[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Illustration1.jpg (3.55 MB, 3840x3103)
3.55 MB
3.55 MB JPG
Is there a name for that halo 1 assault rifle shadows thing?
>>
this is what you are thinking about at 4am
>>
>>1002354
Indentation?
>>
>>1002354
The general term for areas where one sheet slide underneath another like roof-tiles or scales on a snakes skin etc is 'lap joint'.

'The shadow' is the artist emulating grime accumulating more in the occluded areas of geometry the way it tend to do in reality.
In life this happens mainly because of 'capillary action' where moisture and grime start accumulate along the edges of small spaces.

Reason being how there's more cohesive surface area available there and the surface tension of the liquid cause them to stays present for longer
there due to being in a protective/occluded part of the geometry. So the patina/stains/weathering tend to therefore radiate out from those areas.

The art of artificially aging surfaces whether movie props, model kit or CGI is called 'weathering' or 'distressing'.
>>
>>1002370
I think he's talking about the normals and if that is the case it's called "insufficient shape definition"
>>
>>1002354
"diffuse map"
>>
>>1002354
thats just flat shading on big angles edges (sharp edges that arent marked sharp), i love how not a single person on this shitty blackpilled board knows anything lol
>>
>>1002421
>>
>>1002421
smooth shading*
>>
>>1002421
you forgot weighted normals, the best one
>>
>>1002421
are you all retarded there isnt even geometry there
its just badly painted occlusion shadow
>>
File: fuck u.jpg (378 KB, 2031x1142)
378 KB
378 KB JPG
>>1002458
dipshit
>>
>>1002458
youre braindead
>>
>>1002487
>>1002525
Not that anon, but to be fair, from a quick look my first thought was that they were painted-on AO shadows. From the angle of that screenshot, it's a bit hard to tell if it's got actual ridges or if it's just a single smooth extrusion.
Still looks a bit like painted AO to me though.
>>
>>1002527
well the gun is that, not the cylinder
>>
>>1002354
Oh. Ask on 3DM discord at a gentleman known as ADAM. He's an industry expert from 2000s and can tell you the method exactly.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.