[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: rB6S23U9aJ.jpg (141 KB, 1222x982)
141 KB
141 KB JPG
I'm making a vrchat world, how can I make a poster in a wall. In blender it's simply I just import the image but in Unity it seems it's fucking complicated even to do a simple thing like this??
>>
File: aw5ZzsEZXu.jpg (95 KB, 1029x729)
95 KB
95 KB JPG
That is blender but now in Unity
>>
Also if I have to decorate my world with props, should I add the props in blender or Unity, because idk how to scale them well in Unity fuck Why is it all complicated
>>
>>1003738
Well well well if it isn’t the consequences of using Blender instead of real software. When will you people learn.
>>
>>1003737
Anon, are you just drag-n-drop image on a wall? When you dragged picture (or some another file, such as material) at object, object recieve and apply it as an material.
You need to add another plane and then drag picture on it. This will apply a picture material to an your plane
>>
>>1003736
1 minute video by Ian Herbert


https://www.youtube.com/watch?v=U1f6NDCttUY
>>
>>1003756
>>1003746
>>1003744
>>1003738
>>1003737
Thanks bros I need to finish this world for tomorrow I have like 10 hours left

If you develop worlds for VRChat can you give me advice

1. Where can I get the most common assets like color pencils to draw, food assets like a Coffee machine or the table to make Takoyaki, or some other food interactive assets. Also a media player

2. Where can I get good furniture and how do you guys scale it, do you guys import it directly to unity or first scale it down in Blender? Because I've been trying to import something from Unity asset store and sometimes it's too big, so idk.
>>
>>1003769
vrcprefabs has a lot of good assets gathered in one place
https://vrcprefabs.com/
if you are looking for qvpen specifically thats available on booth, i think its also in the prefabs spreadsheet.
for furniture and other stuff you dont want to model you can check out the unity asset store, turbosquid/cgtrader/sketchfab those kind of sites. or just model it yourself.

I tend to composite everything together in unity, so ill do the small parts and fixing meshes in blender, then in unity put it all together and save it as a scene.

also probably want to think about optimization so your world doesnt run like shit. if you are just starting out tho you can worry about it for your next project, just google vrchat world optimization.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.