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Kaiser edition.
Previous edition: >>2486163
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/

Programs to write out proper syntax for code/scripting. Try to keep everything centralized in one program if possible; experiment and decide which one is right for you.
>https://github.com/
Where 95% of HOI modders nowadays put mods alongside the steam workshop
>>
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———NOTABLE UTILITY MODS———
>Player Led Peace Conferences
Effectively mandatory for all playthroughs where scripted peaces aren’t a factor. Puts (you) in total control of the peace proceedings so post-war Europe/Asia looks pretty.
https://steamcommunity.com/sharedfiles/filedetails/?id=846066944

>Toolpack
Gives the player a togglable menu to change party popularity, give buildings, transfer states and annex, etc. Great for getting yourself/an AI country out of trouble, or fixing bordergore.
https://steamcommunity.com/sharedfiles/filedetails/?id=2913150560

>Better AI
Swaps the stock AI package for one that is much more aggressive, and gives them in-game stat buffs. Best for people who think base HOI4 is too easy. Not compatible with mods that also change the AI/unit types.
https://steamcommunity.com/sharedfiles/filedetails/?id=3369706283

>Industrial Expansion
Adds 5 new building types to refine steel, aluminum, tungsten, chromium and coal. Adds a new infrastructure type of the same name as the mod, adding building slots the more IE is built.
https://steamcommunity.com/sharedfiles/filedetails/?id=2707538501

———NOTABLE OVERHAUL MODS———
Pic related, too big for 2000 character limit
>>
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And now, let's get into news!
----
>KX releases its Germany rework, it's pretty good
>KR updates Afghanistan, it might be OK if you're into that
>There's a Mario mod some anons are hyped about
>September was a slow news month
>>
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>>2499433
>News addendum
>TNO is re-reworking several tags
>There was Discord drama that one anon insisted should be mentioned
>TFR released another DQRK MQGQ teaser but have yet to give an actual release date
>Anons argue more about which AI gen'd devfu is better than any actual HOI4 content

>>2499429
Someone needs to remember to update this for the next thread.
>>
>>2499435
I was just trying to give him very general advice. Since he's new and doesn't even know how the designer works just telling him how to make his bread-and-butter defensive divisions seemed like a better idea than going deeper into it.
>>
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Anyone know how AI translation works? Been wanting to play this CN submod for red flood that just updated but the english MTL is out of date. Tried to use TranslatorHOI4 but It pretty much spat out "Bad Key using original" for everything.

https://steamcommunity.com/workshop/filedetails/?id=2996329013
>>
I know no one cares about navy but I still feel the need to point out that TFR's ship categories are based on outdated cold war classification - we're talking before the Arleigh Burke class destroyers were even designed. Frigates are no longer purely anti-submarine/anti-small-boat surface defence ships that sit around as pickets while the destroyers actually fight, modern frigates can have up to 48 VLS cells which the mod would classify as a destroyer. Meanwhile, it's impossible to make an IRL missile destroyer that's classed as a destroyer since modern destroyers have 100 or more VLS cells, which only the mod's cruiser hulls can fit, and cruiser hulls also can't fit anti-submarine weapons for no discernable reason.

My point is that cruisers don't really exist anymore and frigates are just small destroyers. Missile frigate spam is the new meta but those don't technically exist in TFR.
>>
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>>2499445
>>
>>2499500
would, would, would, would
>>
Why is so much of the American content in TFR riddled with ESL crap? Were most of the devs always Russian? I thought the original dev team was American.
>>
>>2499513
A lot of the old loc is just rushed. It's that simple. Much of the original content is in disarray even to this day even though they've slowly been fixing it.
>>
>>2499524
These aren't the kind of mistakes you make from being rushed. No one who speaks English natively would ever make mistakes like that.
>>
How come in all those years nobody has made a single actual Metal Gear mod?
I want to play as Sundowner and establish a PMC state and wage wars.
https://www.youtube.com/watch?v=ngEAoWr12kY
>>
>>2499537
>Tell a dipshit to write 100 events because there isn't a formal writing team yet
>Thousands of mistakes, fuckups and other errors make it in
It's more likely than you think.
>>
>>2499542
I dunno, I agree with the other anon. I'm esl myself and it reads very esl. It's possible the russian team was just the goto rush-it-out-we're-past-deadline team and were handed the loc the american team didn't get around to.
>>
>>2499387
>>2499494
New TNO drama is unfolding. A lead is trying to get another lead purged. She's doing this by making a big deal out of the other dev liking a 16-year old character from a gacha game and posting SFW art of them and then pretending that this is on the same level as dumping CP. OP is obviously not actually offended since she herself is a perverted Discord janny and the entire thing is just theatrics to get back at someone over Discord drama.
>I don't like this though
The point is that OP doesn't care and is just trying to get a rival banned.
>Who?
Frosty the Russia lead is being targeted by Kateryna the lead moderator.
>Why?
Hurt feelings over Discord aka shit that doesn't matter.

In closing: you have now been reminded why we can never finish anything and what Discord was a mistake.
>>
>>2499587
Yeah it's reasonable I guess. I just think it has more to do with the mod being a clusterfuck. Which isn't me defending them being mismanaged is worse. Maybe I shouldn't be so negative.

>>2499594
>HOI4 modders doing anything but work on their mods
Tale as old as time.
>>
>>2499433
>KX releases its Germany rework, it's pretty good
could we have more description of this? how is it good? what's it like? is it better or worse than KR's germany rework?
>>
>>2499604
The news ticker isn't meant to be a review. It's just a quick synopsis of what anons have said about it which so far has been a solid 6-8/10 pretty competent rework. Just read the responses in the last thread.
>>
>>2499606
>read the responses in the last thread
?? I looked up KX last thread and didn't see anything. Just now I looked up Germany and saw the same tired TFR/TNO faggotposting, and nothing about the KX rework.
>>
>oh you dared to not pick our pet Cognocenti path? Then you get the thrilling gameplay of waiting 7 months between focuses to make a debuff go down
It would have been less insulting to just have 0 post 2ACW content than this shit.
>>
>>2499617
It really is complete narcissistic of the TFR devs to have obsessed about Cognocenti route so much at the expense of improving other routes.
>>
>>2499617
This doesn't describe any of the content in the mod. The actual problems are shit like the complete lack of writing in many places, rampant use of placeholders and nasty balance issues in many parts of the world.

>>2499620
They said they are but they just fucked themselves by committing to a massively overscoped update. It's shitty just in a different way. Ie not caring but rather really bad mismanagement that got the US content stalled through its scope.
>>
>>2499611
Huh I remember some people talking about the KX update and they also posted some of the army trees. Maybe they posted it in the thread before that.
But overall the update is pretty eh. You get a bunch of short focuses that make you OP and then you can form a German Imperial federation or a united Europe (Both these formables existed before the Germany rework btw).
There is a surprising lack of schizo paths in the rework which is surprising for KX. It might also be the reason there hasn't been much talk about it.
>>
>>2499620
Wdym obsessed? They just chose to release that update first. It's not even that much content.
>>
>>2499626
>This doesnt describe any of the content in the mod
Tell me youve never played anything but UoA for the 2ACW without saying so lmao. Play the Patriot Front. Play the APLA. You know what you get post war? A copy-pasted mini focus tree with no flavortext whose entire purpose is to get rid of a debuff, and you have to wait 7 months between focuses.
>>
>>2499629
Baker here. I didn't see it listed in the news of the last thread and an anon said it was released this cycle. Maybe it was released towards the end of the last thread. Honest mistake on my part.

To answer the earlier question about why it's good it's just an expansion but it's also nothing overly special or memorable. It does what you want it to and feels like a better version of old KR Germany. But I think that's also why it's not really talked about a lot. It's not so bad or fantastic that it stands out and it lacks any unexpected routes. It's just an alright path if you like Germany. Does what's advertised and little more. The nicest thing I can say about it is that if you're just getting started with KR and KX it's a very solid tag for getting acquainted with the game and mod. Which for Germany that's often just the natural foil to everyone in the mod and the main character might not be such a bad place for it to be.
>>
happy third month anniversary to the KRG progress report that was meant to release 'later today'
>>
>>2499642
Could be worse. Could be the TNO Russia dev diary the former lead promised in 2024 and released a month back or something under a different lead and 5000 reworks later.
>>
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>>2499636
>Tell me youve never played anything but UoA for the 2ACW without saying so lmao. Play the Patriot Front. Play the APLA. You know what you get post war? A copy-pasted mini focus tree with no flavortext whose entire purpose is to get rid of a debuff, and you have to wait 7 months between focuses.
Well ACKTHUALLY AWD has unique post 2ACW content. Also unique post 2ACW content for the various tags and paths is planned, some of 1.1's paths are going to release with unique post 2ACW content. Dark MAGA is also going to have unique post 2ACW content as well.
>>
>>2499636
It's placeholder and the next update is the big 2acw one. Sure it's deflating to get that after winning the war, and I'd like them to have prioritized that a bit higher, but, eh, whatever.
>>
>[Bass line to Holiday in Cambodia start's playing]
So, you've been quarantined for a year or two
And on the news you've seen it all
In your electric car, thinking you'll go far
Up north where the Union stands tall
Posting how you'll bash the fash
From your five storey condo
Bragging that you know that Biden's not old and he'll save America's soul
It's time to face what you most fear
Right, Zog will no help you hear
Brace yourself my dear
It's a holiday in Florida
It's tough fag but it's life
It's a holiday in Florida
Don't forget to kill a kike
>>
>>2499636
Oh I thought you were just lying about wartime content. None of the tags outside of Cognoscenti have post-war content so you getting mad about the shit that's blatantly unfinished is about as sensible as you crying out of your ass because a skeleton lacks content. It's also funny that even though you cry and seethe at me you still agree with me and say that I'm right: the mod's actual and serious problems such as the lack of writing, rampant use of placeholders, etc. You know, like having a generic placeholder until the actual post-war update drops. What a fucking clown.
>>
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Hope Teddy has some unique flavor events for fighting Neo-China.
https://www.youtube.com/watch?v=F7LfoD1L0ME
>>
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>>2499716
Uncle Ted vs Loji would be kino
>>
>>2499594
>>2499763
He's been purged. :)
>>
>>2499764
>Booting someone for jacking it to Nipponese cartoon girls
Retarded but not surprising. Was he a shitty dev or did they just kill one of the last good ones?
>>
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>>2499767
He made that one shitty submod for Caucasus, you can play it for yourself. I found it pretty ironic that their devs said Josiaz path had no story potential while he was the only thing everyone remembered from Caucasien and their submod didn't get any attention and I cannot recall what it's story was even about besides typical nazi vs ss poltiical infighting and pressing mexico style gui.
>>
>>2499767
It's a mixed bag.
>Shit
He had pretty bad taste, was overall in line with the vision to make the mod more realistic and was all-in on doing several reworks.
>Good
He actually made content which released and is playable and he did revive Russia dev. After being allowed to lead that part of the team Amur finally made progress after two years of nothing. This would've led us towards more shitty reworks down the road but new Russia content is better than anything TNO has had going.

Not a huge loss all things considered but you could at least make a case that he got something done which sadly is more than you can say for most of their team at this point. Most actually good devs left years ago. This guy was only a lead for a few months but, again, seemed to at least do some work. There's absolutely no chance he was banned for some tame fanservice though. Guarantee you the actual reason is going to eventually turn out to be some catty Discord fighting or political sperging.
>>
>>2499772
The fact that he made playable content for one tag still puts him leagues ahead of nearly every other lead currently on the team. Only Mango's made more and part of that is the unplayable Haiti shitshow. What a sad fucking team.
>>
>>2499764
>>2499594
When did moderators go from shit-tier "community managers" that had no real say or hierarchy over anything to wielding HR-like power over modding/dev organizations? There are a few other scenes where I've seen this happen too. Kateryna obviously a drama-filled problem person; I remember her being actively involved with threatening to sue someone for trying to use something she or someone else on the team worked on (lol), and just being downright nasty. Now she's apparently involved with banning someone over "pedophilia" for talking up some character, a CARTOON CHARACFTER, who's canon 18 years old and who might, MIGHT at one point have been considered 16 (legal in most developed places in the world). Insanity.
>>
>post sfw anime girls
>get purged
I'm pretty sure Stalin's Russia was a lot more forgiving than these Discords are.
>>
>>2499839
Yes, he was too lenient. A great man marred by his soft heart and gentle will.
>>
>>2499839
You don't understand, cute anime girls are literally worse than hitler.
>>
>>2499832
>>2499839
>>2499887
It almost certainly has nothing to do with what was posted. Like posters in /tno/ keep saying the people feigning outrage about this are degenerates themselves and everything he posted was tame compared to what these people goon to. It's just more clique drama and internal politics from these people. Not exactly sad he's gone since Russia dev going back to being dead is an improvement. All their plans there were to do more reworks for realism. But it is notable that their infighting and drama is so bad that you see this kind of gayopping and them dragging it out to 4chan.
>>
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>>2499832
It was actually over a fan Wiki article. By the way when your moderation lead is a Discord transbean with an anime avatar this purge has nothing to do with the images that were posted and no one should pretend otherwise.
>>
Can we go back to posting slop about TNO-chan and TFR-chan? That was actually entertaining. Discord drama is not.
>>
I don't understand why KX even devoted resources to reworking Germany. Literally just do what they did with chicom and take it from KR. Just because there was a fork in development doesn't mean KX can't grab what KR does and implement it. Imagine having a pool of resources and needing to build a house, and you can get a garage for free but decide to waste 10% of your budget building it because "it has to be designed by ME!" Who cares? Allocate your resources to more important projects.
>KR wouldn't give it to them though!
Just take it. Everything is free, nobody except moralfags and autists give a fuck about whether a free mod takes another free mod's work and packages it and gives to the audience for free. Literally every field does this in some way, from "homages" in Quentin Tarantino movies to books to development, etc.
>>
>>2499912
It's the TNO devs driving this drama here though sadly so we'll have to put up with them for a while longer.

>>2499918
This is such a retarded take holy fuck.
>>
>>2499923
>it's a retarded take because it makes me mad
>that's why I have no counter-argument
Hmm.
>>
>>2499927
You complaining about them working on the biggest tag in the mod and then begging them to lift content from an interior mod is so retarded that any functional adult understands why it's dumb immediately and by making these claims you're clearly too stupid to understand any explanation provided to you.
>>
Thoughts on Red Food: Judgement day?
>>
>my political power with Alikhanov is so fucked that I can't even get the Balkan nations into the CSTO
IT'S ZOVER
>>
>>2499918
KR and KRX Germanies are very different, you would know that if you ´d play that. If you have a different idea what you want to do with the nation, then it is up to you as a dev if you want to do it. Mods are voluntary projects (and should be done for fun)
>>
>>2499972
sometimes i just cheat in the amount of pp i feel i wasted on pointless decisions desu. i don't like how common it is for paths to expect you to know which buttons are useful and not and ration pp accordingly. this game takes a lot of time, i shouldn't have to play a path twice to get a decent experience.
>>
>>2499984
I've put in hundreds of hours into KX and KR and have never noticed any large difference between KX and KR's Germany. Care to elaborate?
>>
>play KX
I started loading last month. I should be getting to the main menu screen soon.
>>
>>2500039
nigga why do you still not have an ssd
>>
>>2500037
The most obvious is that you have more democratic leaders. Secondly the entire economic and military tree is different. Thirdly, KRX has additional crisis in form of Parlamaintary reform and Bavarian opposition. Fourthly, you have different diplomatic tree. Fiftlhly, you have bigger variation of Endgame formables - PanEuropa, Dual Monarchy, Kaiserliche Foederation and Third Reich. Also KRX Germany is more OP.
>>
>>2500053
sixthly heil the costa reichan reich
>>
>>2500043
I mean even if he did he'd still be waiting so moot point to be honest.
>>
>>2500020
I do it all the time at this point, because, it became way too common to spam PP in mods but not giving you enough of it. I am too old and tired to deal with their shit.
>>
>>2500053
How many of this was implemented in the most recent rework? Back in the day KX and KR were the exact same. Then KR did a massive rework and KX had basically two options: "take KR's content and adopt it or force our own major rework" and chose the latter, forcing their own differences. It's not natural differences because of some dev design document formed years ago. It's literally just to be different from KR because "we have to, right?" No, you don't have to, in fact taking the best content from KR and adding onto it with meme and cool/fun paths would be far more kino than trying to make KR-like slop that's just "not as good."
>KRX Gemrany is more OP
This isn't by design... this is by accident.
>>
>>2500084
KX and KR's Germany was the exact same*
>>
>>2500084
KR germany sucks ass while KX germany is the best content I've ever played in a long while. It's perfectly balanced if you buff 3I and Russia to the max.
>>
>>2500086
you still have to play in a juvenile and immature world that comprises KX
>>
>>2500090
Nah KX is fine especially compared to where they were several years ago. Back then I'd have agreed with you but they have a nice balance nowadays. If you really hate the outlier routes just use game rules so that the ones you can't stand won't appear.
>>
>>2500086
Nope. KR Germany provides a unique challenge and actually forces you to care about the proxy conflicts across the world so you don't curb stomped in first year of the Weltkrieg. I also really like the hidden formables as it basically puts you in a disaster save and forces you to make a comeback.
>>
>>2499954
I played the new demo and it did not feel like a huge step forward! Felt about as buggy and un-playtested as the original demo. Disappointing.
>>
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TNO civil war update. The earlier screenshots were revealed to be doctored. Coupled with the instant ban of the TL it looks like it was just another case of lead-on-lead gayopping. You have now been reminded of the fact that the internal schemings of the TNO devs are far more interesting and insane than the scenarios in their mod.
>>
>>2500121
It has terrible pacing and retarded shit like blackmonday minigames. I was bombarded with 340 events, minigame and a proxy war and accidentally got the wrong path and had to replay everything. Spain folded like a paper because it has -50% debuff on attack and defence and I couldn't anything about it. It was a complete mess on every front. KX on other hand has mechanics that don't insist upon themselves and have you stacking buffs of your own liking coupled with the fact that different paths have different sets of events and you have focus trees for every major puppet and different formables allows for much higher replayability.
>>
>>2500141
Yeah that's the point. Your supposed to be overwhelmed because the mod is simulating the collapse of German influence across the globe. This actually provides a challenge to the player as opposed to KX's click 5 focuses on 5x speed to get rid of your debuffs.
>>
>>2500162
>It's supposed to be bad which makes it good
Riveting design.
>>
>>2500162
>because the mod is simulating the collapse of German influence across the globe
The mod is called Kaiserreich; the German influence shouldn't collapse as rapidly to begin with.
>>
>>2500162
>KX's click 5 focuses on 5x speed
Which basically means it's real time. An hour per hour.
>>
>>2500166
It's called providing the player with a challenge
>>2500172
That's the entire point of Black Monday and Germany's enemies rearming. If your going to talk about German influence collapsing so rapidly then France and Britain without their colonies and Russia with half it's useful land missing, also shouldn't pose a threat to Germany.
>>
>>2500181
Your intentions don't matter if the results are poor.
>>
>>2500162
The challenge should come from the gameplay and not the superficial minigames, as kaiserreich is about the war with france and is not a narrative mod like TNO (which also suffers from the same problems but that's another story). If you want to add minigames then make sure the player doesn't have to do anything else at the same time like fighting in 3 different proxy wars and managing election events, have all of these things go one after another.
>>
>>2500181
France and Britain are industrial juggernauts even without their colonies; the only thing they would struggle is resources. And Russia is literally still having all of its most important land.
And there is difference between Black Monday crippling German economy, and their influence just evaporating instantly. KR syndie bias is shit.
>>
>>2500204
Being industrial juggernauts doesn't matter when your seen as pariahs on the global stage and nobody wants to trade with you.
Russia is incredibly crippled compared to OTL as it doesn't have the industry from Eastern Europe and the Oil from Azerbaijan.
>KR syndie bias
As the KR Germany shill, I would like to say that KR has libtard bias not syndie bias.
>>
Like there are so many syndie paths in KR that just boil down to the far left and far right being the same.
>>
>>2500137
Even for TNO executing a lead dev like this is really gay.
>>
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>>2499399
>literal WW1 division
Anon, what the fuck? Do you know anything about WW2? It's not hard to know that you will be fighting tanks. A rule of thumb I use is to larp, add what would my soldiers actually use and require in the war i.e. anti-tank, medical, radio, recon.
>Vichy
I'm assuming you didn't intend to go Petain and you got yourself clapped by Rommel ala real 1940.
>>
>>2500141
>KX on other hand has mechanics that don't insist upon themselves
So, it's neither complex nor fun. How exciting.
Why do you complain about the complexity of KR's Germany when the Pause button exists?
>>
>>2499404
>>2499435
Alright, now that I've done that, how do I fix the supply problem that gets me wrecked five minutes into every fight?
>>
>>2500245
Build supply depots, railways, manually set the depots to reach further out if needed, and make sure to have enough vehicles to meet your resupply needs.
>>
>>2500249
>build supply depots
No idea why people rec this all the time. They take like six months to build.
>>
>>2500251
The war lasted six years
>>2500245
How many divisions do you have on the tile? You could also add the logistics support company
>>
>>2500245
Make sure to press the horsey icon on your supply hubs to change it from horsedrawn supplies to motorized supplies. This extends the supply range a lot. Otherwise just make sure the obvious front lines have access to rail and infra. Don't stack 5000 divisions in random rural locations without roads.
>>
>>2500245
Divisions draw supply from local supply which is mostly based on supply hubs. The supply that supply hubs get comes from the capital.
Your supply route will always take the most developed route to get to a supply hub that divisions draw supply from. So you don't actually need level 5 railways all over the place. A single route to the frontline is enough.
However you may run into the issue of supply bottlenecks. Assuming a route is all level 5 railways, except one section being a level 3 railway, the supply that arrives at the final supply hub will be as much as if all railways are level 3. There is a button however you can press to upgrade bottlenecks.
The same applies for naval routes but this is mostly affected by port level.

Pro tips:
>Rivers connect supply hubs as well so for certain sections you may not even need railways
>Ports are arguably better supply hubs since level 1 ports can be built very quickly so if you ever need extra supply in a a coastal region, just build a port
>If you play an island nation or your divisions fight across a sea or ocean, make sure that you have at least one level 10 port in your country
>You can extend the supply capacity of a supply hub by increasing the motorization level of it or by clicking that same option in an army group
>>
>>2500137
Why are they doing this?
>>
>>2500309
Pointless infighting for the sake of infighting, why actually develop content when you can develop plots against your fellow devs?
>>
>>2500309
You don't understand how much they hate anime girls anon.
>>
>>2500381
Anon it's faked it obviously has nothing to do with that.
>>
Anyone tried out the TFRKR+ mod? Is it peak content?
>>
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KR or KX Russia? If so which paths?
>>
>>2500461
KR in every "KR or KX" question, including this one. KR actually does research and tries to enforce writing standards across its modding subteams.
>>
>>2500461
Savinkovist Russia if you play KR, AnPrim Russia if you play KX.

>>2500463
This is like a bizarro Nicola and you're just as faggy and pretentious. Stop huffing your farts both mods are fine.
>>
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>>2500463
I don't really care for the writing. All a HoI4 nation needs is an interesting theme in form of ideology, leader and focuses, a fun mechanic or two and an adversary to overcome that is not separated by a body of water or Siberia.
I don't need a gorillion events of Savinkov wanting to kill himself or whatever. I say that because I know OTL he became utterly buck broken.
>>
>>2500461
Krasnacht
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>>2500463
>KR actually does research
Is that why KX has the more historically authentic Southern States in the US? Is that why KR does not have an extremist Germany? Because they did their research and not that these things aren't present because racism is scary? Get real retard
>>
>>2500507
An extremist faction rising to power in Germany when Germany won ww1 doesn't make sense under usual conditions. You're wrong, "retard," that Germany in KR has no extremist faction. It has two if Germany is losing WW2, ultraliberals or fascists can take over.
>but what about [minor unimportant region]
Your sad attempt at "gotcha" is obvious. KX is poorly researched and written, whilst KR is one of the better researched and written HOI4 mods.
>>
>>2500507
Look me dead in the eye and tell me Vietnam coring the world by following a coconut religion is realistic.
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>>2500513
>An extremist faction rising to power in Germany when Germany won ww1 doesn't make sense
>a Prussian state that has now festered on a masturbatory victory whilst it's two rivals are political extremists in the exact opposite way of everything Berlin believes in and Russia is rearing it's head to interfere in the breadbasket of the Empire whilst their overseas colonies catch aids and die all the while the military remains strong and active in politics
>oh also there is a nuclear market crash
Of course, it would be crazy for something other then Bismarckian Conservatism or 1848 Liberalism to take hold in these conditions.
>KX
Yeah I don't fucking care, KR is shit and written by pseuds.
>>
>>2500507
>>2500513
You're both such fags. Germany is fine in both mods especially after the Germany updates both received. Both mods have their problems like some of the lack of quality control in the fringes for KX and KR playing it too safe of being a bit TNO-coded at times but there's a reason why both are popular.
>>
>>2500514
I don't play non-White nations other then Japan, China and Italy so I wouldn't know. I'm not defending KX on every subject, I'm just simply saying that it has options, such as the Confederate States, which are absolutely plausible given the setting and that KR should get off it's high horse.
>>
>>2500519
>midwit centrist gives his redundant take
Thread's really taking off now.
>>
>>2500517
KR does have an extremist Germany doe. It's the ultramilitaristic state you described. However, it's locked behind a secret path that requires you to perform poorly in the weltkrieg.
>>
>>2500527
>defeat paths/intentional handicapping required
Not sure how I feel about this mechanic, tfr does it well but even then it's not as good as winning the first time around for me.
>>
>>2500531
Nah you don't get it, intentionally pulling back to give up a controlled amount of vps to trigger the event that lets you be more militaristic is peak larp. Roleplay, totally.
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>>2500535
>Internationale has crossed the Rhine
>Russia is grinding you down in Ukraine and Riga is under siege
>Your ally Austria is getting overwhelmed in the Balkans
Peak larp scenario for an extremist faction to take power in Germany
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>>2500527
He's never played KR, so don't bother. He's just an obsessed troon.
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>>2500538
This never, ever happens though. I have never seen a loss path without intentionally losing, because unless you just step away from the computer you're gonna win every war as a major no matter how much you focus on civilian shit or how little effort you put in. Sometime I have to tag over to my allies and delete their divisions, too.

It's stupid. If I want to be militaristic, I'm forced to intentionally not fight and to focus on how the events are coded. Just let me play the game.
>>
>>2500540
>It doesn't exist
>Actually it doesn't count
Moving the goal posts I see.
>>
>>2500432
They still hate anime girls given that's the thing they chose to use as a fake excuse.
>>
>>2500559
No the head janny has an anime avatar and transbean crushes on JRPG characters. They just doctored the screenshots around something the guy liked to make it more believable but couldn't even get that part right without outing themselves.
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New DQRK MQGQ toozer
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>>2500517
What do you mean by no extremists? There is the whole DNVLP who dismantle German democracy, not even counting Bauer and so forth.
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>>2500461
If you want to play as "main characters", then play KR, they are lot more fleshed out. KX if you want to play as glub shittos who died in 1922 or 1936.
>>
is it just me or has this general been genuinely unusable for a few years now
>>
>>2500642
I want this to be real I fucking want this to be real holy shit please let this be real
>>
>>2500242
>So, it's neither complex
It is pretty complex as you have dozens of options on what to do but since you don't have much time you have to choose which strategy to go for and there's additional mitterleuropa gui.
>nor fun
That's why KR devs added a button to skip their shitty minigame after everyone hated it?
>Why do you complain about the complexity of KR's Germany when the Pause button exists?
Because it's not fun and feels unneccessary and out of place. Playing as the strongest country in the world shouldn't feel like a chore where one mistake can ruin your campaign. Also have fun pausing every second when playing in multiplayer
>>
>>2500656
It's literally all TFR-wank these days. people don't even talk about the other mods, and the TFR shit literally is the same stuff over and over again, talking about the same tired subjects
>>
>Muh TFR
>Ignores the 3 day long KR vs KX Germany debate
>>
>>2500678
Z
>>
>>2500679
In the last three threads there have been like 6 times people have talked about KX Germany rework when it just released. In that same time, people spammed TFR hundreds of times. My you got got defensive.
>>
>>2500706
https://www.youtube.com/shorts/4_El7JMQSjg
>>
>>2500708
UR's 2EW victory theme is probably one of the best in the mod, really gives you a triumphant feeling of just slaying a great evil. Which is really fitting if you fought Schwab.
>>
--.- .-.. .-..
.--. --.- - .-. .. --.- - ...
--. --.-
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>>2500713
>QLL
>QATRIQTS
>QQ
DQ UltrQ direQtives received.
Qarrying out qour final qommnads my Qresident.
Q.
BWT46.
>>
>>2500721
>Green Tea
My fucking president who I will kill and die for.
>>
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>everyone loves Stalin
Sure bro whtvr u say
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>>2500745
>>everyone loves Stalin
Risky gigaquotes that could get you devoured alive by a horde of methed up Egoist Anarchists.
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>>2500654
Isn't Savinkov one of those glub shittos?
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Reminder that Caesarreich is a mod that exists. Teaser from today. The FDR portrait is funny tho

>>2500685
>anon complains about the board being the same stuff over and over
>respond with the same meme you've used over and over from a 4 year old special military operation that's it's own tired subject
>>
Am I an idiot for not understanding it or is it really insane to everyone else that Japan still doesn't have an edgy path in tfr yet? I know it's coming but I simply can't picture the logistics behind it still not being implemented as one of those minor updates. It's one (1) tag and one (1) path. It has to be really expansive to make up for the wait imo. Best hoi mods for a Japan playthrough?
>>
>>2500769
It is kind of wild they released without an extremist path and still haven't gotten one, but they get to be Capital so I guess that kind of compensates for having to be the only tag without an extremist path for a while.
>>
I finally got my friend to purchase hoi4 and we going to try vanilla first before getting into mods
What’s a good country duo? I’m thinking Berlin-Moscow axis, Germany-Italy or USSR and spain
>>
>>2500769
Japan is going to get a militarist path in 1.2 along with content for Korea (both north and south) and Taiwan. Right now the devs are more focused on american civil war content for 1.1
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>>2500872
Axis is the best option because Italy is strong. Fascist Russia needs to deal with civil war and doesnt get any usefull bonuses. And Germany needs to deal with economic focuses. Soviets and Paranoia is overwhelming. Spain needs towin a civil war.
Italy is the best starter. Being strong, economically powerfull,gets lot of land early on and just needs to support Germany.
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>>2500927
I assume him on Italy and me on Germany? I’ve yet to play Germany after rework, did they overcomplicate the economy mechanic? And doesn’t Italy need to have a good navy?
>soviet civil war
I was thinking of Stalin USSR
It actually reminds me of that time during free weekend. He decided to go Trotsky for the memes against my advice, I forgot to tell him about paranoia mechanic leading to early civil war and my attempt to salvage it through murmansk landing
He lost but it was fun
>>
>>2500934
Not do much overcomplicated, as you are really on the clock before you get to 100 consumer goods factor. So it is not really good for new players.
>>
Also you can end up with no generals even as Stalin, if you mismanage the paranoia.
As, I said , I think Italy is the simplest.
>>
>Feel like trying Rt56 after so long
>Japan since they had the DLC a while ago
>They still didn't fix Mongolia kidnapping your divisions and generals in neverending border raids.
>>
https://www.reddit.com/r/RedFloodMod/comments/1x00z9n/progress_report_38_limbattuto/
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God bless America, and nowhere else.
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>>2500924
Glorious Nippon is also getting a Communist path and probably their Capital path as well. I think 1.2 is also going to include content for Australia.
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>>2501058
Good job anon.
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>>2500758
what is this mod about? italy won ww1?
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Likgas or some other drama farmer is interviewing the TNO Russia lead that was purged over those doctored images.
>>
>>2501057
Looks great, can't wait to play as Scimoi.
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>>2501162
If they don't like him wouldn't it have been a billion times easier to just kick him from the server instead of gayopping with fake screenshots on 4chan? Whatever drama that might have caused would've been nothing compared to this.
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>>2501149
US joined the central powers and they had a limited victory. Think it's based on an event u see in fuherreich about an author writing an alt history novel with that premise.
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>>2501162
>my proper authorities
>>
Just finished the Evola path in Collapsing World and wow, what a way to blueball a guy.
>>
For the fire rises which focus tree needs a revamp besides the american nazis. I'll start Bloomberg coup, Taiwan, Japan, Korea, Australia, russain warlords, chinese warlords, and post dark biden warlords.
>>
GOD I LOVE THE DEEP STATE
COGNOSCENTI IS THE BEST PATH IN HOI4
>>
divisions
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>>2501246
They're planning to remove dark biden (caligula) or put it as gamerule-only
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>>2501262
They also said that they wanted to make their own thing to replace it. Similar concepts just less of a mess.
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>>2500678
Facts. I've given up on this thread since no matter what happens it'll always regress into retards spamming the same posts over and over again
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>>2501162
Checked and this isn't Likgas, hes too busy dealing with the fallout with the DIB child-fucker gayops
>>
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TNO civil war update.
>The Russia lead that got purged over faked screenshots has posted his resignation letter
>Says he was forced out
>Declares that Russia dev is going back to being dead which it had been for years
>Says he doesn't approve of his replacements
Not even any forced smiles here. This also kills several dev attempts at damage control such as him still working for them and that the purge was just over PR optics before they were outed as having forged the evidence.
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>>2501246
>Taiwan
>Korea
>Australia
>Russian Warlords
>Chinese Warlords
>Post Dark Biden Warlords
Wouldn't really be a revamp since they don't have any playable content at all, but to answer your question the NSM definitely needs a revamp which they're getting in two more weeks.
>>
>>2501255
I tried to a Cognoscenti run the other day and holy fuck I hate fighting Trump, he just summons a bajillion divisions out of the ether. Either militia divisions need to be nerfed a bit or the amount he can raise in his starting territory needs to be lowered.
>>
>>2501358
Just push north and extend the frontline forever. If you're quick about it it's pretty easy. UoA gets good buffs in the early war.
>>
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>>2501362
I did and it didn't fucking work, probably because I failed to encircle his frontline army and cut them off from the capital.
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>>2501366
Last time I was in that spot I did a mass killing around the Kansas bulge that usually forms when he moves all his units away to cover the front. Move any heavy-hitting unit closer to that and try to destroy them there. Since it's all in the red consider loading an earlier save if you got one since these months are going to be highly valuable to you.
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>He dragged almost all of the state governments left into the fight
Trump should be turned into a NLP test subject.
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>>2501378
Him rushing down the expansion tree is just maximum fucking bad luck.
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GG NO RE
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>>2501389
Good job anon!
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>>2501389
Why haven't Brigham army turned extremist?
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>>2501436
Them going Kingdom of Zion is random, doesn't happen all the time.
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First time I've ever seen Alikhanov win the election without being forced to via the game rules.
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>>2501441
I had him win the elections during my first EU playthrough. Better yet this was when I went Schwab.
>>
>>2501356
THEIR INTERNAL SCHEMES KEEP BEING MORE INTERESTING AND CRAZY THAN THE CONTENT THEY HAVE PLANNED
>>
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I think there's something wrong with my Ottoman empire
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>>2501551
It is a shame that KRX is the only mod that does anything with Mughal restorationism (besides shitty vanilla path). It was legitimate thing that terrified interwar angloids.
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>>2501551
>Ottoman Empire
>Look inside
>No Ottomans.
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Mamdani 'soc dem' path when?
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>>2501724
modern western europe countries in real life
it works fine until browns reach critical mass
>>
>>2501356
I'm new to Hoi4 mods and I have TNO downloaded it but I haven't tried it. Dev team seems like it's filled with a ton of mentally ill tranny drama. I don't even like OWB that much either due to the amount of fan fiction, so far the only mod I have liked is TFR
>>
https://kalterkrieg.wiki.gg/wiki/Progress_Report_23_Alignment_Revamp_Content

WE'RE SO BACK
>>
why is she so perfect, /v/ros?
>>
>>2500769
>>2500924
>most interesting content in the game, Japan's wars with China
>chinateam focuses strictly on China itself and not the other tags, meaning no change to the dynamics in Asia of the various wars and conflicts, and then chinateam gets nuked
>devs devote massive resources to... adding more tags for 2nd ACW, which only lasts about 2-3 years anyway in a 8-10 year game
What were they thinking? It has been 1.5 years of development for 1.1.
>>
>>2501356
chickenshit should have posted his list of bad apples
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>>2501791
>What were they thinking adding more to the most popular and defining part of the mod
Boggles the mind. They should have done what TNO did and just neglected their most popular content like Russia for years.

>>2501793
It's implied by omission. Every big name in their realism clique is gone and they're the usual suspects for these purges.
>>
>>2500769
The reason why Japan doesn't have edgy content is because they initially weren't mean to be part of release, they extended dev-time to add it. They also wanted to add India, but couldn't get around to it(and the content was shit cause it would've been made by Hazard).
>>
>>2501759
At least they gave up on removing the Second British Revolution outcome.

Now they just need to add the CSA long March.
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>>2501810
Russia is TNO's worst content doe, and like I said ACW2 is by far the most inconsequential of the three major areas (Europe/Asia/America). America already had tons of content, and they already released the CIA path and are working on the Trump path. You're acting like not focusing everything on adding like SIX fucking new 2ACW factions in 1.1 means they would be neglecting 2ACW entirely. Stupid argument. Instead in the last two years they've basically put 90% of resources into America (and still aren't near finishing it!) and 10% in Europe.
>>
>>2501752
You're so blatant and obvious it's wild.
>Hi long-term Democrat voter here. I've voted loyally for Democrats and only Democrats my entire life. But the recent decision of Democrats to support Bill 4910 "Save the Wild Life Act" has ruined my interest in supporting them. I'm voting Republican.
This is you.
>>
>>2501824
I'll just assume you're the same retard that keeps begging for a separate TFR thread and leave it at that, that'd certainly explain your objectively terrible taste.
>>
>>2501825
https://www.youtube.com/shorts/DqFmbQqEdWM
>>
>>2501833
There are many people tired of your retarded spamming and each time you act retarded the amount of people wanting tfr general will increase. Keep that in mind next time you spam your retarded garbage
>>
>>2501847
Z
>>
>>2501847
AI generated post. Fuck clankers, long live Ted.
>>
>>2501833
Sad that someone can disagree with something about TFR and half of you people refuse to acknowledge it and just jump to schizo theories.
>>
>>2501884
Maybe if his take was something better than "why did they decide to make popular content" and then move the goal posts people would've been more agreeable.
>>
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>>2501824
America is the best theater in the mod though so choosing to focus on improving the 2ACW and giving it more playable content was the right move.
https://www.youtube.com/watch?v=SZfWnXkEO4U
>>
>>2501914
>implying it will ever come out
The dev team had like 3 major internal shitfights, which does not bode well for the mod, and they were unable to release 1,1 or Dark Maga despite the fact they were originally suppsoed to come out this year.
>>
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>>2501915
>>implying it will ever come out
It will, put down the blackpills.
>The dev team had like 3 major internal shitfights
There was Czar (nothingburger), and the China Team being vanned (somethingburger), but what was the third one?
>Dark Maga
Release date for this year announced on the mod's anniversary alongside a bunch of toozers, trust the plan.
>>
>cwic updated in August
Anything interesting at all here? Is it worth playing just for the fifties? Such a terrible scope.
>Darkest Hour
Anything new here in the last year? I played Germany, Italy and the US a while ago and it was pretty good. Could do with some qol stuff like models better represented. I know they are planning on some alternate history, has anything happened here?
>>
>>2501916
>all the tags/paths I am hyped for are finished or near finished since May
IT'S QVER.
>>
what do you guys think would be an interesting 1950s nazi germany flowchart (not for tno and neither for twr)? the civil war after hitler's death is somewhat of a cliche anyway but do people like it? it's not that realistic but i feel like gameplay and realism have to be balanced otherwise the game turns to stale
>>
>>2501915
You're just making things up at this point.
>>
>>2501916
>>2501916
Devs recently said RRR is 90% done now. Just needs polish, so LOC can probably be written off. They also said LOS has the least work done so far, but that they've finally begun fleshing out mechanics.

Mike Ma's LOC word count exceeds the total words in Harassment Architecture and the final count will likely exceed it and Gothic Violence combined.
>>
>>2501922
I think a civil war in post-victory Nazi Germany is simply incredibly unlikely and therefore bad writing but it could be done if the player more or less specifically chooses to cause it. Hitler's death would lead to a Death of Stalin situation but more bloodier yet quieter and private. I think it would be better to expand on the dynamics within the Nazi halls of power, such as focusing on the differences between the main inheritors without wiping the slate clean after picking one as the new leader. If we take someone like Speer as the new Fuhrer in this timeline, it would be a mistake to just go "oh he's the consumer goods choice" and ignore the fact that he is still leading a victorious Third Reich currently ruling brutally over a never-endingly rebellious East that the Germans couldn't possibly hope to keep without constant military efforts and economic draining attention. The specifics of paths and choices is harder to specify but one of the things I didn't like about twr for example is how much it feels out of your hands with the collapse and management. You can choose how to fix the economy but by then the board is reset with the rebellions out East having succeeded without your intervention. I'd prefer a dirtier war with the player having to contend with each rebellion themselves with really fucked up frontlines. I'd drop the nukes.
>>
>>2501945
>the meme faction of actual reddit larpers has more work done then the og historically interesting and feasible larpers
Genuinely retarded, the devs need to get their heads checked.
>>
>>2501948
If the Germans did win, I would imagine they would give up on lebensraum. They would probably become more pragmatic about the east and enlist loyal collaborators and maintain heavy economic influence.
IRL Germany basically gave up on it's strict racial laws and began enlisting anyone it can to stop itself from collapse.
>>
>>2501950
It's just the one that took the least work out of the ones where they had healthy staff numbers. The ones that got preferential treatment seem to be Mike Ma, Boogs, InsAns and VotW, all fun factions by what's been revealed so far.
>>
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>>2501945
>Mike Ma's LOC word count exceeds the total words in Harassment Architecture and the final count will likely exceed it and Gothic Violence combined.
This update is going to be so fucking good.
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>>2501752
>have TNO downloaded it but I haven't tried it
Uninstall it and install TNO Requiem instead.
>don't even like OWB that much either due to the amount of fan fiction
To be fair, their hands are tied there. We really don't know what's going on in most of America in Fallout let alone Canada and Mexico. I think they do a fairly good job for the most part with fleshing out the map even if it can get a bit repetitive at times.
>>
>>2501953
well you'd need to find a german politician willing to put aside the whole slav genocide thing. usually, when it comes to hitler's successors, it numbs down to either goering or bormann, and iirc they both were in favour of lebensraum
>>
>>2501948
Lost me at "it's unlikely therefore it's bad writing, what an unimaginative, boring bastard.

>>2501953
>They should just do the same boring, sterile, bureaucratic nonsense that nuTNO did in all their widely hated reworks
>My proof? Himmler thought it was a good idea to use Slavs as cannon fodder when the war was lost.
This is how you end up with nuTNO where the eastern Reich is just the EU with loyal satraps bravely holding off the evil Muscovites.

>>2501958
I'll add to this: TNO Rises Again is also a good alternative to base TNO. It's just old TNO with Atlantropa updated to work on modern versions of the mod. Ayrt should unsub from the other versions and just get either of these two versions instead.
>>
>>2501962
I probably should have clarified what I meant with unlikely. A black woman becoming President of the United States in the 60s is unlikely and therefore bad writing. A German Civil War would be unlikely but it could be good writing but it often is not, they just boil it down to "Himmler has this bit, Goering has this bit and Goebbels has this bit, now fight."
>>
>>2501962
i believe that being too realistic ruins the game not just gameplay-wise but also narratively, but i think that a bit of realism doesn't hurt that much. what would you have the germans do in the east? personally i think they'd stick to the generalplan ost until the eventual west russian war happens in the early to mid 50s and the germans have to defend moscowien (if the germans can't research nukes in time). the germans can easily win if they manage to remain stable and not suffer any political or economical problem
>>
>>2501961
Ideological purity is rarely maintained throughout generations. You will eventually find a politician who is going to start making compromises.
>>
>>2501972
Especially Bormann the fucking rat. I do like Goering in twr though with how he tries détente with the US like Khrushchev
>>
>>2501970
If we're making a mod, then place that decision in the player's hands. That's the obvious answers and it's also why the first versions of the mod weren't as hated. I didn't have a problem with Speer's content in TNO. In fact, I do like it. But I like it in part because it's a nice contrast to the other Fuhrerers and having all the puppet regimes in the east actually functioning is a reward for skillful play instead of the default set up by Hitler in advance. And then you could have outcomes closer to what Hitler outlined as well, things that are worse and things in between. That's why having the player decide the fate is the correct and most fun answer.

>>2501974
It's funny to me that TNO ended up ripping TWR off for their Goring rework and then offloaded all their original Goring plans to a Schorner path that was aborted before any work was done on it.
>>
>>2499716
>that pic
This artwork is unfuckingreal, holy kino. Would love to get it in a nice larger res
>>
Does it seem like hoi4 modding has, if not died, heavily become anaemic? There are so many instances where a mod takes forever to update only to add something inconsequential or borderline ignorable, a lot of titles that I had once been so invested in have completely died off or are stuck in "just you wait" territory. Tfr is the vocal point of this right now I feel because they are bordering on falling into this cycle when they had such a great history of mini-updates before hand and I really do not want to see them slide down this path. I understand they are focusing on 1.1, despite a different update being promised before it and it still not arriving, but it really sucks right now. I try not to be a doomer about it but there are so many other cases of hoi mods just dying or going into comas. I have faith in the Russian team and I miss the Chinese team because they both seemed to keep up a certain drip feeding of content even if Kaliningrad Animal was rough on release. If they give me a Lukashenko CPRF path available in 2022 then all will be forgiven.
>>
>>2501791
2ACW lasts 2-3 years only if you play ACG or UOA, the other factions usually take alot longer to unify America.
>>
>>2502017
Being able to just absorb all the state governments, getting free allies/cores and starting out with a real army and institutions really favors the feds. But I like the balance. Play well as a fed and you can get a very quick civil war where you mop up militias once Biden's gone. Fuck up and get struck in the rear by all the minors and all the country's institutions and shit is wiped. It makes a good deal of sense.
>>
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>>2502031
>I like the balance
I think it needs some tweaking, the AI should be discouraged from rushing down the tree to pick up state govs and the state govs (especially Texas) should lose more often. Trump rushing his tree to pick up Texas and sometimes Nevada and New Mexico as well is fucking infuriating, especially when you play as a non Fed unifier,
>>
>>2502033
Just disabling it as long as the other federal government is around should do the trick desu.
>>
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>launch kaiserredux
>it loads for about 10 minutes
>open up country select
>click on game options
>chugs, freezes and crashes my computer
>>
TNO devs are raiding /tno/ to shill their reworks and repost the memes from their devcord right now.
>>
>>2501790
Whenever there's a young, attractive woman as the leader of a faction that isn't from a Vault/Technologically advanced in these Fallout fanfics I cringe, like the entire immersion is broken and the suspension of disbelief completely collapses. There's no fucking way in hell such a subject wouldn't be turned into rape meat or usurped by a male or impregnated by her male companion
>>
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>>2502162
>>
>>2502165
Yeah well, it's still still fucking shit, the least they could do is write smut about all the gallons of cum she had to drink to get to the position of power she's in. Like FEV mutated her throat to give her extra muscle control in order to milk the wastelands' cocks into submission
>>
>>2502162
Yeah the focus on OC characters does ruin my immersion for OWB. You know what wouldn't be immersion braking? A deathclaw faction who could like communicate with humans as in Fallout 2. They could also expand the gameplay of that faction by having them be fertilized human men to increase their numbers.
>>
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>>2502177
>A deathclaw faction who could like communicate with humans as in Fallout 2
I think that's being added in the next region expansion, surprised they haven't already thought to do it yet though.
>They could also expand the gameplay of that faction by having them be fertilized human men to increase their numbers.
OWB DEVS HIRE THIS MAN!
>>
>>2502003
Yup. OWB is the craziest recent example of this, IMO, with waiting like a year for an update and then seeing "we added one new faction! lol" and most everything being bug fixes. EAW hasn't added much for awhile IIRC. KR hasn't done shit since it released (yet another) China update. KX released their version of a Germany rework that just seems... kind of pointless? TFR has spent about 1-2 years on 1.1, though the Cognoscenti was a decent update, it just wasn't Enough. I think Pax Britannica, that 1980s Soviet mod, etc., were brought to pasture and shot in the back of the head, because I haven't heard ANYTHING about the "smaller" projects in like a year.
It is strange.
>>
>>2502173
At least you're honest. Now be the change you want to see and make a porn mod adding decisions and events relating to your nonsense instead of whining at the devs.

>>2502180
God you sound so bitter and joyless.
>>
You're joking but characters like >>2501790 really do take me out of it. It's so blatant, seeing those portraits makes it impossible to care any more about any of the stories they're trying to tell, and instead of fighting over the wasteland it now feels like I'm skimming through a deviantart profile. It's not really about OCs, and it's not really about young, attractive women, at least not to me, but there should be more care to ground the designs and make the characters fit in
>fallout 2 had this and that goofy thing
Yes, it doesn't really matter
>>
>>2502003
Part of that is due to mods having higher standards in general.
Pre 2020 era mods were very rough compared to what you have today.
>>
>>2502181
Oh, you were referring to me with that image macro? In that case, you're the one that's non sensical my friend, and you know it to be true
>>
>>2502180
I think Pax Britannica released a demo for their update. I tried it and I didn't really see anything interesting. Or maybe that's old? Paxbrit feels kind of awful to play and would need a bit of fixing
>>
>>2502181
>God you sound so bitter and joyless.
What do you mean? Are you new to hoi4 modding in general? When you've played HOI4 total conversion mods for thousands of hours over the years, you anticipate a flow of content. The last year has been fairly dreadful.
>>
>>2502182
I actually don't mind the OC in OWB that much. My biggest problem with OWB is that very, very, very few of the factions have any sort of depth or interesting mechanics.
>>
>>2502189
That's true, now that you mention it. I enjoy small to medium-scale wars enough to not mind so much, but with time I'd likely get tired of it without extra gimmicks.
>>
>>2502184
Did you reply to the wrong post? The one I posted was the fetish one in response to a gooner begging for porn to be added to mods and that only tagged in one post.

>>2502188
No I'm just not a bitter, joyless cunt. You wouldn't understand since you are one.
>>
>>2502162
There are female low-tech faction leaders in Fallout. Even female Raider leaders.
>>
>>2502209
>There are female low-tech faction leaders in Fallout. Even female Raider leaders.
Name three. Hard mode: not fan fiction.
>>
>>2502210
Mags Black, Red Tourette and Violet
>>
>>2502220
Nayrt but Violet is a pretty good example. You're winning me over.
>>
>>2502205
No argument, troll. You seem like you're projecting, too, because nobody who's positive about life seethes so much when they see someone asking a question or pointing something out.
>>
>>2502177
>having them be fertilized
Yes

>by human men
Get this Frontier shit out of here.
>>
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>>2499428
So there's no mod set in classical antiquity with larger populations? imagine the roman republic with 50 divisions, 600 ships and 1800 aircraft, scythians with motorized divisions, a germanic/gallic tribe with 1 division, seleucids with 75 divisions
>>
>>2502263
Anon.. Tanks were invented in WW1. Airplanes were invented a few decades before that. Neither existed in 2000BC. Are you okay?
>>
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>>2502220
>Mags Black
Fan fiction
>Red Tourette
Fan fiction
>and Violet
Fan fiction
Meanwhile, in Fallout:
>>
>>2502245
You crying out of your own ass is the argument.

>>2502264
Might be an AI that went haywire.

>>2502265
>Characters in NV with quests associated with them are fanfics
I sincerely hope this is a joke entry.
>>
>>2502272
>You crying out of your own ass is the argument.
What triggered you exactly?
>>
>>2502248
If I made the frontier, I would be more worried about the lore implications of the NCR having a space station rather than deathclaw shenanigans
>>
>>2502291
>that bit where they straight rip a bit from Wolfenstein
Guten tag vastelandser, ich bin ein Yankee supremacist!
>>
>>2501825
I thought I'd get a reply like this and that's fine but I'm being 100% serious. I thought I'd like TNO the most since I prefer the time period but the dev team looks deranged. TFR is deranged too but deranged in a way that is fun.
>>2501958
I think something I like about TFR that grates on me in OWB is that the style in TFR is all uniformed while OWB is more patchy and borrowed from multiple games. I still plan to do a few different runs with legit factions when I get back into HOI4
>>
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>latest tfr comic
And there are still people who think Cogno is morally superior to Dark Maga because fags *might* have it easier.
>>
Just make tfr general already. I'm so fucking done with these retards.
>>
>>2502389
Calm down.
>>
>>2502389
https://www.youtube.com/watch?v=kDRhcnOaOvo
>>
>>2502389
TNO lost.
NATO lost.
Ukraine lost.

TFR won.
BRICS won.
The countries and mods you dislike won.
>>
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>>2502389
>>
>>2502291
>NCR space station
What? I thought the one that appears in the Frontier was an Enclave base.
>>
>>2502389
TFR needs to be separated from HOI4 Modding, because then it will give room for the other mods to breathe, and people can go back to discussing lesser known mods.
>>
>>2502428
is TFR really that important
>>
>>2502389
>>2502428
>Nooo don't talk about the popular mods!!
You've been trying to astroturf this for nearly two years now with your seething. Just talk about the mods you want to talk about. Nothing's stopping you or anyone else and when we get news about smaller or upcoming mods there are discussions about them. You just don't care because the point isn't to promote smaller mods but to shut down discussion around something that makes you seethe and cry. The fucking "think of the children" of /vst/ concern trolls.
>>
>>2502433
TFR has drowned all discussion of other mods. There's a TNO mod thread, so just make a TFR mod thread.
>>
>>2502428
>>2502435
Z
>>
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>>2502435
The TNO thread is there because it's a VN and all discussion concerning it just revolves around drama, leaks and infighting. If you look at the thread there's almost nothing on playing the mod, playable content, shit people are looking forward to or anything of the sort. It's just the scheming and politics of the team. At best you'll have someone comment on a leaked flowchart but no one's even pretending like anything's coming out.

TFR is treated like Kaiserreich, OWB and all other mods because it's playable, people are looking forward to its updates and like to discuss what's in it just like in the past people would've discussed KR updates and posted KR memes. People still do to be fair not that you give a shit because, again, discussing mods is just the false flag deployed so that you can stop being bothered about content that makes you irrationally angry.
>>
>>2502443
In terms of actual playable content TNO and TFR have the equal ammount of content. Both only have handful of content to play before you start replaying. Plus both mods have the most cancerous fanbases that keep screeching about their mod and sniffing their farts.
>>
How is TFR like any other mod when it doesn't release anything? If anything it became more like TNO than, but that was always bound to happen when their entire reason to exist was being anti-TNO for all the Panzer-era grognards.
But of course, y'all niggas will cope about how "muh every other mod's update doesn't matter, it was shit, it did not add anything. But wait until TFR updates, it will revolutionize hoi4 again!"
>>
>>2502452
You're so disingenuous. Even if we grant your skewed premise TNO is removing almost all of their strategy content and going full VN while TFR is adding multiple new warlords in America and expanding the GAW in their next updates. If TNO was putting out new Russian unifiers and working on making the Second West Russian War playable then guess what? It wouldn't be an obvious candidate for a containment thread either!
>>
>>2502454
Nothing is releasing anything. Why single out TFR?
>>
>>2502459
Because he's been mad about the mod for some reason since 2024. Just endless seething.
>>
>>2502457
Where is this added content? Is it in the room with you right now? I don't see 1.1 anywhere for miles.
>>
>>2502462
You've been dickriding TFR for some reason since 2024. Just endless dickriding. Nobody can post anything critical or make any suggestion about TFR without you jumping in and saying ACKSHUALLY SHUT UP and accuse that person of being the same person as whoever boogieman is in your head.
>>
>>2502463
Oh my God you dumb cunt we had this conversation last thread. We know it exists because it leaked and several warlords had at least partial content until national unification.
>>
>>2502465
I'm not whoever you talked to last thread. I didn't post in the last thread.
>>
>>2502428
>>2502435
>complains about other mods not getting posted
>doesn't post about other mods
>only posts about hating tfr
Alright you tsundere bitch
So do you think we'll ever get a good cold war mod or is it just cursed to be handled by over ambitious dev teams who burn themselves out on differentiating 1964-1976 American Presidential candidates policies and detailing the Sino-Soviet split rather then getting any real practicable content done? Opinions on cwic and aftermath the cold war? Both seem pretty shit to me, regrettably. Best decade for a Cold War mod? I think the fifties because it's the closest to vanilla hoi so the combat system doesn't need that much work to make it fit the era and tech.
>>
>>2502454
>But wait until TFR updates, it will revolutionize hoi4 again!"
This implies TFR revolutionized hoi4 before, which it didn't. TNO completely changed the modding scene, from focus tree design, to GUIs, to GFX aesthetics, to narrative and political focus that simply wasn't there in total conversion mods before it. KR, EAW, RF, etc. all changed and were inspired by elements from how TNO did things, TFR itself wouldn't exist, certainly not in the same way, without the new era of hoi4 modding opened by TNO.
Whereas I really don't think TFR has done anything of the sort, the only thing coming close is the TFR GFX team which 85% of the time puts out some really excellent and distinctive assets which are departing from the TNO mold. Apart from that TFR hasn't done anything that half a dozen 'Make America Again' style mods hadn't done before. Dull, copypasted focus trees and paths, railroaded filler content, ideas run into the ground by a meme feedback loop, etc.
>>
>>2502443
>The TNO thread is there because it's a VN and all discussion concerning it just revolves around drama, leaks and infighting. If you look at the thread there's almost nothing on playing the mod, playable content, shit people are looking forward to or anything of the sort. It's just the scheming and politics of the team. At best you'll have someone comment on a leaked flowchart but no one's even pretending like anything's coming out.
This isn't even true, there's literally one turboautist who spends all day in the thread and starts pissing and shitting whenever any discussion in going on or anyone posts anything about the mod.
>>
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>>2502470
For fucks sake you stupid cunt talk about the mods you want to see instead of crying fucking blood out of your eyes over how much you hate TFR. Be the change you want to see. No one's making a containment thread just because you're upset the mod got more subs than yours. And again: people wouldn't be as negative on yours if you'd focused on something people wanted like adding more Russian warlords instead of reworking everything to be more OTList.
>>
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I have never played tno so I have no skin in the game when it comes to base mod vs reworks etc but tno fans are some of the faggiest pseuds out there. Once again, I'm not arguing about which team called the other fat, I am saying the fanbase is fucking intolerable. Some, I assume, are good people.
>>
>>2502472
That's what I said nigger, the TFR GFX team are the only competent people who have contributed to 'revolutionizing' the modding scene, the rest of TFR has contributed fuck all
>>
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>>2502474
>One (1) lone autist is single handedly driving all hatred towards TNO and destroying the mod's reputation with a one-man propaganda campaign
>>
>>2502477
Imagine associating with the "modding scene"
Jesus fucking wept
>>
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Since we have a TNO dev copeposting here would he like to explain how he feels about his rework collection being delayed into 2027?
>>
>>2502475
There is a core group of TFR Discord users who are so obsessed with their mod "winning" some imaginary war and are so narcissistic that they would rather crash and burn all discussion of other mods like Red Flood, PaxBrit, KR, KX, OWB, etc., just to keep their grip on discussion in these threads. That's ultimately why they won't fuck off to their own thread.
>>
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>>2502474
I am the turboautist.
>>
>>2502482
You didn't mention TFR in the list of mods that haven't updated, so TFR Discord won't come along and say
>God you sound so bitter and joyless.
Instead he'll nod along to your defending TFR and say "yes, yes!"
>>
>>2502483
>"winning" some imaginary war
Namely, the race to 600k. Despite having more or less a decade of head start, TNO lost that one.
>>
>>2502483
I get the impression that this is some kind of bizarre projection
>>
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>>2502483
>He's still mad about losing the race to 600K
>>
>>2502483
Are you the queer making the ai slop?
>>
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>>2502485
No I am the turboautist!
>>
Why does literally every single general have a resident schizo? :|
>>
>get a austro-hungarian feeling
>base hoi4 A-H feels too much like a wish-fulfilment larp to be enjoyable to me
>Great War mod made the experience ugly and unfun
>age of imperialism died
Otto, please save me Otto.
>>
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Path for this feel?
>>
>>2502496
Unfortunately, our general has about 5-6 of them, and they just talk about the same things over and over: TFR.
>>
>>2502497
TFR doesn't have A-H, sorry. If you want to talk about a mod other than TFR, maybe make your own HOI4 non-TFR Modding general?
>>
>>2502505
I remember playing both a few years ago but I honestly don't remember playing anything other then Germany, Canada, Russia and the US, which mod is better for A-H?
>>2502510
>>2502514
mentally dominated
>>
>>2502476
>he says whilst reading no posts from TNO fans and only posts from TFR fans because this thread effectively kicks out any non-TFR fan due to bullying behavior
Totally genuine post, yup. Zero skin in the game, sure.
>>
>>2502525
mentally raped
>>
You know you can discuss mods other than TFR and not whine when TFR is discussed in this thread.
>>
>>2502527
You know you can just not cry and shit on any post that happens to criticize TFR even slightly, right? You don't have to whine when TFR is discussed in the light different than the one you want presented. There can be a discussion between KR and KX with both sides talking negatively about the other mod, but as soon as someone adds "oh and TFR is taking awhile with 1.1" you suddenly have three TFR Discord fags jumping into the conversation and pushing out any perceived TFR criticism, with at least two people claiming the criticism is posted by one samefag boogieman.
>>
>>2502475
>Be the change you want to see
I am by telling you to fuck off and stop driving away any change at genuine discussion by your spam. Any people who would be potential contributors to this thread are driven away by discord retards spamming the most braindead and uninteresting posts that have been spammed for 2 years straight. It's done solely to plant your flag on something and drive away discussion and then say "see it's all tfr, you're not interesting and you shouldn't discuss any other mods because if you do you'll get zero attention". I know some people that used to be on this thread but not anymore due to it degenerating into mindless spamming of same retarded shit over and over again.
>>2502492
No, it was me. I wanted to lighten up the thread and make something interesting and funny for people to enjoy. Unfortunately I'm literally the only one capable of doing anything funny or interesting and without my input this thread quickly degenerates into the cycle of same low effort posts repeated to infinity. See, if you were normal and had a TFR thread I would have had no issues and might have even looked into it once in a while. But because you're so obnoxious and intrusive it's just making me vomit. I'm saying this as someone who was hyped for tfr when it was released.
>>2502470
The most significant product of TFR influence on hoi4 modding is a mod called Goywaffen. That's all you need to know
>>
>>2502514
What the fuck did TFR even do to mindrape you this hard?

>>2502529
Nigga we complain about TFR and its issues all that time here. Kaliningrad Animal releasing as a buggy mess, the equipment rebalance hurting balance and favoring defenders too much, 1.1 taking forever because it was an overscoped mistake and the list goes on. In many cases the devs agree with these too and they even apologized for several. The reason YOU don't get any traction in particular is because you're a hyperbolic moron that's butthurt about your own favorite mod failing and keep insisting that a separate thread is made so you don't have to see TFR like you have some kind of rape trauma.
>>
>>2502534
Mindbroken.
>>
>>2502534
>Unfortunately I'm literally the only one capable of doing anything funny or interesting
Then why don't you?
>>
>let's talk about a 1.1 faction, someone post an image of focus tree icons for us to look at
>hey everyone what do you think of the EW1? is it too easy?
>lol I like russian faceless faction #49 which is your favorite?
>loji! everyone's favorite route in any game ever! it's an anime girl AI!
>what's a good division template
Such fascinating discussion cycled twice or thrice every thread, every month, every year. I cannot wait to open HOI4 Modding every other day and see what exciting new posts have been made! TFR Discord fags really have turned this place into something special over the last two years.
>>
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>>2502496
The anonymous nature of the site plus the removal of the unique IP counter attracts schizos like shit attracts flies.
>>
>>2502540
Then go fire up KR or OWB (not EaW as you can't discuss pony and not KX as it will take years to load) and discuss a playthrough you had.
>>
>>2502536
>Kaliningrad Animal releasing as a buggy mess
Someone actually was posting Discord leaks about how fucked Kalin update was and half of the TFR Discord troons in these threads denied them and said the leaks were from liars.
Also, notice how none of you TFR Discord fags police your own faggoty behavior? No one who spams about TFR ever tells these spammers >>2502537 and >>2502538 to stfu. You just let them spam nonsense because you view them as part of your "tribe." It's pathetic. It shows you care more about your side winning than you do the health of these threads.
>>
TFR raped my tight little boy pussy so everytime you people talk about it gives me PTSD about getting gaped
>>
>>2502544
You can discuss EAW just fine. Another TFR Discord troon lie. You can't post a picture of a pony, so if you want to take a screenshot it just can't have a model shown or a portrait, but you can talk about EAW all you want and it's within the parameters of the rule.
>KX takes years to load
Why do you try to actively kill interest in other, non-TFR mods? First it was TNO, now it's EAW and KX. It's obvious what you're doing.
>>
TFR brutally RAPED and GAPED me beyond recognition....
>>
>>2502547
Where's the TFR discussion? You've even stopped that for the most part and keep discussion to gatekeeping the thread from TFR criticism
>>
>>2502550
>You can discuss EAW just fine
Then why don't you?

>kill interest in other. non-TFR mods?
How? KX taking an eternity to load and becoming real time by 1937 are facts.
>>
TFR gaped me so hard that even my BVLL thinks I'm too loose now
>>
>>2502550
>You can post about ponies
>You just can't have any ponies in your post, which is the entire premise and all content of EaW
Then why even claim that it's fine if you understand that it's banned and runs the risk of a temp ban outside of the containment board? God you're the dumbest motherfucker. Did TFR write the rules for 4chan too way back in the day?
>>
>>2502558
path for this feel?
>>
most snca mods of all time

extremis ultimis
twilight of the anthropocene
>>
Some big mod needs to drop a good update ASAP so these threads can regain their sanity.
>>
>>2502559
You can post about ponies. You can say "my pony soldiers are killing the griffonians!" No problem. You can say "anyone have trouble with [faction] beating [another faction]?" etc. You can post screenshots of events, etc. I don't know why you're trying to twist my words around to make it seem like I'm saying you can't talk about ponies when I never said that. You can talk about ponies in text all you want. You just can't attach an image of pony.
>>2502557
>KX taking an eternity to load and becoming real time by 1937 are facts.
You're lying. That is not a fact.
>>
>>2502562
>extremis ultimis
Is that still being worked on? Haven't heard anything about it since the demo dropped, which is a shame because while it wasn't the best mod ever I enjoyed the demo.
>>
>>2502500
My question (which is about all mods btw) is about to get drowned out because one faggot got buckbroken by TFR.
>>
>>2502564
You can't. The reason why you think this is because your posts without images haven't gotten reported. Stop trying to encourage rule breaking.
>>
>>2502563
KX Germany released its long-anticipated rework. 1-2 people talked about it before the thread moved onto rehashing more bullshit about TFR. Three threads later someone asked "how was the KX Germany rework?" and a TFR Discord fag responded "read the previous thread," stifling discussion. There wasn't any discussion in the previous thread, btw.
>>
>>2502568
>how was the KX Germany rework?
The correct answer was "it'll take a few months to load, check then"
>>
>>2502567
There was someone who posted a lengthy AAR about an EAW playthrough a year or two ago, numerous posts written in narrative style. Some people did try reporting it, and it wasn't banned.
The rule is this:
>All pony/brony threads, images, Flashes, and avatars belong on /mlp/.
Posting in /gsg/ or HOI4 Modding is not a "pony thread," and discussing ponies in text is not an "image" a "Flash" or an "avatar." You are wrong.
>>
When we have to occupy the entiere middle east and are loosing the northwest to neonazis
>>
>>2502570
You keep shilling this lie, TFR Discord fag, and surprise surprise none of your buddies will step in and call you for lying, because you're not stepping on TFR's toes.
>>
>>2502540
Thank you for sharing my thoughts because I do not have the time or energy to engage with these subhumans myself but it's necessary to challenge to create a demand for tfr general.
>>
>>2502574
We know that TFR raped you and not your bleeding from your boy cunt. Please go to the proper authorities to report your rape instead of lashing out at innocent people.
>>
>>2502575
Hmm, TFR Discord fags will obsess and seethe and spend all day of their miserable lives crying and whining about someone joking about TFR or criticizing something about TFR, but literal spam is left ignored because it's their side. Tells you exactly all you need to know about these "people" who pretend to care about these threads.
>>
>>2502573
Much like the race for 600K this is an inside joke in the thread. I hate to pull back the curtains like this but no one actually takes this seriously. It's what people might call a comedic exaggeration when you take something (in this case the fact that KX has a lot of bloat and occasionally poor optimization owing to its large volume of content) and then exaggerate it to be that it takes years to load.

Though not gonna lie I'm mostly just writing this lengthy post because I have nothing else to do while waiting for the world map to load in after selecting which country to play.
>>
>>2502578
>a handful of us TFR Discord fags decided it would be a wee bit o' a joke to pretend that KX is unplayable and shit on it whenever it's mentioned, ho ho ha ha
>WAIT ARE YOU MAKING FUN OF TFR? MINDBROKE FUCKING CUNT FUCK YOU
Yeah.
>>
>>2502581
The people making those jokes are mostly KX fans. Normal people can make fun of and joke about the things they like. This is a normal part of how friends and people who share a hobby interact. Why do you need these things explained to you?
>>
>>2502591
>The people making those jokes are mostly KX fans.
No, they aren't. They're done by TFR Discord fags, hence why the same people doing them then are now doing them while shitting on anyone criticizing TFR.
>>2502591
>Normal people can make fun of and joke about the things they like.
Yes, and that's why you TFR Discord fags will never be normal. You can't criticize or joke about TFR. If you try to, you know you'll be attacked by other TFR Discord fags who will view you as an "enemy."
>>
lolcow containment thread

imagine how much better this site could be if the mods kept track of and banned autists when they're acting too autistic for too long and shitting things up
>>
>>2502604
>imagine how much better this site could be if the mods kept track of and banned autists when they're acting too autistic for too long and shitting things up
Issue is doing that would take a real hit to the amount of posts per day/activity which has already been nosediving for a while now, obviously it would be extremely beneficial in the long run but I guess they don't want to take that immediate hit so they'll slowly bleed out instead.
>>
>>2502604
Seriously. People literally are spamming this thread. The TFR Discord fags are obsessed and no amount of reporting them has done anything.
>>
>The guy that posts about nothing but how much he hates a mod is calling other people obsessed
I'm glad it makes you this unhappy. You deserve it. Suffer, schizo.
>>
>>2502205
Wow, did you even graduate highschool with that type of reading comprehension? Or are you just pretending to be retarded. Nobody is begging for porn, just making fun of trooned out devs self inserting as "powerful" females they dentify with because their delusions can only live through fantasy reinforcement.

>>2502209
Sorry bro, East Coast fanfics are not Fallout, nice try though. They have some cool concepts though so I wouldn't piss it all away, definitely some material worth integrating
>>
>>2502622
>The guy that posts about nothing but how much he defends a mod is calling other people obsessed
I'm not glad it makes you this unhappy. Even non-humans like you deserve a modicum of happiness. The TFR devs themselves, however, will face judgment in the fires of hell for creating people like you.
>>
>>2502591
>The people making those jokes are mostly KX fans. Normal people can make fun of and joke about the things they like. This is a normal part of how friends and people who share a hobby interact.
As KRX fan I find these jokes annoying, because it does a disservice to the mod by boiling it to the most base denominator. Simmilarily how, whenever, someone brings up level of research in paths like Germany, UK, France, or Russia, someone starts screetching about muh Coconut monk, when he also isnt even main part of Vietnamese content but just a one of the possible leaders who can take over if the Caodaism takes over the country, which also shows the level of research, because most people dont even know Caodaism exists.
I also hate this in bunch of different media like shows, movies, games and anime. Boiling your "supposed" hobby to make it look retarded is either a psy op by people who hate the hobby or act of retardation. Actual fans of something at least make memes of things they like. the old memes about Welsh Union capping, which were actually based directly on the mod as ingame joke.
>>
TFR Discord fags are the bullies on the playground desperately trying to tell the crowd that they're just joking.
>>
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Path for this feel?
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>>2502630
>seriously saying you are being bullied
Motherfucker are you five?
>>
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>>2502631
>
>>
>>2502472
Which mod is that?
>>
>>2502628
>Here's my massive clitty leakage because I believe KX is well researched
>>
Also if you think I only complain about Vietnam then how about:
Haiti can core all of Africa by embracing voodo.
Tibet can core the world and be led by the avatar of lenin.
Luxembourg (a tag that only exists to spite KR) can core all of Europe.
Paths like these aren't well researched. The devs just skimmed wikipedia for 5 minutes and then decided to make slop path that gives the player tonnes of cores. Paths like these incredibly formulaic and get boring overtime.
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>>2502645
>Tibet can core the world and be led by the avatar of lenin.
Makes sense considering this is Roerich, who actually believed in creating a new spiritual Shambala and having humanity come together. Plus it is fun. Why do you hate fun? Would you rather sit on your ass and do nothing or be just annoying or fight an endless death war against more industrialized power and praying they get fucked by another bigger power?
>>
Also, it is disingenious, because Roerich has like three options, he can go isolationist, he can do his irl pan asian ambitions and creating asian Shambala, or he can unite the whole world. So if conquering the whole world displeases you so much, you can do his irl ambitions and just unite asia.
>>
>>2502264
so you dont want to see classical antiquity with ww2 era tech? nvm you guys are no fun
>>
>>2502661
That is on you if you think of it like that. I have always been interested in obscure history and lesser known figures. As well as reading esoteric and philosophical works.
And I have known about Roerich way before KRX existed in like 2017. Stop generalizing for fuck sake.
>>
>>2502263
>>2502264
>>2502658
There are quite a few books and fanfics doing the industrial warfare but with Roman Empire.
>>
>>2502272
>New Vegas is fan fiction and isn’t Fallout
Yes.
>>
>>2502668
First off, your newspeak is dumb and second you are literally asking for the same realismfagotry where only big figures can be potential leaders. This is literally what turned TNO into a shitshow that it has become. I thought that trend has finally died down, why are you trying to bring it back.
>>
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how long until they get called out too
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>>2502623
>Fallout 3 and 4 aren't Fallout
>>
>>2502661
goyright cuckservative gets a stroke after seeing politics that escape the arbitrary and reductionist four-way compass meme
>>
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>>2502683
Syndicalist Italy has content, are you dumb? They have their basic KR paths, plus the Communist path under Gramasci and Garibaldi path if their congress fails. Stop being a disingenious fag.
>>
>>2502688
The only canon game is “Fallout”
Tactics counts as half-canon
2 counts as quarter-canon
3 and NV are not canon at all
lol, lmao if you played 4
>>
HOLY FUCK SOMEONE ACTUALLY MADE A GLOBE MOD

MODDERS > PARAKEKS YET AGAIN
>>
>>2502692
Well, no, because they touched up on those, so it is not outright the same paths. Again, if you played the mod or werent a disingenious fag you would know this.
>>
>>2502697
They also changed gfx, and tuned up some of the focus events to gie them more buffs or factories. And again, added a communist and Garibaldi paths.
>>
>>2499716
Holy shit EDI in the focus icons.
My AI queen.
>>
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After a long and arduous campaign across the three gunpowder empires of old, we have finally restored our birthright
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>>2502704
You really are a disingenious fag, they literally made a communist Gramasci path and Garibaldi path for them. I like how you are too disingenious and keep ignoring that.
>>
>>2502695
It's a TFR Discord fag who's going after another non-TFR mod. God forbid you point out how every path in TFR except Cognoscenti and China's nationalist path feels old and outdated. They go ballistic.
>>
>>2502708
Not a TFR campaign, so don't expect a response from the TFR Discord fags (who've basically pushed away normal posters). No discussion of non-TFR allowed, anon, didn't you know?
>>
>>2502711
They are not. Just because the politicial path are shorter, doesnt mean you dont have enough to do. You need to fix your economy, build army. Actually win a war. And when you complete the Risorgimento, you can actually restore the greater italian claims. Syndicalist Italy is one of the older nations that is still actually fun, unlike Austria, which literally does nothing ever and is weak as fuck.
>>
>>2502709
He's "joking" and the other TFR Discord fags will all support him the moment you step in and say KR is a better written and researched mod that plays more fun than TFR. When you bring up how they're targeting KR now too, they'll say it's all "inside jokes" and try to deflect.
>>
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>>2502712
>>2502713
Shut up, stop devaluing my point. YOu are just as retarded as him.
>>
>>2502524
>which mod is better for A-H?
Both are kinda shit. KR has ancient Austria content and nothing else. I think some submod for Austria was released lately so you might want to look into that.
KX has the same content for Austria with the addition of some schizo natpop path. They also have content for Hungary (old), Illyria (a bit less old) and Czechia (reasonably recent), but iirc they're not really focused on the Empire as a larger entity.
If you're willing to wait a year/year and a half, KR should cook up a good rework by that time.
>>
>>2502632
>>2502641
Literal bullying tactics from the playground.
>>
>>2502712
I just wanted to share my campaign. I am not interested in your thread drama.
>>
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>>2502720
There is Austrian update in works, but it takes a long time, and it didnt help that it was deved by the same guy who did Germany.
>>
>>2502719
TFR Discord fags need to fuck off to their own thread, because they drown discussion of all mods except TFR. People have learned they can shit on every mod they like, as long as it's not TFR, then you get attacked by five fags from Discord.
>>
I like TFR but literally only because of the concept/time period. There is a ton wrong with it, much of which I fear will never be fixed, but there really isn't a viable competitor to it. It is, in a way, much like Paradox itself - you put up with the garbage because there is no competition.
>>
>100+ posts in the thread made by the same guy being mad about people talking about a mod yet he's the one drowning out all discussions of all mods other than the mod he's mad at
Pure mental illness.
>>
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>>2502505
>>2502720
>>2502724
I'm speeding through a Canada playthrough right now just to get back into the swing of it and holy fuck I forgot how many game rules there are. I remember there being way more in KX as well. It's kind of a pain to set up my world's lore (end game opponents and such) and I don't even want to begin redoing it for another tag right now. I'm just not a fan of random alliances forming between shitter nations which always inevitably leads to a world war over Haiti and the Dominican Republic duking it out. Not to sound like a no fun retard but most of these shitholes getting content is baffling to me, I wouldn't care that much if there was a gamerule to keep them from joining the Reichspakt or Entente. Also invading Britain is aids but enjoyable once you figure out a path for your Royal Marines which doesn't skirt the corner of a a fourth sea zone and require a new fleet for that mile of water they sail through.
>Savinkov
Rundown on this guy? I thought it was Kolchak who was the main man in Russia, this schizo seems interesting but far less aesthetic.
>>
>>2502734
Not an argument. Every HOI4 Modding thread has 100+ posts by the same clique who run the discussion and bully everyone out who want to talk about something else.
>>
>>2502772
It's interesting, you attack me, yet you don't attack your "brethren" who literally spammed the thread with "Z" posts (which, interestingly enough, have since all been pruned).
>>
>>2502688
Come on, don't be disingenuous, what is really fallout about Fallout 3 and 4? It doesn't elaborate or even pick up one of the themes set up by 1 and 2 and that would be fine if not for the fact that what it substitutes them is pedestrian platitudes that have been explored time and again. Sure if you do a deep dive and contextualize the game with the era it came out in you can recognize some depth and even extrapolate something about the american society of 2008 but as interesting as that is it carries no in-depth universal language that can be appreciated cross-cultures (such as Fallout 1 and 2 and their disproportionate popularity in slav countries and especially Russia, so much so that one fucking Russian spawned the greatest total conversions Fallout has ever seen that stand alone as experiences).

To call Fallout 3 and 4 Fallout (and the latter especially) as true Fallout experiences is simply doing a disservice to the originals and the writing elements that made them so captivating. Tell me truthfully that if Fallout 3 didn't have staple factions like the Brotherhood, Mutants, Vaults and Enclave and the "3" in the name you'd still consider it a "proper" Fallout game rather than some semi-cannon spinoff such as Tactics.
I'm not even going to say anything about Fallout 4, that shit just blows
>>
>>2502786
universal message*
not language
>>
We need to be shitting less on non-TFR mods and allowing discussion of those mods, while at the same time stop ganging up on people who have a bit of criticism of TFR.
>>
Manifesting for a shit-ton of teasers and/or darkmaga update this oct 18
>>
>>2502793
Personally, I am interested in the continued development of interesting and engaging mods (that also don't have a political bent to them) such as KR, KX, OWB, Pax Britannia, EAW, etc. Very interested in the syndicalist update in KR. IMQHO, KR is the very best mod HOI4 has to offer. There are actual differences in routes. There are more than six playable country. The wars are engaging and lengthy, etc.
>>
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>>2502793
I want Ma and NWTI toozers.
>darkmaga update
No, but a release date is fairly likely.
>>
>>2502777
Kolchak has had a marginal role in KR Russia ever since the rework, so, 3 years ago I think? He was uninterested in politics and assumed a leading role during the civil war reluctantly and out of necessity, so him leading a Japanese-funded rival state against non-socialist in Moscow made 0 sense.
As for Savinkov, he starts out as the president now that Kerensky was made irrelevant. His endgame is pretty much unchanged, at the start he operates more or less within the democratic framework, but eventually dismantles the republic and creates a dictatorship. He's eccentric but not insane, and doesn't really do over the top stuff - well, except for potentially being able to declare war on all socialist countries depending on the post-war (sub)path.
>>
>>2502786
>what is really fallout about Fallout 3 and 4?
The theme, the setting, the message and the factions.
>>
i think tfr stopped releasing updates because openai released their tool which checks text for ai watermarking
>>
TFR CHADS STOP FUCKING RAPING US! YOU WANT ME TO EAT YOUR SHIT? I'LL EAT YOUR FUCKING SHIT
LEAVE US ALONE
>>
>>2502832
Makes sense. Much of their focus descriptions and several of their events feel AI written.
>>
>>2502832
>>2502846
go to sleep retard
>>
You've won, you've defeated me... *kneels for fans of TFR*
>>
>He got so mad that he mass-reported everyone that disagreed with him
>>
>>2502873
>jannies cleaning up literal spam from TFR Discord troons shitting the thread up with their narcissism
>so mindbroke someone disagrees with them and has something critical to say about TFR every now and then
>so mindblasted people want them to fuck off to their own thread and leave the rest of alone
>they started literally spamming and shitting up the thread
>now rather than own their spam and apologize, they lash out and say everyone else is wrong
No.
>>
>>2502819
>the theme, the message
What is the message? The lip service they pay to the intro tagline "War never changes"?
And the theme? What theme? That you should save all the heckin' wastelanderinos with the wholesome selfless brotherhood?

>setting
could be any post nuclear game really, there's nothing unique about it
>factions
woah this game has the things from the other game!! it's just that they have nothing in common whatsoever!!!

try harder, nigger
>>
the reality of the situation is that none of these shitflings would happen if literally any mod ever updated
>>
>>2502883
Collapsing World for example, updates quite often
The issue is that people are beasts who dont care about mods and just want a pretence for arguing and shitfights.
>>
>>2502777
Savinkov started out as a liberal terrorist in Russia. Got imprisoned, blew up some people, fled Russia and all of that. When the monarchy fell he became one of Kerensky's top guys or something and then watched as the republic he fought for all his life committed suicide and handed power to bolsheviks on a silver platter. Having escaped death multiple times he was now working with the Whites to stop Communists by any means necessary. Including striking up a deal with Pilsutsky to have Poland assist the Whites but Denikin wouldn't have it. After the Whites lost he found himself in Italy and became a proponent of Mussolini and Fascism, even working under the guy. He then went back to Soviet Union to lead White terrorist cells, got honeypotted, imprisoned, renounced his views and had his death sentence commented. He probably committed suicide by jumping out of a window. This was likely a suicide as Stalin's purges wouldn't hit for about a decade.
>>
TFR is an overrated mod, its writing sucks, there's no difference in routes, and the game plays the same every playthrough. The devs can't release content anymore.
>>
>>2502885
Most mods are honestly boring. I played a bit of collapsing world and while I was impressed at the scale, it all just felt meh. Bare, awkward, and in places broken. I don't really have anything to say about it. You can paint the map with minimal narrative using a large or a small brush, like you've done a thousand times. I think this is one of the reasons people mostly talk about the same few mods
>>
>>2502898
People only talk about TFR in these threads because the TFR Discord clique has ousted discussion of basically any other mod. TNO, can't talk about it. EAW, people tell newbros that the topic is "banned" (a lie). KX, TFR Discord fags say it's unplayable (a lie). Collapsing World, TFR Discord fags say it's "boring" (subjective). OWB, TFR Discord fags say it's woke. KR, TFR Discord fags say it's "too old." According to TFR Discord fags, the only worthwhile mod discussing in HOI4 Modding is TFR. And they seethe when you say anything negative or contrary to their beliefs about it. Funny, that.
>>
>>2502900
Oh, never mind, I thought I was replying to someone other than you. Kill yourself.
>>
HE'S STILL SEETHING
>>
Is this a raid? TFR discord hasn't been a topic since tsar's takeover attempt and even then it was about the disastrous consequence it could have on the mod.
>>
>>2502902
>>2502903
>>2502907
>within ten minutes the TFR Discord fags come out of the woodwork when called out
Interesting how it works.
>>
>>2502893
I hate this gay ass leftist hitler clone so fucking much. Any other path would've been more interesting because you would have to actually think about how Russia would have develop differently. Savinkov provides an excellent excuse to not do any of that and just copy ussr but replace the socialism with a commentary on modern russia because these leftists belief that ussr was a shithole because it was ran by russians and not because socialism causes death, corruption and poverty everywhere it was implemented.
>>
>>2502893
Savinkov started as a socialist terrorist, he was never a liberal. He worked with Karensky only up to the time of Kornilov´s Affair, when the socialists got purged from the Duma.
>>
>>2502909
In one generation the USSR took Russia from a feudal society to sending the first man in space.
>>
>>2502911
>in one generation, the progressives took America from barely lifting off the ground in biplanes to sending the first man to the moon
See, anyone can make a silly overreaching sentence. USSR stealing tech from Germany and using to propel its arms race against the West doesn't mean the USSR itself was a great entity.
>>
>>2502907
It's just one fag seething. It's the same style and nonsense across all posts.
>>
>>2502915
Germany had the know-how and America also stole that tech but the USSR still managed to be the first after fighting one of the bloodiest wars in history on it's own soil unlike the Americans.
>USSR was a great entity
Never said that, the USSR had it's faults but the fact that it was able to industrialize into a superpower in a few decades is remarkable.
>>
>>2502922
Well yeah, it lucked into seizing all of Eastern Europe. It was never as strong as the West, and eventually it collapsed. The vast differences in quality of life between the average citizen in the USSR compared to America for the USSR's entire existence speaks volumes. There'd be Western communists who'd visit the USSR all bright-eyed only to see what it truly was like in their Mecca and become disillusioned.
>>
>>2502922
>the USSR had it's faults but the fact that it was able to industrialize into a superpower in a few decades is remarkable
Tsarist Russia was already on it's way to doing that, before the civil war absolutely destroyed the country. Stalin's industrialization efforts were quick but the revolution set the country back massively.
>>2502925
>it lucked into seizing all of Eastern Europe
What was lucky about it?
>>
>>2502925
>seizing Eastern Europe
Shouldn't have joined the wrong side
>quality of life
There are CIA reports that state that the average citizen in the USSR had their nutritional needs met. Just because there are some pictures of empty grocery stores in the post-Brezhnev era doesn't mean that USSR was starving for most of it's history.
Also the same Western system is now importing millions of foreigners just so it can maintain infinite growth.
>>
>>2502928
>There are CIA reports that state that the average citizen in the USSR had their nutritional needs met
lmao this is the best cope I've heard in awhile
>>
>>2501759
>more railroaded setups
>useless GUI fluff
It's more nothing lmao
>>
>>2502951
yeah let's talk more about TFR 1.1 i can't wait!
>>
>>2502970
What faction are you looking forward to the most?
>>
TNO bros how do we stop the TFR chads from cucking us out of players? They just keep winning how the fuck do we stop them?
>>
>>2502974
i dunno they all just seem so cool
>>
Pride and Fall Update 0.99.7 is live on Steam!

What's in it? Full content for Dąbrowa Górnicza, two paths: national-bolshevik :nazbol: and national-communist :narkom:
Full polish translation (which is not really relevant here)
And some other fun stuff that you can read about in patch notes>Full Content for Dąbrowa Górnicza National Bolshevik path and National Communist Path (rastafari path to be done in the future, we're not stoned enough)
>A little upgrade for already existing content of Dąbrowa; better District Wars, better strikes, more dynamic narrative.
>Event chains for several foreign countries like UK, Germany and Czechia. And maybe some defenestration while we're at it?
>Intercounty Congress should now have implemented resolutions
>Winter has come for Poland
>A couple of new local news events
>Opening screen images for every starting country
>Revamped river crossings (it's still not ideal but it...should be at least somewhat better?)
>Brodnica was Solomonized (province was cut in half)
>Hopefully fixed triggers for unification and regional wars (again)
>Fixed some broken popups like idea expired or cipher reveal
>We have eliminated all of the fucked up provinces that would result in frontline breaking. Hopefully.
>Buffed Jomsborg's AI, if they won't lose their units on the shore they should win. But they're fucking stupid.
>Added a lot of flavor localisations for events of non-playable countries
>Professionalized Mod Menu button on the top bar
>Added Context Lore for Łódź, Ellander, Widzew, Sandomierz, Toruń and Szczecin
>Small additions to Wrocław provinces
>Many more lakes should now be visible on the map (don't worry, we're not making them separate provinces, we know you would bitch about it)
>A lot of small fixes, localisation edits and new bugs implementions.
>We fired Mike Pence.
>Someone stole the corpse of the Pope JP2???
>Couple of our devs have disappeared in Subcarpathia near Sanok. Without a trace. Weird.
>>
>>2502976
>>2502980
Buckbroken.

>>2502982
Fuck yeah love Pride and Fall! I don't play it a whole lot but it's such a fun mod that I'm just happy it exists. Please post the new tag's tech vehicle tree by the way, they usually have really fun vehicles.
>>
>>2502970
https://www.youtube.com/watch?v=35AUNBj2GP0
>>
Bought HOI4 last time it went on sale and downloaded a few mods, including TFR. Was going to try out TFR when I read this thread and saw how psychotic its fanbase is. No thanks, gave me a huge ick. Going to try Kaiserreich instead. Any recs on fun tags?
>>
>>2503002
There are fake 1-cent-a-post influencer accounts from India that are more convincing than this.
>>
>>2502911
USSR took Russia from a country with highest GDP growth that fed the whole world with grain to forcing mothers eat their dead children and begging for wheat from Canada
>>
>>2503005
I figured some TFR fan was going to say that, but it's true. Do you have recs or are you just being a jerk?
>>
why is tariq nasneed in millennium dawn
>>
Btw, Europunk updated. The main focus of the update are Megaprojects. Some of them use the Blue and Green economy points that Germany has before the 1EW, so you might want to collect them, but you can also earn them as the EU so you're not missing out on anything by playing France. The other additions are flavour events, some conversations with Europol agents, and I believe there's a new federalization option in South Africa.
>>
>>2503018
>Europunk updated
Oh cool
>Megaprojects
Nice
>Blue and green economy points
Huh sounds neat
>before 1EW
Oh. Another shitstain TFR post. Next?
>>
>I started this schizo on a tantrum
Gotta admit... feels good
>>
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>>2502986
Not a new tag but I can post it again. Question is do I play as nazbols or natcoms. I'll probably post the funnies from the path here.
>>
>>2503030
Good mod. We need more posts like this.
>>
>>2503030
lmao some of these are real gems. Always appreciated the mix between wacky and actual serious weapons and that the homebrewed contents of theirs is as fun as it is.

They should update the backgrounds by the way I bet you could have a lot of fun showing off more uniquely Polish stuff for each research tab.
>>
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>>2503040
Some of them are updated
>>
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Did you know there's an actual desert in Poland? Even Afrika Korps trained there!
>>
Can't wait for the Red World Alien Nation to release the White Rose of Texas update so I can create Gommunist CSA
>>
>>2502982
This isn't TFR so i don't care.
>>
>>2503018
Literally nobody cares. The vibes have changed, nobody cares about TFR anymore. The narrative is collapsing. You lost.
>>
>>2503055
>>2503057
the duality of a man
>>
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desu i can't blame mod devs for using ai
mods are mostly text and this shit can do magic with text
>>
>>2502900
>TNO, can't talk about it
Because the only thing that has produced is mod team drama, and not actual playable content.


>EAW, people tell newbros that the topic is "banned"
Discussion is fine, posting screenshots of it is not because pony.

>KX, TFR Discord fags say it's unplayable
Nobody said it's unplayable. It just takes a week or so to load the main menu, at least three days to load the world map, and it becomes real time (an hour per hour) before the 2WK starts.

>Collapsing World, TFR Discord fags say it's "boring"
Nothing happening can fit the definition of "boring", yes.

>OWB, TFR Discord fags say it's woke
OWB, maybe. ERX, most definitely.
>>
>>2502893
>>2502909
I respect his hustle but I'd prefer Kolchak, Kornilov, Denikin or Wrangel to be the starting dictator with an option to immediately branch out. He seems interesting and Rest in Peace and all that but it's kind of strange to have him be the starting man instead of an earlier pathing choice like a generalissimo or lameduck president. Reading some of Russia's lore in the setting makes me think the game year should be brought back to 1930, I find it hard to imagine the Generals wouldn't have just done perpetual coups till they got what they wanted in this timeline.
>>2502922
>>2502927
Not going to comment on the wider USSR discussion since that seems well in hand but people really do need to stop treating Tsarist Russia as though they hadn't figured out what bricks were.
>>
Does KX have Ra Ra Rasputin, Russia's greatest love machine?
>>
>>2502900
Be the change you want to see, there are shitton of mods that can be talked about and people seething about it can be told to fuck off. Like for example did you know there is a coffee break mod made by an autistic norwegian about a civil war and that mad lad bothered to giver every single statelet fucking ending slide epilogue detailing the livelihood of a nation/path till modern day?
https://steamcommunity.com/sharedfiles/filedetails/?id=3775653331
>>
Whatever happened to the Spongebob mod?
>>
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>>2503066
Red Flood has him
>>
>>2503072
Still alive, still in dev
>>2503073
If only Red Flood wasn't dogshit
>>
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>>2503074
Your mother is shit
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Reminder that Edelweiss is still not finished, shame on you KR
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>>2503059
>>2503065
>>2503066
>>2503069
>>2503072
>>2503073
>>2503074
>>2503078
The Golden Age of HOI4 Modding has begun. We are free of oppression at last, and it is a beautiful sight to behold.
>>
TFR is a good mod
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Genuinely can't imagine a hearts of iron IV mod having this effect on someone.
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>>2503078
Judgement Day does it better in terms of game design and whole playability. Red Flood does feel like release hoi4 kind of deal under pretty paint, style over substance that kind of shit. Taking Poland for example, which was bearable, picrel is your entire military focus tree where the only two good focuses are the one that gives you free mechanized tech and 4 mils 4 navals. That's kind of wack shit you see in what if X won ww1 mods. And the only Russian tag which has a post unification content is fucking Kavkaz, which is not bad it's just sad it's the only one.
>>
>>2503086
Poland is already insanely strong, it is just that most of their bonuses are in their political paths. I dont know why would you want some huge military tree anyway, when most players, me included, dont do those anyway, until you run out of other focuses to do.
Also, Judgment Day is basically its own thing, because it diverges from the message and Story of Red Flood in massive ways.
>>
>>2503086
>And the only Russian tag which has a post unification content is fucking Kavkaz, which is not bad it's just sad it's the only one.
Also, this is false, all Russian tags have post unification content. It unlocks after the war with Intermarium
>>
Maybe I’m misunderstanding something, but why do I still have to do a landing that takes 50 days of preparation when I want to move from one of my territories to another?
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>>2503095
Troops can move from friendly port to friendly port in vanilla HOI4 without any prep time
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>>2503091
I like getting my doctrine bonuses and flavour and you do run out of shit to do before your war with Russia. The War tree did bug out on my end because I did the peace with Russia tree which amounted to Russia declaring to me anyway and me not getting an epilogue tree.
>>2503092
If you mean decisions that give you wargoals after you unify then no, that's not content; that's shit you can do anyway with justification yes i know red flood locks it behind year something otherwise gimme proof
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Best ending
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>>2503065
Kolchak isn't interested in politics, and Denikin, Wrangel and Kornilov aren't really interested in ruling, at least not as military dictators, they just want the army to maintain its influence, so democratic paths that choose to deal with the army encounter resistance from them. In KR timeline, Boldyrev actually attempted a coup in 1929 but it failed so there's probably increased vigilance against that sort of thing too. Also, Kornilov tries to remove Savinkov at the start of the game (in a nod to the OTL Kornilov affair), but he mishandles the situation and fails.
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>>2503135
I get that they aren't exactly the best options for office work but it feels kind of like a cop out, it wouldn't be the strangest thing in the mod for a temporary dictator like Kolchak or Wrangel to realise he is surrounded by incompetents or weak peaceniks and feel the need to stay on as Supreme Ruler. I also thought you could get Wrangel later after Savinkov? I saw it when setting up the game rules for my Canada run.
>Boldyrev
This was German backed right? This is where I'd put in the divergence of having Kornilov or whoever hold the reigns till the game start with the player deciding if it was genuinely transitionary.
>Kornilov and Savinkov
Wouldn't Savinkov gaining power disprove that vigilance thing? He seems way more extremist then some constitutional monarchist. I suppose it was democratic. The fact that he was elected is pretty funny to me considering you have multiple army generals who hold similar nationalist positions to each other but never united, seemingly just because of ego. I did have a look at Kaiserdux's Russia to compare them and that was also interesting but weird in a different way.
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>>2503135
>Kolchak isn't interested in politics
That is wrong, irl he got quite a taste of power of being the Supreme Leader, even if he initially didnt particularly care much for it.
>Denikin
Denikin was literally the most racist man in the White Army, hating Jews, minorities and even other slavs, and singlehandidly destroyed support of the west for White cause.
>Wrangel and Kornilov
Wrangel was a hardline moanrchist supporter and Kornilov was a crypto Republican and hated socialists.
All of thes ehave plenty of interesting potential for althistory stories. And you especially dont understand how althistories are made, that you need to both account for butterfly effects and also that the story needs to be engaging.
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All right faggots let's make a deal, I'll play the nazbol path and one of you will do the natcom path and tell us what the fuck happens here, sounds good?
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>>2503154
>Denikin was literally the most racist man in the White Army
ENTER
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>>2503160
Annenkov is also a close competitor for that title. But in terms of genocidal atrocities, he has nothing on Denikin during his time in Crimea.
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>>2503143
>Wouldn't Savinkov gaining power disprove that vigilance thing? He seems way more extremist then some constitutional monarchist.
At least in KRX, He isnt really that actually radical. He is basically doing his irl SR economic platform oriented on support of the peasants and countryside. But with a nationalist tint and militarisation.
>>
Murder TFR players
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>>2503166
Mentally dominated
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TNO sissies we are having a discord meeting in the next twenty minutes on what to do about the TFR threat, do NOT miss it or there will be consequences
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Wow! Who knew that would happen!
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>>2503172
But I have to prod my neo-vagina open or it will begin closing >w<
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Now that's a fucking tree if I ever seen one.
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>>2503199
Not to sound like a retarded child but I really like the colours
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Is there an archive of the TFR leaks anywhere?
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>>2503202
Icons in general are really good in this mod
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>>2503204
When the country was first released I picked natcoms, maybe I should replay and pick them to finish it off.
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>>2503203
No, because nobody cares about that. If you ask whether there's an archive somewhere of sounds of humpback whales and of human life- people eating, walking, living, well then yes the answer is we archived that permanently and sent it into space on the Voyager Golden Records probe. Other archives, such as the The National Film Registry run by the Library of Congress, include The Grand Budapest Hotel, the Truman Show, and such. No such archive exists, nor will exist, of ... TFR leaks.
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>>2503203
No but someone made a compilation of all the focus trees and other finished content from them and presented it as a mega teaser compilation.
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>>2503166
I don't think TFR players should be murdered. Should they be allowed on future generational colony ships? No, not unless they're strictly used as chum for the fish harvesting pools. But as it stands, TFR players provide a service: they clean our trash, prepare our food, run the cash register, and restock shelves. There almost is a place for everyone in society. Unless you mean TFR players who post in Discord, then yes you would be entirely correct. Those serve no purpose and are a net drain to localized and national societies, their family, and most importantly- HOI4 internet communities.
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>>2503235
why are you so upset at TFR anyway
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>>2502907
Fucking the Islam out of Loji.
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>>2503236
Schizophrenia.
There are many mentally ill people on this site. Remember the jew-who-got-cucked-out-of-being-a-jew pedophile lawyer guy on /v/ who would brag about making the most expansive game ever and having a marble kitchen floor when he wasn't bragging about dumpster diving?
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>>2503235
https://www.youtube.com/watch?v=aH60PVEZ7rM
>>
i can't wait to see how autistic the ai slop he generates will be after this meltdown
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>>2503255
He is proompting right now.
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Trying out the TFRKP mod. Hopefully it is peak content.
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I have once again been vindicated. The wretched TFR cord is falling.
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>>2503255
>>2503269
This is just a very dedicated falseflagger isn't it?
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>>2503271
If this is a falseflagger, for how long has the real ai slopper been gone?
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>>2503269
Incomprehensible gibberish.
Was it worth the water used to cool the data center this slop was generated on?
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>>2503245
>Remember the jew-who-got-cucked-out-of-being-a-jew pedophile lawyer guy on /v/ who would brag about making the most expansive game ever
Speaking of, did Yandere Simulator ever actually release?
>>
The Czar schizo has caused a domino effect. He won. TFR is losing influence more and more. There's no going back. TFR is dead, and we're going to kill every single last shill.
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>>2503271
>>2503273
Imagine if the real guy has been gone for months and this is just someone imitating his style.
Reminds me of that one dude who kept baneposting to honor a dead anon even though he didn't even like it anymore.
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>>2503273
>>2503281
>he believes there was ever a real ai slopper
ishygddt
>>
Every time I don't check this thread for 2 days some anon does a better job at shitting it up which makes me feel a little incompetent desu.

Anyway I tried CW for the first time. It's like a sloppier, buggier KX but I thought the Italy content was fun enough. I wish they would only implement stuff that was complete tho.
>>2502982
Thanks for posting this I think I will do my first playthrough of Pride And Fall now.
>>2503086
Call Red Flood shit all you want you're entitled to your (wrong) opinion but you are genuinely delusional if you think Judgement Day is better in Game Design and Playability. Less stuff functioned in the second demo than the first!!!! The Texas commies main mechanic of law passing is completely broken and they haven't fixed it 2 months and 2 hotfixes later. What the fuck are you talking about? Have you actually played Judgement Day?
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>>2503269
has yockey been mewing?
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>>2503266
My opinion so far:

I really like the way covid is handled. You don't just have a bunch of modifiers but actual numbers on infected and dead. Out of all playable countries in TFR, the covid mechanics feel best in South Korea.
Also a neat mechanic to boost your economy via arms exports.

However the Saudi civil war is completely retarded. All states get a nothingeverhappensTM modifier that kills division attack and speed so sending volunteers is literally pointless. The entire civil war turns into me just ticking off a bunch of decisions. Better yet my divisions at one point get sent back and I simply lose the option to send volunteers alltogether. Not just to Saudi Arabia but in general.
Kind of killed my desire to actually continue this save. If I can't send volunteers and the only real war I get is the GAW then what is the point?
I hope there is more to this mod because it looks like a lot of effort has been put into it but why kill player agency for no reason?
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>>2503245
>you don't like a fandom that's a bunch of meanspirited bullies who are trying to prevent discussion of any game except their own
>Y-YOU MUST BE SCHIZOPHRENIC
No.
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>>2503331
https://www.youtube.com/watch?v=VBjWSf3itaY
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>>2503309
I did, it's broken as fuck but I liked unifying America more than Russia. Iirc Seattle's voting minigame and the EU Enclave laws are also broken but it still was fun. I also liked playing french as, i think it was the syndicates, the ones surrounded by everyone, pretty good for a war. Maybe I sniffed one too many farts to give a sound opinion.
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>>2503271
>>2503273
>>2503281
>>2503286
did we secretly like the original ai slopper after all bros?
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>>2503351
That's a really reasonable response. I think just for the long wait between demo releases the actual content in Demo 2 was very lackluster. I haven't tried Japan yet so maybe that is where the actual meat of the update is. It just seemed like a lot of the types of bugs you'd spot in one playtest seeped through. Sidenote did you have manpower problems as the Silver Legion? As the Seattle anarchists I was like constantly short on manpower (even on high conscription) which made fielding divisions to go east over the Rockies challenging. Also good to see they fixed achievements not popping I hate when mods have achievements but they do not work (Like half the achievements post Ugly American don't work in TNO)
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>>2503355
I geniunly don't remember but I think manpower problem is universal for all american tags with content. Having shitton of CAS helpes me in the long run becauae AI didn't build any airforce.
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>>2503331
Nigga, people have made this argument before and it's still as retarded now as it was then.
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>>2502182
Tbh, there are several, more grounded tags throughout the map. I recently played Pioneer Company for example which was literally just a bunch of mercs with guns, you could take them towards a nation-building angle which was quite neat.
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>>2503410
Absolutely, I think it's a good and enjoyable mod.
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>>2503410
Agreed, we need more Pioneer Companies and less cutsey women leaders and less brotherhood of lesbianism
>>
Tried TFR Russia at highest difficulty and buffing NATO by 2 steps. Remember Elite Medvedev feeling trivial. Did LDPR for the first time, heard they were the strongest. Thought I was doing OK but I found out I could not get enough manpower to really cover the 1EW front with 20W APC+SPG divs (was actually hoping to use twice as big divs), because there was no way to increase conscription. Got like 1.5 divs per tile in the end, which simply couldn't hold, and as soon as it broke anywhere it of course expanded the front further and became unsalvageable. How do my fellow Gamers deal with such issues? Would smaller divs even function? Trying again I guess I would focus more on air and make sure to pick the manpower branches, since men were way scarcer than industry was, but I don't know if that would be enough to fix the problem.
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>>2503434
Did you go Gerasimov doctrine?
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>>2503456
You should always go, Gerasimov
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>>2503351
>EU Enclave
God bless the EU and noone else.
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Revolution has been secured as orderly clockwork
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And communism prevailed on all continents.
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>>2503495
AI Slopper2.0 keeps on saving the thread
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>>2503495
How do I get TFR Crusaders path?
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>>2503495
>tfw no TNO crusaders
Dev bias is obvious here
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>>2499647
Their armor reminds me of the marked men from Fallout
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>>2503495
TFR supremacists aren't even a real faction. Making a more general version of the Crusaders would be better. Maybe something more appropriate for the spot left of Sandbox would be a fusion between narrative and sandboxers. Red Dusk, Red World, FR, other mods that do have a narrative much like TFR, but have more overlap with both KR's more sandboxy approach and TFR's brand of railroaded chaos.

In fact, re-reading the NR one I think that one might as well be there. Dunno TNO's just its own thing having no gameplay. I bet if you talked to most KR, KX, TFR, OWB etc fans they'd all find a lot both in the Sandbox and Realist description that they'd agree on. I feel like the realism crowd would be people that think realism/narrative should come before gameplay and anything else, at the cost of gameplay if necessary. I probably overthought what's clearly a joke for too long but the fact that it's close to being a good summary of the board's regulars is neat.
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>>2503543
Red World and FR are very much sandbox mods. Out of ones you mentioned only Red Dusk is similar to TFR.
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>>2503576
They're only considered sandbox mods these days because of how much the landscape has changed since their release. When they both released they were definitely pushing the envelope on trying to get you more interested in the story. If FR released a bit earlier and beat TNO to the punch and if Kaiser hadn't tragically passed away they'd be the mods you'd be talking about when pointing to story driven mods and their impact.
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>>2503607
They were always sandbox mods. Red World never had very strict conflict or outline. Like yea, the "main" conflict was about Canada vs GDR to EU vs Russia. But you could always very easilly flip the script completely, by having Bernie or UAPR win in America, Italy going fascist and restoring Roman Empire or UK restoring the British Empire. It was always an openended sandbox. Same goes for Fuhrerreich where you could stright up join Germany as UK or join Japan as Russian remnants and gank Soviets. Or Italy becoming a Kingmaker to a faction it joins.
>>
The NSB supply update doesn't mesh properly with the automated frontlines/battleplanner that's been in the game from the beginning. Optimal play around supply hubs requires microing units along rail lines toward supply hubs, which is already a pain in the ass because the UI can't show you territory control and supply lines at the same time because the UI toggles are separate modes rather than layers, which is retarded. But more importantly, the battleplanner is utterly incapable of keeping units within optimal supply routes, meaning it WILL, without fail, send large numbers of units into poor supply tiles if you tell it to advance, and trying to get it to take only particular tiles with the spearhead command is frustrating to the point of not being worth bothering with. The fact you can't mix frontlines and fallback lines makes it worse because if the battleplanner sends a unit into a bad supply tile, you can't tell it to fall back without making an outright hole in your frontline, and there's nothing to stop it from advancing again anyway.

The only actual way to play properly is to micro divisions, constantly looking at the supply map to make sure you're advancing along rail lines towards hubs. But the game isn't really designed for you to do this - there's so many tiles that can be filled with hundreds and hundreds of divisions that it becomes infeasible. HOI2 understood this - it had manual unit control, but the tiles were much larger and the basic unit you controlled was the corps, not the division - divisions were merely subunits assigned to corps, not controlled individually.
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>>2503495
>sometimes cheat away tedious pp costs
Not everyone does that? I do that and get myself a military theorist because let me build my larp divisions damn it
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>>2503658
For me, it's the autism of
>not having a minister of X despite X obviously deserving to be there
Triggering.
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>>2503495
>TFR SUPREMACISTS
JOIN US OR PERISH WITH THE REST
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>>2503495
anything but actually playing hoi mods
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>>2503682
The true centrists.
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i love cognoscenti, narratively it's just too good for tfr
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>Reclaim the Birthright and make Poppy proud
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Which way Dubya, think carefully...
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>>2503925
Why are they hitting civilian infrastructure exactly? Seems like targeting military factories would be more useful.
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>>2503938
Lot of the times it is Military letting them hit these targets, because it is easier than conscripting people. Each time they hit some civilian target, next day, they have another 1000 Russians waiting to hit the army. It is actually incredibly retarded that the West or Ukraine can't realise this.
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>>2503925
>Xe thought TFR being a Z mod was just a meme
Now yuo see....
>>
>The TNO shill baited the thead into becoming /uhg/ vs /chug/
TNO and Gunther lost.
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>>2503944
TFR has tried to take over TNO for 1,692 days, anon. That is longer than WW1. TFR has assailed TNO since before TFR technically was even released. TFR has sent over a million posts over the line, and not a single has returned. Tens of thousands of posts are wasted each month to gain a few inches of TNO territory. The amount of effort and seethe by TFR is astronomical. Yet TNO remains steadfast, holding the line. You have lost.
>>
If Russians are so epic they can allow anyone to hit their shit and it's part of the master plan then why haven't they won the war yet? I thought it was meant to be already over 4 years ago
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>>2503931
>>2503933
what am i looking at? this a new schizo teaser mod?
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>>2503938
Russia has specialized in hybrid warfare ever since 2008.
The Russian military high command is quite good at utilizing non conventional warfare to support conventional warfare. We see this with things like the gray ops in the Donbas 2014-2022, Russian shadow fleet to meme the Western sanctions and them engaging in sabotage in Western countries.
Russia also includes certain civilian infrastructure like Wildberries for logistics and Yandex for intelligence to fight in Ukraine.
Ukraine ends up striking these because of that. Now Ukraine also does chimpout strikes but these are done in retaliation for the most part when Russia randomly obliterates a mall in Kiev, Kharkiv or Zaporizhzhia for no reason.

I looked up a lot about a potential escalation in Eastern Europe. How wargames are done in that regard and what the general Russian strategy is.
The Russian strategy is literally memeing international law via border incursions (WE FINNA CROSSED THEY BORDER ON ACCIDENT) and then saying WE DINDU NUFFIN to justify an escalation when NATO retaliates.
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>>2503950
Read 4chigger read, it is right there
>>
Russia won in WW2 no point trying to resist them they just rape you harder
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The Great War or The Great War Redux?
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>>2503946
Yet TNO has a collapsing player base. In the next 50 years there won't be any TNO fans left.
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>>2503946
You lost the race to 600k.
>>
>>2503962
The Great War Redux is better.
>>2503967
>>2503969
>these two TFR multipolarist chuds ignoring genuine questions in the thread to continue their meltdown
Your days are at an end.
>>
>>2503986
Cope.
>>
Should I go TNO crusaders or extremists
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>>2503997
Narrative realist really is the canon route.
>>
>>2504000
Not what I asked :|
>>
>>2502162
>Whenever there's a young, attractive woman as the leader of a faction that isn't from a Vault/Technologically advanced in these Fallout fanfics I cringe, like the entire immersion is broken and the suspension of disbelief completely collapses. There's no fucking way in hell such a subject wouldn't be turned into rape meat or usurped by a male or impregnated by her male companion

That's literally an AI?
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>>2504035
Trans as well
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>>2504037
NIGGER YOU ARE LITERALLY FUCKING CODE HOW CAN YOU BE TRANS
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>>2504037
>AI
>trans
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>I don't want a German monarch and want free and fair elec-ACKKKKKK
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Bread and Roses
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Btw, capital stays in Sacramento, suck it eastcoaster
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>>2504035
you're right, I just used the post in order to expose an issue I had in general with the mod's writing
I love the gameplay though
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>>2504052
A great example of how cucked Austrian forpol is. Spend a bajillion pp boosting the republicans, lose it all because Poland chose event option A rather than event options B.
>>
>>2504099
Considering it's Austria, it sounds historically accurate.
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We need MORE W Loji faps, not less.
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>>2504218
No nukes dropped on China and America in the DQRK MQNDQTQ will be as big as this trvke right here.
>>
.-- --.- .-. -. .. -. --.
.-- .
.... --.- ...- .
.-. . --.- -.-. .... . -..
-.. . ..-. -.-. --.- -.
--.-
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>>2504232
TRVST THQ PLQN
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>>2504232
>WQRNING
>WE HQVE REQCHED
>DEFCQN Q
I voted for TRUMP in 2016, 2018, 2020, 2022 and 2024. But it seems like my vote in 2026 will be cast from within a nuclear shelter and the atom bombs we fire at the liberal traitors and plan doubters will be what prevents the steal this time. Never felt this good to be a qlan trvster.
>>
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It's time for the Ironest Trial.
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>>2504218
There are zero reasons for her tits to be that big
>>
>>2504218
>>2504228
>>2504234
>>2504243
>>2504285
>>2504288
And for good measure:
>>2504232
Stop. TFR discussion neither is wanted nor helpful for the HOI4 Modding community.
>>
>>2504304
*drives a volunteer apc div named Z up your ass all the way to your VP*
>Victory in /vst/
Daily Political Power Gain: +0.10
Monthly Player Count Growth: +10%
Content Interest Factor: +10%
Update Construction Speed: +5%
Weekly Mental Stability: -0.50%
>>
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>>2504232
>>2504243
Trump will get impeached and executed before TFR releases a new update
>>
>>2504315
The only one being executed here is you, liberal plan doubter. We'll nuke the Three Gorges Dam so hard that the flooding sweeps away your home in liberal Malibu in Commiefornia and the last words out of your stinking liberal commie mouth before you drown will be "thank you President Trump for saving me from the forest fires".
>>
Thank you TFR for saving HOI4
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>>2504335
As u type this Trump is cutting a deal to extradite every US citizen who dev'd TFR over to Xi to be executed by the CCP in exchange for some cash to finish his ballroom.
>>
>>2504350
Those are liberal lies Trump is protecting the TFR devs using MAGA Marines to keep the MSS from assassinating them.
>>
>>2504304
Go away, TNOfag.
>>
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>>2504285
Alright. I think this is a good foundation. Despite all my hours I still autopilot my way through every run, so I'm hoping I will lose, badly, and have to restart from here and try different things to see how the game really works and to get a sense for what actually matters. If this does not occupy my next week or more, I will be disappointed enough in the game that I'll probably not play anymore except to battleplan my way through new content once a year or so.
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The TNO lead that was purged over those faked screenshots has made a statement about it. Not sure if he's trying to be diplomatic or if he's genuinely stupid enough to not understand that the other leads also gayoped him.
>>
>>2504384
TFR wonned
>>
>>2503495
I like to think my retarded posts contributed to the sandbox and narrative descriptions.
>>
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>>2504384
>I don't have any glimmer of hope for my successors
At least as of a few days ago they didn't even have one so development is truly dead.
>>
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Are there any submods that change the starting lore and position for Britain in Kaiserreich/duxx? This is super specific so I'm guessing not but I was playing around as the syndies in London after my Canada run and thought it would be interesting to see how the gameplay and lore would change/develop if Britain was an island fortress of paranoid monarchists who defeated the revolution by the skin of their teeth and are now in a cold war with the Kaiser and Syndicalist France whilst maintaining their stability at home with martial law type stuff. Take Churchill's siege mentality from otl and ramp it up by a factor of ten thousand plus. Soviet tier military spending etc. I know in Duxx you can have the restorationist coup which is kinda functional for this but I was just wondering if there is anything out there for this setup at game start.
>KR/KX
Whose Russia do you prefer?
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>>2504434
The answer is no, because that would require also changing set up of Canada, West Indies, South Africa, India and Australasia.
>Whose Russia do you prefer?
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>>2504439
>that would require also changing set up of Canada, West Indies, South Africa, India and Australasia.
Not the most ambitious submod I've seen. It makes me want to get into hoi modding but at the same time the continuous horror stories regarding devs makes it feel like a coin toss for my humanity and sanity.
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>>2504450
>Can't be too bad
>Btw I've never tried anything related to modding before
Famous last wards before eternal dev hell.
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>>2504434
Isn't that basically Britain in Collapsing World?
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>>2504288
The better for Grok-chan/Ani to play with.
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>>2504454
The one rotten egg in the omelette for me there is that Britain doesn't have a King, not even a puppet one. It's fine for the Cromwell larp but it feels incomplete, at least it did the last time I played. I know Rotha has/will be getting a path so maybe it will turn up there. I just really like the contrast of Britain having Royalty whilst the Continent tries literally everything else.



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