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How can I rip sound effects from games?
XCom2 WotC has an alert when the mission has finished loading, and I'd like to download it for use elsewhere.
Picrel.
The mission finishes loading,
the lights dim,
the alert lights light up,
and the alert sound triggers.
Here's an unrelated but fun XCom2 video:
https://youtu.be/jq1cHr2J3ys
>>
>>1555412
AI Overview
Extracting audio clips from
XCOM 2: War of the Chosen (WotC) involves accessing compressed game files, usually requiring specialized tools from the XCOM 2 ModBuddy/SDK or community-created unpackers. The audio files are typically stored in .UPK (Unreal Package) or .WEM (Wwise) formats.
Here are the primary methods for extracting audio clips:
1. Using the XCOM 2 SDK/ModBuddy (Recommended)

Install the SDK: Download the XCOM 2 War of the Chosen SDK via Steam Tools.
Locate Sound Files: Navigate to XCOM 2 SDK\XComGame\Content\WwiseAudio\Windows to find the .WEM audio files.
Unpack/Convert: Use a tool like Wwise Unpacker or oggextract to convert the .WEM files into playable .OGG or .WAV formats.
ModBuddy Method: You can use the Unreal Editor included in the SDK to import sound files, create sound cues, and assign them to voice archetypes.

2. Using Community Tools

UE Explorer: A tool that can open and unpack .UPK packages, allowing you to extract specific assets, including sound files.
Sound Converter Tools: Various forum users have provided scripts and tools specifically for converting Wwise-compressed audio (.WEM) from XCOM 2 into usable audio files.

3. Recording In-Game Audio (Easier, but Lower Quality)

If you only need a specific line, using audio recording software (like Audacity or OBS) while playing the game is a less technical alternative, although it may include background music or sound effects.

File Locations

Sound Assets: XComGame/CookedPCConsole
Music/Wwise Audio: XCOM 2 SDK\XComGame\Content\WwiseAudio\Windows

Important Notes

The WotC files are heavily compressed. Extracting them requires navigating through many, often obscure, file names.
If you are creating a voice pack, the community uses specialized tools like Robojumper's script to properly format the extracted audio files.
The SDK can be very large (65GB+), so ensure you have sufficient disk space



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