Been following tutorials for a good 6 months and while I’m somewhat confident with c4d now it still seems such a daunting thing to learn. Am I wasting my time with tutorials?
>>1004822Yeah, it might feel slow but you’re learning. Remember though you should also probably start making your own shit and finding solutions as you go
>>1004822It's best used as reference to be aware of a set of methods that can be employed to achieve something.Watching tutorials to get a feel for how people are doing things is useful but trying to slavishly follow them tend to stifle your learning as you don't think creatively about the 'how's' and 'why's' you are doing something a particular way the way the individual who came up with the workflow hadto think about it to arrive at the formula.Experimentation guided by tutorials or drawing inspiration from tutorials is a better approach.It's a balance act whether to look at someone else's homework and doing it yourself; 'autodidacts' who learn a field on their own develop a higher level ingenuityand intuition for it and are better at coming up with novel approaches on the fly and tend to be the ones that break thru to discover new better methods as they are not as rigid in their thinking as someone who was told what to do by a seasoned expert and adhere to what was provided as dogmatic gospel.A subset of them are typically the ones that eventually grow into the sort of experts that are studied for impressive workflows as they are breaking the new ground.The price they pay is that they are exposed to fewer concept and at a lower rate than someone who routinely takes aboard formulaic methodsand follow them to near algorithmic perfection. Autodidacts tend to have more blind-spots as a result not having as extensive knowledge as fastas someone doing guided studies, but what they do end up knowing they know from 1st principles where as a student of a master will often be kinda stumped toever extend beyond their master because they didn't have to do the same mental heavy lifting the original master did to arrive at the end product.I'm 43 years old and my view looking back at my own journey is this; a tradeoff between the two approaches is best; don't be too proud to seek help but don't be too humble to attempt breaking rules and go against the grain.
>>1004825Great post. Although it seems damn near impossible to come up with an improvised “trial and error” way of having good topology. This is what I struggle with the most from a graphic design background. I don’t really have the logical mathematical mind that’s required for that stuff. Seems there’s a definite “right” with it that you have to follow otherwise you end up with no end of glitches and ugly oroblems later