the simulation to you?
>>2444246Their primary effect is giving africans shitty troops and giving the ottomans godly troops.
>>2444250Turks were (and are) just built differently
>>2444252Just gotta survive until their troops turn to shit.Which is I think mil tech 18-ish?
>>2444249no because i understand the potential, it just needs some tuning, it's already fine
>>2444250Eh? Technology groups and unit groups are separate.
Asia should have it's own set of institutions for the first couple ages tbqhwymboad
>>2444262Not in eu4. Your units are based on your tech group.
>>2444265Oh, fair enough, I guess they changed that at some point.
to larp or not to larp
>>2444250>Their primary effectDid you ever consider why they were called Technology Groups and not something else
>>2444294Didn't think about it.Didn't care.
Is the non-beta patch really coming out on thursday
>>2444306i want to know this too
>>2444183>split screening Jesus what is wrong with you people.
>>2444361>vidya on the left>world cup game on the rightSimple as
Tinto workers are all Claude instances
>>2444375>world cucklol
>>2444375the game belongs on the right, whatever youre watching on the left
>>2443378they should remove the cultural assimilation cabinet action and give integrated the same max control bonus as cores this would solve the culture issue entirely
>>2443652cores as a whole are such a retarded fucking design, if anything there should be an autonomous integrated level which reduces max control but in exchange provides no economic base to your slider costs
>The simple fact that constructive feedback posts are both more likely to get forwarded, and more likely to get discussed, and more likely to get actioned is something I often wonder how much people consider. It's not a policy thing, but rather just like a human bias thing. I'm subconciously more likely to engage with feedback that doesn't feel hostile to my friends or me, and the devs are more likely to take it in good faith internally because they're humans with jobs working for a company. IF we were a team of unfeeling robots, this wouldn't apply as much as it does.>Critque for the sake of venting I have no issue with to be clear, it's just simply less likely to get acted upon compared to well written, constructive posts. And I'm also not saying glaze us either lol, but there is a wild difference bewtween "You idiots don't know what you're doing" and "X made me feel this way as a player, I suggest Y".>So if you ever want to min max the odds of your post being seen and acted on>1. Make them detailed and clear>2. Avoid hostility (Towards us or other community members)>3. Mix in a small dash of luckbe nice to ryagi y'all
I hate the court wizard mechanics. It doesn't make any sense.And do giant empires still only get 3 wizards? Why?
>>2444500let's remove wizards and make a scaling magic expenditure slider that gives passive boni for all the issues that the wizards were doing
the player having control over the game is a form of mana
>>2444500Wizards should all have their own expense sliders to denote how much you are funding their works. Add in corruption events as well, them conspiring with different estates, etc.Also remove the assimilation action.
>>2444361>>2444419some of us are left eye dominant, chudsbesides, the split screen is actually my computer extended to my livingroom tv that I can see over my desk
>>2444525I am blind in my right eye so I keep the game on the left. The other screen is something I don't really look at, I have it open for a faster alt tab effectively.
>>2444499>be nice to ryagi y'allRyagi is a NIGGER! :D
>>2444499I mean it's common sense that calling Johan a nigger or saying x person should be fired in your feedback post will put it in the bin
>>2444561+1 game breaking change added to next update
>Yes I agree this was a mistake that we took with our open beta approach. A lot of times changes would get pushed right before releases without time to test (usually due to some kind of feedback) and lead to this problem. We are currently discussing treating open betas differently and treating them more like actual releases in the future by taking more time before pushing each beta patch. This might in turn mean less overall time in open beta. How would you guys feel about that?
>>2444582>how would you guys feel about actually testing things before releasing themWtf is going on at Tinto
>>2444494Good ideaThat way if you wanted to push assimilation of your pops for vgh anyway you'd either have to focus on pumping up influence, or expelling people
rome is once again back in the hands of the roman empire. in other news, the roman empire is only three provinces away from declaring itself.. the roman empire (but with a shitty red map color) so it can once again producing LE HECKIN LEGIONS
>>2444589it's their first game, please understand
>>2444495>cores as a whole are such a retarded fucking designIt was an abstraction mechanic that fit a game with a high degree of abstraction like EU4. In EU5 you have>pop satisfaction>pop employment/unemployment>pop religion/culture and acceptance for those, which define their satisfaction>unrest, defined by events, and pop happiness>proximity to capital>market accessThere is no reason for cores to exist. Definitely not as a strictly binary thing. Cores should be removed and scaling control factors be made way more important.>>2444595>the roman empire (but with a shitty red map color) so it can once again producing LE HECKIN LEGIONSThis DLC was a fucking war crime>le wholesum latin toga Hellenism (but not Monism or Platonism, or Imperial cults, muh heckin' pagan Olympus pantheon)>muh based roman buffing basedence and institutions vs muh cringe despotic greek>zero material on what would have actually happened if East Rome survived, like Indian Ocean colonialism or dealing with the Russian Patriarchate declaring autocephaly fuck you johan, Imperator was dogshit and nobody bought it
>>2444599Cores should just be renamed to 'claims' and provide nothing but a CB
>>2444582People would be fine with broken betas if the releases weren't also broken. This is pure insanity
>>2444599I bought it.. it was actually pretty fun for a couple zany playthroughs like uprooting an entire Germanic tribe, walking to Sri Lanka, and setting up a pure aryan ethnostate in India. the problem with imperator is nobody gives a shit about (generic tribal state) so the BELIEVABLE WORLDS aren't there to keep you interested
>>2444582>How would you guys feel about that?I don't care. Fix your shit.
>>2444599>or dealing with the Russian Patriarchate declaring autocephalyThey couldn't add content like that because Russia never forms.
ENGLISH REVIEWS DROPPED TO MIXEDWhat's the official cope now?
>>2444647Isn't been quite a while since that happened?
>>2444599imperator is a good game that johan fixedeu5 is a bad game that johan cant stop breakingknow the difference
>>2444647Ryagi's counterattack will change the tide of the war...
>>2444650Please understand, there's only so many times EU4fags can post the player numbers proving more dopamine addicted zoomers play EU4 than people who actually want grand strategy play EU5.
>>2444653Zoomers don't play map painting games at all. Let alone eu4 or 5.
>>2444650Nope, those were the total reviewsFags like >>2444653 liked to blame chinks and third worders for the flood of negative reviews post 1.0.9Now that english reviews are also mixed this proved to be a disingenuous cope
>>2444656Most English reviews are from thirdies.
You dislike EU5 because there's not mana, bing-bing wahoo events, and epic teutonic horde WCs.I dislike EU5 because the AI is braindead and half the situations are STILL busted more than half a year after release.We are not the same.
>>2444663You are exactly the same. You both hate the game because it doesn't have enough content.
>>2444663I dislike EU5 for literally all the reasons you listed.I want manaI want bing-bing wahoo eventsI want VLM WCI want competent AII want working situationsI want historical country expansionsI want Johan hanged and raped
i railroading but i would never EVER use a railroading mod like gathering the lands of the rus or rise of the ottomans (they make those countries too OP)
apparently the heart unicode does not workhow embarrassing
>>2444669I played the eastern roman empire mod and it's just a piss take how easy shit is.Why do they give you 10 billion bonuses? I just want structure, not a handholding!
>>2444671I thought I just needed Rome to mend the schism but apparently I need the full pentarchy. Luckily, there's only one fight needed to secure the other three seats. Unluckily, its someone with 3x my levees and none of my allies will come help
>>2444671>>2444674I did not mean to quote you
>>2444665WC's are in the game, they are just incredibly dull. You never unlock good CB's you never unlock proper scaling mechanisms to blob, you never unlock late game economic advantage from blobbign etc. It's just a million clicks for no reward.
>>2444669>just make your own game, chuddyI WILL bully devniggers until they make the game the way I want, and there's NOTHING you can do to stop me.
>>2444676Never been an EU4 WC pro, but how is that any different to WC there? Yeah, you can spam core cost reduction, but it's still the same tedious rebel juggling. Never seen how anyone can get enjoyment out of that.
>>2444678Well I just outlined 3 major differences in my last post.
Isn't WC in this shit just abusing Timmy?
>>2444661Shouldn't have colonized, plundered and exploited 2/3rds of the world, anglo scum.
>>2444679>good CBs to blob with>proper scaling mechanisms>late game economic advantageYeah, but people aren't WC for money. You can get more money with a handful of provinces as Venice than you can conquering the entire world as Oirat. And none of this changes the fact that ultimately you're still having to go through the same process of blobbing, killing rebels over and over again.
>>2444680I think it's possible on any tag, it's just that it's incredibly incredibly tedious on anything but Timurids or maybe the not timurids catholic crusader horder build, bonus points for catholic timurid crusader horde. >>2444683Nice reading comprehension.
>>2444685You get the imperialism CB in EU5 as well, it's just it comes that late and the game takes that much longer that most have quit long before that time comes around. EU5 will never be the bing-bing wahoo EU4 players want it to be.Also, I have no idea what you mean by proper scaling mechanisms.
>EU5 will never be the bing-bing wahoo EU4 players want it to beHope they are happy with EU5 basically being Paradox's Civ VII
I don't play Civ because I only care about simulating history, not playing meme board games with abstract vaguely historical characters slapped on randomly, and I assume Civ VII didn't fail because it tried to make the game MORE historical and thus lost the casual fanbase.
>simulating historySame game where France casually annexes England and the HRESame game where Naples casually annexes the popeSame game where the Mamluks and mongolian hordes survive until late gameSame game where Spain never formsSame game where Ukraine dominates the steppes for the entire gameb t w
>>2444704I've never seen a game where France completely annexes England.
>>2444704spain forms every game in my games
yes, these are all examples of bad things that the game shouldn't do and that i hope are fixed by the developersas opposed to a game like civ where these things can't be fixed because they're a feature of the narrative of the game
>>2444709>these are all examples of bad things that the game shouldn't doIts fine if the game does it once and a while. Not every game.Spain doesn't have to form every game.
>>2444708screenshots?
>>2444719my last game
>>2444704tbf half of these problems are the fault of listening to retarded players>France casually annexes EnglandBecause you can demand land you don't control in a peace deal. It used to be that you had to control the land, but youtubers complained. Now France can annex norfolk without setting foot there.>and the HREBecause France skyrockets to 1700s strength in the 1400s, because 1. subjects are annexed faster now because players complained it's too slow and 2. local governors were added and rivers made two-way for proximity, because players complained control is too hardSo france easily controls their whole country in the first 50-100 years and proceeds to do what 17th-18th century France did, become a hegemon trying to dominate europe>naples casually annexes the popeBecause players complained the pope was too rich so they cut the tithe down, then they cut mercs because players complained about that>ukraineBecause players gave ridiculous feedback before release that resulted in buffing ruthenia to the stratospherethe Eternal Feedbacker has done nothing but ruin St. Johan's divinely-inspired vision and I'm tired of pretending otherwise
>>2444704>Ukraine dominates the steppes for the entire gamewholesome 100 keanu
>>2444725>St. Johan's divinely-inspired visionYou need to hang along with those players.
>>2444722tag casannex araannex porannex navtag bav
>>2444735>you cheated with the console! liar! phony!Prove it.
>>2444738uhm, hello??I am in your walls
Johan's divinely inspired vision is Imperator V1.That is to say, the most mana filled boardgame ever to disgrace the grand strategy genre.EU5 is his attempt to respond to justified criticism of that, and of course the universal and ubiquitous love for victoria 2 but he evidently didn't have the sauce, and so we're left with this bastardized abomination, something that outwardly has the appearance of a complex grand strategy game, but if you scratch beneath the surface you see it's merely the framework of a true game, not properly utilized due to the inadequacy of the developers, like a child's attempt to draw, it is a crude simulacrum of something far greater and, dare I say, [italics]what could have been...[/italics] (hold for applause)
>>2444733Since time immemorial, if the sovereign ordered his vassal to die, what loyal subject could refuse? Were it Johan's will, I would hang with no regrets. But I am also sworn to defend his vision until my dying breath. So I cannot permit myself to die yet. Not while hate and slander still assail his life's work. I must return the favor he has shown me and devote my every effort to his great cause.
>>2444744>if the sovereign ordered his vassal to die, what loyal subject could refuse?Literally in the entirety of history, only one culture ever just said "yeah ok".The Japanese.
is the game good yet
>>2444753No. It won't be good for a couple of years.
>>2444741To elaborate on this further, you see concepts like "pop satisfaction" lazily cut and pasted into the game as a clear and obvious duplication of Victoria 2's militancy system.Only unlike Victoria 2's militancy system, which was carefully balanced with +0.01 militancy and -0.01 modifiers based on their real material conditions, such as having their life needs met but not their everyday needs, thus ensuring a somewhat realistic interpretation of the actual realities and complexities of governing huge masses of people the EU5 system simply has huge blanket +50% satisfaction modifiers from arbitrary and illogical conditions. You can have a pop completely starving to death, unable to buy any of their life needs, but as long as they are living in a country of their religion, a country of their culture, and on a core province they will inexplicably be at a state of serendipity in perpetuity.EU5's pop satisfaction system is a poor reading of the Victoria 2 militancy system from someone desperately seeking to ape it but without the technical skill to implement it so nor the artistic vision to imagine it as such. As expected from such a soulless and creatively bankrupt company as Paradox and their Tinto subsidiary, who haven't had anything that could even be considered close to a spark in well over a decade at this point.>>2444753yeah im having fun
>>2444755saved me some time does it run smooth at least or is it still unplayable from 1600s like on release
>>2444759>does it run smooth at leastlaughed in real life
>>2444761>lets extend the duration of the game by adding an extra 100 years to it + hourly ticks, but make it so that the latter half of the game is unplayable unless you like power point presentations Loving this Swedish game design
Recommend me a mod that makes Kyiv a desolate wasteland like it should be, leading to it being devoured by one of it's neighbours (hardcoding it to be Lithuania is gay)
>>2444772The 1444 start date mod has the area between Crimea and Lithuania as uncolonized land
lithuania was the only possible contender to conquer it>golden hordeit already was nominally a tributary, the whole deal with the mongols was they didn't rape you as long as you at least pretended to be under them>muscovyequally weak as shit at this time and didn't have the ability to project power that far>hungaryblocked by carpathian mountains
>>2444772who else would it be but Lithuania
>>2444757The pop system is just an embarrassing hack jobAre there even any conditions for pop promotion, as far as I can tell so long as the magical "nobles allowed limit" has room for more nobles pops will just automatically promote to fill the quota
>>2444778one of the russians, hungary, poland, literally anyonehardcoding things is gay
>>2444787There is literally nobody else in the region capable of it other than Lithuania or Poland. Poland didn't even have direct access to it, by the time it became a Lithuanian vassal they were already cut off territorially.unless you're into le wacky pizza man adventures type shit, in which case just go into console and get it annexed by Ryukyu or something
>>2444793retard
>>2444794you're the one expecting the impossible
Kiev in 1337 should be a Golden Horde subject, not quite a vassal maybe, but more than just a tributaryAlso, the current consensus seems to be that the guy in charge Theodor was a brother of Gediminas because Lithuania pretty much already had a foot in the doorThe final confrontation that transferred the lordship over the principality firmly to the Lithuanians was between the Lithuanians and the Golden Horde (battle of Blue Waters), there was no independent Kiev to speak ofAlso, they should delete the market center in Kiev so it's split between far off centers and has shit access everywhere
>>2444797ARE YOU FUCKING SERIOUS YOU BROWN ZIGGER CHUD HIV PRISON RAPE VICTIM???????????YOU HAVE NO GAS IVAN!!!!!!!!!!!!!!!!!!!!
>>2444801I concede defeat
>>2444797Kyiv should be a desolate, 0 control wasteland with a starting disaster that makes Brandenburg look like you're playing on easy mode
>play ottomans and annex one beylik>entire balkan region goes crazy and coalitions meSo uh, I guess they changed antagonism in some way? I don't remember it being this way when I played Ottomans in 1.1.x, they just wouldn't give a fuck that you're blobbing into Turksh Sunni land. How exactly did they change it?
>>2444815ummmmm have you tried... looking at the amount of AE you're getting before hitting send on that peace deal?maybe take a peek at who will be over the coalition threshold?considered building a spy network, using a wizard on diplomacy, and increasing diplo spending to boost diplo rep to further reduce the gain?improved relations with major coalition threats to build an AE buffer???
>>2444815Also trade income is atrocious, what happened with that?
>>2444797I quite like the market center idea conceptually as a way to nerf a nation but Kiev would just make a new center immediately so it doesn't actually work in game + Kiev was still a major market center for the area, it's on a huge river after all. >>2444819Trade did get nerfed but you probably just also suck.
>>2444777Hungary tried to fuck with Halich a bit IIRC but it didn't go very far
>>2444777uhhh sandbox sisters????? our response???????
>>2444651Johan didn't fix Imperator lmao, unless you count resigning and letting someone rework everything as "fixing"
>>2444896>unless you count resigning and letting someone rework everything as "fixing"At this point...
>>2444896johan used to know when to hold em and when to fold em...
Johan will win in the end.
I moved the capital of my subject, the Ottomans, and was surprised how quickly they were building control.... lol at this absolute fucking cheat. Is this how Paradox got them to start blobbing? Was this always there for them?
>>2444871I mean, the conquest happened with 40 years of the start date. You might as well stop the black death from happening because muh sandbox.
>>2444823>Kiev was still a major market center for the areaWas it? Seems like it was just pretty much razed to the ground in the initial mongol conquest and took centuries to recover
Is the game fixed / playable yet?Is there a good version? It seems like there's half a dozen different versions people are playing. Open Beta? Stable? Some old beta? etcI'm not even a hater just dont wanna play on some bugged out patch, but if the "real fix" is coming up soon I can just go play smth else for a bit
>>2444944patch is dropping on thursday iircIt's pretty good all things considered.
>>2444946Do you mean it's pretty good as it is now, or that the actual stable patch is dropping on Thursday and that's when it will be good?And yeah I get it's not gonna be perfect, but all I'm looking for is another "good enough" baseline to start a new run on. I really enjoyed the game at launch, just got distracted by IRl shit but now I'm recovering from a surgery so Im just like "fuck it we game" yknow
>>2444949The patch on thursday (that's currently in beta) is pretty good
>>2444923greek ottomans huh, cursed
Is it true that the codename for 1.4 is Steiner?
>>2444963Ok, thank you anonAnd who's looking like a mighty fine nation to play these days?
I didn't hear no bell
well, after half a million dead, the pentarchy is once again back in the hands of fair rome. from disaster to a mended schism in 99 years
>>2445000>mending the schism does nothingVERY cool johan, VERY cool
>>2445006What do you propose that it should do?
>>2445011probably convince most catholic countries that don't have cardinals to swap orthodox
>>2445013Catholics didn't do anything when the Donation of Constantine, the entire justification for Papal supremacy over the west, was revealed as a hoaxByz putting a different guy in a different hat up in Rome wouldn't do shit
>>2445017*rest not west
>>2445017I would imagine if you're "mending the schism" you've convinced (at knifepoint, but that's not important) the bishop of rome to acknowledge his place in as but one in an equal council of bishops (the pentarchy)it might result in a competing pope declaring himself in avignon or something, but it should probably cause a fairly significant divide between the new avignonist "catholics" and those that continue to follow the bishop of rome (who is now in communion with the rest of the four bishops in constantinople, antioch, jerusalem and alexandria)
Remember folks, control is just a number. all you have to do is stack selling efficiency and get yor crown power to a mid level and make sure all your provinces have plenty of market access. also north india is incredibly busted, with the river coverage you don't even need governors, jst a centrally placed capital and you've got a ton of control there. china sucks in comparison because of all the broken terrain until you get to southern areas>>2444978Golden horse and re-invading india and china is kino, especially with the national destinies mod which makes formables worth a fuck
>>2444757>the EU5 system simply has huge blanket +50% satisfaction modifiers from arbitrary and illogical conditionsI believe the "Tinto Talks ruined EU5" theory, where the devs spent years building the game around making elaborate, impressive-looking screenshots to show off, instead of building systems that work to approximate historical reality, or even systems that are ahistoric but work well for the video game. The game wasn't designed to be logical.>>2444944Game is unplayably broken to me until they remove or entirely rework the new estate actions giving you free mana every five years. Even if they nerf the rewards and increase the cooldown, getting more of scarce, valuable resources is the optimal strategy and you either warp your play patterns to include this, or you accept you're intentionally making yourself weaker. But only 99% of the feedback they got on them was negative so they'll pat themselves on the back and move on.>>2445033Impressive! Knowing what you do now, would you have rushed getting your capital to Northern India from game start? How's the culture situation?
>>2445046I had a few test runs as golden horde so I could know how best to get the best resultI rushed the chagtai horde because you can take them plus almost all of their vassals in separate peaces, so before 1340 I already had samarkand/almaty and moved my capital to samarkand and formed kazan which gave me enough of a boost to survive the initial attacks by poland/Lithuania/Kiev which can cripple you unless you focus on building manpower and horse archers asap. Also you need to rush monarchy before your first ruler dies or you're just dead in the water for a long time.Golden horse gets a tier 1 light cavalry with 600 units which can basically murder anything up to early age 4. I spent time up until 1450 or so consolidating all the rus lands through backdooring myself into their "unification of the rus" situation which gives you pretty great CBs. And then I just juggle decision wars/jihads/parliament CB and especially against newly forming coalitions to separate peace and annex as much land as possible.Because your manpower is the one and only thing keeping you alive, I spammed the building which makes manpower in rural areas and just kept snowballing. I stopped giving a shit about Europe about ~1475 and just focused on colonizing and blobbing more into central asia and east siberia. By 1500 I had most of the Mongolian heartlands back, then I took beijing area, consolidated more, then finally blitzed through India relatively recently. You gotta do a lot of tryhard sweatlord stuff to conquer this fast, but it feels good because your horsechads can and will annihilate 10x their numbers minimum so your only limitation is how good you are at remembering timers and juggling situations and parliament/jihad CBs. I probably could have done this faster if I just kept all lands instead of doing vassals in places like Afghanistan and the oiurat basin. But I'm happy enough because now I can focus on forming the caliphate, which is tier 5. I'll have 2/3/4/5 tiers combined
>>2445056I only did India because I figured the delhi/mughal formables were better for rounding out my regulars (I will have unique light/heavy infantry/cavalry and a unique cannon). Culture image incoming
>>2445058Imagine the smell
>We did our big merc nerf earlier in the cycle but it was counteracted by the fact that AI is better at getting money than it was before that nerf. We still think they're better than 1.2.5, but still far too common and need more nerfs/adjustments before the root problem (AI hoarding money) is solved.>As a player, one of the best strats against them is do as the AI does, make sure you have a very big war chest so you can just bribe the mercs to switch to your side.Ryagi blatantly admitted they have no idea how to fix the merc spam problem and you should simply do what the AI does
>>2445132That's not what that says
>>2445138Hi ryagi
Am I the only person who absolutely loves this game?? EU5 is literally my favorite game ever, and I'm very worried it won't get the chance it deserves.Yes, of course, I acknowledge that there are issues. But there has never been a game more suited for me than EU5. I love the setting more than any game ever, the map is the best I have ever played, and the diversity of nations and locations make it infinitely replay-able to me. This game has led me to spend hours browsing the Koppen climate map alone, and I will literally have to prevent myself from just exploring the map indefinitely. I love this game so much!!! I even love the economy!!! The gap between Victoria GDP economics and EU arcade/development was perfectly bridged for me in this game. I love how much control over the market/economy I have relative to EU4.But, I feel like all I see online is people vehemently hating it. It is one thing to say a DLC is a moneygrab, it is another to write off the game entirely. I am so afraid from the general consensus on social media (including reddit), the average of steam reviews, and the (slightly) decreasing player count that this game will stop development. I would seriously buy a steaming pile of pig shit from Paradox if it means they keep developing this game!!!!Though I know people dislike the Paradox DLC system, I really truly hope that EU5 gets 20 DLCs and keeps getting developed like EU4 did. I will buy them all, I don't care.I feel like I am the only one who feels this way. Does nobody else feel that this game has the most potential of any game they have ever played??? For me, it is #1 by far. I love EU5, and if anyone at Paradox reads this, I love you!!! Please keep creating and developing EU5, I love this game so much and will support y'all indefinitely!!!
>>2445033>especially with the national destinies mod which makes formables worth a fuck>BING BING WAHOO!!!!!! YOU PRESSED THE FORM COUNTRY BUTTON, GOOD JOB BUDDY!>HERE'S YOUR FREE 100000000% DISCIPLINE FOR CAVALRY FOR 100 YEARS!!!>YOU'RE SUCH A GOOD BOY!!!!!!
>>2445132That sounds pretty similar to how states irl dealt with their merc spamming rivals tbqh
>>2445132stop putting words in his mouth, that's not what he said
1.4 will be great, screenshot this post
1.3.10 patch notes> - Johan has been executed in the streets of Barcelona for anyone to see> - Developement of EU5 halted> - The 3D character feature will be reused in an unannounced +18 game that's going to be revealed in Q4 2026Ermmm... based???
>>2445152I'm also trans btw
>>2445197he's right, missions are shit and will forever and ever be shit
>Hello everyone! 1.3.10 is our final beta patch before 1.3 beta goes onto the stable branch. It makes some changes to diseases, as well as some further adjustments to institution spread. oh boy, finally, next week 1.3 will be downloadable
i wish the anti-mission tree ragebaiting trannies just left
>>2445203the anti mission tree bvlls are high iq players, i wish the pro mission trees "players" simply left, as they already have their kid friendly game, eu4
>>2445198Playing literally every single county feels the same without them.
ywnbaw subhuman
>>2445210nope, not true, usual 20 iq mongrel hyperbole, but anyway you are the one that is supposed to make the difference when given a different situation, magic button are not it, go play stellaris, not all games are made for everyone
>>2445210you are talking to a brown ragebaiter, stop it
>>2445210mission trees are supposed to make all worldstates as identical as possible, since they force countries to act a certain way, if i wanted that i would watch a documentary on youtube, yes it's cool when you zoom out and you realize sometimes different things happen that didn't historically>b-b-but le kievdon't even mention that, that's easily fixable by giving them disadvantages
>>2445216you are coping and you're from india, go play stellaris, games for underage kids already exist, plus it's less cpu intensive so your mumbai pc can handle it
>tranny shitskin is samefagging nowkek
>no arguments, copes and falsely accuses others of samefagginggo play stellaris or eu4, games for you already exist
Kyiev
>no arguments>as opposed to... le every outcome is le samejeet means victory.
>>2445223that's not the case, downie, every outcome will be the same with mission trees that force all countries to do the same things
>that's not the case, downie>literally repeats what I've saidi hate jeets with a burning passion. Also, what's the problem with the countries following the same paths if every country plays the exact same way as of now? Actually, dont answer that. Why do I even bother talking to a lesser "human" being. Just keep eating shit or whatever
>>2445215>>2445218I'm also trams btw
>>2445231>no counterarguments>proceeds to falseflagi accept your concession
>>2445217Just don't use them? It has been said multiple times that the AI does not follow mission trees. AI behavior in EU4 was dictated by scripted events, historical friends/rivals, and provinces of interest. You're retarded.
Don't (You) the pajeet, it is getting off to it. It's clenching it's shit-crusted worm-infested anus in excitement when given attention from actual human beings
>>2445229>that's not the case, downiethat's exactly the case>i hate jeets with a burning passion. Also, what's the problem with the countries following the same paths if every country plays the exact same way as of now? every country doesn't play the same and every country being railroaded into the same outcomes by magic buttons is shityou are from the slums of mumbai btw, a lower caste individual with high mesolithic non caucasoid indian ancestry and merely 5% steppe conqueror ancestry
Ryagi having a meltie and shitposting right nowYour game will never go above vic 3 numbers without mission trees
>>2445235he's right, mission trees pretty much ruined eu4
>>2445241vic3 doesn't have mission trees, no one wants that garbage, unless you mean casualizing the game and attracting low iqs
>vic3 doesn't have mission trees>it thinks vic3 is a good gameonly pajeets hate mission trees and you have a proof right in this thread
>He's so butthurt he doublepostedkek
>>2445248>>2445249>doubleposting with your phone as proven by the posts being 1 seconds apartabsolutely patheticthe original indo iranic speakers resembled modern norwegians btw, you are the descendants of australoid AASI hunter gatherers
>>2445248only pajeets and underage little boys like mission trees
>indian AND a pedoJohan's strongest xoldier
>>2444499then paradox should've responded to our many many posts over the last decade where we didn't call them niggers. now we have to call them niggers because they are still being niggers.>>2445250But your skin is the color of poop and ours is not. No amount of seethe or """evolution""" will change that, either.
>>2445197>NOOOOO EVERY COUNTRY HAS TO PLAY THE EXACT SAME WAY
but they already play the exact same way without mission trees poopjeet
>>2445260That's how the game feels right now though?
>>2445263Ah I replied to the wrong person. What I meant was people should be happy there are mods out there that add flavour to more tags unlike this brown retard >>2445152
>>2445264That's ok anonnie, everyone makes mistakes*kisses your forehead and pats your head*
>>2445258>But your skin is the color of poop and ours is not. No amount of seethe or """evolution""" will change that, either.you're projecting, i look like the blonde robust andronovo steppe pastoralists that conquered india, you look like a native south asian hunter gatherer (AASI)
>>2445262they don't and it will be way worse with mission trees, rakesh
>>2445203Senior, please use the politically correct term: "ambitions"
>>2445268>no they don't, stalker child>enjoy prison
>Moved levy, ship, military, and production advances out of the free age 3–6 trees.what's fucking left then
>>2445286+3 life expectancy
>>2445286nothing the change made institutions completely worthless
full 1.3 out of beta next week will be insane, it will be much bigger than the hotfixes, tons and tons of changes, even the faggots here will be force to acknowledge that eu5 is back
>>2445320If I annex the entirety of the silk road at gamestart will I be able to make more than 2 ducats from trade without MoDiFiErS?
>>2445331go back to eu4 pajeet
VGHHHHHHH NO LONGER ARE WE THE ROMAN EMPIRE (GREEK AND PURPLE) BUT NOW THE ROMAN EMPIRE (LATIN AND RED)EPIC!!!
>>2445339>1444>spain largely formed>portugal largely historical>france largely formed, largely historical>same for bulgaria, austria, and many other countriesi see the patches are working, the game is becoming better and better
>>2445334SAAAAAAARRRRRRRRR SELLING 90% OF THE REGIONS GOODS MEANS ONLY THE MERCHANTS COLLECT PROFITS SAAARRRR YOU CANNOT TAX THEM! YOU SIMPLY CANNOT! YOU ARE MERELY A KING SAAAARRRR!!!!
>>2445342>same for bulgaria, austria, and many other countries>AI generated comments now
>>2445342true, observe mode now shows very historically accurate progress, the faggots here will NEVER admit it, NEVER
Kiev
>>2445351lol one word and they're instantly btfo
>>2445286The filler techs as it should
>>2445349>>2445342The screenshot shows basically nothing. Only Spain has really been "fixed" that is they got hard coded not to attack portugal so now they attack Aragon which means that Spain does form pretty often since "Spain" is just own X amount of iberia and press button so AI can manage that pretty easily. It will never finish killing Granada or Clearing out Morocco from Iberia though.Rest of the map is more or less how the game starts out with and will remain like that till the end of time. They have got the first 50 or 100 years to look decent for a while now but the world just freezes there and no later game developments ever happen. Austria is probably shafted the hardest because they by design can't do what IRL Austria did with their dynasty based dominance. There's no perma emperorship or burgundian inheritance so they are always just sitting there in their cuck shed. You aren't ever going to see a Netherlands or Prussia. Russia will never interfere with Europe since they either don't form or are insulated behind mega Kiev. No PLC will ever happen. Ottomans will never beat the Mamluks etc.
>>2445398france and portugal and hungary and tunisia and algeria and morocco and serbia and bulgaria and austria, all of them are close to historical, stop doomerposting
>>2445398Why are you replying to an AI post
>>2445398>>2444722the ai still just blobs into portugal and given enough time they will eventually clean up granada
>>2445400They start out "close to historical" because they are all nothing ever happens countries so obviously they are still "close to historical" 100 years in. Something like Hungary will never ever collapse because that's just not possible for a country in Hungarys starting position, yet historically they do get mogged by Austria which will never ever do anything of course.
>>2445407not him but why are there so many anti eu5 posters?the game is very complex and is trying to simulate 500 years of history on a very granular level, it's the most challenging game paradox ever made, it will take time for it to be historically accurate past 150-200 years, and yeah with time i'm talking about years, not a few months of hotfixes
>>24454228 months of making the game worse on purpose and no sign of stopping has left people who spent $80 on the game pretty burned. Normal humiliation rituals are one thing (ie eu4, hoi4, ck2, stellaris, etc being $300 with all dlc at full price) but this is on such a level I wouldn't be surprised if somebody hunted down Johan in spain and bombed paradox tinto over this to be quite honest.
any individual iteration of EU5 would have been fine on its own but it's annoying when you can put down the game for two weeks and come back to find that 40% of it has changed entirely
>>2445422I'm not anti eu5 poster. Literally playing it right now. I'm saying that the poster I replied to is retarded.
>>2445424i'm gonna be honest with you, 8 months are not enough, yeah if you want to see the game being good you'll have to wait 3 year minimum, probably more, i'm not trying to be funny or baiting, the game is too granular and covers a massive timespam with massive global changes like the end of feudalism, the end of monarchies, colonization and beginning of industrializationit's simply too much for a game, blame paradox for their hubris, but it's not gonna change this
>>2445430ty for the chatgpt response I also did not read your slop post not addressing my post which you did not read firstBOMB PARADOX TINTO
>>2445431retard, my post is in no way an endorsement for paradox interactive , begone
Someone on the forums found in the code that 10% of all laborers and peasants are available to be hired as mercenaries, which is probably 99% of the mercenary problem fixable by adjusting a single number in the code. So to hear Tinto say they can't figure it out and it'll be dealt with later is embarrassing.
>>2445466Considering they are soldier type units they should literally only be soldier pops lol.
Kijow
>>2445466I specifically told johan (through a post in this website) to remake the merc system and make them an unplayable building based nation that builds Mercenary companies in towns and cities that employ soldiers. Surely you guys delivered the memo right? I refuse to believe he is just ignoring me.
MONEYITS A GASKEEP YOUR HANDS OFF A MY STACK
>>2445398spain still attacks portugal sometimes
>>2445466cant wait for my promoted pops to keep filtering away to become mercenaries
>>2445540and that's a good thing
>>2445542why u lyin?
>>2445145Why are reddit posts just so easily identifiable? Seriously? You don't even need to read one whole sentence to know where it's from!
>>2445563cause he's baiting for this exact reply, boomer
Is replying to and being baited by bots the new form of bait?
>>2445339Is that unironically a toga on your ruler in the top left corner?
Ulm WC
>>2445578>woahhhh alt history bad
>finally clean up my Levant themes>notice economy immediately takes a shit>check Egypt>zero proximity>huh>my Naval Governor has vanished>"erm sir it is now CONNECTED to your CAPITAL with a land connection IN THE SAME REALM so it was removed">alright then, let's put a normal Governor in Cairo, it's probably better>"you CANNOT REDEEEM normal Governor because the road to your capital isn't through OWNED PROVINCES saar">vassals don't count>fucked up by economy by making my realm LESS fragmentedwhat happened to "in the same realm" you fuckers?
>>2445586>plausible what if scenarios by altering certain parameters but keeping the people and societies acting logically within their own worldviewgood alt history>random anachronistic bullshit with no rhyme or reason that does not flow from your initial parameters at allretarded alt "history"
>>2445468OP and you are wrong since most mercs were just regular guys for the most part. They become soldiers by becoming mercenaries but they don't have to start out as one. The arc typical mercenary is a unlanded craftsman or a peasant who gets levied to an army finds he likes doing that more than what ever job he has back at home and then signs up to be a mercenary after the campaign. Sure there were burghers and nobles in mecs companies (mostly in the leadership) but the bulk of any force would always be peasants and laborers. There's only few merc companies that were specifically soldiers by trade like Genoese crossbowmen which were soldiers of Genoa but even those guys still often came form the countryside outside of the city or nearby towns (read peasants)
>>2445589It is disturbing to me that you're actually still willing to play this game and give it five minutes of your time when it clearly doesn't respect yours.(It's also disturbing that taking land just makes your country... LE POORER. This is 100% what hurts the AI so badly.)
>>2445597Okay then they should be levy unit types instead
>>2445604Mercenaries train and equip themselves after they sign up to be mercenaries I don't know what you are on about.
>It's also disturbing that taking land just makes your country... LE POORER.seething blobcuckperhaps eu4 is more your speed
>>2445591your tarded
>>2445589why does rome own all of egypt but nothing of greece and why do your subjects have larpy names instead of random arabic or turkish province names
>>2445578umm yes i'm a heckin toga wearing latin cultured emperor of the roman emperor chud, behold my legions and praise zeus!
>>2445578>STOP HAVING FUN
Yeah, I'm thinking Vicky 3 wonWiz wonJohan lost/vst/ lost.
I'm gay
Det här går bra.
>>2445705The dynasty names based on location really falls apart when you get to these Greater Cumland and Trans-baikalia and Pen Island names.
>>2445705>19 wives>1 childHe's definitely gay
Do conquistadors actually work or do I have to babysit them because they aren't doing shit and I'm pretty sure I saw one get stackwiped after moving by fucking leviesI just wanted to see the unique things Spain has but what is even the point of colonizing when everything is a chore and the auto doesn't even work properly either
>>2445798conquistadors aren't unique to spain bruv
>>2445801I don't care just tell me if they work
>>2445643>romeCan you not read? That's the kingdom of Greece, not the Roman Empire.
>>2445643>why do your subjects have larpy names instead of random arabic or turkish province nameshe paid for that pleasure>>2445802they don't work because they can't get supplies of old world goods from the market they are based in even if it seems like they should be able to
>>2445798>Does X mechanic in EU5 actually work?no lol
>>2445798I have tried them only once but that was in 1.0.10 or something and they got instantly stack wiped and did nothing.
There should be a wizard spell for increasing cultural opinion so I don't have to fucking assimilate everything and can at least accept some, the diplo action makes no sense anyway fuck you Johan
>>2445835it shoold tick kp over time based on stability, events, investment, pop size relative to total number in world, actions against nations where they are the dominant pop, culture group, religious group, satisfaction etc etc etc
The game should be railroaded as fuck in the original release, which each patch and update adding different branch options for the AI
In my quest to genocide them all I find the world has plunged into this weird dichotomy where if a province is below a certain pop or at least developed enough they end up in a permanent starvation cycle but if they start out with high enough pops the RGO's no longer matter as it's either impractical or impossible to counteract the subsistence farmers. So I end up in a situation where I have tons of depopulated provinces but right next to one there's a province that's pop capped (thanks to the extra starvation migration). I'm not sure if this is a good thing since while the overall pop is lower the maxed out provinces are on the other hand harder to convert and assimilate.Conceivably I could attempt to starve the food rich provinces too by building enough crap in them which promotes pops out of subsistence but I don't really have the economy to waste at this point. Maybe I should max out the non food RGO's and see if that does the trick.
>>2445835in 3 years the cultural relations dlc will release and it'll give you a new convoluted menu that amounts to 'press the make serbs happy button' every 10 years until their acceptance cost gets below an arbitrary threshold
https://forum.paradoxplaza.com/forum/developer-diary/1-3-feature-video-tinto-talks-115.1933691/
>>2445863that's just hoi4
>>2446073when are they going to add a communist path to the rise of the turks situation
>>2446004So changing the "culture" of a location is not possible without the designated cabinet action is that what you are saying? I was wondering if it was possible to do ethnic cleanings by moving/expelling people instead of using the court druids to paint the map
>>2446075dunno, but Ahis is a republic at least
>>2446087it's possible to mod in an expel minorities cabinet actionI made a jank one a month or so ago and it worked decently well, though I couldn't figure out how to get the thing to report progress properly.Ideally the first couple hundred years should have demographic changes based purely on very slow passive assimilation and forced explusions/migrations instead of casting the magic spell to turn everyone catalanAlso do this because this modifier is the most fucking retarded thing ever made >>2443652
>>2446056>not a word about estate interactionsOf fucking course. The cycle is already repeating itself>Johan dreams up a shit mechanic as a poor solution to a problem>Show it to the community, who instantly point out all the problems with it and why it shouldn't be done>Acknowledge that Johan's idea has flaws>But we're still doing it, fuck you>Game gets even worse, playerbase continues to fall>A few more passionate beta testers realize their feedback doesn't matter and give up on the game>Remaining fanbase becomes slightly more sycophantic
>>2445643https://steamcommunity.com/sharedfiles/filedetails/?id=3618199037
>>24461111.4 will expand the estates to give every culture+estate combo their own dedicated satisfaction / interactiontrust the plan
>>2446056>The AI has a tendancy to hoard gold and spends it all at once at mercs>1.3 made the ai better at building up their economy. The result of this means mid game AIs will have more money laying around... which means more mercs.>ai is better at building an economy, trust me goy! that's the real reason there's 500000000 mercenaries available. totally not us setting them to be 10% of laborers and peasants. no, we won't change that. no, we won't say how we plan on fixing it eitherWhy are these fucks gaslighting about this with this propaganda-like phrasing? Is johan holding a gun to ryagi's head if he dares to not mention the real reason?
>>2446119If you'd ever worked an office job you'd know that you never put anything in writing unless you're 100% committed to doing it.
>>2446123But the fix has already been found.>>2445466What do these useless niggers even do at tinto? When youu have an issue with x or y, you go directly to the root of the feature and work from there. I'm not paid 100,000 eurobucks a year to code their game and I can figure this shit out. Hmmm maybe LOWER THE FUCKING AMOUNT OF POPS WHO CAN BE MERCS OVERALL AND SEE HOW THAT CHANGES THE MECHANICJohan needs to get cancer
>>2446124please understand they need to run an in house MP game for 4 months before doing a kneejerk reactive change that lowers the available pops to 0.1% and makes the entire mechanic worthless
>enforcing peace now requires both parties in a completely lopsided war to agree to the interaction, not just the aggressor who will surely curbstomp the defencerwhat fucking retard thought this was a good idea?
>>2446132they looked at how successful forcing peace between Israel and Hamas was IRL and decided to emulate it
>>2446133vassals (ZSA) can't enforce peace on their overlords (israhell), thocheckmate athiests
>>2446134
>Tinto is openly saying that the reason 1.3 is leaving beta isn't because they're happy with the patch, but because they're out of time>They need to pull programmers away from fixing the game to go make the next DLC they already soldGrim. Congratulations, shareholders. I'm so excited to see how the first non premium edition DLC sells.
>>2446205That's not what that says
>>2446205Do you have a learning disability?
>>2446220>>2446207kys ryagi
>>2446205based, i pay for it and i will complain to steam if the shitty dlcs don't come out on schedule
>forming the universal caliphate doesn't change your map color to jet black(kino)WEEKS OF GAMEPLAY FOR NOTHINGNOTHING
>ally and vassal not helping in war they just stand there uninstalled
>>2446402>his allies stand still at home instead of suicide rushing individual units into an enemy deathballlucky
>>2446402the fact they cant make loyal vassals you set to supporting just attach to you is just sad
>>2446118they should actually have their own satisfaction and it should be influenced by many factors in the game. the interactions are silly though, you should interact with the estates through pulse events and reactive events to your actionsi.eif i am playing scotland and i conquer some of the northern areas of england and maybe some of the western coast and later go to war against england, this should affect my english pops and cause issues with rebellions and affect their satisfaction and cultural opinion and so onif that already happens it doesnt happen to any degree large enough to be felt
>>2446205I MUST get my shitty DLC released ON TIME so that way I can wait for more beta patches to fix that DLC.
>>2446207>>2446220nigger
how in the FCK do i change my/a culture's language? I want to use arabic across the empire, but changing my court language didn't do shit.
>>2446530Lol nevermind I guess you can't change your cultures language even if you're the undisputed dominant nation of said culture. How absolutely fucking retarded. Yeah, totally no precedent for a leader of a culture adopting a new language, no sir, never happened once in history :^)
If they fixed the game why isn't player count recovering?
>>2446534patch drops tomorrow trust the plan
>>2446534Because when people stop playing the game because its bad, they don't keep checking back in to see if its fixed.
>>2446537It happened for Victoria 3.
>>2446544victoria players are stupid
>>2446537>Corporate sees the customer base as mindless cattle>Sell the game far before it's ready because it doesn't matter if people get upset>Keep saying they'll earn back their support later, keep launching bad patches and bad DLC to profit now>Genuinely cannot see that repeated short term actions lead to long term consequences>>2446544>EU5 fans are now hoping that someday, their game can be as successful and well regarded as Victoria 3
>>2446551Smart people dropped this game and never looked back?
Everyone with a brain went back to EU3
So how do i create an economy for first 70 years?
>>2446639Expand RGO.Always expand RGO.
>>2446639delete fort
>>2446641but they cost like 60 dollars now
>>2446654So? The generate the most money per click.
>>2446639No CB Byzantium
>all time low in player count before Steiners patch
>>2446718I played the beta already. It's an improvement but it ain't gonna get anyone new playing. The game is better but not fundamentally different.Especially since the thing everyone seems to hate the most is mercs and they didn't change them much
>>2446722I thought Johan said they cut them back by 92%, is it still as bad as 1.2.5?
>>2446723I don't know. I never had a problem with them to begin with. When the AI hires a gorillion troops I think that's good, because I also have infinite money and can do the same thing, so why shouldn't they. I don't see why it had to be changed, sounds like another "players whined, johan patched" situationThe big cut also applied to naval mercs though and made them useless.
>lutheran prussia solo'd all of euurope to make them accept lutheranism, then immediately disbanded the empire anyways in the next warVGH
>>2446725the reason that it is annoying is it makes any war involving the HRE a genocide where each prince thinks that the end times have arrived and that they need to hire 48000 men to fight to the death, and it makes judging what an actual war should be like impossible since you can only see the levies and regulars of participants before declaring. this is also completely ahistorical and its happening in ages ingame where there is already a MINUS NINETY PERCENT availability of mercenaries.
>>2446732>Guaranteed within 3 years the mission trees are backSimulation sissies will scream and poop their pants but that's bound to happen sooner or laterThey need something to win back the EU4 audience or the game is going to be forgotten and mocked like civ 7
why didnt china and india just mass urbanize? are they stupid?
>>2443322Didn't play for half of yearIs the game good yet?>>2446727Achieving eurasian dream I see
>>2446744>Is the game good yet?Nope and it will never be good.
>>2446732It's not "hard coded", it just influences conquest desireCastile now massively prefers to actually form Spain first, France prefers conquering France first, many counties prefer uniting their home region, Muscovy prefers uniting Rus, etcIt works pretty well. Just need more agendas implemented for more countriesI also like that you can see what the AI countries currently want to do if you spy on them
>>2446734Simulationists don't actually play the game so their opinions are largely irrelevant.>>2446756>Castile now massively prefers to actually form Spain firstThat's not what is happening. They just added a -50 for Portuguese provinces for Castile specifically (also known as "hard coded"). Castile isn't acting under some more general mechanic or an overall plan. It's a specific fix for this specific problem done in a hard coded manner. In fact Castile uniting it's home region first was why it attacked and devoured Portugal in every game while leaving Grenada and Morocco alive, because from it's default capital Portuguese provinces were the most closests ones so now it specifically doesn't do it like all those other AI's.
how many hours for the patch?
>>2446767It's already up
https://forum.paradoxplaza.com/forum/threads/update-1-3-out-now-patch-notes.1933880/>Here are some of the highlights:>Estates & Rebellions: Estates now adopt their culture and religion from the most powerful pops inside of them. If a rebellion brews, you can now negotiate with factions or grant concessions by spending legitimacy before they fight. If a revolt does happen, individual forts will roll for loyalty based on factors like estate satisfaction and local unrest.Aka "you will spend mana on cooldowns for free stability and zero rebellions">Credit & Economy: Build a creditworthiness score from 0 to 100 through responsible borrowing to earn lower interest rates. Defaulting or going bankrupt means every future loan will cost you more. We have also added ten unique state and family banks, plus overhauled mills and historical production identities like Venetian glass and English wool.Absolute nothingburger. Huge update!>Automation: Hand off the busy work to your cabinet and generals. You can now reserve diplomat slots for automated actions, automate cabinet hiring, and assign armies to independent operations for war, sieges, or hunting.Literally none of the things mentioned work. Automating diplomats makes them go full retard even if you toggle them to only do improve relations. And when they do, youll see them improve relations with some one location minor in suriname or some dumb shit. Independent operations also does not work at all.>Diplomacy & The HRE: The Holy Roman Empire also receives a massive update with "Imperial Circles,"Yes, you will get endless circle spam and you will do nothing about it. No, we won't change that. Enjoy!>Military Overhaul: Nothingburger shitWow cool how about the ENDLESS MERCENARY SPAM THAT CAN BE FIXED BY CHANGING ONE SINGLE NUMBER>Italian Content Drop: blah blah blahSweet, power creep and totally not missions but still basically national ideas are BACKHow the fuck can you think this is a step forward?
>>2446764Stuff like that is never hard coded, it's always scripted.>>2446775It's not really an anomaly. England and Scotland also had their border defined in a 13th century treaty for example, just like Portugal and Castile, and both of these borders still exist today. These neighbors had border conflicts and dynastic unions, but what didn't happen was one taking land bit by bit from the other one like it always happens in the game.Of course there are also plenty of historical examples of countries taking a bit of land from well-established regions, like French Catalonia or French Flanders.So it's not like the simulation is wrong, but it only simulates the latter historical situations and not the former.
>>2446777>>Estates & RebellionsThis one's good, cuts down on nuisance rebellions. Yes it is far better that we can now pay off small rebellions by pressing that button.>>Credit & EconomyPlaying as Flanders I could definitely feel I was made to be the clothlord, no idea if they patched that in this time thoughCreditworthiness, the main point of that was so they could add Bonds, which are EU4 loans. unlocked by tech, and the interest rate is actually worse than estate loans at first. So I haven't used it. Because by the time the interest is better than estate loans, you have infinite money and no longer need loans.>>Automation>Literally none of the things mentioned work.Yeah correct as per usual. Try automating admirals and watch it assign your ruler to a fleet of 3 ships 3000 miles away. Repeatedly.>>Diplomacy & The HRE: The Holy Roman Empire also receives a massive update with "Imperial Circles,"Dunno anything about that>>Military OverhaulThere are some good things in here. They're finally starting to get rid of arbitrary modifier differences between regulars and levies. Goods demands were massively increased.Supply limit no longer causes armies to eat 9999 food per day, though they should just remove its impact on food eaten entirelyShip cost changes are good, though they need to fix maritime presence so Traditional Galley isn't the best ship all game, lol>>Italian Content DropThis part is actually good and fun.it's a good patch but also nothing earth-shattering. A bunch of small positive changes. which is what minor patches are supposed to have. Rather than 10 schizo balance changes per month.
>they even fucked up the the version number on the release branchIt's like there's nobody even running this fucking studio dude
>>24467861.3.10 and 1.3.11 are the same patch with the same checksum, the patch notes in the forum also list it as 1.3.10, so it doesn't really matter.
>>2446744>Is the game good yet?closer to eos than to being good
>Parliament when running doesn't show up in notifications now so you have to memorize when it'll endLol
Here's your diplomacy automation bro
>>2446799i tried it for 5 seconds and then deeply regretted it for 30 minutes
I sure do love how the automation just is completely fucking worthless and wastes your resources constantly. No wonder why the AI is completely feckless
>>2446801and againand againand againand again
>>2446796Edit: this was because I had parliament on automate, which for some reason removes the time/progress from the notification bar. still retarded
why even play if you automate everything
>he automated improving relations with EichstattYou didn't beat the game.
>>2446806Because the 3rd listed major change in this patch is ryagi/johan sucking his own cock about how le automation is so useful.
>>2446806The way the game works lot of the mechanics are just busy work so you may as well automate them. If I could get a button that "pretend all cabinet ministers are 50 skill and noble/clergy/burgher estates equally" I would click that every time and then only sometimes micro them myself. Lot of clicking, very few decisions basically = automate
>get three wicked 50 stab hit events in one year
>>2446802>open notification settings>disable popups
>>2446727>vghhhh>my cheat mods that give arbitrary buffs made something heckin quirk chungus happen!!!!!
>>2446817fix your faggot game ryagi
Lol ryagi is also being called a faggot on the paracuck forum. what an absolute disaster
>>2446817nigger
>>2446821He's totally going to have another mental breakdown at this rate
ulm WC
>>2446813Stab is just money anyways, just like legitimacy.
>>2446829when given an option, you always spend legitmacy because it recovers x faster with no decay unlike stability. unless you have a estate stability mana cooldown to press, it's always cheaper to just nuke legitimacy for 10-15 months in the worst case.
>>2446825ryagi never had a mental breakdown, retard
>>2446828Way better than content creators playing big tags or that one anon that plays Hungary and still lose to laziness.
>>2446831go wake johan up from his coke and hooker binge ryagi, he hasnt posted for a week.
>>2446830Legitimacy has a worse decay than stab.
>>2446821That's literally the american medical experience
>>2446836bring yourself to 90 stability and 90 legitimacy with max sliders. tell me how long each takes to get back to 100.stability takes 7x longer.
>>2446839you are also an idiot :)
>>2446831Hi ryagiYou look like an unwashed fucking troll cave
>>2446835idiot, next tuesday the 1.3 will be out of beta and 99% of the issues will be largely addressed
>>2446821>5 downboatsryagi defense bot squad woke up
>>2446846>everyone i don't like is a bot
>>2446847>instant replydenounce the talmud and the torah
>>2446849>everyone i don't like is a jewish
>>2446845This, i don't understand why some anons here refuse to consider this, the beta was announced for testing out features, now that the beta ends the devs want a stable version, everything will be balanced before tuesday
>>2446850I actually think you simply are a faggot
>>2446855>everyone i don't like is a faggot
>>2446845Anon..... This IS the 1.3 release....
>>2446858good, than the game is largely fixed
read, from the new steam updated>Once we've established the vision, we'll dive straight into the meat and potatoes of what is coming in the free update, and once that has concluded (At which point 1.4 will go into open beta testing), then we can start talking about Across the Pillars. EU5's first Chronicle Pack which focuses on Morroco, Castille, and Granada. Both of these we're super excited to share! Many devs here at the studio have expressed they have a hard time going back to 1.3 after playing singleplayer 1.4>Many devs here at the studio have expressed they have a hard time going back to 1.3 after playing singleplayer 1.4>Many devs here at the studio have expressed they have a hard time going back to 1.3 after playing singleplayer 1.4you know what that means? that 1.4 will be a massive update that will fix multiple problems with the game
>>2446862>Trust me bro
>>2446863read:>Many devs here at the studio have expressed they have a hard time going back to 1.3 after playing singleplayer 1.4see? it's hard to go back to 1.3 once you're playing 1.4, the changes are that extensive
>>2446862>1.1 will save the game >1.2 will save the game>1.3 will save the game>1.4 will save the gameI'm tired boss
>>2446865nope, you're a kid, lemme explain to you how adults reason>1.1 will make this complex and hard to manage game betterit did>1.2 will make this complex and hard to manage game betterit did>1.3 will make this complex and hard to manage game betterit did>1.4 will make this complex and hard to manage game betterit didi don't expect the game to truly be fixed until the 2.0 or maybe even the 3.0, but we're getting closer and closer
>>2446862RYAGI'S COUNTERATTACK IS REAL
>>2446868>same tired jokechatgpt reply
>>2446862plz link so I can go mock ryagi on steam too
>>2446870Reposting "chatgpt reply" over and over again is the most botlike behaviour in this thread, ranjeet.
>>2446862This implies people at the studio test the game, after more than a decade we know for a fact that this is complete bullshit so he is just lying or meant "running observer games in 1.4"
>>2446871literally the latest update on steam, proof you guys don't read, you didn't even know this page existed
Holy shit they didn't fix this being a slider that has multiple points between whole integers on it, and the minimum monthly diplomats has points between each .1 as well
>>2446877Don't ever use this, it's totally useless and actively sabotages you
>>2446874that's not latest, fucking retardyou were quoting tinto talk 115
GUYS STOP COMPLAINING THE PATCH NEXT WEEK WILL SOLVE EVERYTHING TRUST THE PLAN
>>2446877and unless i'm missing something despite the new granuality it STILL auto cancels spy networks, there's not a fucking button for that, which button is doing this>>2446878but it worked fucking fine in EU4, how can they be fucking this up
>>2446884>how can they be fucking this upBecause automation is just letting the EU5 AI do shit, which means it randomly presses buttons with no rhyme or reason or logic.
When you play as Kiev or Muscovy. Do you fiefdom or integrate expansion?
>>2446862>here's v1.3>btw nobody in-house wants to play it we're all playing on a fixed versionThanks Ryagi
>>2446821>Hypothetically speaking, if I showed up at your house and I cut you with a knife, how fast would you put the patch out? What if I hit you over the head several times, what about that?Uhhh based???
>>2446821Aaayy Johan there are some mean words on the screen! save me from all this toxicity!!!
Can Florence or Tuscany become Monarchy? i hate Republics.
>>2446864That just means that Johan broke 1.3 release version at the last minute and they won't be testing or fixing it.
>literally all the feedback is negative on the update>Everyone repeats that the bugs and issues were noticed, me too ed, and brought up in every single feedback thread>Literally none of them were addressed even the ones which require changing ONE thing in a line of codeAll Johan had to do was just fix like 3 very easy to fix problems. Why is he doing this? Why is he killing eu5?
>>24469691.4 will fix ittrust the plantwo more months
It's actually not Ryagi's fault. We saw this during the UI feedback thread fiasco. Ryagi was nagging the devs to read the thread and listen to the feedback and they simply couldn't be fucked. He can't help that the entire team is composed of antisocial Nordic autists who have adapted themselves to the Spanish work ethic. It's the worst of both worlds. Yes he needs to treat his acne, get rid of the pube beard, and treat his recessed chin, but none of that changes the fact that it's the rest of Tinto which deserves hate, not poor old Ryagi who's always been on our side.
>>2446882ryagi getting ratio'd always brings a smile to my face
>>2446980least obvious ryagi post
>>2446980most of the dev team is Spanish
>>2446982I feel bad for RyagiHe has to take all of the heat for Johan's retarded decisions even though he's just a community manager with no ability to impact the development of the game.
>>2447001It's still a subsidiary of a Swedish company run by Swedes
>>2446980This but unironicallyI feel for the guy because I've been him. He gets publicly shat on for a shit release and meanwhile in the back there's dumb fuck project manager who's arguing about muh sprints and some marketing faggot sending out a chatGPT email about driving engagement because the steam review count or whatever their bullshit metric is down.If Ryagi shoots up the Tinto office I won't blame him
Colonization is saved next week
>>2447009The responsibility for all of this is ultimately Johan's. But he just keeps letting his community manager take the flak while he sits in his office with sunglasses on treating release builds as his personal vibecoding testbench.
>>2447016Paradox should send Wiz over to Tinto to sort things outFinal humiliation ritual for Johan
>>2447016>But he just keeps letting his community manager take the flak while he sits in his office with sunglasses on treating release builds as his personal vibecoding testbench.based, the nordic man doesn't concern himself with the opinions of 4channers
I got drunk to celebrate the release and now it's noon and I'm too drunk to take care of my kids. I blame Johan for this
Trvke
>>2446862secret sources tell me that 1.5 will be really the patch that will fix everything, the alpha testers (that definitely exist) already confirmed it to me
>>2447080Johan-sama.... I kneel....I should never have doubted you....
>Johan is now deleting criticism from the update threadLol
>>2447115Entering phase 3 of my one tag to rule them all game, finished off the last independent tag (except societies of pops those still require lots of colonizing) and now I'm proceeding to integrate all high pop areas. I haven't exactly mathed this out if I should integrate at all or just the high pop areas or if I should integrate everything but I feel like this is roughly correct. The game theory being that integration lets me essentially skip most of the religious conversions thanks to passive gains and it stops all the biggest threats from growing when I get cores. In bad news I switched from rebel pacification to rebel containment at least 2 cycles too early and rebels jumped to almost 500 up from the 250 range where they had been hovering previously. I did get some gains out of that but I'm not sure if it was really worth it. I reckon this phase will be over in the next 50 or so years until I have all the major areas integrated.
This is one of the worst PDX launches ever, way worse that EU4, and it is immediately clear just by looking at reviews, player count and the endless discussions on this forum.Not to mention the rapid fire of wildly balance-swinging patches in November, which was a clear sign of panic from Tinto.There was nothing like this going on back in 2013/14And people have put a lot of well worded, good faithed and analytical arguments around here, not just complaintsIt's just that form they height of your entitlement you just dismiss them as "not legitimate"If you like the game in it's current state, that's totally valid, but it doesn't give you the right to invalidate other people's opinions and bash them at even the minimal criticism.
>>2447131It's perfectly valid to tell people that we don't need EU5 to become EU4-2
r8
>>244714010/10 Moldavia
launch was actually bussin frThe subsequent patches breaking the game in new and interesting ways every week completely killed both hype and faith that they could turn it around.I've never seen a post-release botched as badly as this.
Kyiv
>>2447142>>2447152If i ever again play Slav shits i will play Smolensk, and go full Prussia.
>>2447149this, I was legitimately enjoying 1.0 and subsequent patches while acknowledging that a major patch or two will iron out the game to the point I might regularly play itbut nah, they just had to start fucking shit up with 1.1 and later patches, I think it's even reflected in the steam review chart
>>2447159I'm having fun though.
>>2447149Yeah I don't know how they did it but v1.0 was the best-balanced release.I think they're getting screwed over by the 3 DLCs they promised as part of the premium package? Because I think they're legally required to deliver those and they could get slapped with a lawsuit if they don't? But now by their own admission they're pulling devs off of fixing the game in order to work on the DLC, even though the game needs fixing and balancing way more than 'content'. Grim situation all aroundAlso>tinto throws out random 10x or -90% modifier for balance in v1.1>mercs are the biggest community problem>we cant just fix it with a -90% modifier, we need careful balancing and tweaks lol>even though mercs worked fine in v1.1, we just dont have the technology anymore
>>2447166Yeah Steam made a change last year I think that lets players get refunds for season passes / premium editions if the DLC does not ship in the period they set in the store so Tinto has to scramble to get those DLC out the door in time
1.0.9 was the best version. Before Johan the albino gorilla nigger ruined the game
the ironpocalypse patch and the warehouse patch were both goated
https://forum.paradoxplaza.com/forum/threads/psa-the-togas-everyone-hates-arent-actually-togas.1933953/>Gets shut down immediately by tranjansLmfao. Listen, if you haven't seen this, it's the true death of a studio. When you outright dismiss criticism as "unproductive"
How long until ryagi makes a post about toxic masculinity and chuds ruining the games perception despite the game being perfect? That's the natural next step
>>2447180No one caresthe DLC is more like a piece of meme content that would get thrown into CK3I hate Johan
For me, it's Europa Universalis 3: divine wind with the meiou mod. The best grand strategy ever made
This general is very funny
>>2447197The most fun you can have with eu5 is shitposting about eu5 being a broken jeetcoded mess
>>2447159stop whining holy shit they are hard at work at fixing it, they work everyday even on holidays
>>2447202If you aren't just bait posting, death to all spaniards who take bi weekly vacations
>>2447149It's GODhan's game, you're just playing it. If you don't agree with his vision for balance then you can fuck right off and play another game. You won't be missed.
>>2447205>t.americuck wageslave
>>2447209I'm gainfully unemployed. Death to Spanish and swedish work ethic
>>2447166They can't even blame the DLC features, the biggest problems are rebalancing they didn't bother to test and swings wildly from patch to patch and Johan coming up with some retarded new feature no one asked for on the toilet one day and tossing it even if after everyone says it sucks and it doesn't even fix anything
>>2447207Johan has no vision. He tried to copy liquoria 2's homework but he's too retarded even to do that.His vibecoding sycophants couldn't carry it out even if he had a vision.
Why do chuds think creditworthiness is an unnecessary feature? Is it because loans are useless and only a final last resort before resetting their game?
if the patch is shit why is no one on the subreddit complaining
>>2447218Reddit is decisively negative ryagi despite your gaslighting. If even those retards can name the problems you are fucking up
nice game johan
>>2447223they seem happy to me, they even want to pay for dlcs
Who the fuck uses 3d maps and graphics in a map painting game
>>2447230Meanwhile in the real worldhttps://www.reddit.com/r/EU5/s/nk5w81M2WT
>>2447231chuds
Retvrn
>>2447238EU3 w/ DAO++Miscmods is unironically peak paradox
>>2447240You're correct. I wanted this to be eu3 with Vicky pops, but somehow they still fucked that up
I am 350 pounds and support johan
>>2447249powerful statement
>>2447249thanks for weighing in on this king
>>2447250I'm a big fat bastard and I love eu5
>>2447252Honesty is humility
SUSPICIOUS CHANGES
China still seems to be broken in the new patch.
>>2447273is vietnam eating them still?
>>2447277Great Wu formed but got terminal cancer so now there's a bunch of tumors sticking out of it.
>>2447238nice Austria lol
what setting do you use
with every new patch i need more mods to fix their "improvements", i have no clue how anyone can suffer the vanilla experience.
>>2447285post your mod list
>>2447286there you go. the cold and steel one is just personal preference for smaller armies. 2 million soldiers in the 1500's is just silly but the mod isn't needed.>>2447281random by ruler feels more fun to me
>>2447288I don't know how you can play without glorp
>>2447288also is there a mod that makes the AI actually integrate PUs
>>2447289nothing really matters after 50 years so i never needed a better interface for building etc.
>>2447292no clue honestly
>>2447288The Economic Overhaul mod says it "Removes the profit margin cap entirely", but there is no such cap. It just changes the debug profit margin of buildings which exists to print out an error if a building's actual profit margin is too far from the target value, to catch any errors with input/output values. So this mod generates a long list of error log entries because it set all of these debug profit margins to 100000%.I wouldn't use a mod when the creator doesn't know what he's doing.The rest of the mod is just a few reductions to country expenses from economic base. This has nothing to do with an "overhaul".
i'm on second erawhat units do i buiild for standing army?
>>2447229LMAO
would be cool if they actually like integrated and sheeit
>>2447317pretty sure the "overhaul" is just because they're a chinese ESL. as for the long list of errors, i've had 0 crashes or other problems for half a year of using that mod. whatever errors those must be they can't be that problematic. but good to know that they exist.
>only mods worth a shit are made by chinks>shitty machine translations>no way to contact them>all discussion is on bug forums you need a chinese mobile number and 10+ years learning mandarin to readwe didn't know how good we had it under grandi...
>>2447339next patch will revive the game and western modding scene. steiner will make it happen...trust
>>2447338oh, no, the list of errors doesn't have any effect on the game of course, but it's a good idea to check the log before you publish a mod, and if you do that, it should be obvious that the change to debug profit margin doesn't have the intended effect.
>>2447341ah so whatever he wanted to do just doesn't work before the game even launches? as in logs made when the mod gets finalized. i have no modding experience so please excuse my lack of knowledge where and when those errors are printed.
>>2447342Debug profit margins are scripted for each building in order to catch errors with production methods. So when the game loads all the buildings (this happens when starting a new game), it checks the production methods' profit margins and prints an error in the documents folder (Paradox Interactive/Europa Universalis V/logs/error.log) for any production method that is too profitable or not profitable enough. This has no impact on the game, but obviously if you are modding this stuff, you want to fix broken production methods before you actually publish your mod - or in this case it should make the modder realize what the debug profit margin values are actually for.
>>2447344naruhodo, thank you for explaining
is 1.3 playable? i don't want to be guinea pig, release traumatized me
>>2447352It's playable, but flawed.Pavia's counterattack will save the game though.
starting to feel like you guys are trolling and the game will never be saved
>>2447381EU5 is always two weeks away from finally being saved.
>>2447385then who will be the prigozhin in this situation
>>2447387Habib
>>2447352playable but the italy wars is still kinda stoked with the new demand white peace from emperor also vassals should always be overlords faction in the early game you just need to rush and hope naples is weak and stays on popes side
lol
lmao
>>2447166>Yeah I don't know how they did it but v1.0 was the best-balanced release.Because they had several-month long beta period before final release including vast amounts of semi-unpaid QA by youtubersThis included daily/weekly patches made on vibes, the prerelease players suffered the same shit as post-release players. But what we got was the best state of the game.Problem is the post-release cadence was weekly patches made on vibes too, so it just kept getting fucked up more and the problems compounded on themselves. The shit with scaling costs and economic base is the illustrative example
>>2447321All heavy cavalry.Make artillery only if you want to siege forts.Supply carts are still broken but you might need them in some cases.Every other unit is useless (I think maybe infantry catches up later but the game is over by then)
>>2447426You also want infantry to assault forts from age 3 up minimum. Age 2 infantry can do it too but depending on what you are playing your manpower pool can't always support that.
>>2447339i felt this pain with ROTK13
>>2447426This, but also if yo're something like golden horde or delhi, then light cav. yo can stack light cavalry strength to get it near +100% which is ridiculous on top of cavalry already getting a 50% damage reduuction. This game isnt balanced at all. my golden horse run i used light cav and supply units excluusively until amost 1600
individual locations should be consolidated into provinces. there's literally no reason to have 500000 separate .5kmsq locations. just have provinces with 3-4 RGO productions.
>>2447466Gotta ask, are you dyslexic or am I just stupid but when you keep saying golden horse you mean golden horde right or is there a country named "golden horse" in the game.
>>2447484goldenhorse
>wife dies early>marry a nubile young woman>get a late son>genius>passes my older sons by 10 in the line of succession>66 year old ruler, 13 year old genius sonNext 50 years will be the golden age of my country, just hang in there for couple more year old man and the rest is set.
>>2447523>Gets the danse macabre event>Gets the meme shining event>Gets the heir dies in hunting accident eventNothin personnel
Dead gameDead thread
Retarded patches fatigue Johan fatigueRyagy fatiguePajeets fatigueParadox fatigue
>>2446821Lmfao. It's fucking over.
I accept that this game will never be good. Bring on Gilded Destiny!
OpenVic2 will win.
smolensk would be cool if they were not so fucking poor
For some reason all my universities I build are closed. I don't have any automation on for buildings, clergy isn't rebellious. What could be the reason? Byzantium if that matters
>>2447381If paradox hasn't made public there wouldn't be pressure from investors and they would still be working in the first DLC but with a fixed game.
is it possible to play tall Serbia until you get gold and silver mines operational like what should i do until i get gold and eastern hussars
>>2447725Do you have automation for closing and opening? Are they actually closed closed or just not having workers or goods?>>2447742The first move for a tall serbia is to get your gold and silver mines running, just as every other nation.
>>2447725Only reason for that I can think of is lacking of goods they need to operate, check the goods screen of your market.
If i play Naples. Do i want to start building those Lumber mills first? Or which is is my money investment?
>>2447742you blob byzantium and bulgaria and kill the ottomans if you can and then you play talll
>>2447751RGO's in proximity order unless you have a good RGO bit further away is always the play
>>2447752not that anon but this is what I hate about playing in that entire region. You look at the map and intentionally decide not to play as the Byzantine empire, but then your best move is to instantly start working towards conquering Byzantine lands and moving your capital to Constantinople. It's just playing Byzantines (or Ottomans) with extra steps.
Sergeantry should give +20 Manpower monthly.
>>2447805manpower gain should be extremely slow until the 1600s
>>2447808Manpower shouldn't even be in this game or Sailorpower Instead do it like in EU4 that it increases army cap.
>>2447812> do it like in EU4
>>2447745They are closed, I do not have any automation on.>>2447746Got plenty of goods, its like 1430 and I'm well developed.
I'm just not gonna play the game until they fix the merc issue
>>2447815like i saw there is already a hidden army limit for regulars but the manpower really is an useless trait. i guess it's just to sink more money to make armies expensive levies and regulars should share same manpower but johan cant do that because if you run out you will die
>>2447836>levies and regulars should share same manpowerThat makes no sense.
>>2447785well you dont have to become them, just put a governor since the province is rich but also becoming the new byzantium as bulgaria kinda makes sense
>>2447785that's literally what everyone in the balkans wanted to do thoughbeithaps
is byz hard? new stab peasant button should make fixing privileges easier
>>2447894No, Byzantium has never been easier.
>>2447894whatever you do, don't rush to form the Roman Empire. the forced capital switch to Roma will hurt if you're not ready to undo it, or got a direct road connection to Greece already established.
would making the mamluks an army based country solve the eternal egypt problem
>>2447923isnt the current eqypt the mamluk nation because it already existed in 1280
>>2447924the mamluks were just a ruling warrior caste that when decisively defeated by the turks caused their entire nation to collapse
think im done aleady i just need better cpu for this gamei think this also filters a lot of people
>>2447927What's your cpu?
>focus on my own lands for 30 years>suddenly Castile owns half of Francewhat the fuck did I miss? I wish there was a 'History' window like EU3 had where you could see all the wars that a country has been through
>>2447934judging by the state of the world they probably couldnt have taken this naturally so you ran into a (extremely) rare bugif a civil war vs something like nobles happens while you're at war (which should be impossible but can happen), the moment every location is occupied the civil war ends with the rebels becoming the new tag (france here) and the rest of the land goes to whoever occupies it, free of charge
>>2447937Bravo Johan.Is that how Vietnam ends up becoming China all the time?
>>2447931ryzen 5
>>2447751unironically, that's a manyou can tell by the jaw, shoulder width, and hand size
>>2447940>ryzen 5Give the full model number. That could be a bunch of models from the last 10 years.
>>2447941and?
>>2447927Apparently even good CPUs can't run this game for shit
>>2447980works on my machine :)
>>2447934kind of fucked up how fast France can recover from the absolute rapening it had.
>>2447985Historically accurate tho.
>>2447992
>>2448001They defeated them and Hungary. They're the only AI capable of hiring mercenaries.
>>2447937Sounds like that one EU2 trick where you'd occupy everything but the capital, then wait for rebels to pop up and trigger government collapse.
dead gamedead thread
LOL
>>2448053johan's counter-attack will save it
>>2448110pavia's*
>>2448053The real number for EU4 could be even higher because of pirates.
>>2448053The real number for EU5 could be even higher because of pirates.
>>2448138I bought EU4 basegame during the recent steamsale (5 buckaronis) and used cream to pirate the hundreds of dollars of DLC. Now I have access to the steam workshop for easy modding. Lots of modders don't put their stuff up anywhere but steam nowadays- GabeN managed to create an effective defense against privacy, the sly dog.
>>2448053Eu4 is always gonna have more players.All the autistic anbennar kiddies play eu4.Is there an Anbennar mod for eu5?
>>2447985It just goes to show how territory barely matters. The areas castile took don't make castile stronger (the opposite in fact) while France didn't loose anything of value and may even be stronger with less territory. This is partially due to rebels and stuff making these exclaves worthless (which is good) but also because low control territory somewhat arbitrarily makes everything worse thanks to scaling costs.
Playing as Ottomemes and took the Athens vassal from SicilyThey just keep declaring war by themselves and I don't know why or howIs this happening because of events or something?
>>2448053>Europa Universalis III 54
>>2448211the >+0.1when EUV is at -213 really makes you think
Took 2 hours to get through the first 30 years of my game, just mainly being afk as Korea and trying to dev up and learn how to play - using the automation features is a blessing but makes me feel lazy.I usually play around 4 hours in my campaigns in EU4. that is enough to start blobbing and usually a 100 years passes by and your done having fun with the country you started as.Here it feels extremely slow, you can't really expand or you get huge coalitions for taking a Town in the middle of nowhere, so your kinda force to rely more on diplomacy and vassalization and passing time for intergration and Aggressive expansion cooldown.Wouldn't be a big problem if the game was so very slow.Like just taking greece as byzantium and the coastline of anatolia would probably take 20 hours of irl time so yea, im thinking of shelfing the game until performance speed improves.
>>2448248>refuse to use diplomats to improve opinion and mitigate antagonism>complain that antagonism makes expansion impossibleAn annoying consequence of EU5 being so bad is that stupid people will see that others are critiquing it, play it poorly, and then declare that it's the game's fault for them being bad at it.
>>2448301uhmmmm maybe johan should have made the hud good then????
Why do i get manpower from these rural settlements? is there a manpower village in the game i have not known?
>>2448306That's right sweetie, it's always someone else's fault you can't learn new things. Now how about you let us big boys keep talking about this, while you go ask mommy for some more of those of chicken nuggets you like so much
>>2448309Ah i see.
>>2448309Unlike the guy who is false flagging above, this is exactly the thing where the game actually has a decent UI, you can just click to the place and see what's doing that.
>MEIOU downloaded>Coffee brewed>Vape charged>Christian radio engaged>Game started, saved and reloaded in december to fix fur demandYeah, i'm thinking it's gamer time
>start game>use console to jump to 18 century>potatoes still don't trigger a population explosion>close game>send death threats to Johan
>>2448368They would if you are low on food (you are never low on food)
>>2447985Pretty accurate, frankly. Entire 100 year war was France getting the shit kicked out of themThey need to do something about France blobbing into Aragon btw. Spain and Aragon should be way more friendly, they mostly were historically.
>>2447934I've seen this happen a few times. France's vassals tend to rebel in this patch. The leader is usually a southern vassal because they're more disloyal. They end up winning and taking a bunch of random southern land. Then they get declared on immediately by some much stronger country, because the alliance to win independence doesn't last after the independence war is over. So all the former vassals are free food.Ironically it always ends up with France consolidating much quicker, because it's faster for them to lose a rebellion, then declare war and conquer their vassals individually, than to annex them diplomatically.
someone should make invictus for eu5
They should give the invictus team the source code for imperator
>>2448373Making food an actual issue will never happen because then the players will have a massive advantage over the AI and Johan can not have that.
https://steamcommunity.com/workshop/filedetails/?id=3729227153Anyone use this mod before? >>2448389They can just give the AI massive cheats to lower food consumption compared to the player. That's a paradox solution
>>2448389Probably yes but it also means mechanics like potatoes will never do anything.
jesus byzantium is unfun to play
>>2448416All I play is byzantium. It's fun.
>>2448416you're not supposed to play byzantium, you're supposed to play Roma Imperator
>>2448392They would have to find the goldilock zone where doing food right doesn't lead to insane runaway growth and where you have to constantly jump through hoops to run even with the AI.
Am I the only one that was so disappointed by this game that they changed their approach to life? I found Johan's magnus opus so boring that I gave up on games and decided to get fit. So far I lost almost 10 kilos in two months.
sure you did, fatty.
i can understand people using kilos for weight, that makes sensei unironically can't imagine people using meters for height"yeah im five eleven" is a perfectly sane thing to say"ja, ich one point eight zero" is completely batshit
They use centimetres for height, you braindead american tub of lard.
what the fuck do you think the difference is between 1.80 meters and 180 cm you fucking retard
>>2448469You're not supposed to point out how silly Europeans sound when they try to differentiate themselves from Americans. They get upset and whine (still in English though).
i speak english because it's the only language YOU understand
>>2448487lmao I know! I'm glad you understand the natural order of things. Good boy.
>>2448469what's so strange about it
>>2448492It's just a braindead ape that can't understand the metric system and thinks everything should be measured in arbitrary numbers and equivalents to burgers or elephants.
"Hey folks I'm 6 7 tee hee siiiix sevennnnnn!!!!!" The american mind is truly fascinating
>>2448469180cm
Love that the allied ai will actively hurt itself to spite the playerFuck you, Johan
this thread is worse than gsg
EU4 kiddies shit up the thread yeah
>>2448517Gsg niggers refused to stay in /vg/ and infested this board first and then this thread because they are like brown women that find joy in bothering people.
Never posted in /gsg/Game's just so ass that talking about something else is funnier than playing it.
>>2448392I'm using this mod with MEIOU and it seems a lot better than vanilla so far.
I have absolutely no problem playing majors, either because I try to follow historical paths, or because you just have more sliders to play with at the start, or armies to blob with, and so on. With minors though, how the fuck am I supposed to get anything going? Usually the country is already fucked by 1337 so you're taking lead of a country with 3% crown power, then what? Just play on max speed and hope for what exactly?
>>2448543>Hungary players boast about having low IQ
>>2448530They haven't done enough to stop religious conversions.Half of Greece is catholic within like 50 years still
>>2448556To be fair the mod isn't about conversion, it's about cultures.
>>2448570>the mod isn't about conversion, it's about culturesCould have fooled me.
What should I upgrade my r5 5600 to if I want to play this game better while staying in am4 socket (if possible)
>>24485745800x3d to stay in am4
>>2448577Thank you friend.
>>2448554the horror of true democracy
>>2448591This is democracy manifest
>redhawk is a building automation pleb
>>2448543AI majors are bigger and richer than you, but they're retarded so you scale better. Early game is the most important because everything snowballs.>Conquer other minors adjacent to you early. It's free food, eat it before someone else does. With the nerf to OPM vassal maxxing, having one wizard casting Integrate Province is worth doing, especially if the land is your culture or one or two adjacent cultures you can afford to accept.>Your other wizard is on Cultural Values duty for at least the first 100 years. Communalism first (cheaper to revoke privs, strong buff during the Black Death), then Decentralized (increased vassal loyalty to blob harder, faster estate satisfaction recovery to help spam the new Estate Interactions). Then Innovative for cheaper Institutions, then keep going by what you desire and your laws allow.>Abuse estate interactions to get free resources instead of paying for them; they're retarded OP. Stability is used to revoke privs and change succession laws. Cost of Court should be fully paid to keep Legitimacy at 100 as often as possible. Spend it to hire courtiers if you have 100 and are going to gain some from random events. Spend your fucking diplomats- every bad EU5 player also happens to never use diplomats. Improve relations with majors and then the strongest country near you you don't intent to conquer within the next 20 years; this is how you avoid endless coalitions.>Don't hand out privs early unless it's incredible or boosts the value you're currently pushing. The harder you push the better rewards you get and the faster it goes. Focus on revoking the bad privs before handing out any good ones. This is how you get high crown power.>If you convince a major to accept you as a subject, everyone will eagerly join your independence movement and have a war with them.
im just gonna conclude that eu5 is still unplayablesee you in another 6 month
kyivgh
>>2448368>Population explosion>Laughs in 4th black death with 80 million deaths in my borders alloneResistence techs and hospitals are probably a noob trap.
>>2448952They do work and are crucial if you are actually pop maxing. It's just that you need to urbanize everything since diseases will spread trough rural provinces so you need a "wall" of cities 2 layers deep to actually stop a disease. Really if you even have 80 million people let alone lose that many you have infinite money and can just make a city and hospital on every tile anyways.
diplo mana is shit diplomats should be similar to the cabinet
>>2448952some guy made a hyper-korea (starting provinces only) with 250 million pops thanks to disease resistance techs / buildings, and excess food.
>>2449050Well yes that's why I described what you need to do to use the game mechanic not what you would expect to do based on what may have happened historically.
>>2449050Shut up, chud.
>>2449050Yes. population growth is also the opposite of real life. To grow maximum pop you want all cities, rural locations are long term population drains.
>>2449109Subsistence farmers producing more food than they consume is the funniest shit
>>2449114Or that cities can hold the most subsistence farmers.
>>2449114I think cities magically spawning more "available free land" is funnierGenius design
>>2449050Apparently in the game files there is a modifier giving cities/towns worse disease spread than rural provinces (which is never explained in game, as is Paradox tradition) but the hospitals/lazarettos cancel out the modifier and then some, so you still win out by building them.If I had to make an educated guess based on that and the population growth bonus to rural locations, I think they were trying to replicate the process where cities have flat or negative natural growth (due to being cramped shitholes) and are sustained by migration from surrounding rural locations.
>>2449131Sorry, with worse disease spread I meant that it spreads more, so the effect is worse.
>>2448310you will never be a real woman
>>2449131Shouldn't towns and cities be popping cholera ever now and then?
>>2449114That's expected, subsistence farmers obviously could produce enough food to feed themselves + some extra to sell for stuff they occasionally needed otherwise they would you know not be subsisting. The actual problem is how food production modifiers stack. There really should be a separation between dedicated food production from peasant or laborer buildings and RGO's and subsistence farmers. The later should only improve over time with generic techs by small amounts here and there while the former should have most of the current bonuses apply to it.
people who say food is too easy have literally never played in scandinavia. the severe winter horseshit modifier to food production means everything north of stockholm is completely fucking useless.
>>2449256the problem is that every province is lumber but it doesnt matter, all you care about is building economy around denmark and the southern swedish lakes
>>2449256retard
>>2449256Never had any issues in either of my Finland or Norway games with food outside of the first 10 or so years.
>>2449289youve never played the game.
>>2449301Play the game instead of observing next time
>>2449304you have never played the game.
>>2449306I think it's a skill issue on your part.
>>2449317
>>2449318>brown tranime faggotLol
>>2443322Milan is so fun bros. I’m just aggressively raping Italy. I learned not to fear the coalition, I played Austria and expanded at a glacial pace without even realizing because of that. By 1830 I didn’t even have the basic Austrian empire borders. but now playing Milan it’s like 1530 and I own half of Italy but to be fair it’s way easier to play like this because how fucki mug rich I am. I had a bigger professional army then France for a long time and an economy on par with then in the 1400’sEu5 is more brutally realistic in that it’s not fun at all to play poor or tiny nations. It’s not like eu4 where u spend a few mana and become rich as a fuck as an OPM.
>>2449319Someone's having a meltie :)
>>2449320Milan is fun. I've secures guelph victory so im jst waiting for that to finish before going full niggerrape on the rest of italy
>>2449320coalitions in this game are worthless considering all you need to do is have forts and win 2 battles and if you cant win just peace out for cash + humiliate
>>2449327I didn’t understand the guelphs vs ghibbeleines it seems half baked, a bunch of people joined one faction and it won and literally nothing happened but it’s annoying because now northern Italy is in the HRE forever but I was able to take a lot of it during the Italian wars>>2449331Good coalitions are annoying and anti fun. I have a ton of hours in eu3, eu4 and eu5 and still get raped and killed every once in awhile and it’s never even a coalition
>>2449336If you're in italy you want guelphs to win because antagonism from HRE conquests is gay and boring to fight against. especially because fighting over mountains is pure cancer.
>>2443322Am I insane or is this game good for about 5 minutes although you have to spend hours to get there?>Spend hours on max speed playing mandatory cookie clicker minigame to have enough gold to be allowed to do anything>Win 1 war>Kick off parabolic infinite growth spiral and irrecoverably leapfrog all AI forever
>>2449361X: Respectfully disagree
>>2449361Why do I feel that I used to read this same thing about eu4? Anyways AI seem to be capable of being annoying now.
>>2443322I know this game is Vicky 2.1, but seems like pop growth coming mostly from migration is a few centuries too soon. Also food is not nearly important enough -- agriculture should be like 95% of your labor pops at any given time, it's the Dutch disease of this period because of how thin the food margin was
Are the bugs gone yet?
>>2449379more like vicky 1.5
>>2449375I think AI in EU4 is lot stronger. If you rest on your laurels Ottomans WILL become a final boss and several strong regional powers will emerge. Of course as a player if you are doing things you will outpace them but if you don't do anything this will just happen. In EU5 with estates building it's hard not to outscale if you ever get big enough to take full advantage of your current proximity even if you barely engage with the building or most mechanics. >Anyways AI seem to be capable of being annoying now.I think that's just merc spam being broken right now. Everyone just has infinite money which while it's true that AI does spend the money to be annoying in a war is more of an abnormal situation not AI competence or threat. The game also lacks real end boss characters. You can't really expect Ottomans or France or anyone else to really run away with the game if not stopped, AI's will be a threat in the early game if you border them but outside of that early expansion they kinda stop doing things. If you are like say Austria Ottomans will never be a problem for you if even if you do nothing because you are more than 2 countries away from where they start etc.
>>2449256Well even today north of Stockholm is barely populated. And it's all coastal.
>>2449353Yeah but I had no way to make it win: I was a guelph and a million niggers joined the faggoilinied and resolved the situation and won. There is no cool war or anything for me to do to turn the tides, I don’t get that situation, nothing happens and whoever has the most allies wins lol Is there anything I could’ve done to turn the tides?
>>2449379Who actually cares about this. Just make the ottomans and Austria strong. I don’t care about the autism of most money should he agriculture until 1692. I like the economy situation it’s fun, I just want historical nations to pop off
Is it possible to play burgundy or do you just get raked and consumed by England and france? Burgundy was my fav eu4 nation :(
>>2449537It's a gameplay issue. You mostly play around your cities so you need tools to protect them regardless if that's historically accurate or relevant.
>>2449573It's just a simple math issue. Food production stacks in an additive way. So even if being a city gives -50% you can negate its effects by researching a tech or constructing a building. Which doesn't make sense. It's even dumber when you consider winter works the same way. You can grow crops in the dead of winter frostpunk style if you have some modifiers.
>>2449594>>2449573Oh right I forgot, they actually removed that effect. So cities aren't even worse at making food either. Literally patched it in the wrong direction
>>2449596It feels wrong from a simulation perspective imo, if the game is already punishing RGO production by halving it's size every time the location rank it's upgraded then having a double penalty feels weird. I think they should just let us change the RGO itself in urban locations so the developer accomplishes its intended goal of making food more scarce and the player have an incentive to play into that game vision.
>>2449594>It's just a simple math issue. It's not an issue because it's not a mistake. It's gameplay. You are allowed to disagree but it doesn't mean they are making some kind of mistake. There is too much food in the game but that's by design not by mistake.
>>2449599The whole thing is fucked from a simulation perspective.>population growth is based on amount of stored food, not by food actually being consumed>food goods create food but this happens in parallel, food goods are not actually consumed when their food is consumed>the food made by a food RGO can be both eaten and exported to be eaten somewhere else>food production can happen separately from the production of food goods, through "subsistence">subsistence is set at 80% of needs in defines but since it benefits from modifiers, subsistence farmers are quite literally not just subsisting and have a huge surplus>unemployed pops automatically do the above so this means having more people = having more food = having more people, malthus btfo>food storage is province-level but food prices are market-level, leading to all kinds of stupid scenarios where pops never starve because they all order state sponsored doordash from 500 miles away>"food" price is functionally independent from the price of food goods>even if it wasn't, there's always more food to be imported from somewhere else so nobody would ever starve anyway>even if against all odds, a market ran out of food and pops began to starve, pops can only migrate within markets so they'd be unable to leave anywayThe whole population/food system just needs to be redone, it infects so much other shit and fucks up the whole game. I haven't even mentioned pop capacity and province size. It's hacky fixes on top of hacky fixes to get the thing running and every more complicated mechanic downstream of these is fucked in some way as a result
>>2449612While it's true that there's too much food and the system is kinda fucked you are just wrong on at least 4 of those so not making your case very well.
>>2449621Can you explain what is wrong about at least 4 of those points
>>2449633Some of those have been blown out several times above already. You should be able to figure out the rest.
>>2449634So you can't refute any of them?
>>2449612>pops never starve because they all order state sponsored doordash from 500 miles awayEastern Romans losing Egypt meant that there were less food available in the empires so Constantinople suffered a population drop, so yes they were doordashing from 500 miles away but like you said, in the game we really don't see population decay due to food shortages.
>>2449643It's also quite reasonable to transport some amount of food between neighboring provinces especially with river or sea connections and over land over very short distances (which still makes sense when you delineate the map arbitrarily to provinces for food purposes even though in real life food moves based on actual proximity and transport difficulty and wealth). City of Milan would pull food from Lodi and Monza even though those are in different provinces. The system of purchasing food from the market is sufficient to abstract these kinds of short and medium ranged food trades between provinces and locations. That's indeed one of the points OP got wrong. It even was state sponsored in some cases though usually food sort of sorts itself out with merchants and taxes in this time period. >in the game we really don't see population decay due to food shortages.That's cause there are no food shortages due to other reasons. The purchase of food from the market is not the actual reason for this problem.
>>2449605>but it doesn't mean they are making some kind of mistakeConsidering they marketed EU5 as a historic simulator and it's doing anything but simulating anything even remotely historic then it is, in fact, a mistake.
>>2449670They actually marketed it as a video game.
>>2449671delete this
>>2449109>To grow maximum pop you want all cities, rural locations are long term population drains.Huh? I thought that towns and cities tanked your pop growth, did they change it?
>>2449709Diseases cull pops but rural locations can't max resistance.
>>2449709Iirc pop growth is tied to available land (which is increased with the rank of the location) and available food (which is increased due to the 6 million granaries you can build in 4 locations), maybe development also plays a part.
>>2449709You need towns and cities to stack granaries which do more than the bonus that rural locations get and like the discussion mentioned towns and cities also get hospitals which prevents population loss. Eventually you also need them for higher pop cap but that doesn't come into play until you have started popmaxing
>>2449710>>2449711>>2449712I wonder if this applies to MEIOU
>>2449473Meta to deal against ottomans if I didn't cheese them early game was always seethe at their existence until that one late-mid game mil tech that made all their units turn into butter. At least for me, not like I never won any war against them since I did try to floryworry my way to victory.
Dead game
>>2449763I don't know why you quoted my post, I know how to beat Ottomans in EU4, the point is that you actually had to beat them in EU4. In 5 they simply sit there and do nothing all game. They never become a threat to anyone in near vicinity you have to be wary off or have a strategy to deal with. You pick Serbia or Albania or something? Ottomans are never a problem. Start in Iraq? No Ottomans no problems. Pick Poland or Tunis or Naples or Pope? No need to think about the Ottomans etc. In 4 all of these had either direct threats or at least they could come stomping in during a league war or something. The same pattern repeats everywhere. Pick Poland? No need to worry about Denmark or Sweden consolidating, no need to worry about Teutons or Brandenburg forming Prussia, no need to worry about Russia or even mega Kiev doing something, no need to guard your south against Ottomans or look out for Austria creating a triple alliance with Bohemia and Hungary and stomping on you etc all of those threats run out of steam before they could reach you.
>>2449822you dont play the gamethe turks blob in all my runs unless i stop them
>>2449822>vghhhh why can't johan give the AI the magic annex button that lets them arbitrarily eat half of europe with 1000000000% discipline bonus jannisaries >:((((((
>>2449833I dunno real life Ottomans managed it and so did real life Russia and real life Austria and real life France and real life Prussia and real life...
>>2449822Countries actually do stuff now, problem is the player scales like 10x as fast so it usually doesnt matterand if you end up at war you literally just build forts and win, because sieges take fucking eons and the AI can't marshal their 99999 mercenaries in one place to stop you from picking off siege stacks
>>2449849so it's as good as every other paradox game now
>>2449833yore brown
Anyone familiar enough with naval combat to tell me how many galleys I would need to kill 9 heavy ships in narrows?
>>2449950100+ sent in waves to beat their morale. Because of the retarded as fuck combat system, hull size means heavy ships can't get damaged unless by something with their hull size in cannons(which means other heavies)
>>2449654Nerf them a little? They need to be nerfed a shit ton
>>2449361You’re describing every grand strategy game ever made. If you don’t like the stuff in between wars play total war or something idk. I think it’s fun managing the coming and seeing the green line go up.
>>2449833>vghhhh why can't johan give the AI the magic annex button that lets them arbitrarily eat half of europe with 1000000000% discipline bonus jannisaries >:((((((this but unironically
>>2449833you have never played the game
>They still haven't fixed the two events at the same time bugNext OP should be this >>2446821
>Not a GPU heavy game because it's a grand strategy o algo
>It's another "feature added by Johan but never once tested by a single person in the studio before released" episode
>Little ice age hits>starving provinces: 1686Now this is how the game was meant to be played. Gotta bump those numbers up as the ice age gets worse.
>>2450269>unpause for few months>it ticks up to 1773I can feel them starve
Are vassals just not worth it at all now? Because using the court weebs to integrate provinces through all the campaign starting as a small country is just miserable, they never finish integrating and I need to develop shit, I need to promote immigration, need a lot of stuff
>>2450387Vassals are required to access additional wizards so they are worth it. Give land that you can't get control in or can't or don't have time to integrate yourself to vassals.
>Mamluks getting a minor disaster>nothing for Kyivreally makes you think
why is my auto trade broken?
>>2450467so much for simulation driven world
Does that Gathering of the Rus mod railroad it for Moscow to win or is there a chance for Novgorod/Smolensk/Ryazan/etc. to win it all?
>>2450467*Kiev
How do we solve the Georgian steppe problem?
>>2450545Literally just program Georgia to be less interested in the steppe. That's it. This simple fix would actually solve 90% of blobbing issues. Just program each country to be less interested in stupid areas. Paradox hire me, I will fix your game
>>2450555YIKES, that sounds a lot like railroading...
>>2450545make it way more punishing to own lands across mountains and way more punishing to control the steppes considering that it was basically impossible to establish fully sedentary settlements over most of it until very recently
1444 we're getting there with the whole having fun thing.though with mods ofc but no big railroad ones for the rus or ottomans etc.
>>2450467Mamluks are worse because they are rich and powerful by themselves. Kiev is strong but it's problem is more that Muscovy and Lithuania aren't strong enough.
>>2450631looks awful lmao
>>2450637>looks awful lmaopart and parcel of the Habsburg experience
>>2450631>Luhan Rival Warlord
>>2450631Why even keep playing at that point?You've already won.
>>2450725For me, it's achieving a tier 5 formable. Then indiscriminately exploiting CBs and shaping the world to my dominance
>>2450741A new goal for me every playthrough is to spread redhead cutie DNA so all people are looksmaxxing cute redheads
https://forum.paradoxplaza.com/forum/threads/tinto-talks-116-1-3-wrap-up-1-1-survey-stats.1934893/
buy ze merch, chud
>>2450821I do like the stellaris themed plushies.
>>2450821BUY MY MAP
>newborn!>sickly>retard>women>bad mana generation rng>all four at three same time >repeat
You can dumb down ottomans again, it was just a prank Johan
>>2450866they don't do anything after taking Istanbul thoughbeit
>>2450773>over 65% of players thought 1.1 was an implement over releaseJohan can't lose
>blobtards decidedly btfo in favour of roleplayGODsI will now resume trusting your plan>merc nerfs incoming for v1.3.11I will now play your game
>>2450887>10% of the playerbase are responsible for all the shit balancingreally makes you think
>>2450889Ryagi stated just under this that the results change nothing and they're waiting for a new 1.3 survey. Multiplayer gods win again
>>2450890post your current MP game
lets say i just found $60 on the street, is this game still worth buying?i pirated it on release and it was painfully mid, but i assume by now some QOL mods more or less fixed this game, right?i cant be bothered using mods outside of steam workshop
>>2450913no
>>2450913>I pirated on releasejust pirate the latest patch then?
>>2450923>i assume by now some QOL mods more or less fixed this game, right?>i cant be bothered using mods outside of steam workshop
>>2450925Just pirate the patch and see if the game has improved, you dumb fucking nigger.
>>2450725>Why even keep playing at that point?i am struggling with that. i've never seen the 1700's in 600+ hours...
>>2450909they live by the beach and yet they only get to go once a year? as expected of johans managerial skill and work ethic
>>2450889They don't have the balls to put the survey in the game, they need to gatekeep the important question to the cocksucker forum trannies
>>2450964Normally you don't get to go to the beach as part of your job at all
if estate builds a rgo, who gets the profit?
>>2450985do you think Johan is a banana hammock kind of guy?
>>2450989same as regular rgos, total province tax base is pooled, then profits are divided among estates based on population weighed by type
this shit is ridiculous why haven't they fixed golden horde not collapsing
>>2450985I see you aren't Spanish
>>2451018The Golden Horde didn't start collapsing IRL until the 1420s or so iircYou're not allowed to complain until 1450.
>>2451018it doesnt matter, golden horde in game is just a big blob with no army or economy waiting to get colonized
i swear there is a ukraineboo in the dev team
>>2451034Kyiv is very strong because they are a circle with their capital in the middle of mostly flat land.This makes proximity and control very easy for them which gives them a massive advantage.They need a dedicated disaster at the start of the campaign to reflect how gigafucked they actually were at the tim.
>>2451034the one thing that has been consistent in all the patches, Kyiv will grow larger and it really needs to stop.
>>2451034>grosseretnidiumthat's rare.
>>2451034i doubt it, they just don't care does xyiv still have kiev tag?
>>2451039What now?
>>2451034when is the israel dlc
>>2451052How would that work when the jews go extinct within decades from the game start?
>>2451191Whenever I play I always have like ~500 jews that never convert no matter how hard my wizards are assimilating culture or converting religion.
>>2451208They are probably slaves
>>2451034They have a bunch of factors in their favor>ahistorically good population and rgos>starts with a city+market capital>protected from early aggression by the golden horde, even though this makes no sense>its biggest threat and historical conqueror, lithuania, is unusually weak and cannot extend control far enough to get anything out of them, so it doesn't try and conquer them>its second biggest threat, poland, begins the game already in an ahistorical war which becomes even more ahistorical by pulling in bohemia>poland death spirals in general>the event chain that results in polish-lithuanian domination of galicia-volhynia doesn't do its job>muscovy's AI directive to "unite home region" does not actually include kiev>the golden horde consistently collapses now, offering a lot of free food>culture conversion is too easy so accepting all the other cultures nearby is not an issue>rivers move proximity 2 ways now and their capital is on a river
How is 1.3?