Is there a name for that halo 1 assault rifle shadows thing?
this is what you are thinking about at 4am
>>1002354Indentation?
>>1002354The general term for areas where one sheet slide underneath another like roof-tiles or scales on a snakes skin etc is 'lap joint'.'The shadow' is the artist emulating grime accumulating more in the occluded areas of geometry the way it tend to do in reality.In life this happens mainly because of 'capillary action' where moisture and grime start accumulate along the edges of small spaces.Reason being how there's more cohesive surface area available there and the surface tension of the liquid cause them to stays present for longerthere due to being in a protective/occluded part of the geometry. So the patina/stains/weathering tend to therefore radiate out from those areas.The art of artificially aging surfaces whether movie props, model kit or CGI is called 'weathering' or 'distressing'.
>>1002370I think he's talking about the normals and if that is the case it's called "insufficient shape definition"
>>1002354"diffuse map"
>>1002354thats just flat shading on big angles edges (sharp edges that arent marked sharp), i love how not a single person on this shitty blackpilled board knows anything lol
>>1002421
>>1002421smooth shading*
>>1002421you forgot weighted normals, the best one
>>1002421are you all retarded there isnt even geometry thereits just badly painted occlusion shadow
>>1002458dipshit
>>1002458youre braindead
>>1002487>>1002525Not that anon, but to be fair, from a quick look my first thought was that they were painted-on AO shadows. From the angle of that screenshot, it's a bit hard to tell if it's got actual ridges or if it's just a single smooth extrusion.Still looks a bit like painted AO to me though.
>>1002527well the gun is that, not the cylinder
>>1002354Oh. Ask on 3DM discord at a gentleman known as ADAM. He's an industry expert from 2000s and can tell you the method exactly.