I'm hoping someone could rip the Cortana model from Halo 2 (vanilla, not anniversary) in a format that I can easily import into Blender (ideally a .blender would be best, but fbx or similar would be okay, too). I'm not asking anyone to rig it or anything, since I can sort out that stuff. Just the model and its textures would be enough.
>>1543941>.blender>"more like .blunder lol"Just ignore that and pretend that I can spell properly.
I think anniversary has both; You can toggle the original graphics by hitting tab. Where would I look? I can download H2 from MCC on steam, but I wouldn't know where to look.
>>1543941Somebody made this guide for the conkers bad fur day sequel with xemu and renderdoc: https://archive.vg-resource.com/thread-41786.html
>>1544145I'm dealing with some storage management issues right now, which is making it not reasonable for me to download and install MCC for this myself. But, this is what I've been able to find on what one might need to use and where to find the stuff.Blender import/export addon: https://github.com/General-101/Halo-Asset-Blender-Development-ToolsetGuide on extracting resources from MCC (has section specifically for models): https://archive.vg-resource.com/thread-38349-post-664528.html#pid664528