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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1735421834711969.mp4 (3.91 MB, 1280x720)
3.91 MB
3.91 MB MP4
What's the point of using raytracing for gaymen when the results look EXACTLY like when using conventional rendering and shaders but now with tanked performance, retarded smearing and noise?
>inb4 WHOA WHOA RAIN PUDDLES
Who the fuck cares
>>
Marketing campaign. Fuck 'em. But I see that's not enough: PBR needs to die out as well.
>>
>>1004337
>PBR needs to die out as well.
i really don't want every game to look like pseudo-retro low poly slop, kill yourself.
>>
>>1004344
Modern troonslop games use whatever PBR vomit Unity or Godot provide as default.
Phong model is all you need. PBR games looks too same-y.
>>
>>1004331
Prerendered graphics look better than pbr a lot of the time. It's more about the art direction than the shaders at this point.
>>
>>1004337
>PBR needs to die out as well.
No.
>>
>>1004331
I don't understand why this stuff is used for real time graphics rather than just speeding up baking
>>1004337
There's nothing wrong with PBR, the problem is deferred shading limiting material models
>>
>>1004337
>>1004375
>>1004496
>pbr bad
Ah, new contrarian opinion dropped, feel free to make it your entire personality in 2025 my dear /3/
>>
>>1004331
Holy fuck, modern tech is a SCAM
>"Here's my Fag-o-tron-3000, it projects pixel data onto paper!"
YOU RE-INVENTED THE PRINTER FUCK YYYOOUOUUUUUFIEHfljmGHjklAEHFMKLJSAD
>>
>>1004729
>new
Shows how much you know. Enjoy all your games looking the same and nothing looking the way it's supposed to because diversity hire faggots randomly drag a bunch of sliders and suddenly your wood looks like plastic in the $50 remake nobody asked for yet everybody pretends to love.
>contrarian
No child, that would be shitting on ray-tracing (which is justified btw). PBR isn't the hip cool thing everyone is talking about, it's the norm. Going against the established isn't contrarian, it's profound.
>opinion
You know what else is an opinion? How all the games that have aged well graphically in the last 10 years are stylized and don't look like unity asset flips with - surprise surprise - generic PBR models. Oh, is that a new game you're playing or is it from 2016? Nobody knows because it looks like shit! Because effort takes time! Because actually thinking about materials takes time! Because writing shaders takes time! Nobody will notice anyway look at these magic numbers it's soooo realistic. Enjoy your opinion.
>feel free to make it your entire personality in 2025 my dear /3/
No nigger, that would be the low-poly PS1-inspired cris-tier goyslop and soulless degenerate porn, merged together by polymerization into a fusion of retina burning cancer. Go bump all those threads, champ.
>>
>>1004787
How do you remove PBR anyway? I think Unity, Unreal and Godot all enforce it more or less.
>>
>>1004331
i hate ue5 so much. at this point I actively avoid new games that use it.



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