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You ever think that the way a TTRPG is built and ran is exactly how the Architect designed this world as well?
>The characters role you play as and what they know VS you as the player knows and keeping them separate
>The player themselves intentionally making flawed decisions to stay in character and to keep the story interesting while the character suffers frustrations because of the choice
>The GM's job making sure that there is enough detours and twists in the adventure to keep things interesting so it's not a straight line
>If the GM intervenes too much or makes a world to peaceful the players themselves become bored and leads to the death of the world

I also found it very interesting how in early D&D the exact opposite of necromancy magic was illusion magic, almost like it is implying that life itself is an illusion.
>>
You just realizing?
This world is all just people playing pretend to be God
>>
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>>41801645

>almost like it is implying that life itself is an illusion

It is. Descartes' Evil Demon 'thought experiment' was more than just a brainteaser, it is real.
>>
>>41801645
I'm sure stuff like Dungeons&Dragons were based on actually occult knowledge. But I still haven't seen anyone cast Magic Missile.



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