So I´m gonna be teaching a gamedev course irl and i already have the gameplay part ready, but it´s all just blobs moving around which is lame. I do have ideas for the kind of aesthetic I´d want(I´d draw a lot from dorohedoro mostly), but I don´t think they´re appropiate for an educational environment with people of potentially all ages. Can you guys suggest "safer" settings? Also I plan to use free dnb songs from youtube for the soundtrack if that helps you come up with ideas, but also if you have something that would work with different types of music, you´re welcome to share them too
>>1563047School itself is the safest and most appropriate settings for school.The playable character is a teaching professor, armed with guns marked full of lecture notes. The gun shoots projectiles engraved with answers to the raging questions inside the skull of the students. Bullet types has to match the student types for crit, other wise it just ignore sor stuns. The map roster includes lecture hall, classrooms and lab, cafeteria, library, sports field, office, with parking lot or basement as the secrete levels. Each level has a number of faculties as miniboss and department director as the boss. This is going to be the safest settings for college.