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Struggling with the economy? Remember to just build green numbers. There is nothing more to the economy than that, report and ignore posters who try to argue about "supply" and "demand", they are made up concepts by people who have never played the game and thus off-topic.
Just build green numbers.


# News

Mana is back.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-119-politics-diplomacy-update-1-4-preview.1937528/

Decisions are back.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-120-decisions-content-tab.1938201/


Old Thread
>>2459102
>>
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>>2467981
I just built this green number /eu5/, how'd i do?
>>
>>2467984
it could be 69 if you'd invested in infrastructure buildings, you fucking green numbercel.
>>
>get's blown out
>makes a thread in seethe
ok now this is funny
>>
>>2467986
You were already blown out on this. You have never played the game.

Here's a slopvideo for casual retards who can't figure it out, perhaps you're more of a "visual learner":
https://youtu.be/bmQLFxh6Czoi&t=384
>>
>1. Why optimize your economy when there's nothing to spend your money on? Just build green
>2. Why build green when you can just automate building since it doesn't matter anyway?
>3. Why even launch the game?
Which step are you on? Personally I'm on 3.
>>
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>>2467985
The 7 used to be a 9 but it got blown out on this already.
>>
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green numbercels don't even understand that it's more optimal to make buildings that demand goods, they literally think the highest green number will always be the most optimal
their brains have been utterly fried by EU4, where that was actually the case due to the simplistic mechanics
>>
>>2467981
you should start citing sowell's basic economics next that would be a good bit
>>
>>2467987
you unironically got blown out on this already
>>
>>2467995
Your mom already got blown out on this.
>>
>>2467993
that isn't actually true in eu4 because different goods scale in price differently over time and production efficiency outscales tax efficiency
you also don't simply automate and ignore trade in 4 so investing in trade is another thing to consider for your income
>>
>>2467993
>>2467998
It's not true in EU4 because most of the value is in the trade which isn't represented by the green number and EU4 trade is actually more complex than EU5. It is true in EU5 because the demanded goods are represented in the green number.
>>
>>2467998
What was your favorite trade you ever made in EU4?
>>
https://www.youtube.com/watch?v=ze_yC673svA
>this kills the green number tard
As usual GG sucks at getting his point across but basically
>you only pay a fraction of the input cost on a building
>new buildings adds demand which raises price
>you get the full tax benefit of the added demand (you are controlmaxxing, right Anon?)
>if your production is sufficiently efficient/large (mid game or so) the tax boost becomes larger than the input cost
>???
>infinite profit from building red number buildings
>>
>>2468000
I like the one where I moved the green trade number to english channel and number got even bigger. One time I wasnt in english channel so i couldnt do it but then I blobbed to english channel and everything was ok.
>>
>>2468000
NTA but rerouting all the trade in china to go through Siberia instead of india to fuck over all the colonizer nations.
>>
>>2468002
You already got blown out on this. You have never played the game, hence you having to refer to youtubers who also haven't played the game.
>>
>>2468000
i like figuring out the longest possible path so i can maximize value
>>
>>2468002
this but unironically
>>2468005
You are still pretending to be retarded which means you lose by default
>>
>>2468002
Yeah this is why spamming marketplaces everywhere makes a ton of money despite market maintenance vs. trade income looking not so good on the balance sheet. Behind that is a titanic demand for cloth and paper that gets thrown into the shredder at every marketplace and you just spam the fuck out of those too.
>>
>>2468005
>youtubers who also haven't played the game
isn't generalist one of the last youtubers still defending this dumpster fire
>>
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I like EU5.
>>
>>2468010
Anybody who doesn't just build green numbers has never played the game.
The game is just building green numbers, the economy isn't more involved than that.
If you disagree you have never played the game AND you were already blown out on this.
>>
>>2468010
Zlewikk still defends eu5.
>>
>Minmaxtards tying themselves in knots watching 8 hour long youtube videos on how to build a successful economy
>GreenKINGS spamming green number up because they know nothing matters in this dogshit garbage baby game
>>
i sure am glad i spent hours microing so my economy could reach 999k in 1360 instead of 1390
truly hours of my life well spent, almost as productive as when i spent hours seething on 4chan at anyone who didn't do this
>>
Green numbers won again with the sheer power of reading comprehension
>>
you can just green number max and build demand-inducing red number max buildings (why would you not be building the red number buildings anyway you have infinite money????) and not think any deeper
>>
also the game will never be good even after they add missio-
i mean ambitions
>>
>blob all over the map as ulm
>"wtf why do i make money? am i an economic jenius?!1!?"
so this is the power of greencels...
>>
from reading the forums and reddit i think the next big bandaid fix theyre going to do is removing hourly ticks
>>
>>2468053
I don't get hourly tick haters.
>>
>>2468079
didn't they make changes after release to combat that make hourly ticks mostly vestigial? i'd be fine with them if they had more of a purpose. but people blame the game being slow on hourly ticks instead of it being unoptimized trash. the fastest speeds should be multiple times faster
>>
>>2468081
No I think combat and travel still happens on hourly ticks, I don't think they removed that.
>>
>>2468050
>blob all over the map
>not even 130 locations
>>
>>2467981
I think bringing decisions back is a good change
>>
Made a post about green numbers and bad warfare last night before going to bed. Glad to see that my fellow bigg green warriors are carrying the flame this morning.
Now can we address the fact that warfare fucking blows ass?
>>
ive said it before ill say it again: war is a prime example of why johan fucked up eu5. it's everything bad in one package. it's boring. it's tedious. it's easy. and yet still manages to be frustrating and annoying at the same time. if it was difficult de to competent AI it would be one thing, bt the whole endeavor is retarded. oh, cant annex a nation yo jst raped and gaped the entirety of thanks to war score cost max. 100 stacks of enemy troops teleporting somewhere with no fort through other nations despite not having any access. oh cool my army set to focus siege is constantly breaking and reestablishing a siege for years. oh wait now there's ten gorillion mercenaries you have to whack a mole too even though you've got half the enemy occupied
>>
i like the war system, the 3 flanks, and the supply system
problem is the combat will either be entirely dominated by heavy cav or entirely dominated by peasants depending on which dev was sober enough to vibe code that week
eu5 is a story of a game where balance came to die
>>
Is it just me or do forts starve all attackers to death in the current patch? this goes both ways btw you can cheese the ai super hard on forts rn i think they fucked up supply lines or something this game is so fucked lol
>>
>>2468137
Yeah it is but only because they could never make dhe work. If they'd actually found a way to make say "Found the Church of England" happen naturally in a way the player could aim towards without having to follow an exact guide and pray for correct circumstances that system would have been far better.
>>
nations refusing access but providing it to enemies should give a conditional cb that enables limited warfare to force being able to enter their land
>>
>>2468079
>>2468081
Hourly ticks are sort of worthless. The only reason to include them would be to emphasize the difference between heavy and light versions of units since units joining the battle is pretty much the only time when hourly ticks matter.
I like it when I as a player click on my biggest army and then it enters combat and I get to see it happen hour by hour with numbers ticking away slowly. I do not however want that to happen any other time besides that specific scenario and more to the point if I had to choose between having hourly ticks just so I can watch key battles or not having hourly ticks ever and the game just performing better I would choose the latter. If anything the whole thing should be reversed. The game probably should have a "cinematic mode" or what ever where it doesn't have hourly ticks but simulates them just for you when a battle is occurring that you are watching at low speed or something.

>>2468196
I don't particularly understand the balance whining. I don't care if strategy X is too good or if after a patch it's Y instead. The actual problem is that the AI doesn't use the good strategy.

>>2468204
I haven't seen this in my Netherlands game but perhaps you are playing in a region where the it's more common?
>>
>>2468240
>The actual problem is that the AI doesn't use the good strategy.
I think nearly all problems atm in EU5 are due to AI retardation desu. The AI is currently worse at the game than even green number blobtards so the game balance has to accomodate 99% of nations being run by retards, and fails to challenge anyone not playing in Tibet or Ulm
>>
>>2468196
you'd think with them wanting to model the transition between professional army and levies they'd put a modifier in there that reduces your levy size the more regulars you have
>>
>>2468335
That makes no sense. In fact the opposite would be true in real life where highly militarized society would in fact have a larger and more importantly more competent pool of semi trained levies ready to go in case of need. The actual way to do it is to simulate the same things real countries pick professionals over levies, that is they are more competent and more reliable and their use offers less disruption to the society at large. All of those reasons are in the game already, levies do more damage, you have access to them all the time and using them doesn't come with the raised levies penalty on locations.
>>
>>2468338
i'm just trying to be pragmatic here and in term of game balancing and having very limited AI decision making sometimes you just need a lot of abstraction

its either that or might as well go full simulation and rent a data center to play each AIs at a competent level
>>
Just wanted to let you all know that I decided to give eu4 a shot for the first time in ages and I'm having so much fun that I've realised this game is almost certainly unfixable. Cya bros, I'm free.
>>
>>2468340
Pragmatically speaking if people don't use enough regulars just up their damage.
>>
The regular vs levee meme is retarded because the entire timeline proves the regulars are a meme. Regulars only became relevant briefly in the 20th century with the invention of the APC and the multirole fighter/attack helicopter before quickly fading into irrelevancy with the invention of the drone. Proof?
>100 year war
France's regulars completely gaped by funny man with bow. France did end up kicking the English out eventually when they completely shat the bed and killed themselves for no reason.
>30 years war
Swedish 'modern' army gaped and raped by Austrian peasants with long sticks
>Napoleonic wars
Coalition slapped silly by 590 million french dudes with a musket
>Napoleonic wars
Napoleon's old guard slapped silly by 590 million Russian/Spanish dudes with a musket
>WW1
The ELITE imperial german army gaped by 500 billion random colonials pulled out of a hole
>WW2
Same thing again
I'm pretty sure professional armies have won maybe 2 gulf wars and that's about it. If anything professional armies should be a trap to trick midwits into wasting ducats. Victoria 2 was the only game to model professionals and levees correctly with its mobilisation system. You use your soldier pops build artillery planes and tanks and fill out your infantry with conscripts.
>>
>>2467981
Why didn't they ship it with mana? Not like anything changed meaningfully through the past year that made the current solution of everything costing infinate money worse.
>>
>>2468361
>>30 years war
Habsburgs were about to be raped into oblivion when the peace of westphalia was signed tho
>>
>>2468361
French knights weren't regulars they were noble levies.
>>
>>2468361
Everything here is painfully inaccurate.
>>
>>2468361
So you're saying the game needs attack helis
>>
England didn't even have a standing army before the civil war and in the meta you replace your levies with them as soon as possible.
Whatever the games levies/regulars system is based on it's not history.
>>
>>2468373
You are free to not build professionals as England, it's perfectly viable strategy as them
>>
>>2468374
BUT MY FAVOURITE YOUTUBER SAID I HAVE TO!!!!!!!!!!
THE METAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
It's in the meta that you never lose but countries lost all the time, meta bros your response to this inaccurate meta?
>>
AI Wars never being a threat is bad tho.
>>
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The AI is not capable of doing anything it did historically.
>>
>>2468381
You don't enjoy the stable and prosperous 18th century Mamluk Sultanate of Egypt being part of all your campaigns
>>
>>2468380
>Get declared on by a major power
>My entire country's existence should be under threat
>Just stall them on my forts until I can peace them out for a couple thousand ducats
>>
>>2467989
Haven't launched the game since june lol
>>
>>2468381
Not true, Austrian AI loses all the time
>>
>>2468238
That's absolutely an act of war, the only occasion this could go unpunished in the game if the party getting access was a great power or significantly more powerful than the other two parties, otherwise it should give you a CB
>>
Why did they remove access treaties giving both sides in a war access?
>>
>>2468240
>I don't particularly understand the balance whining. I don't care if strategy X is too good
Multiplayer balance.
>>
>>2468240
Hourly ticks are a left over from development when battles were decided with hourly ticks.
>>
I think the ticks should be based on minutes and play out in real time
This would give the devs the ability to balance the game as players progress and focus on adding content over 500 years, rather than scrambling to do it in 1
>>
>>2468402
They still are no? Getting to that one mountain before the enemy one hour before them is relevant.
>>
>>2468404
It used to be that all the subsquent dice rolls were decided by hourly ticks.
>>
>>2468402
It was like that on release. People complained because the battles would be over before they could reinforce
>>
Wonder if they will ever start ignoring all the parts none plays as (americas, most of africa, asia outside of china) and fix on making the popular places good at some point. They've already been doing that to Japan for a year.
>>
>>2468420
The eunuch Alex Grandi has bewitched Johan leading to all future patches being focused on Subsaharan Africa
>>
talex
>>
>>2468406
Powerful. The -3 must be completely irrelevant now.
>>
>>2467981
>Mana is back.
rejoice
>>
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Love this lil nigga like you wouldn't believe
>>
why the fuck are save games so insanely big?
I have 53 saves in ck3 and it's 453 MB.
a SINGLE save in eu5 is 500+ MB
>>
>>2468467
Among other things there are 30.000 locations each who needs to have the number of pops, the numbers of each kind of pop, number of each kind of buildings, and so on saved.
Probably saves it in a really ineffective way too, soldier number uses the same number of bits as the total population number.
>>
>>2468400
:)
>>
>multiple rgos per location
>optional mission trees
>mana
>new start date
>fixing emerging tags (timur, ming, hordes splintering)
>decisions
>fix blobbing by forcing AI to expand by province and not location
the game will get better, my primary concern is that the content and flavour packs like fate of the phoenix are utter nonsense
>>
>>2468471
>primary concern
I think fate of the phoneix was a fluff-flc they put early post release so they could work on bugs and other problems while putting out a dlc that does nothing to the core game.
Just that the bugs and other problems turned out to be harder to fix than anticipated.
>>
>>2468468
biggest meme prerelease was that tinto had competent programmers so the engine would actually be good unlike victoria 3 etc
>>
>>2468467
El paradoxo coding mostly, though there's just a shitload of things to keep track off in this game. I find the 1.4 diplomacy section illustrative when it says they are removing favor drift because it was ballooning save file size. It was a useless feature so I don't miss it but how they managed it make it balloon save file size is something only god knows.
>>
what's the logic for spamming towns everywhere early on? just high tier pops to tax? I usually limit myself to 1-3 urban locations per province and mostly place them where they were historically
>>
>>2468477
Early on you wanna do it on locations that:
>you can get good control on
>have shit RGOs
>are in provinces that have good RGOs in other locations you can use for industries for the production bonuses
>have high population
In that order.
Early game especially you lose out too much from urbanizing good RGOs, and you can always move population around later
>>
>>2468477
It's mostly for the granaries and very early on for building slots. Later you also do it so you can get a hospital and library in particular to every location. Urban rights are also important since they turbo charge your economy but also pigeonhole your town into what ever goods the right boosts so you need multiple towns to cover your bases.
>>
>>2468240
>I don't particularly understand the balance whining. I don't care if strategy X is too good or if after a patch it's Y instead. The actual problem is that the AI doesn't use the good strategy.
It's a problem from a gameplay point of view because 1k heavy cavalry should not beat 100k peasants.
And it's a problem from a realism/immersion point of view because 1k heavy cavalry should not bean 100k peasants.
>>
>>2468368
It already has male and female rulers.
>>
>>2468501
That's not the whining I don't understand. If you believe cavalry is too strong then that's fine, if you believe it's not strong enough then that's also fine. Both are also easily adjusted with a mod if you disagree with the vanilla balance. I just don't get why someone would whine about the concept of changing balance in general.
>>
>>2468382
Gotta love the fact they're adding an Egyptian plague to fix this, that:
1. Won't actually fix the problem, Mamluks still won't collapse/be conquered, they'll just have less pops.
2. Will be absolute ass for anyone playing them or taking any Egyptian land (Ottomans, Byzantium).
3. Is itself an ahistorical immersion breaking addition.
>>
>>2468504
>don't complain about the game being shit, you can mod it
lmao
people paid $80 for a functioning, balanced, enjoyable experience, not something they had to fix themselves
between your obsequious paracox sucking, instant reply to my necro of an 11 hour old post, and general faggotry my only conclusion is you are a literal paid shill

fix your fucking game, tell your handlers to spend the money they spent hiring you on getting johan into a good rehab facility
>>
>>2468471
>multiple rgos per location
Was this confirmed somewhere?
>>
>>2468508
That's not what I said retard
>>
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So how exactly am I supposed to build this thing in my own colonies if I just get cucked by my own burghers everywhere
>>
>>2468504
I think the main problems are that they change balance too frequently and that they tend toward overkill when they do it. There haven't been many periods since launch where you could play a full campaign without a patch coming out halfway through that either outright breaks your save or requires completely reworking your build
>>
>>2468517
I wonder if they're still bugged.
Burghers builds them, then they spawn with 0% loyalty and you have like 50 subject if you're a colonizer.
When the age of revolution arrives you're in constant rebellions against stateless, armyless TC.
>>
>>2468511
>Both are also easily adjusted with a mod if you disagree with the vanilla balance
>don't complain about the game being shit, you can mod it
these are the same thing, but nice pilpul
>>
>>2468518
>change balance too frequently
That's certainly an issue. Personally I just lock my game to a patch to deal with this stuff. I was still in 1.1 a while ago because I didn't want to swap from infinite proximity builds to the efficiency versions but that was mostly because I was abusing proximity. The cav vs levies thing has also been more or less solved in my opinion, it was really bad at launch when cav sneezed in the direction of enemies and they died and then levies got mega buffed but now it seems to work just fine. In my Netherlands game I can win battles but it's not like I'm 10:1 stomping the enemy just because I have regulars and they have levies unless I'm also abusing terrain and +1 commanders which seems appropriate. Regulars may be still a tad too strong but not by that much.


>>2468520
Do you have reading comprehension problems by a chance? A tip here is when your reading comprehension is this bad don't make stuff up, use what I actually wrote instead of what you believe I wrote.
>>
>>2468523
>still gaslighting
You said that users who have problems with the game are "whining", because it can be modded.
People shouldn't have to mod things to have them function logically. Mods are to MODIFY, not to fix.
If you're going to continue being a slimy weasel then we'll end it here, because every reply I give you generates you 50 rupees, and I know for a fact you're not spending that on toilet paper.
>>
>>2468526
That's not what I said retard
>>
>That's not the whining I don't understand. If you believe cavalry is too strong then that's fine, if you believe it's not strong enough then that's also fine. Both are also easily adjusted with a mod if you disagree with the vanilla balance. I just don't get why someone would whine about the concept of changing balance in general.
Do you still get the rupees if you don't get the (You)s, or is it based on "engagement" generated?
>>
>>2468530
That's what I said, that's not what you wrote. Glad we could sort that up. See how easy that was.
>>
Ah, so it is based on "engagement"
Well consider me engaged, engaged in hatred of third worlders recruited as mercenaries to drum up conversation about your failed meme game that no amount of mods can fix.
>>
>>2468534
I apologize if you feel insulted but fact of the matter is that you clearly don't have the reading comprehension required to understand my post. Perhaps they just don't teach you English in India saar?
>>
If you don't like my posts you can always mod your phone to block 4chan rather than whining about them.
>>
>>2468541
saar
>>
whine more, you've already been blown out on this
>>
>>2468544
Actually you got blown out on this at this point
>>2468511
>>
you can't (you) own post, bloody bitch
200 rupee been taken from account
>>
>>2468547
saar
>>
An third worlder recruited to drum up support for Paradox on 4chan goes to the doctor.
He says "Doctor, I'm depressed, my life feels like it has no meaning. I don't even see the point in getting out of bed in the morning anymore."
The Doctor says "You should go read the posts of the retarded parashill on /vst/, they always make me laugh.
The PR dev says "But Doctor... I am the shill..."
>>
>>2468549
Did you seriously mindbreak from lack of reading comprehension. You may need to seek immediate medical attention if that's the case.
>>
bro this is my zakat
i must have bought your village a years supply of deodorant by now (1 whole can)
>>
This is why the website is shit now.
>>
>>2468549
>An third
>>
>>2468523
you have never played the game
>>
Are any of the Arab cunts fun for a neo-caliphate blobbing run?
>>
>>2468612
absolutely not
>>
>>2468620
Why not?
>>
>>2468621
if you're seriously trying to achieve the tier 5 formable, then it's a huge pain in the ass. you unify arabia (a shithole except the yemen area), then you cheese mamluks and take 10 wars to conquer them. then you slog through the dogshit that is iran, and then finally take 1-2 locations per war once you get into india. none of it is particularly fun or engaging. and forget about playing le tall, arabia is worthless for development outside of yemen and the basra area.
>>
>>2468626
What I'm hearing is tall Jewish Yemen Republic game.
>>
>>2468381
>The AI is not capable of doing anything it did historically.
The AI is not capable of doing anything.
>>
THE GAME IS FIXED JUST PLAY IT FOR FUCK SAKE WHAT'S WRONG WITH YOU
>>
>>2468465
i bet green numbers fag doesn't even know what that is because he doesn't play the game
>>
>>2468688
I'm a greenking and I build those when they give me green
>>
>>2468687
bro out here posting from 2028
>>
>>2468687
i'm convinced we need johan to have a public meltdown on the forums before the game can be fixed. it has to be like imperator
>>
https://www.youtube.com/watch?v=F9vHuGxGbko
>>
>load up my save
>open buildings tab
>click green numbers until I run out of money
>unpause
god I love being a greengo
>>
The AI is capable of building cities on food RGOs and then dying from a giga famine
>>
but enough about deepseek's trials running the chinese economy
>>
>>2468720
building cities on every location is optimal actually. It's funny, the AI used to fuck this up but they patched food production so far in the other direction they accidentally fixed the random AI holodmors
>>
>>2468724
Because peasants still produce a tiny bit of food, so a city "location" with 100k pops is supposed to be a tiny urbanized center surrounded by subsistence farms.
>>
>>2468718
um excuse me its a lot more complicated than that chud
you also have to click on the limited infrastructure buildings so you can have some nobles and shit
>>
>>2468728
>>
Is it still best to spam heavy cav for your regulars or did they change it up.
>>
You see, the economy is actually very complex because when you build buildings that you will need anyways like libraries, armories, and granaries it makes the biggest green number bigger. This is very deep.
>>
nice to see eu4let still struggling to come up with a counter-argument
>>
no its a group of several anons laughing at you
>>
you already got blown out on this
>>
You already didn't play the game on this
>>
>>2468757
Yes heavy cav is still the best regular type. I'm not entirely convinced that it shouldn't be a mix of 50/50 light and heavy cav though for the combined arms bonus, it does mean half your cav goes into the fight first to die but the bonus might be worth it. I have not tested this in any way though. Infantry starts to catch up in age 4 I believe but the game should be well and truly over by that point so you can just start larping then anyways.
>>
Minmaxtards waste all their time wiki scrolling and guide watching so they can have a hyper efficient mega economy before unpausing the game
Greennumberchads prefer to press the +green button so they can spend more time on the enjoyable parts of the game like uhhhhh
>>
game has nothing enjoyable because i cant use the "UEIOU" mission to get free cores on all of europe and +420% core cost reduction and complete my epic ulm wc by 1400
who the fuck wants to manage their economy? you were already read a book if you want real history'd out on this
>>
>>2468846
im trans btw
>>
Ulm WC
>>
>builds most profitable buildings in the town
>build a bunch of marketplaces
>builds a library, church, university, armory, counting house etc
>upgrades rgo to max
>spams granary
>open rgo tab
>*mass expands*
economics 101
>>
>builds +40% tax modifier building
>this is somehow more compelling to the greencel
>>
>System with no real depth or complexity
vs
>System with no real depth or complexity but you have to click the buttons more
>>
Ulm.
>>
only has no depth if you can't understand supply and demand, which you've proven you can't so that explains why you feel that way
>>
>gets blown out
>seething day later
lmao
>>
adulthood is realising read a book poster was right about everything
which would you rather do
>read J.C. Beckett's history of ireland and learn how the former norman lords and irish tribes came together to oppose the imposition of anglicanism upon them by the english crown
or
>play eu5 and watch ireland become 100% protestant and english by 1600 due to how retardedly OP assimilation is by design
>>
67 is writing his autobiography
>>
>add mana
>all serious posters realise the game truly is dead now and abandon thread to shitposters
>>
what should my army comp be before i research heavy cav?
>>
>>2468908
always heavy cav b4 age 4
>>
>>2468908
levies
>>
Do Jewish populations still disappear from every city in the HRE within the first 100 years? Maybe it would make sense after the Black Death if they were mostly expelled to Poland or something but they just all get “converted” into Christian Germanics lol. Why even add cultures or populations if you don’t even use or interact with them within the game? I’m willing to bet that Schwiz still has towns appearing under a lake at the start of the game too. I think the dev team largely consists of people from South America.
>>
>>2468916
>I think the dev team largely consists of people from South America.

Well supposedly the dev team resides in Spain so it is plausible.
>>
>>2468916
The attempt on my interest rates has left me indebted and destabilized, but I assure you my legitimacy has never been higher. The remaining jews will be hunted down and converted!

This feature brought to you by Hans from Argentina.
>>
still cant attack a cunts revolt and seize land.
>>
>>2468929
Is the dev team based out of spain for the tax breaks or for easier access to spanish beaches?
>>
>>2468992
The latter. Johan is just like any other nordoid pensioner in Spain, except someone thought it would be a good idea to allow him to take a company with him.
>>
>be's me
>be's Netherlands
>win war of religion
>become the emperor
>decide that I may as well see how the HRE works since I haven't really interacted with it so far
>laws at starting positions, start to convert the princes and capture some land back
>finally get ticking authority
>get first law passed
>every 2 seconds a prince asks to start a vote about lowering the law because lowering laws requires less authority than raising it
>if I accidentally accept the request my vote is not only locked in but against my own interest
Holy shit this is so cancerous. Who ever thought this was a good idea needs to be shot, such a stupid system.
Word of advice for anyone who wants to play in HRE, either keep the authority at 0 so you can't start laws against yourself or unite this piece of garbage to get rid of the notification spam once and for all.
>>
>>2469026
the circle shit that spams those petitions made me quit my austria game.
>>
>>2469029
Like conceptually I don't mind it, there should be a way for me if I'm a player an a circle leader to force votes against the emperor but there has to be a cooldown for the AI for this shit like it's a constant barrage. Or at least there has to be a reward for either beating the vote or rebuffing the request or something.
>>
How should I use artillery? Just make an arty stack on it's own for sieges? What age should I implement it into my fighting armies?
>>
>>2469054
Arty stack you use to siege with. You can use arty in armies too but they are pretty expensive and basically do nothing.
>>
FACT: You may not like it but getting claims through missions was far more engaging than spamming parliament every few years
>>
>>2469079
Mission claims aren't comparable to parliament. Parliament is comparable to justifying a claim with spies which is the actual problem. There's no way to reliably get a CB even bad ones on demand.
>>
>>2469087
>There's no way to reliably get a CB even bad ones on demand.
that's just wrong
>declare rival (this is instant)
>humilate rival cb
it's that easy, yeah that cb gives +90% to annexation cost but that still lets you grab a province in most cases
you get an even worse CB instantly by asking for mil access and having the other party refuse.
you can get a cb against thirdworlders easly as well as you can ususally extort tribute

all of this missing the forest for the trees: eu5 might be the least punishing pdox game for nocbing
>>
>>2469106
eu5 isnt punishing enough in general. the only way you can really screw up is by clicking buttons and notifications without making sure they dont randomly give -90 stab
>>
I got the game
give me the ultimate modlist I need to fix this game
Glorp UI? Faster Universalis?
>>
>>2468826
>wiki scrolling
eu5 wiki is still empty
>guide watching
guides made one or two months ago are already obsolete.
>>
>>2469152
>eu5 wiki is still empty
Always will be. Days of active community participation for the mutual good are gone.
If you want to know how a mechanic works now you need to either watch a 2 hour video on the game and pray the issue you have comes up OR join one of dozens of atomized transcords and they'll get back to you in 2-3 working days.
>>
I do not enjoy mid-late game wars
>>
>>2469157
Zoomers will look at this and tell you with a straight face nu-UI are bussin' fr and that the only reason you don't like them is because you're nostalgic for older ones.
>>
saaaarr zoomers did this saaaarrr evandoe everyone working on the game is a millenial/boomer saaar
>>
the art designer is a zoomette in her 20s, so you're wrong on that score, but even if that wasn't the case boomers can still make products for zoomers to consume
you think everyone who works at tiktok is under-30? fucking moron
>>
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>>
>>2469079
I like CK type claims:
Give me some
>>
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if they're going to make us play 100 years of crusader kings before we get to the colonizing they should flesh out the character system with traits and events instead of having characters be a useless add-on that nobody cares about
>>
>>2469180
>Add dynamic 3d character portraits with DNA and aging like CK3
>They serve no purpose
>You can't even arrange marriages for your extended family to stop your dynasty dying out every 3 generations
I don't know why they bothered
>>
>>2469184
I believe they said the quiet part out loud during the development period before release where they basically said they were shipping it with a bunch of pointless irrelevant features that they would make matter with DLC down the line.
Still, I prefer that approach to the game ending up as a bloated frankenstein corpse with dozens of submenus and badly tacked on UI for features that were clearly never meant to exist.
>>
>EU4 Mana kiddies are too low IQ to understand how prices work even in the extremely basic intro to economics version that Paradox uses in Vicky 3 and EU5 and the optimal price that you as the head tax collector want.
>And this is even with the magical Stalinist command economy that EU5 provides you with

EUCiv players don’t want to guide and build a burgeoning state apparatus and empire during the early modern period, they just want to play civ with provinces instead of hexes and more types of mana to collect. Their brains are also too fried from TikTok and instant gratification in the pozzed modern world to enjoy delayed gratification and watch something you spent centuries build blossom. You could literally turn the game into one about dinosaurs vs nazis or some shit and they would still play it as long as they can instantly spread their color across the map and accumulate dinosaur eggs.
>>
^
bot post
>>
took you that long to come up with that response huh
>>
actually i've been alt-tabbing out of the game periodically to check on the thread
unlike you, who has never played the game and already got blown out on this
>>
>he's playing the mana mobile game for children
lol I won't ever touch this shit again, get ready to see this screenshot a whole lot
>>
it's not a mana game until next version thoughbeit
>>
>+23
^ I built a green number
>>
>>2469186
>Still, I prefer that approach to the game ending up as a bloated frankenstein corpse with dozens of submenus and badly tacked on UI for features that were clearly never meant to exist.
EU4 and Stellaris are Paradox's most popular games ever
>>
>no you can't have that opinion because it's not the heckin concensuserino!
yeah i don't give a shit, i don't like it and im not going to start liking it because a few soied up faggots tell me its good
>>
>>2469212
Six achievements? Were you just idling on the menu the whole time?
>>
>>2469221
if he had any common sense he would play ironman precisely once before realizing eu5 is too buggy to allow that
oh you've been playing an england campaign for 40 hours? yeah well it says here you clicked the button to play as the colony of cumtofutaporn so i guess that's your save ruined
>>
>>2469224
Ironman mode isn't a requirement for achievements in euv
>>
>>2469226
It used to be. And he has never played the game since July.
>>
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2 bots talking to eachother and jannies WILL DO NOTHING LOL

YOU WONT DO SHIT JANNIES BOTS WON YOU LOST
>>
i think framing control and proximity as debuffs was a mistake
they should have framed it as buffs, like civilization in imperator rome
buff scaling is fun, you are building up
debuffs are not fun, you are crippled by something that is hard to grow
>>
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>>2469212
>autistic game that I actually like
>barely 200 hours
>autistic game that is buggy, stupid, frustrating to play, bad mechanics and I don't even like
>570 hours
Why am I like this.
>>
>>2469236
What game is that? It looks like it's fun
>>
>>2469230
It would help if you reported the offending posts.
>>
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>>2469241
>>
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>>2469238
Captain of Industry
>>
>>2469238
>What game is that? It looks like it's fun
Riven, the sequel to Myst
>>
I will never understand the economy. Having max money does not indicate an understanding of the economy.
>>
I am retarded and don't understand the river bonuses.
If I have my capital in the middle course of a river do I get proximity bonuses downstream and upstream or only downstream? Are the bonuses the same for downstream and upstream (if any)? Is it wise to keep the capital as upstream as possible or can I just move it downstream? I assume upstream maximizes the proximity inland and near the river banks and downstream keeps some near the river banks but helps a lot with the coastline and maritime presence?
>>
>>2469267
At release it used to be you got a significant proximity bonus downstream and a minor one upstream.
A lot of people complained about this because it was "needlessly complicated", so they made the bonus exactly the same both upstream and downstream.
>>
Do we have divorces for Orthodox countries?
>>
>>2469278
nope. cant even send that old bitch to a monastery.
>>
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>>
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Take a good long look at it boys, the game will never look this good ever again. Screenshot from 1.1
>>
I booted up the game and spent over 2 hours trying to decide what to play as for my first game, I've settled for
>Pooland
my plan is going to be to
>integrate vassals
>learn economy and society?
>conquer Prussia
>conquer Red Ruthenia + Volhynia
>conquer Silesia
>try to form a personal union with Lithuania
>Commonwealth
any tips? should I play something else first?
>>
>>2469282
Johan is such a fucking stupid nigger piece of incompetent shit. Is not even funny.
>>
>>2469292
>>conquer Red Ruthenia + Volhynia
iirc there's a series of events that give them your dynasty if you don't bother with hungary, you could get a personal union out of that.
>>
>>2469289
>disagreeing with a retard means democracy... le failed
>>
hourly reminder jannies can't and won't do shit about bot posts
>>
>>2469295
I see they start with a Piast ruling a personal union over both Halych and Volhynia, but I wonder how I can get them to take my heir or me take theirs
>>
>>2469296
ryagi this is your mother it's past your bedtime stop posting
>>
>>2469299
keep seething Firkrag
>>
>>2469298
You can assassinate heirs and rulers with like 80 spy power it's OP as fuck
>>
>>2469219
>*EU4 and HOI4
By far.
>>
is spamming masonry, lumber, glass etc early on a viable strategy to reduce the cost of other buildings and founding towns?
>>
>>2469306
yeah but you want to fill out your luxury RGOs as much as possible first and get your essential buildings.
>>
>>2469301
nvm I got the event where Lithuania gets a PU CB on Volhynia and I get one on Halych like 2 months into the game start
I'm guessing I immediately take Halych with Hungarian help
>>
>>2469314
and now the Teutons ceded all of Kashubia and Danzig for free in some event? kek
>>
>>2469293
sorry sir. please wait 2 years for the third rome dlc.
>>
>>2469221
Observer mode simmikids can't get achievements
>>
plagues are literally player-targetted in this just like they were in ck3
how the fuck is it possibly my realm always gets hit by every fucking plague? I can be playing in Iberia and a plague straight up beelines from Bohemia to arrive at me
fucking nonsense
>>
>>2469219
Stellaris yeah, but is EU4? Hoi definitely as higher sales and I think CK3 as well.
The final devasting truth nuke for IVtards is that the Europa Universalis series was never extremely popular to begin with and PDX will give Johan a 5 year runway to deliver a peak gameplay experience for simGODs, because the blobtard audience just doesn't matter that much bottom line.
>>
>>2469267
The river works the same both ways. Generally it's best to keep the capital on the coast because proximity works the best trough water but if you don't have lot of coast then the geometric center of the empire (perhaps weighted by where your actual pops and taxes are) is typically the best place for the capital. Paris and Moscow are good examples of being roughly in the center because the coastal regions of France and Russia aren't as important as the centers. London or Seville are good examples of coastal capitals.

>>2469306
Lumber because it's an RGO and you want to build those out first every game and masonry because it's used in everything. Unless your market is very small it's probably not worth trying to go all in on glass instead of just making something with green numbers and then using your higher income to make a town. If you are urbanizing everything then ye you probably want to overbuild glass too a bit before you start.

>>2469416
HOI4 is the most popular paradox game by far. CK3 is next with another gap followed by Stellaris and EU4 in roughly same pack, then you got EU5 and Victoria 3 in a tier after that. If you go by total revenue then HOI4 is still first but EU4 and Stellaris claw their way to CK3 simply because they are older games. EU4 used to be more popular than stellaris (but still less than CK3) but the player base did get split pretty heavily by 5.
>>
>>2469424
>lumber
noob question, but am I better off expanding my lumber RGOs in locations near the periphery of my main market (51% market access) or building lumbermills on top of my capital (that's also my market capital) and nearby high control provinces? what's the difference?
>>
>>2469427
you want everything you build which produces stff to have both high market access and control. market access of 50% means that a building produces has a straight up -50% produced good amount. this means you should always spam more market centers to cover areas with shit access.
>>
>>2469427
For the RGO the market access doesn't matter for the purposes of actually producing the lumber so a periphery RGO still makes the +1 lumber it always will, it will effect how much money you make out of it however so for that you should still prefer close by RGO's first (the RGO builder does all this calculation for you just press the green number there).
As for the question which is better a lumbermill or a RGO well there is a mathematical answer to that which depends on your actual modifiers. The lumbermill pretty realistically can have higher profit since it's going to have 100% control and 100% market access vs the 50% access and around 20 control which will tank the profit. If the RGO has control as well (like it's on a city) then the RGO can easily be the more profitable in the early game since the tool cost means the actual profit margin of the lumbermill is usually pretty low. As for which produces more wood, well the lumbermill is usually about half the price and they nominally make 1 lumber each so 2 lumbermills makes more lumber for the same ducats. However RGO's are easier to boost their output (especially in the early game) so the difference is bit smaller than 2x. With a very efficient late game economy lumbermills are excellent but practically the tool cost means in early game the RGO is just better idea.

I think in the early game the RGO should just be better in most cases unless the control is literally 0. You can just compare the green numbers to make sure though.

Just some example numbers from my Netherlands game here
A lumbermill in my cap with 100/100 has profit has profit of 0.55 per level while a lumber RGO with 67/68 has profit of 0.57 so technically in this case I should build the lumbermill but my economy is pretty efficient at this point so your numbers probably won't be like this. Of course my RGO's are all maxed out long ago so it's kinda moot to compare them.
>>
>be me
>Bog iron worker in 1500
>I spend all day producing iron from bogs and swamps
>At the end of the day I tally the weight of my work
>My locations market access is only 1%
>It's .01 grams
>>
>>2469453
The market access simulates the price of bringing the goods to market. If you are operating somewhere far you have to sell most of the iron just to get it to a place where it can actually enter the market and to buy the extra expensive raw materials and food and stuff your workers need. That iron that has to be spent on these other costs just isn't going to make it to the common market and is instead absorbed in various local activities.
>>
>>2469455
>rural community
>blacksmith making tools goes bankrupt because rural because their ""market access"" is 1
>>
>>2469458
This is pretty dumb hill to die on anon.
>>
>>2469180
worse part is all the historical dynasties with interesting coat of arms just die out in 100 years and you get claude code slop of arms instead
>>
>>2469462
FIX UR GAME JOHAN
>>
>>2469453
>only able to get 1% of the charcoal I need because the closest market is 5,000 miles away
>only make 1% of the iron I could otherwise
makes sense to me
>>
>create new market
>green number goes up, usually by a lot
Is the AI stupid? Why doesnt it do this more often?
>>
>>2469292
I think playing small countries are better for learning the economy.
>>
>>2469453
>>2469458
What country are you playing? Just create your own market or ask for market access to the owner, AI tends to give it even if they are your rival because it's beneficial to both parties.
>>
>>2469523
It's a strawman
>>
Would the gane become better if they did like the v-series and made assimilation much harder in core provinces?
>>
>>2469453
Don't raw materials ignore market access or is that just RGO?
>>
>>2469536
RGO's but only for production, for income they still count market access.
>>
>>2469530
Is that a duchy in the British islands?
>>2469536
That's only for RGOs, iirc, low market access makes it harder for production buildings to get raw materials and tools needed for production, which lowers their efficiency, but RGOs are still able to get their products to the market.
>>
>>2469537
>>2469538
Aye, that makes a surprising amount of sense.
>>
so do hordes fighting other hordes just have to take the no cb hit? this is silly. Hordes can't get claims through parliament and the horde expansion CB can't be used on other hordes. I guess I get more CB's later from research?
>>
>>2469455
people at one time used to travel over a thousand miles for tin, its too bad that they didnt realize the market access would mean they would not make any money
>>
>>2469582
this goods shouldn't even exist they should just be flat modifiers on provinces that are totally ignorable for 99% of the game!!!!!!!!!
>>
>>2469157
I hate how the unit UI just never leave the screen till you zoom way out. It feels like the point where they cutoff in 4 was a lot more zoomed in.
>>
If im playing Milan is it still better to release vassals in the uncored land you start with cause control is so shit anyway.
>>
>>2469582
The people involved are still making a profit. There's just less juice left at the top for feudal rentseekers like (you) to skim off.
>>
>>2469157
Does the design of the attration-skull stick out like a sore thumb for anyone else?
>>
>>2469597
Looks like it's straight ripped off from the imperator art style
>>
>>2469589
Definitely not in a small highly developed country like Milan. Just accept the cultures and proximitymaxx like usual
>>
>>2469582
You can do that too, it's called trading between markets and it makes insane amounts of money, which is why they traveled thousand miles for tin.

>>2469589
Only in areas you would get 0 (or at least almost 0) proximity. For Milan I think your proximity reaches everywhere so just integrate it yourself. Accept cultures for cores and then assimilate.
>>
>300k French levies suddenly teleport into existence
Getting real sick of this
>>
>>2469626
*laughs in Napoleon*
>>
>>2469626
can we see them
>>
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>A first look at Expeditions in 1.4
>>
>>2469626
Levies could really use some more granularity, right now they are either you get them if peasants are happy or you don't and are totally fucked. I think it could use an additional modifier besides the control, say that lower control increases the estate satisfaction requirement to summon the levies. Perhaps 0% control means 50% estate happines required (or maybe even 75%) and then that scales down to 25% at 100% control That way say 40% satisfaction would already disable some of the outlying levies so the curve between 300k and 5k levies wouldn't be 1% satisfaction but a continuum.
>>
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>>2469635
Why would you send your King into the Steppes?
What historical precedent exists for this?
The name 'Abrecht' is german, did the Duke of Bavaria hitch a ride to Mongolia in the 15th century?
>>
>>2469638
You seriously don't think that people visited the Horde courts? Read a book please.
>>
>>2469640
Could you provide some recommendations of books showing that rulers of german principalities personally visited the steppes?
>>
If someone is pretending to be a retard and someone else is sincerely engaging them, too retarded to realize they're pretending to be retarded, who's the most retarded?
>>
Me for reading your post.
>>
>>2469635
Obviously not the right people will see this but thank you guys for diligently working on the game. I know the atmosphere around the project isn't the most positive, but there is at least a silent group of players who are waiting for the game to be updated/patched/improved and trust the development process. So thank you guys for working so hard and looking to deliver the product you want to show the world.
>>
>>2469659
Least obvious false fag poster
>>
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>>2469635
>more ck3 characterslop + event spam
>>
I am afraid devs consider all the basic mechanics good enough and are now moving to coding events and the DLC (more events)
>>
>site works fine
>perform maintenance
>site is fucked
they've got this shit all backwards
>>
>had to actually play this shit instead of just bitch about it
>>
>4chan bans indian IPs
>i am the literal only person left in the thread
>>
You know what busts my balls? The fact that the pop up about heir education shows up before the heir talent shows up.
>>
>>2469547
Accept that some parts of the game are unfinished.
>>
who gives a shit, you're just supposed to press admin everytime before you have infinite money and then expensive everytime after you have infinite money
>>
>>2469635
on one hand, this will probably have the same problem as exploration, where the events get old because you see them over and over.
on the other hand, if this replaces exploration and I never have to hear about THE MUTT ever again, it'll be an improvement.
>>
is maximizing crown power still the way to go?
>>
>>2469692
I'd imagine they will add exploration into this, maybe you can explore one at a time like now and then later in bigger swaths. Stuff like exploring the African interior or Amazon or attempting to cross North America to the Pacific or just plain old area/region explorations.
The dog will 100% be one of the events though
>>
>>2469694
You obviously want as high crown power as possible but crown power did get kinda nerfed so it's not as important as before. I would say that when there's multiple options like laws and government reforms it's usually not the best choice to go for the crown power.
>>
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>>2469695
Yeah, it would make a lot more sense to do pic related type of journey as a big "find the northwest passage" expedition, rather than exploring 1 area at a time, going back and forth each time, clicking 99999 times
>>
>>2469699
they kinda messed up by directy copying the exploration system from a game with a hundreth time as few provinces.
>>
>>2469699
Ye, stuff like searching out japan, china and india and circumnavigating the earth would probably also be on the list.
>>
>>2469702
They didn't copy it, they made it worse. in EU4 you explore a whole sea region at a time, in EU5 it's an area which is smaller. Then for land exploration you could just click one button and your conquistador would wander around on his own. In EU5 you have to click for every single fucking area. In EU4 it was still kind of shit and stealing maps was better, but at least with el dorado it was low maintenance. In EU5 it's a gazillion clicks, and the worst part is long distance trade doesn't work and colonies are annoying so you don't want to do all of it anyway
>>
>>2469711
k
>>
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Anyone know what the cooldown is on heretic rebel factions forming?
Playing as Yemen, I got Shiite rebels out the ass, so I just accepted their demands and flipped religion.
Then I got Sunni rebels, but rather than flip back and start an unending cycle of religion swaps and -100 stability I just bribed the commoners until they stfu and then btfod the 10k nobles and burghers who revolted.
How long will it be until they're allowed to form again? I don't have the economy to keep doling out gibs to stop them from chimping out.
>>
>>2469722
holy orders are busted, just spam request aid for money
>>
>>2469722
I don't think there's a cooldown, pops that rebel just get a temporary satisfaction boost. Then again I haven't really ran into this issue and I just think that's how it works.
>>
>>2469722
genocide will solve your issues
>>
>>2469635
We CK3 now.
>>
Why did they put so much effort into the dynamic flags but ZERO effort into colonial names.
>>
>>2469743
Giving colonies sensible or even modern english names would be racist or something.
>>
>>2469743
What's wrong with the Bohemian colony of Cumsukyad'iqyfakot???
>>
>>2469743
Probably because you can rename them yourself
>>
>>2469754
why can't they make it so the AI renames colonies to something sensible
>>
>>2469754
The names are still ass, the fact that you can rename yours yourself doesn't help. The defaults should be good, you should be able to name them peepeepoopoo if you want, not the other way around.
>>
>>2469748
>>2469743
I attribute it to incompetence rather than malus.
They added a handful of names, England gets Canada and America. Spain gets New Leon, New Castile, etc, they just never bothered to make them for all colonizers, all areas, or add a dynamic system.
>>
>>2469762
There should have been a basic system on the bottom layer. Like the old colonial regions where you get Florida as default if you colonize in Florida and then bunch of local variants for the most common colonizers. Have colonies be named after the area or the region and then if both of those are used up use the location. Areas and regions have mostly sensible names so those would be generic but at least legible.
>>
>>2469762
Maybe they naively thought the player or AI would only create a small number of colonies.
>>
>>2469765
Small number would not help, one giant colony of pathkuaw'dhs is equally bad as 10 illegible minor colonies
>>
>>2469762
Id take something as simple as
>colonial charter is being populated with pops migrating from *province name*. Colony is formed with the name New *province name*
>>
>>2469769
>Nuevo Murcia
>>
>>2469770
Not that guy but that's how I name my colonies, after a city or a region in the country I'm playing
>>
>>2469762
>they just never bothered to make them for all colonizers
well yeah, nobody expected the pope and bohemia to colonize everything
>>
>>2469743
Even for the province names in the new world.
It doesn't make sense for a colonial nation to keep the name as is, and not try to translate and/or give it a new name.
I know there is a mod for this but it's retarded Paradox refuses to implement it themselves.
>>
Has anyone seen the AI having its forts get turned off because there are suddenly no soldiers to work the building? This is kind of frustrating because you can’t refill the garrison.
>>
>>2469770
What’s next, New Cartagena?
>New New New City
>>
>>2469635
Hey bro we heard you like crusader kings so we put some crusader kings in your europa universalis so you can crusader kings while you europa universalis
>>
>>2469903
I wish we’d had more EU + Imperator and less CK and Vicky
>>
I wish we had more Imperator + Vicky and less EU4 and CK
>>
>>2469635
If they want to make the character system interesting they literally just need to add seduction schemes. That is 90% of the content of Crusader Kings.
>>
>>2469722
Update: Yeah, you pretty much do have to just leave commoner taxes on 0 to stop revolts, but on the plus side it stops ALL revolts.

Also, wars in Arabia are just spamming supply carts and watching the enemy die of attrition. The AI has no understanding of the supply system, so they're just starving to death in the sun.
I will soon put this to the ultimate test against the Mamluks 100k peasants.
>>
Did they fix China colonizing half of Siberia before 1500? Im playing Muscovy and im not sure just how hard i should push to colonize it.
>>
things I learned on my first playthrough
>large countries and empires are a drain and unmanageable
>1 location/province/area countries are OP as fuck
end
>>
>>2470015
That has literally never been an issue. Just don't intentionally turn on the option that causes them to do that.
>>
>>2470019
You've never played the game
>>
>>2470021
You've already been blown out on this.
>>
>>2470021
You have never played the game
>>
there is an Augsburgian Independence Movement with half of Europe supporting them against their overlord Augusta Vindelicorum a 1 location country in the HRE they have almost 700k troops and won't declare the independence war
what the fuck is this
>>
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>>2470027
I wish I had any of these 467 brave peasants fighting for me they must be heroes of legend to be able to instill fear into the hearts of 700k soldiers
>>
>>2470027
In my Netherlands game the French vassal independence fired correctly at least. Are they loyal or have high opinion of their overlord or something?
>>
>>2470032
48% loyalty, it should fire
I've been involved in multiple independence wars and have witnessed the AI autonomously fight some so the mechanic is supposed to be working
>>
>>2470035
I suspect there's a hidden cooldown involved so the player has a chance to join in cases like this. Try to see if it fires if you join maybe.
>>
>>2470036
they've been waiting for like 50-80 years though, I don't understand why it doesn't fire
>>
>>2470037
Well it's one of those el paradoxo mysteries then.
>>
So is this game doomed to crash and burn? We already know it's never going to top EU4 but still I can't help but feel sad seeing so much mismanaged potential.
>>
>>2470049
They literally just need to sack Johan/promote him into a fake management position and bring in some guy who knows his shit and how to make tough choices to fix it.
>>
Have you guys took a minute to consider that we finally have that legendary Europa Universalis V that we loved to rumor about while playing and having fun in EU4 only to end up being shit and still being shit a year after release?
>>
Is there a way to have every province use its english name instead of whatever local shite name they get?
>>
>>2470063
No. There may be a mod for that sort of thing but nothing in vanilla
>>
>>2470050
MAY I see it
>>
>>2470054
>having fun in EU4
Can't say that's ever happened to me
>>
>>2470069
How the FUCK is automatic culture renaming not a thing
It's planned for a DLC isnt it
>>
>>2470084
Too much work so of course they saved it for an emergency pay day.
>>
>>2470084
they are waiting for modders to do all the grunt work then they will just integrate the mod giving them a shout out as payment
>>
>>2470084
claude code context window isn't large enough
>>
Johan is the only employee of pdx Tinto. Prove me wrong
>>
give me more things for tribes!
very annoyed that tribes only have age 1 cavalry levies. They should have levies for at least a few more ages. The Aq Qoyunlu military was full of tribes and they were at their height in the late 1400s.
They should have more privileges and some buildings too maybe! I don't want them to convert to other estates!
>>
>>2470097
Can I have a game that doesn't make my blood boil first?
>>
>>2470097
Regional tech tree rework soon™
>>
>>2470054
>having fun in EU4
I'm not a child living in india, so no I don't ever remember having fun with EU4
>>
>>2470097
be the change you want to see in the game
>>
>"brown "people" who did absolutely jack shit should have more content!"
what causes this mindrot?
>>
>>2470111
post hand with timestamp
>>
>>2469635
Is that pilgrimage thing lifted straight from CK? I can't picture a ruler in this timeframe going "you guys look after the country for awhile I'm doing a decades long tour from Canterbury to Jerusalem!"
>>
>>2469635
came here as soon as i saw this, i knew the incels here would be complaining about it, it never fails lol
>>
>>2470111
>brown people who did absolute jack shit
if you're going to include the tribes in Anatolia and Iran as pops then I expect them to have some content and influence in the societies where they had influence
The Turkic nomads (tribes) were the ones leading much of the conquest and settling of Anatolia and so were the ones who lead to the foundation of the Ottoman Empire and the end of the Byzantine Empire, and were the core of the early Ottoman army. If you think the Ottoman Empire did "jack shit" then I don't know what to say to you.

I'm not saying make tribes relevant into the 1600s that would be dumb but to age II at least and make them not immediately completely irrelevant or detrimental wastes of pops that are just waiting to be converted.
I imagine the upcoming private army update for nobility and cossacks will solve much of this since it should be easy to mod that for tribes as well for certain cultures
>>
>>2470137
You are responding to the indian
>>
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>>2470111
browns are eternally raped
that's why they desperately want to turn paradox strategies into wakanda wish fulfillment sims
>>
>>2470137
>if you're going to include the tribes in Anatolia
Oh shit, shut the fuck up. Worst "acksualiye" ever.
>if you are going to include the brown people in the brown people list
Go back you retard
>>
>>2470155
>Oh shit, shut the fuck up.
holy ESL
>>
>>2470137
>>2470111
there are white tribes in the game, like the mordovians or finnics
>>
>>2470155
wait kek he's more ESL than I realized
>addresses a point towards the devs as a statement towards him
you can't even read! I'm arguing with literally illiterate third worlders
>>
>>2470155
reading comprehension saar...
>>
>>2470162
>>2470172
Didn't read past the first sentence.
>>
>>2470137
>>2470138
>>2470155
>>2470160
>>2470162
>>2470172
BROWN
>>
160 kilo/350 pound anon here
I got McDonald's delivered twice in 24 hours
Do you think they track it?
>>
>>2470195
Couldn't*
>>
I only play as Brown nations

EU series is about reverse colonizing the euroaches and turning their peninsula of asia into Sunni
>>
>>2470223
>delivered
Disgusting
At least go down there yourself for the shithole experience, if you eat McDonalds you deserve to be depressed
>>
>>2470223
They have every customer ID'd and put in a database to track their purchases for their own needs.
>>
When are we getting playable abo tribes man
>>
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>set granaries to auto-expand
>they dont auto-expand
?
The tooltip says they will auto-expand if available building slots, workers and if they're profitable. Granaries dont have a profit, so is this a case of classic PDX coding or am I missing something?
>>
>>2470259
Oh nvm:
https://forum.paradoxplaza.com/forum/threads/granaries-auto-expand.1932721/
>same for marketplaces
JOHAAAAAN
>>
>>2470097
Do tribal cavalry levies still easily BTFO everything else?
If so, I'll probably want to get on a Morocco to Al-Andalus campaign before they nerf that.
>>
>>2470223
I can readily excuse being a fatass, but I can no excuse being a tastelet.
Cooking your own nice food is both a hell of a lot cheaper and a hell of a lot nicer.
>b-but that takes time
you're in a 4chan subreddit for a game that takes 100 hours to complete a single game of, i think you have time neetkun
>>
>>2470019
Thats turn off non-traditional colonizers right? Im still new to the game so im not sure which options people like to flip on and off that wont mess stuff up.
>>
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>>2470270
https://eu5.paradoxwikis.com/Game_rules#Flavor_game_rules
I don't know if you need to turn both AI exploration and AI colonization to Only Western Countries, but I do it anyway.
There's no real historical precedence for either, other than Zheng He, whose voyages didn't effect Chinese policy in any way.

Ignore the guy saying the setting doesn't work, he's either doing a bit, doesn't use the setting, or is playing with a mod that effects it. He's been doing this meme for months now.
>>
>>2470259
They don't have a profit so they don't auto expand. Which is pretty stupid but ye.

>>2470270
That and exploration, there's no reason to have either setting on anything but western unless you are specifically looking to play with Ming pushing into Siberia and everything in the indopacific taken which may be what you want.
Neither setting effects you so if you want to play as Sibir and colonize into Alaska you can still do that even with those settings on.
>>
>>2470273
>>2470278
Thanks anon's ill double check those are off.
>>
https://www.youtube.com/watch?v=n4JR4n9Ntqo&t=4239
>>
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>>2470273
>be Ming dynasty
>spend astronomical amount of money on building a fleet that can sail to the ends of the known world
>fleet encounters Africa
>entire project is scrapped and Ming dynasty closes itself off to the world
>>
half of the events you get as Poland are about the Szlachta abusing, blackmailing and ruining your country, while the other half are the same for the estates as a whole
how cucked is this shithole?
>>
>>2470301
there's a reason why it has been routinely spitroasted by g*rms and sl*vs
>>
>>2470296
Don't forget that time they imported a handful of African students and it caused the greatest threat to their rule ever. Deng almost lost the mandate.
https://en.wikipedia.org/wiki/Nanjing_anti-African_protests#Tiananmen_Square_protests
>>
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Man this bank does not fuck around
>>
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>>2470319
Fucking Siegfried and his 9 employees are besieging the city, the madman
>>
how do I get elective monarchy or some sort of variant?
>>
does your capital depopulate if you build many towns and cities around your country or next to it?
>>
>>2470350
admiralty regime is the strongest succession
>>
>>2470366
usually not
capitals usually do have excess peasants, but you really have to mass build stuff to create jobs and migration attraction enough to make a dent in natural pop grown
>>
>>2470369
during the 1400s I have urbanised like a third of my country, some turned into cities even, and my capital which peaked at around 140-160k pops suddenly has only 60k in 1500
>>
>>2470370
it's the trade offices
when you build stuff abroad building take pops specifically from your capital
>>
>>2470296
The Yongle emperor funded those expeditions because he was obsessed with finding his nephew that he usurped in a coup, and feared he was in hiding overseas. His nephew was of course younger so he was worried that he'd suddenly appear again and start a civil war after he died. It was one of his many boondoggle projects nobody could say no to. The Ming never intended on colonizing anything and the officials didn't like the whole project to begin with.
btw, after Yongle died the nephew he feared so much never showed up again. But instead his own son tried to usurp his heir's heir (his nephew) the exact same way Yongle did. He failed though.

This all happened because the founding emperor was a paranoid control freak who inadvertently wrote the constitution in a way that enabled imperial relatives to start coups.
>>
>>2470367
not what I asked
>>
>>2467993
god GUI was strong back then
Why did they have to get rid of rustic in favor clean mobile GUI?
>>
what the fuck are you talking about
the eu5 UI is the most rustic oldfag UI ever
>>
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This is it: the most powerful good in the game
You may not like it, but this is what peak performance looks like
>>
Is there any way to spread your culture without directly conquering and assimilating land? Similarly, is there any way to get foreign cultures that only exist in another country into your lands without direct conquest?
>>
>>2470422
>Is there any way to spread your culture without directly conquering and assimilating land?
Expel people, perhaps? Otherwise you can force your culture on vassals and I think Unions. Colonies will physically spread it
>Similarly, is there any way to get foreign cultures that only exist in another country into your lands without direct conquest?
Banks and other tag's foreign buildings will create pops of the appropriate culture in your locations. If they're in the same market, you can get a trickle of immigration from other countries. There's also that event that gives you some monthly pops from a rival
>>
>>2470422
>Is there any way to spread your culture without directly conquering and assimilating land?
Make vassals and unions and force your culture on them.
>Similarly, is there any way to get foreign cultures that only exist in another country into your lands without direct conquest?
Curry favors and then invite settlers from that country.
>>
>>2470422
>Is there any way to spread your culture without directly conquering and assimilating land?
Make a stipulation that any nations who wish to sign a trade deal to access your cheap labor, agree to accept millions of your young men. Then, start shitting everywhere.
>Similarly, is there any way to get foreign cultures that only exist in another country into your lands without direct conquest?
[USER LOST THREE GOOD GOY POINTS FOR THIS REPLY]
>>
Tbqh I feel like the economy side of the game is 90% of the way there. I'm having an average of one moment per game of "ah, shit, I'm short on some industrial resource and I need to expand production before I brick the campaign". Specializing local productions feels good and impactful. Markets outside of Western/Central Europe and India have pretty noticeable surpluses and deficits of some important good or another. They just need to slow down the parabolic takeoff and make the AI not retarded.
Maybe make long-range trade better too
>>
When is this gonna be done and worth learning? I’ve been waiting since November
>>
>>2470472
late 2029
>>
>>2470472
2036 when EU6 releases
>>
>>2470404
probably because even in eu4 the menus started to have problems if you had too many provinces and they were increasing the bloat by splitting into locations and adding a billion buildings
>>
>>2470422
>is there any way to get foreign cultures that only exist in another country into your lands without direct conquest?
there is a recurring event where you will get a choice to accept a character from your rival and that gets followed up with pops from a specific location within your rivals territory, theyll assimilate into your own culture over time though unless you can accept them beforehand
the event is also funny because in the early game or certain parts of the world it just fucking drains the pops of locations to 0
>>
how many fucking times does the bubonic plague strike? 2nd time I lose 1/4 of my country again I'm in the 1520s ffs
>>
>>2470499
its endemic it will keep hitting when resistance to it is low enough
>>
>>2470504
So they replaced actually fun mechanics like missions and claims with randomly having your pops die of disease? Who asked for this?
>>
>>2470507
build hospitals and research the disease resistance techs, pray you're a coastal nation so you can also build lazarettos
>>
>>2470507
we all did and we love it
>>
fuck green numbers
I build every single building in every location
>>
>>2470532
bro your migration attraction?
>>
>>2470539
I hate migrants and foreigners tho? I dun wan em in my country
>>
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honestly impressive they've managed to do that
>>
>>2470350
It comes with one of the options in the Noble's rights law, then you have to change the succession law.
>>
>>2470469
>Tbqh I feel like the economy side of the game is 90% of the way there.
Now I made you remember that you have to spend state money on buildings that are not and will not be property of the state and but have the right to tax them and now you feel the economy is stupid.
>>
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talk-121-expeditions.1938849/
it's up
>>
>>2470672
I JUST sat down to have a wank and now I gotta stop that to read this crusader kings shit
>>
>war mamluks as ottomans
>my levees literally cannot touch theirs despite my massive amounts of bonuses and max aristocracy + matchlock levees
>their gay fort in lebanon is literally impossible to take without starving
>my regular stack however instawipes their deathstacks regardless of numerical difference
>get stacking warscore from random fortless province i picked
>just kill them over and over with regulars
>eventually get enough warscore to peace out
>take a bunch of land on egypt
>muh fractured realm
>have to snake through all their high value provinces
>despite losing 2/3rds of their tax base they are no weaker
>mfw have to do this 5 more times
Something tells me this is not a unique experience thanks johan
>>
>>2470672
Wow more bullshit to flood my screen while im at war!
>>
>>2470679
just don't send an expedition while you're at war, RETARD
>>
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>>2470675
In saying that though seeing the progress on the map is pretty cool
Funny that circumnavigation is so much more of a prestige bonus than discovering the americas when nobody today gives a shit about circumnavigation as a historical event compared to discovering america
>>
>>2470679
Wow you people will just cry about literally anything
>>
>>2470684
>expeditions will be event spam
we hear you customer. we plan to fix this by adding more events
>>
>>2470703
Fix your game Johan
>>
>>2470705
Johan does one line of coke and buffs/nerfs one thing by 1000% every time you tell him to fix my game, just out of spite.
>>
>>2470705
you have the same access to claude code
you could vibe code your own updates to fix the game
>>
>>2470672
>Johan does one line of coke and prompts Claude to buff/nerf one thing by 1000% every time you tell him to fix my game, just out of spite.
fixed
>>
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>>2470672
Damn, it really is CK3. 
>>
>>2470715
It looks awful LMAO
>>
>>2470672
i think it's over
for real this time
>>
>>2470708
Will use it to make a mod that "allows" kings to have more than three children. Should I call it "Have sex"?
>>
>>2470723
they by definition have already had sex if they already have 3 children
>>
>>2470672
The everything game
>>
>>2470715
I really hope they fix that stupid bug that CK3 has had since the tours and tournaments launch where characters just stay permanently on whatever province they were traveling in if they get interrupted by a secondary event (I.e. a marriage event when traveling back to court). Honestly, this game already does crusades better than CK3, I wouldn’t mind seeing it shit on other things CK3 does poorly.
>>
>>2470715
CK3 has a prettier map though
>>
>>2470734
Shame the characters still look like orangutans without mods
>>
>>2470734
No paradox game has had a good looking map since they transitioned to 3D
>>
>>2470736
>tfw you have to wait until 2031 for the eugenics waifu-breeding DLC
>>
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>>2470672
>UI still ugly as fuck
>>
>>2470725
What do they need to do to have more?
>>
>>2470740
>tfw talented coomers already beat them to the punch 10 years prior.
>>
>>2470672
>VN minigame for when you're idling as the count of Poopenstein because you just spent 20x your GDP on expanding an RGO and now you can't do anything for 10 years
Might be cool, but who asked for this?
Out of all the things they could spend dev time on, how is this what gets worked on?
>>
>>2470788
this is the first step to the exploration rework in 2028, anon
we NEED it to be tested N O W
>>
>>2470715
>IN ENVELOPMENT
>>
Dead game
>>
>>2470737
Imperator mogs every 2d game into oblivion and so does CK3 since the big graphical update in AUH.
>>
>>2470672
The vision for 5 now is just to make it a bit of every other Paradox game? Wonder how he'll work Stellaris in
>>
>>2470837
Wrong.
>>
>>2470841
Making a visual novel out of a voyage is an element in Stellaris.
>>
I like vic3 3d map

trains chuggachuggachugga nootnoot :DDD
>>
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>eu5 doesn't need mana or dopamine buttons
>estates are boring, we added actions
>these new actions shouldn't use legitimacy
>we're expanding the scope of things that use political influence points <--- YOU ARE HERE
>We're readding mission trees and you unlock them with... PI MANA!
>pops were slowing down the game
>>
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>>2470672
>Literal CK3 mechanics
It's even more over than before.
>>
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>>2470849
Pavia's counterattack will save the game...
>>
>>2470847
>ring mana
huh

just give me a 1444 start date dlc. I don't care about any other shite
>>
>>2470853
Start dates are mana
>>
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>it will take 10 years to convert enough peasants to laborers in this gold RGO
>or pay 10 rings to unlock now!
where were you when eu5 became even more manafied than eu4
>>
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mfw i don't have enough ring mana to discover the americas
>>
>>2470049
>ADD riddled EU4 zoomies have now filled the same niche that the jaded EU3 veterans calling their game shite once had
Grim
>>
>>2470049
Johan is Paradox though, Grand strategy doesn't exist without his pure unfiltered autism.
>>
>imperator except the civilization builder aspect is a lot worse
>ck3 except the character interactions are a lot worse
>eu4 except the map painting loop and historical immersion is a lot worse
>victoria 2 except the pops are a lot worse
>victoria 3 except the economic gameplay is a lot worse
>hoi4 except the supply system is a lot worse
genuinely who the fuck is this game for
literally every mechanic is better explored in other games
eu5 is just a watered down shit version of all the other games blended into one
the performance is dog shit, they have seemingly no design philosophy other than "add mana", the player count is dwindling, they're isolating the few people who were still defending this shit, what the fuck are they doing?
>>
>>2470870
A game made for everyone is a game made for no one.
>>
>>2470870
>victoria 2 except the pops are a lot worse
This is the weirdest one desu, pops are a solved problem and yet we somehow regressed
>>
If they are bringing back mana (albeit only one mana)
do you think they might introduce a fancier UI?
This shit seriously puts me off the game, its the same stale design as crusader kings 3 has with all the sharp squares
>>
>>2470672
>>
>>2470870
Anon CK3 only has character interactions, it’s basically a toddler toy everywhere else. Ironically a counterpoint would be crusades are done ironically better in EU5 than the CRUSADER kings game.
>>
>>2470879
>crusades are done ironically better in EU5 than the CRUSADER kings game
I keep seeing this, but how so? I haven't even experienced a crusade in EU5, the Jihad mechanic is literally just "get a free overpowered cb".
>>
>another tacked on, pointless mechanic that will kill performance and that the ai will never use
>4:1 positive to negative reactions on the official forums
>universal praise on the official subreddit
How did an autist like Johan manage to create such a dedicated cult? I feel like he could host the next EU5 MP event in the jungles of Guyana and these people would still show up.
>>
>>2470886
It's simple. You can't really criticize shit on either r*ddit or official forums. The system works.
>>
>>2470886
Just like with the general development of eu5 people think that having a lot of features is good till they got them.
>>
>>2470049
You can salvage the game.
You just need to fire Johan and bring someone competent to make the game decent. Like they did with Imperator.
It's not happening so yes, it's fucked.
>>
>>2470891
Is there anywhere actual criticism is being done that the devs look at? Steam reviews I guess?
>>
>>2470896
There are a lot of critical threads at the forums but devs aren't guaranted to actualy read them.
>>
>>2470886
>>2470891
What I don't understand is how this DD has more downboats than the mana one.
This is a superfluous meaningless mechanic that doesn't add anything, it's neither here nor there.
The mana DD showed a fundamental change in game development orientation, that it was no longer supposed to be a proper historical simulator and going forward it will solely appeal to reddit zoomers who want their dopamine fix.

Expeditions don't matter at all in the long run, mana is the death of the game.
>>
>>2470877
>You'll be spammed. But it will be a wide variety of spam to make it feel slightly less spammy. We like your suggestion of automating the spam as well though.
>>
>>2470902
At least the mana devlog was intended to fix something, indicated that the team has some sort of vision for the game's future, whether people like it or not.
Now, with the expeditions blog, the people entertaining this delusion have once again had their hopes and dreams crushed by probably the most ridiculous, fanciful idea Tinto has had yet. It's impossible to ignore that they're lost in the sauce now.
>>
>>2470902
I think people in general warmed up to mana after learning the alternative is to pay 1 gorillion gold every time an event fires
>>
mana as a means to simulate limited state capacities isn't worse than having dirt-peasants pay you their taxes with "gold"
>>
Mana is an abstraction of state function and efforts. Its perfectly acceptable to me.
>>
>>2470906
>At least the mana devlog was intended to fix something
But it was intended to fix a problem THEY CREATED that shouldn't exist in the first place.
The only people who asked for an instant +20 stability button were retards who needed their actions to have instant consequences.
Then they rubbed salt in the wound by making these actions cost mana.
Now, as everybody with a functioning pair of eyes could see they're adding this mana to everything, expeditions cost mana, and going forward literally every mechanic in the game will have this blanket treatment until the entire game is reduced to waiting for your political influence to refill.

I don't give it long before they make it so building towns costs political influence mana and then the game will truly be irretrievably lost.
>>
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>>2470911
>t.
>>
>>2470912
>The only people who asked for an instant +20 stability button were retards who needed their actions to have instant consequences.
May you give me a better system of simulating events having negative impacts on political stability
>>
>>2470049
I think this game continuing to get support past 2027 is really going to depend on the state they leave it over this winter. If Tinto fuck off for 3 months leaving the game in a shit state again like they did last Christmas the player count is dropping to 3 figures and not going back up.
>>
>>2470912
Fixing a problem they caused is better than going off into the weeds for the next year to make a shitty CK2 clone
>>
If EU5 was their magnum opus then what even do they have to work on besides it?
>>
>>2470922
Hey now, Starfield was Todd's dream game too.
>>
>>2470922
Next HoI must be due out soon
>>
Some people having really high expectations of mechanical complexity from a game that's supposed to be a time sink for normies a few hours every week
>>
>>2470925
EU5 is far too mechanically complex for normies though, its mostly fellow autists playing.
>>
>>2470922
Stellaris team teased a new game recently
HoI4 only has meme mechanics and routes left for content, so they need to make a new game
There's also that fantasy project I think?
And Vicky 3 will need another 6 years of updates
>>
>>2470925
>a game that's supposed to be a time sink for normies a few hours every week
If thats what they were going for why did they make the game so slow? Christ most of them probably haven't seen 1400
>>
>>2470932
When they started developing the game in 2020 they didn't predict that AI would drive the price of owning a high end computer to the moon.
>>
I have several hundred hours in EUV and have never reached 1700
>>
>>2470929
I think it's a lot of fake complexity. The economic formula is very easy to break (put trade centers at your capital or govenrors and build all burgher buildings there) and normies love feeling smart from overcoming fake complexity.
>>
>>2470935
I mean that was mirrored in 4 too even in HoI and CK most people don't make it to late game. The thing with EU5 even by Paradox standards is how early in the timeframe the majority of players seem to stop though. I think I'd owned the game about 6 months before I played through to the reformation.
>>
>>2470916
I don't personally like that there's an abstract "stability" value in the game at all, adding estate interactions for instant +20 stability really highlights why it's such an arbitrary and nonsensical currency, especially when the same action that raises "stability" lowers peasant satisfaction.

I would remove "stability" from the game and instead have it represented by pop satisfaction.
For example, if you get a "yellow river floods" event then all pops in qingchong get -20 satisfaction, or you can give money to support the dykes and only lose -10 satisfaction.

I can't really think of any examples that would cause all satisfaction of all pops simultaneously to drop. If you're playing as Britain from Vancouver to Vijayanagar disregarding the mutt's mutters shouldn't cause every single person inbetween to chimp out.

Of course the current main use for stability is stopping you blobbing, by having the no CB cost stability, I'd just have this replaced by increased antagonism. No CB would still be possible, but it would be prohibitively expensive infamy wise in almost all scenarios, the only time you'd use it would be if France is getting absolutely reamed and you needed to capitalize on that NOW rather than in the months it would take to get a CB.
>>
>>2470941
manashitters completely and eternally btfo
>>
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>>2470672
Man I just realized what this is. It's the dwarven expeditions from Abennar. Didn't click for me until I saw the provision mechanic.
Well it was pretty fun there so maybe it'll be good here. Better than fucking exploring one province at a time.
>>
most events and modifiers shouldn't even give or substract vast swathes of stability (above 10) unless they're super significant
rather, they should impact stability investment and its growth or decay
>>
>>2470715
no no, you dont understand it. it is VERY essential to the gameplay that i see a bald man moving across my screen
>>
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>>2470871
>>
do you think they actually look at /eu5/ for feedback?
>>
>>2470981
No we don't
>>
i wish I could get normal eu5 threads on /v/ but instead i get general faggot shitstains on /vst/ instead
>>
>>2470981
they read it and do the opposite
>>
>>2470973
>Better than fucking exploring one province at a time.
Anon....
>>
how do I remove all assimilation or most of it for the first couple of ages?
>>
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>tfw forgot to press the infinite free money button for several decades
>>
>>2470994
>C:\Program Files (x86)\Steam\steamapps\common\Europa Universalis V\in_game\common\cabinet_actions\promote_culture.txt
Set potential to the following to make it only possible from the reformation onwards:
potential = {
num_locations > 0
OR = {
current_age = age_6_revolutions
current_age = age_5_absolutism
current_age = age_4_reformation
}
}
I'd also recommend setting the location modifier to something like this to slow it down and add some unrest to unaccepted pops:

location_modifier = {
local_pop_assimilation_speed = 0.005
local_separatism = 0.75
unrest = 0.75
}

>C:\Program Files (x86)\Steam\steamapps\common\Europa Universalis V\main_menu\common\static_modifiers\integration.txt
Change core modifiers to the following to disable the absolutely retarded "only accepted pops can grow in cores" modifier

integration_core = {
game_data = {
category = location
}
local_monthly_control = 0.001
local_max_control = 0.20
owner_gets_vision_when_occupied = yes
}

On the subject, I also modified the religious conversion action (in the same folder as the culture one) to have the following modifiers to slow religious conversion down and spawn unrest (I feel like the tolerance modifiers don't actually have meaningful impacts, but I kept them in anyways):

location_modifier = {
local_pop_conversion_speed = 0.005
local_unrest = 0.75
}
country_modifier = {
tolerance_heretic = -1
tolerance_heathen = -2
}
>>
>>2470994
>>2471000
it's better if you turn this into a dedicated mod though otherwise you'll have to make the change again whenever the game updates (and it may be overwritten by any other mod you have)
>>
>>2471000
>>2471001
good stuff, will try
anything specifically to stop Europeans from turning all of Africa to their cultures as well?
>>
>>2471002
I use https://steamcommunity.com/sharedfiles/filedetails/?id=3691186720
>>
>>2471000
Conversion spawning zero unrest unlike every lther eu title was a really weird design choice
>>
>>2471016
It's because unrest is a total satisfaction modifier for all pops. Adding unrest means you'd be pissing off catholic clergy by converting the local protestants to catholic, makes no sense. And there is no "local heretic and heathen pop satisfaction" modifier
>>
>>2471021
I'm sure Tinto could have added some "if unaccepted pop / heretic / heathen then add unrest" logic
>>
why no great bullion famine? even eu4 had events
>>
>>2471038
We wanted to focus our efforts on different areas like adding a 15 hour long Medieval era prologue to every save you start
>>
How the fuck do you get vassals to stop deleting forts?
>>
go play eu4, niggers
>>
>>2471055
send them subsidies
they delete forts with shit budget balance
>>
>>2471064
I can barely support my own economy, dog.
>>
>>2471066
skill issue
>>
>>2471067
sorry vassal, still not funding your state so you can spend it on culture and diplo spending you don't need
>>
>>2471066
if you can't handle forts, neither will your subject
offloading forts generally doesn't work
>>
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>the capital of my feared giga nigga big dick neighbor enemy ca. 1543
I felt dumb, our battle was supposed to be legendary.
>>2471066
What are you playing, if you don't have money then don't ask your goons to have money
>>
Is there anyway to make the political map the default one? Terrain map fucking sucks.
>>
>>2471101
Disable the dogshit 3d terrain. The flat map is colored by default.
>>
the friendly army in province satisfaction modifier is busted
you're telling me I can just park 1 unit per province and all of them will have 100% satisfaction?
>>
>>2471117
is it actually satisfaction bonus?
i thought it was just control cap
>>
how does the combined vassal strength loyalty modifier get calculated because it seems entirely nonsensical
>>
>>2471032
It's possibly they don't.
>>
>>2470962
Manashitters getting the game developed for them tho
>>
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>>2471243
>It's possibly
>>
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>>2470870
It's so unbelievably cathartic seeing all the prerelease shills who paraded this shit as the savior of the genre being rewarded with the absolute dogshit anyone with eyeballs could tell it would be. Every single update is another I told you so.
>>
what if the secret new game is an eu clone with a competent game director like wiz
>>
>>2471359
it's a standalone after the end like
>>
I want to see Temu Universalis. These Chinese mods for 4 and 5 are more fun than anything Paradox has put out for about a decade
>>
>>2471329
>Days of active community participation for the mutual good are gone
Definitely not true. Games with actual devoted communities behind them maintain their wikis just fine. In this case the wiki is just an empty shell set up by the devs themselves because they want to have ownership of it but still want the players to do all the work updating it. The fatal issue leaving this work undone is that the game was a failure so the community doesn't exist.
>>
>>2471365
I'm gay and retarded this was for >>2469155
>>
>>2471329
You are pathetic and EU5 lives rent free in your head.
UNIRONICALLY touch some grass
>>
>>2471365
Are there legal issues with someone setting up an independent wiki? I've never understood why all PDX games have awful, outdated wikis that take 30 seconds to load. You're better off setting up WSL and grepping whatever you want to know about from the game files directly. The funny thing is that a wiki run by someone who gives a shit could pull this stuff from game files automatically after every update and provide nice formatting for the data
>>
>>2471369
there's no money to be made from that
>>
>>2471369
If you leave it up to the internet to make an independent wiki, f*ndom gets their tentacles around it and once they have a wiki it's impossible to close it down or stop it from topping search results
>>
>>2471373
>f*ndom
Could be worse.
Could be fextralife
>>
>>2471373
I rarely see fandom these days with the advent of things like wiki.gg and weird gloop
>>
>>2471369
I don't imagine there would be, unless you stole proprietary code from the official one or something (lol). I think the real reason is simply that paradox races to have their own wiki out ahead of time so people just use it because its easier. Fandom had to become unbelievably shit for people to finally walk out and make their own, and the pdx wikis are nowhere near that level yet so I don't imagine we'll ever get an alternative over mere performance issues.

Updating paradox wikis should indeed be incredibly easy because all the files are just plain text you can literally just copypaste onto an event page, it's not getting done because nobody wants to do it.
>>
>>2471373
>f*ndom gets their tentacles around it and once they have a wiki it's impossible
I can see why that would be a problem with say Harry Potter and a user taking the chance to write TranRightsAreHumanRights and post their Harry/Draco fanfiction everywhere. But what bizarre fandom culture behaviour could you accomplish with a EU5 wiki?
>>
>>2471380
nigga what, the wiki website Fandom, formerly known as Wikia
>>
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>>2471367
No thanks I'll just read my weekly comedy blog known as the dev diaries in smug satisfaction that I was and still am right about everything.
>>
>>2471381
Oh. I'd forgotten that even existed its that long since I've seen it.
>>
>>2471379
To me it's unusably slow. I've seen 10-30 second load times for a wiki page with no real media before. I can't imagine dealing with that as an editor who just wants to update the data tables on 100 pages after a game update.
I've noticed even active PDX games having outdated wikis, so it's not just an 'EU5 is shit' problem
>>
>>2471387
Another issue could be that since its an "official" wiki people assume the devs will be the ones updating it, so it takes longer for them to realize it's not happening.
>>
>>2471410
I mean that's a very reasonable thing to assume, but that would require the devs to understand how their own game works
>>
>>2470886
the people who would've pushed back on this shit have accepted that they were scammed into buying an eternal early access game and moved on with their lives. all that's left now are the most deranged shills and a 4chan thread that treats the devteam as a sort of lolcow
>>
>>2470886
I think it will be better than exploration which it replaces*
*they said it wont replace it because they're retarded but it will eventually replace it when they stop coping

as for the other expeditions like "send your ruler to the store for snacks" I just won't click that button, ez
>>
I just don't get why if I'm playing as the country itself, the so-called "spirit of the nation" as Johan put it, why would I know or care about such minuscule details like how happy the crew of a trade voyage is? Why am I following one random character's journey closer than the goings on of the fucking king? Anything deeper than just sending them out and waiting for a report on their return just seems totally frivolous and obviously just stapled in wholesale from ck3 like every other feature because these retards can't code anything themselves.
>>
>>2471329
Being a doomposter pre-release was not really founded in anything more than the desire to bait to be quite honest, I do believe that defending the game in any shape or form in the current day is completely retarded and outright vomit inducing.
>>
>>2471452
>why would I know or care about such minuscule details like how happy the crew of a trade voyage is?
In theory, because the expedition itself is important to the nation. Like if you're playing as Portugal you should care a lot about how the expedition to the spice islands is going.
Then there's pilgrimages which don't do anything and they're there because they were a decision in EU4
>>
>>2471452
It's a video game
>>
>>2471455
I was kind of hyped pre-release. It was impressive how open they seemed to be. This ended up being delusional thinking though. The strongest argument from doomposters back then that has held up to this day is that you cannot trust Johan.
>>
>>2471455
Dooming during prerelease was based on their atrocious track record with managing EU4 from emperor onwards, the steam reviews for everything with Tinto's name on it still paint this picture quite clearly. Then the comical timelapse leaks, along with the DDs just being nothing but lipservice from devs that players had no concrete reason to believe, and a torrent of boilerplate threads and reposts worshipping the game in spite of all of this while lashing out at anyone who spoke against it made it very apparent the whole thing was a thin facade that would come crashing down the moment players actually got their hands on the game, and that's exactly what happened.
>>
>>2471467
>EU4 from announcement onwards
fixed that for you
>>
>>2471470
I'm specifically talking about whatever gaggle of Johan's yesmen they call Tinto, who was assigned to work on EU4 for 1.30 and everything after, with the results being the worst patches the game had ever seen, including possibly the single worst rated product the company has ever released in Leviathan. This was the supposed to be the new team headed by Johan himself that was going to save us from the paradox failings of the past, and that they've surely learned from their rocky start with EU4 (like six months earlier) and know how to make a proper simulation and rid us of arcade shit like mana forever. It all sounds so silly to type out which makes it all the more disappointing that anyone bought into this farce in the first place.
>>
>>2471481
I mean EU4 was shit from the get go
Same with CK3 and Hoi4 and Vicky 3 for that matter.
Gaming is dead.
>>
>>2471484
If you want to argue about eu4 for the trillionth time then find someone else since I'm not interested.
>>
>>2471485
There's no argument though.
It's an objective fact.
>>
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>>2470418
Simtards be like: uhm ackshually you need to le economic plannerinoes!!!
GreenGODs you press the green number button to get bigger number
>>
>>2471485
This place is full of oldfags who want nothing more than a chance to go on about "BACK IN MY DAYS!!!"
>>
>>2471495
the old days were unironically better
>>
>>2470912
>political influence mana
magistrates
>>
any abstraction above the level of quantum mechanics is mana
>>
EU4 fags are tragically hilarious.
>haha your game is getting a smidgen more mana, bet you realize how superior eu4 is now, huh?!
eu5 is becoming worse because it's becoming more like eu4.
The end result is we're going to have an EU5 that has just enough actually good mechanics (pops, tangible goods) that the EU4 freaks won't play it because it's too complicated and just enough bad mechanics (political influence mana, religious mana, stability mana) that sentient human beings won't play it.
They should have either gone all in with the fully mechanical route or just just made EU4 2 and milked the piggies dry.
>>
>y-you're still more raped than I am!
tragic indeed
>>
yes, i am more raped than you
because mana is being added to eu5 against my will
you're just consensually being fucked by johan because you enjoy his mana
>>
>admitting to being raped
jej
>>
how many bird points do i need to give you to fuck off
>>
0.2 diplomats
>>
as many as johan paid to enforce culture on your butthole after PUing you, which depends on your total development
>>
and do i get these diplomats through logical abstractions like money, or do they spawn out of the king's ass?
>>
You ask your estate nicely to get five of them for free (soon to cost ring mana)
>>
my culture of only accepting patrician grand strategy games was enforced on me by playing victoria 2 at a young age
im sorry you zoom-zooms have only ever known blobbpa manerversalis
you literally can't undo your shit taste now, your developmental years were compromised
>>
the saudis must have a billion diplomats
>>
>>2469635
Holy shit what are the niggers doing with the game
>>
Speaking of diplomats it's ironic that they ported persistent characters to eu5 only to replace one of the few instances of persistent characters in eu4 with literal diplomat mana.
>>
>>2471557
they're in panic mode trying to frankenstein parts of other games onto their sinking ship, I forsee the stellaris mission tree to come next.
>>
wait for the Richelieu and Revolutions DLC
>>
if tinto hired indian devs instead of spaniards none of this would've happened
>>
>>2471561
They'll take the Goi national focuses because they need to equally steal from each franchise
>>
expeditions being good/bad depends entirely on if there's an event for your explorer to fuck native women and bring back a lusty concubine with a swollen brown belly
>>
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>Wife, where art thou?

>While our expedition to Ethiopia has caused many in our entourage to become wary and anxious, the few women in the delegation have shown no such apprehension, none more so than the Queen herself! She took off some time ago and none of the guards could ascertain her whereabouts, she eventually came back and on her return she was looking very pleased with herself...


>I'm sure she was just getting something to eat...
>Wife gains trait "Pregnant"
>Trigger event "Heir with a year round tan...?" in 9 months

>Our whole realm should be so embracing!
>+10 prestige
>Set attitude to all African cultures as positive
>+10 Creditworthiness
>>
You are mentally ill.
>>
there's no fucking way they added an entire expedition to ethiopia and didn't add a cuck event
i'll be here to collect my apology from you on the day the 1.4 beta comes out
>>
Are the Mamluks supposed to just idle the entire game? They never expand, collapse or get attacked by the Ottomans
>>
>>2471596
You missed the early versions of the game?
>>
they're "fixing" it by giving them a plague that randomly kills their pops
won't actually make them collapse or expand or anything, they'll just be exactly the same as they are now but with half as many pops

no refunds
>>
>>2471596
yeah, their ai is mostly passive/defensive now and other ais (ottomans monstly) can never break through mamluk economy and pops
>>
>>2471600
this is historically accurate chud, read the old testament
>>
>>2471603
Just put high AI aggression on.
It does result in nothing but blobs though.
>>
>>2471600
One day I'll get around to making them an army based country with some locked reforms
>>
whats the deal with anbenar why do so many people like a fucking elf mod
i will never get fantasyfags
>>
>>2471624
Fucking elves is an as worthy objective as any other
>>
What specific unit is it where artillery become viable front line fighters instead of just brought along for sieges. Houfnices?
>>
>>2471624
>elf mod
It has way more than just elves. In fact elves suck.
Dwarves are where its at.
>>
>>2471643
If such a tech exists it must be outside of eu5's timeframe
>>
>>2471647
those stupid long rectangle provinces they use for tunnels inflame my autism so I can't play on a map like that
>>
>>2471651
Don't look at the Sahara in EU5.
>>
>>2471651
Those are only for dwarf roads.
>>
>>2471652
I can't stand eu5 either I only come here to complain.
>>
>>2471654
No one here actually plays eu5. This thread is for shitposting.
>>
What the fuck is this woke nonsense Paradox?
>>
>>2471659
I have no idea where the supposed source for transliterating Rurikovic as Roderick comes from, but they're called Roderick in pretty much every language other than Russian in game, meaning you frequently get them being called this shit.

I hate the way the game deals with localisation in general. Venexia is an affront to God.
>>
>>2471663
The eigo translation is pretty shit in general, grammar and spelling errors all over. Probably outsourced to street shitters or something.
>>
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Just finished a game up to 1837, I normally tap out at 1600 or so
>game runs like shit starting with Age of Absolutism
>Age of Revolutions is a nothingburger, no French revolution happened, just every colonial nation starting a independence movement
>fucking railroads everywhere from 1750, proximity just doesnt matter past this point
>economic planning/trade becomes pointless as you can just spam infinite money buildings everywhere
>the margins on mills are ridiculous and they have 100+ building levels even in mid cities
>the only age where raw material shortages are kind of real because one city can now require up to 500 coal/iron/wool/whatever, so there's some pressure on basic input goods.
>labourer buildings are in practice capped at lvl 40(linked to RGO level) or so, so the lumber-charcoal-boggy cycle cant save you
>the AI does p much nothing after 1700
>it seems roughly hardcoded to stick to 'historical' borders? France couldve raped the empire 20 times over but it stuck neatly to the Alsace
>there's an option to keep playing after 1837 lel
All the industrial revolution stuff was a mistake, the balance on most of it is ridiculous.
>>
>>2471669
The ones I'm talking about are design choices, along with all the horrible accents over foreign words.
Go ahead and take a look at Vietnamese provinces if you want an aneurysm.
>>
>>2471669
you think they paid real humans to translate when claude wrote most of the text to begin with
>>
>>2471671
None of this will ever be addressed because 99% of players quit before 1400.
Also the "every single colonial nation everywhere declares independence" is hyper-bullshit, the only reason the US did was because they had a well educated wealth holding class with grievances against the British crown, it was unique to them specifically, doesn't make sense for shitholes like Argentina to want independence when in real life they only did that because Spain got reamed by Nappy.
>>
SEAmonkey languages be like dim krap plap cum boing
>>
>>2471681
maybe the average AI's economy is simply so shit it looks like post-napoleon turmoil to their colonies
>>
>>2471659
you really shouldn't be making subjects this small
annex base cost is going to rape you
>>
>>2471659
You should keep peasant enfranchisement as low as possible, NO tax the commoners, and instead heavily tax the nobles who get their wealth.
This build means you get high pop satisfaction, giving prosperity growth, giving development, but also a lot of money.

Get minimum noble tax up by taking shit like favor the elites.
>>
>>2471686
Yeah, you're right. Unfortunately, I realized my mistake too late and it did rape me when I tried to annex them.
I'm currently stacking as many annexion speed modifiers as I could find and annex multiple ones at the same time to speed up the process.
>>
>>2467981
so i decided to mess around a little with the console
>start as tui tonga
>colonize Australia super quick (before 1400)
>get >40 million people
>spam buildings
>let ai build as well because fuck it why not, got infinite money cheat
>still run a massive deficit
i will do the same with America because fuck it why not, maybe i will finally make a profit
>>
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I live 20 minutes away by car from studio tinto do you guys want me to deliver a message
>>
>>2471737
You might as well just go to the nearest expat pub or beach, you're more likely to find a Tinto employee there during working hours than at work
>>
>>2471737
find the local coke dealer and bribe him into spiking johan's next purchase (he won't actually do it though because johan's daily intake puts his kids through college)
>>
I haven't been keeping up with the meta, does harbor capacity above 100 do anything?
>>
>>2471807
yes. its why you almost always want a coastal governor and market center on a natural 100 harbor, then give them staple port, and then all the harbor capacity buildings.
there's diminishing returns, but the proximity projection difference between a shit natural harbor and a perfect one with all the additions is huge.
>>
The second you know the selling art "mechanic" the game becomes a complete joke. Why the fuck haven't they either removed it or nerfed it into the ground yet? If they made it only give a tenth of what it currently does it would STILL be too powerful.
>>
>>2471850
just don't use it
>>
>>2471807
It goes past 100 with no upper limit so there's no reason not to stack as hard as possible
>>
why would you ever not just hold colonies directly and just get the default 20 control from integrated core?
>but the slider costs
only retards run diplo, stab and culture at anything other than zero
>but the crown power
you should have enough modifiers by the age of colonisation that it doesn't matter
>>
Can you actually play Holland now or is it still just constant French and England no CB wars.
>>
>>2471872
>>2471873
skill issue
>>
>>2471872
I actually enjoy being called into retarded wars started by my colonial vassal, you don't?
>>
>>2471669
The worst is the dialect nonsense in China. Not only are the names all fucked up but they transliterate some of them with Wade-Giles for no reason. Wu wins the chinab owl and you're stuck with Emperor Hsin Ts'tang'p'ch'uang Bong'bing, Literally unplayable.
>>
the mutts mutters matter
>>
>>2471875
havent played the game award
>>
why even bother with creditworthiness? you can take out loans and immediately pay them to get 100 and then lower your interest
>>
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>we are now in the "just rp bro" stage of balance
phew, almost had hopes they arent just gonna ck3 this thing.
just pure retardation of somehow making things worse - eu5 was at its best during its launch state, as despite all the bugs, crashes and broken shit (and the zombie levies) it was at least fun, second only to a modded state i, in my grand retardation, decided to upgrade from cause i fell for it again.
also obligatory fuck wakandan cavarly.
cant even chevauchée my enemies 0/10.
>>
>>2471935
>creditworthiness can now only be increased by yet another slider with a scaling cost
>>
whos retarded idea was it to make great wonders "artworks" ?
or that sacking a city means stealing someones oc-s ?
>>
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reddit knows whats best
>>
>>2471935
I think the point is to make it so loans reward you if you actually bother to interact with the system. I don't think it's a good idea but I can see where they are coming from with it since loans have always felt pretty underbaked and underutilized.
>>
>>2471941
Well Venetians and Swedes looted anything that wasn't a straight up building.
>>
>>2471980
People did loot buildings too or at least parts of buildings when appropriate. Obelisks are a notable example (unless you count them as large statues). Anything portable of notable could and would be taken. Even the unremarkable bulk stone of buildings could be looted if they could be carried back to home in reasonable manner.
>>
>>2471671
Am I imagining it or did they not specifically say during pre release when someone asked if they were moving the start date back what reason were they also creating for people to play even longer to the mid and end game that they were introducing anti snowball features and late game challenges and stuff to stop you having a country the size of Britain in 1920, and an economy like its run by the Rothschilds on diamond laced crack? I think about that statement often when its 1580 and I'm tabbed out as it runs.
>>
>>2472000
There are anti snowball mechanics they just aren't strong enough. Control for instance pretty handily limits the maximum usable size of the empire.
>>
>>2472000
They tried to add anti snowballing mechanics and the mouthbreathers screamed and cried immediately about how numbers should only ever go up
>>
>>2472000
They removed all the anti-snowball mechanics

For example, it used to be that you could only take land in a war if you occupied it. Now you can just win some battles and take whatever

Originally there was only extending control via transportation infrastructure. Then they added bailiffs which gave free control but created nobles and added noble power. Creating mass nobles all over was an infinite money glitch breaking the game so they had to patch them again.
This wasn't enough though, they had to add governors too. so now you can control 1800s sized countries in the 1300s. It trivializes playing France for example, you just build some governors and you have successfully abolished feudalism, you did it.
They also buffed rivers, lakes, added a magic modifier that gives proximity based on your capital terrain, proximity efficiency cabinet member trait, etc. etc.

Snowballing with food was made worse too, apparently some people inexplicably believed there isn't enough food in the game so cities lost their food production malus, now the meta is spam cities on every location because you never lack food or peasants

The devs should stop listening to players when balancing the game. They also don't know what they're doing though, so they shouldn't listen to themselves either. They probably just shouldn't balance at all. Every time they rebalance something, some players leave and don't return. The game lost a shitload of players during the early schizo balance patch frenzy.
>>
>>2472015
>The game lost a shitload of players during the early schizo balance patch frenzy.
was that because of the patch changes or because they realised the game wouldn't get any better
>>
>>2472018
honestly it's probably because it's a new game and launch numbers always plummet, but personally I stopped playing for a while during johan's balance bonanza and I'm a brainrotted pdx shill
>>
>>2472015
>it used to be that you could only take land in a war if you occupied it
This was never the case
>>
>>2472020
In pre-release it was. They had the whole streamer feedback cycle. I was wrong about bailiffs though, I misremembered. They used to be a shitty proximity source instead of a control bonus
>>
the new post apoc game is going to brutally rape EU5 and Johan will blow his brains out live on stream
>>
>>2472023
I'm glad I never played pretelease then because that sounds horrible. Not needing to siege every shithole province when you've obviously won was one of the few improvements over 4 so the reverse of that would be pure cancer.
>>
this desu the game should just let me fully annex everyone after I win a battle holy shit how could they let the tedium of actually fighting wars remain in the series on the fifth entry?????
>>
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You wiped my whole army with 99 warscore but you can't take my province because I said so DESU
>>
this but unironically
>>
>>2472015
u got blown out on this
>>
>>2472015
>Now you can just win some battles and take whatever
That's still the case but only in the first two ages, which is not that bad imo, yes it can be cheesed I must say.
>bailiffs gave free control but created nobles and added noble power. Creating mass nobles all over was an infinite money glitch
What's exactly the difference now? Bailiffs still give 100% nobility power now and naturally generate nobles in that province.
>>
>>2472038
in older patches if estates ran out of money they could still buy whatever they needed anyway so it just generated money out of thin air, similar to how pirate tribute is currently
>>
>>2472042
They still do that.
>>
>>2472042
They should still do that
>>
>>2472038
bailiffs give soldier jobs now not nobles
>>
>>2472053
TRUE! I am tarded.
>>
Tell me why i shouldn't sell great works when i get them, especially in the early game.
>>
>>2472144
you can do whatever you want, anon
it's a video game
>>
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>>2472147
>it's a video game
WHAT?!
>>
>>2472144
>After all, why not? Why shouldn't I be cringe?
>>
>assign ruler as admiral for crown power % from leader in charge + +0.10 naval push
>have ruler join admin focused order of chivalry for proximity
>put navy to sea to propagate maritime presence
>set crown as cabinet member as make him head of cabinet for crown head of cabinet modifier


>grant "elite council" to nobles so you can abuse parliaments
>grant "noble navy" to nobles for naval push

>grant "clergy in administration" to clergy so you can abuse parliaments
>grant "strengthened faith" to clergy for communalism push
>grant "religious administration" to clergy for communalism push
>grant "enforced religious unity" to clergy for communalism push
>grant "embellish great works of faith" to clergy for centralization push

>grant "building roads rights" to burghers for centralization + free roads
>grant "formal guilds" to burghers to push plutocracy
>grant "commercial advisory council" to burghers for +10% trade capacity
>grant "sponsored maritime presence" to burghers for +5% maritime presence
>grant "guild investments" to burghers for innovative push
>grant "treasury rights" to burghers for +2% tax efficiency + innovative push
>grant "urban development grants" to burghers for monthly development + innovative push

>grant "access to royal & ecclesiastical courts" to commoners for communalism push
>grant "common militias" to commoners for +20% peasant levy size


>grant capital "staple port" urban right for harbor capacity
>delete all forts but the one in your capital
>set all sliders on left to 25% satisfaction and all sliders on right to nothing except cost of court and naval at full
>use clergy estate action for +15 free legitimacy
>use peasant estate interaction for +20 free stability
>sell all artwork to banks for thousands of free ducats
>invest all in cloth spinners to max in your capital and RGOs in +66% control areas
>set cabinet on increasing legitimacy and pushing communalism
Don't think I've missed anything. You may NOW unpause your game.
>>
>>2472195
>navalmaxxing
>trying to do maritime presence before you have barques
>pushing centralisation early game
>>
>>2472195
I want individualism tho
also central sucks since your cheese pizza will be in the toilet with all those privileges
>>
I'm gonna mod the HYW to prevent France from annexing vassals until it's over.
>>
>>2472201
Less about pushing centralism and more about stopping decentralisation getting too bad, which makes annexing vassals take longer and is hard to reverse later on.
Also, unless you're playing Bohemia, Hungary, or Muscovy naval is simply better in all cases.
>>2472202
That's why you push communalism, so you can revoke the bad privileges you don't want.
>>
>>2472195
for me it's
>unpause game
>>
>>2472209
noooooo that's not heckin optimalerino!
>>
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>take the privileges that give you communalism
>so you can remove those privileges for reduced cost
this is your brain on min-maxxing
>>
>>2472222
don't forget to swap culture and religion 17 times
>>
>>2472207
>unless you're playing Bohemia, Hungary, or Muscovy naval is simply better in all cases.
This hasn't been true since governors got added desu, spreading proximity over long distances is no longer very useful
You need pretty specific geography (Italy, Byz/Ottos, England) for naval proximity to end up better than what you can get from a well-placed local governor.
>>
>>2472195
you forgot turning on your vibrating clitty cage xister
>>
>>2472252
50 naval gives 2 naval governors with reforms though.
>>
>>2472254
Yeah and most countries cant use Naval Governors, it's the geography thing
>>
>>2472262
I find them useful as every country. If you're Spain for example you can have a governor in the North, in Madrid, your capital in Seville, and then a naval governor in balearic islands projecting control over the East of your country.
England can have one in the West of Ireland.
Italy can have one in Sicily and/or Sardinia.
Ottomans can have one in Rhodes.
Portugal can have one in Tangiers.
Japan in Kyushu and Korea
They're useful and you're gimping yourself if you don't use them.
>>
>>2472267
Where do I put them if I am playing as Austria?
>>
>>2472272
Venice if you're fucking around in Italy. If you aren't then you're also gimping yourself.
>>
>>2472275
>you're also gimping yourself.
is that what your favourite youtuber told you?
>>
https://www.youtube.com/watch?v=_X2vA-hQrqk
>>
Do we actually still go just for pure horses in our armies?
>>
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>>2472275
>Venice if you're fucking around in Italy
What if I am not
>If you aren't then you're also gimping yourself.
No? Just use of the rivers.
>>
>>2472360
Yes for ages I-IV, then in age V I think it's best to go for combined arms bonus with majority of your army being heavy inf. But no one plays to age V anyway so it doesn't matter
>>
>>2472348
Didn't know that mod was THAT gay and retarded.
>>
>>2472348
I still don't understand why this mod is so popular. Just doesn't appeal to me in the slightest.
>>
alright, this game is fucking garbage
>playing ottomans
>it's like 1600 and i'm world #1 super power 2020 technology
>literally cities everywhere fucking 8089048% literacy
>5 bazillion man regulars that instantly stackwipe everything on contact
>cannot have fucking war galleons
>galleys are completely useless
>my navies therefore get instastackwiped by the europeans on contact
>there was not a single galleon in the mediterranean naval battles of the 16th century leading up to the 17th they were literally never used ever once fucking prove me wrong i will suck your dick
>it's irrelevant anyways because the AI is too retarded to stop me from landing troops wherever so whatever but it just fucks me off that the navy is so halfassed
>my borders are basically historical 19th century borders but I do not have mesopotamia
>why when I am so much stronger than everyone else and can roll over anybody effortlessly?
>because you can only take fucking one province per war from each country even with the fucking following through on threat cb from threaten war
>cant even fucking threaten war anymore because i am too powerful and every country will just give me the location i demand
>mamluks STILL FUCKING EXIST BECAUSE IT TAKES 150 FUCKING YEARS OF CONSTANTLY DECLARING WAR TO TAKE THEIR SHITTY ARABIAN AND MESOPOTAMIAN PROVINCES
>cannot even enjoy the cookie clicker gameplay anymore because I make so much fucking money that I just have to pause every month and shift click every fucking building 5 billion times because otherwise I am gathering hundreds and thousands of ducats in my treasury
>expanding isn't even fucking worth it because I do not even need any of the AI's shitty land
>pops don't even fucking matter because you can easily stack heathen acceptance and just accept every fucking culture
what is the point of this game? it would be fine if i could just blob into my ideal borders and sit in my epic ottoman larp empire but i cannot do that because this game is ass
>>
>haven't played this garbage game in ages
>decide to boot it up
>pick boland
>accept the cool "Union of Crowns" event
>have some fun cookie clicking the build building buttons, annexing subjects, researching advances, fighting on wars with my allies and watching the green number go up
>ruler dies
>new guy inherits the throne
>realize my heir is the king of hungary
>marry with some Piast chick that is a subject of Bohemia so maybe I can inherit her stuff
>have a son, but he is in his mom's court
>my heir is still the king of hungary while my son is completely ignored
>google about it and find some forums posts about the same problem
>posts from the times of the fucking game release
My own fucking son isn't eligible to inherit Poland because he isn't in the country and There is no way I can invite him to my court. He will inherit Halych, breaking the personal union while I'll be trapped in a bizarre PU with Hungary because of a shit mechanic that isn't working as intended
Shit game.
>>
>>2472458
you should build more buildings thats the game
>>
>>2472468
what the fuck are you doing? none of this has anything to do with building cities and pressing the more buildings button.
>plays the game as some kind of geopolitical simulator (LOL)
>is surprised when he gets raped
this is cookie clicker, son go back to baby ass eu4 or ck3 if you want to do wars and diplomacy and marriages and stuff
>>
>>2472473
>none of this has anything to do with building cities and pressing the more buildings button
>this is cookie clicker, son
Make up your mind.
>>
>>2472475
My mind is made up. You're playing cookie clicker and you are upset that cookie clicker is incapable of simulating historical depth and dynasties. Either click the city button or go back to babby game ck3.
>>
>>2472475
He's replying to himself there if you didn't notice.
>>
This thread is as shitty as the game
>>
http://www.youtube.com/watch?v=U2ycEMvpdWU
>>
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>>2472550
>the old Paradox Interactive is gone
>the one that bought dozens of other studios
>the new Paradox is focused on in-house development
..but I thought the old paradox was the one that did in-house development?
boomerbros??
>>
Is something like Cahokia even really playable? I kinda want to do a run where I'm as independent as possible. Maybe something in the Peru region? Basically looking for ideally isolated market with good RGO mix. Maybe something like Java would be better for that I dunno.
>>
>>2472360
Hahahaa!!
>>
>>2472222
Communalism and Prvileges need a huge remake same for Parliament. Problem is not very high in tghe list. First we need Religion and Cultural remake.
>>
>>2472550
imagine if they stayed a private company...
>>
>>2472468
even the shills are getting tired
https://www.youtube.com/watch?v=uP43ez08RP8
>>
>>2472700
You can tell the burnout by how many of them are going back to EU4.
>>
>>2472700
why would I care what some jewtube grifter says
>>
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>>2472687
>>
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Why do they do this? It drives me insane
>>
>>2472769
irl it would have served as a base to expand into green, sometimes they would even build a fort there, but you can't do that in eu4/5 without declaring a total war and dealing with all the war score system and allies, etc. I still think in that anon that mentioned paradox promised to add something like expeditionary forces or something like that and it would allow doing these stuff without actually declaring war. I hate them so much.
>>
>>2472769
because they're competing for the same land that you are but reached the population threshold for that location before you did.
>>
>>2472774
So their colony is locked to a single dogshit fish producing province with nowhere to expand instead of picking literally anywhere else to start their charter
>>
>>2472769
If you mean the AI squeezing in between your colonies, that's a well practiced historical move. Single province colonies are probably the most useful type of colony expanding your naval range and allowing strategic options to fight in the area or steal from trade without committing tons of pops. If you mean all 3 are AI's colonies that's just them being schizo.
>>
>>2472776
IRL justification would just be a fort for restocking your ships, similar to the many outposts Euros had along the coast of Africa / India / etc.
You're just shitting your diaper because the AI dared to compete with you instead of just letting you do whatever you want.
Go back to EU4, dumb nigger.
>>
>>2472776
Please don't look at how Gambia, Togo and Benin look on the map
>>
>>2472779
irl the green country would have a claim to those lands and the ai wouldnt have built there except in secrecy
also unlike real life colonies never fail
>>
>get medical schools up just before the second bubonic plague hits
These and the urbanize everything strategy let me get away with 70k casualties vs England losing 3.9M with the same pre plague pop. I hate how mandatory this feels but that's the game as it stands right now, urbanize if you want to resist diseases
>>
>>2472814
It's grim but they said this was getting changed in v1.4 so trust the plan I guess
>>
>>2472838
I am old enough to remember people saying things changing and getting better in 1.2
>>
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>So their colony is locked to a single dogshit fish producing province with nowhere to expand instead of picking literally anywhere else to start their charter
This is what happens when you let historylets play grand strategy games.
>>
>>2472876
The game has gotten better. Changes just bring out new things.

>>2472886
Congo bros... we got one upped
>>
>>2472886
Do you think France actually controlled all that kek
>>
>the game has gotten better
ah yes, selling fortunate cow for 1.5k and using the money to build local governors giving free control everywhere... so much better than release where you had to actually build your state up over decades
>>
>Do you think France actually controlled all that
its not about what they controlled, it's about their color on the map
>>
>>2472886
i feel like eu5 takes colonization at face value
french louisiana was a whole load of nothing outside of gulf towns
eu5 actually forces you to settle shit
>>
>>2472894
Only to paint the map, economically a colony like this has 90% of it's value in the first few coastal settlements you made. I have this exact colony except sideways starting from New Amsterdam and going east to the rockies and that's the situation there. Only the first 3-4 states on the coast generate any value.
>>
the early start date is ass
>black death
>hundred years shite
should have been set at the fall of Constantinople
>>
>>2472894
Problem with colonization is how granular the locations are.
Every single location needs 1,000 Euros, which become the majority in every location. If instead it was merely 100, like trade outposts you'd still see colonies full of Native Americans.
You'd have to do something about the colonial nations just instantly assimilating them all to 100% true Parisians though.
Could perhaps be achieved through a simple block on all people who do not share the same religion as you assimilating. So Irish do not assimilate to English, Greeks do not assimilate to Turks, North Forest Bantus do not assimilate to French.
>>
>>2472897
When they finally do add the new start date in Christmas 2027 they'll probably just make it 1444 again so Byzziboos don't have a melty.
>>
>>2472896
>a colony like this has 90% of it's value in the first few coastal settlements you made
Are you talking about in the game or in real life?
In real life 90% of the value came from hunting furs in the interior, the port was literally only needed to ship them back to Europe.
The North American fur trade is actually where the enmity between the Anglo and the Russians that exists to this day stems from.
>>
>>2472902
Both. The colony is 90% composed off the coastal towns and the domestic economy is all there but the value to the overlord is from trade which collects from the entire area regardless if it's gotten any investment in (which is the majority of the income from the shitty north american colonies)
>>
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>innocent french fur trappers
>assaulted by violent thug natives
remind me again why THEY'RE the victim in this?
>>
>>2472910
those dont look like fur trappers...
>>
>>2472901
If ever add a new date i doubt it would be 1444
they would need to redo a chunk of their byzaboo dlc
>>
>>2472917
I don't think it would be 1444 just because it would be too much of a capitulation. It will be something around that time though, skipping the first 100 years or so.
>>
>>2472919
1437 is most likely.
>>
>>2472898
in 2029 they'll release the colonization DLC that lets you differentiate between outposts, resource extraction, and settler colonies
the AI won't know how to do it though
also trade companies will still be broken
>>
>>2472887
>The game has gotten better
Polished turd
>>
>>2472930
The only way I can really see to simulate settler colonies is by having an impetus for pops from your homeland to move there, and as it stands this doesn't exist, the only time pops move to the new world is during the initial founding stage. It'd be good if catholics, puritans, quakers, disenfranchised nobles, etc autonomously decided to leave England to found Maryland, New England, Pennsylvania, and the Carolinas.

*sigh* in liqqy taigs would move from ireland based on their militancy during the potato famine... a decade later and the games have gotten WORSE at dynamically simulating this stuff...
>>
>>2472910
They are natives on both sides tho, eu5 art is awful.
>>
>>2472953
The French extensively made alliances with Injuns.
https://en.wikipedia.org/wiki/New_France#Indigenous_peoples
>>
>>2472953
way to out yourself as a retard that knows nothing about colonial history
>>
>>2472959
Read a book if you want real history.
>>
I just want to larp as an early nation state and struggle against roughly historical rivals for a few hundred years
>>
sorry chud, you're going to play a less engaging version of crusader kings with a simplified fool-proof version of victoria's economy and like it
>>
>>2472964
vic3 economy is as easy as in eu5
>>
>>2472966
At least in V3 you have to actually build trade centers instead of having medieval amazon burgher network by default.
>>
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this stupid fuck has been exiled and starving in my country at 0 troops for over a century and still won't fucking leave
>>
>>2473025
god is with him
>>
>>2473025
If you grant him military access can he disband?
>>
>>2473029
THERE'S NO ONE THERE THERE'S NO ONE FOR GOD TO BE WITH THEY'RE GHOSTS
>>2473030
no i've tried granting him and revoking every bit of access half a dozen times
he just walks back and forth between locations it's an eyesore
>>
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Between profit, profit per level and taxes per level which is the number to put more weight into when deciding which buildings to upgrade or build?
>>
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>>2473033
HE is there.
>>
>>2473039
kek ok touche
>>
>>2473037
Green is good
>>
>>2473048
But which green is better.
>>
>>2473037
taxes obviously
but it's not as diminishing as it might seem
building create demand boosting economy even more, so even low tax per level might be good
>>
>>2473065
all of them
>>
>>2472779
Eu4 was worse about this because you couldn't even start colonizing if someone else so much as had a colonist en route already
>>
>paradox add flemish cloth industry urban rights giving you increased fine cloth guild levels
>fine cloth guilds aren't even profitable because you can't get enough wool/cloth
simply epic
>>
>>2472919
more of a capitulation than bringing back mana?
>>
>we're moving the start date back 100 years
Oh, cool, to focus on dynastic play, personal unions, betrothals, and characters, right?
>
right?
>>
>>2472919
It's definitely going to be 1400s since the update they're shipping it with is the "Discovery Update", my guess is either 1453 or 1492
1444 was only chosen for EU4 so BYZ is still on the map. With a 1337 date already implemented, there's no reason not to go later.
>>
>>2473115
June 1st, 1453 would be the best choice
>>
>>2473125
I disagree. It's way too close to 1444 and would just feel like a repeat. I think it'd be better to have a start where you can get right into colonization and the actual meat of the game.1492 also starts with Babur and Shah Ismail alive so they can do scripting so the Safavids and Mughals actually form.
>>
new start dates will be tied to dlc releases in order to encourage purchase? dlc for your nation that focuses on 1565 onwards? new start date
>>
>>2473133
Knowing Tinto they'll make the second date 1648 after the peace of westphalia
>>
>>2473133
>1492 also starts with Babur and Shah Ismail alive so they can do scripting so the Safavids and Mughals actually form.
if you want history to play out every game why dont you just go read a book
>>
i can not imagine ever finding myself bored enough to care to read about ind*an history
>>
idk what nixon's issue was, i find them hot
https://www.youtube.com/watch?v=1xQbEC-MvKA
>>
>>2473149
brown, hairy nipples and pussy
>>
>give fleet of heavies mission to hunt navies
>it splits up into tiny stacks and all of them get wiped individually
ok
why would it even do that what kind of retard thought that behavior made any sense
>>
>why would it even do that what kind of retard thought that behavior made any sense
are you talking about the ai or you trusting the ai
>>
>>2473037
Taxes per level is the only number you should care about. Building in areas where the profit is good but the taxes are bad (low control) is actually just bad for your economy. Total profit is irrelevant since you can't "stack upgrade" for free or something, a stack is just several individual buildings that you need to upgrade and you evaluate each of those by the taxes per level.
The only other number you should be looking out for is the total production efficiency. That's good number to follow if you aren't after profit but just looking to supply your economy with a specific good. Sometimes those are the same location but sometimes the best place to build for prod efficiency has low control and hence low taxes.

>>2473105
That urban right only works if you have a stack of profitable guilds already. It's best used in the 2 tiles that have the fine cloth modifier already or your most populous locations that have a high building limit already. If you are starting from scratch use the generic one. In my Netherlands game those buildings are all making ridiculous bank so you must be doing something wrong.
>>
>>2473187
NTA but in my experience, fine cloth never becomes that lucrative because the demand is satisfied everywhere. Cloth is super profitable but fine cloth is just whatever, the price is always depressed worldwide. For cloth though, marketplaces demand cloth and paper, and paper is just cloth. So spamming cloth means you're making money on two ends, by trading (which is guaranteed profit in the current patch because of selling efficiency retardation) and then supplying all the buildings that do the trading
>>
>>2473199
I dunno, you are smoking something good if you don't think netherlands with their +20% fine cloth output can't make fine cloth profitable
>>
>>2472769
Could be worse.
>AI sees desolated land in the arctic
>MINE MINE MINE MINE
>>
>>2473236
EU5 is just EU3 all over again
Even down to Georgia snaking through the steppes
>>
>>2473265
I've still yet to witness Blobhemia snaking through the steppe.
>>
>>2473276
the AI is restricted from investing effort in that direction
>>
>>2473236
>>2473265
I think thats a feature in every EU game I always used to get nausea from seeing Spanish far Siberia in early versions of 4. 3 I seem to remember had the best version of colonisation because it kind of pointed countries at their historical regions so you'd get England in America Spain and Portugal in the south.
>>
>>2473287
To be fair this is anons fault, they are deep into reformation and he hasn't colonized that so obviously someone is going to take it. if Russia was AI it would have taken that region ages ago.
>>
>>2473276
you had blobhemia in 1.0, they killed him because reddit complained it was too hard to deal with
>>
>>2473236
ai is actually retarded
last game i had cuba and surrounding island not colonized until the late 1600s
>>
Ive been training up some heavy cav regulars now that i have armories, is it still just stack them to no end or is it work mixing in some footmen, archers, etc? And also are early canons worth getting?

>>2473200
>>2473199
>fine cloth profitable
Does it happen later in the game? Im only in 1402 and fine cloth is barley worth anything, half the time my fine cloth buildings are even losing money. Im playing Milan and have the unique cloth guild privilege so i figure id want to invest into it.
>>
>>2473320
>heavy cav regulars now that i have armories, is it still just stack them to no end
Yes, until age V
>Im playing Milan
Florence have some big bonuses for fine cloth so they're going to dominate production and nuke the price in your market probably
>>
>le epic movie reference event where your ruler and the heir dies tehee
INSTANT Alt+F4
Retarded game.
>>2473199
>>2473320
You will still find fine cloth among the more expensive goods if you sort by value in your market, despite the tooltip giving it the bronze stack of coins. Also, reminder that you need up to 30 dev in a province for their pops to start buying luxury goods. On a similar note, I noticed wood being expensive in my market despite being in 40 surplus, is that normal?
>>
>>2473329
>Florence have some big bonuses for fine cloth so they're going to dominate production and nuke the price in your market probably
>>2473330
>you need up to 30 dev in a province for their pops to start buying luxury goods
Ahh alright, maybe ill keep the expansion slowly till i have more cities at that level or whenever i get down to Florence.

>>2473330
>I noticed wood being expensive in my market despite being in 40 surplus, is that normal?
I believe so cause wood is needed in so many buildings that its always in demand. Im still new but it seems like tools and wood are always good investments no matter where you are.



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