Is Vulkan all but dead or is it still viable if you want to convert an existing opengl engine into the modern age?
>>1002934It’s dead because the whole thing is incompatible with everything else. No one wants to redo the rendering mechanism, OpenGL is fine, deal with it.
>>1002937i have over 700 commits on my old azdo gl engine, but i havent touched it in years. I'm trying to adapt it to do advanced physics now