I look at how complex this is at the high level and how much goes into it and I just get incredibly intimidated. I just feel like I'm not smart/talented enough to do this. Even though I took some intro 3d and animation classes and passed them I still feel like the high level professional stuff is just beyond my reach. Like I'm never going to be able to make something like pic related. I can't imagine myself being able to make something this good ever. I feel like I'm only good enough for retail work and anything too complex is outside my mental capacity. I don't know what the minimum IQ is for this work is but it's clearly way above me. It just looks so intimidating. I couldn't hack it with STEM which is why I went with a political science degree instead. I'm 27 now and I'm too old to learn. I still struggle with the UI of programs.
Cris, you're not 27. You look like you're double that and you should also stop making these content-free spam threads.
>>1005677im 30 and also a poli sci major and i just started this too and i feel like im an overall better human being than you.
>>1005677you should stick to retail then and stop wasting other people's precious time by making them listen to you whine about how pathetic you are.alternatively you can get serious about your life and make an actual effort to do something worthwhile
>>1005677my nigger, start modeling sinple cube furniture in blender and post em in this thread. i'll guide you through your journey.
>>1005677LOL
>>1005677Anon I've never made a 3d character just chairs and buildings but If you accept the challenge lets learn together what do you say?
>>1005677Don't be afraid of polygons and pixels you faggot.
>>1005677You sound like a pussy and your comment almost reads like it's AI generated. The jap who modeled 2B very likely had years of experience before him, he didn't get this good overnight. You gotta walk before you can run boyo. Just make some fucking models and you'll git gud eventually, chop chop, no more talking
>>1005714Okay, making a couch right now.
>>1005677Just start by following some tutorials and re-do them until you can memorize the whole process https://www.youtube.com/watch?v=sHN1_GBwqcw
>>1005723Fuck yes!
>>1005714>>1005729Alright here's my couch. Sorry it took me a while I had to go out to eat with my family.
>>1005746The topology is really bad, I don't know a whole lot about topology. I don't know why the top bit got so fucked up when I tried to bevel it.
>>1005746>>1005747I don't know why but I'm really proud of the wood texture I made in paint lmao.
>>1005746>>1005747>>1005748This is literally better than models I was making just starting 3d. Keep it up.>topology For now ignore that word please. Dont let the tree's cover your view of the forest. For now my honest advice is for you to familiarize yourself with the software and blocking out geometry...picrel is a friendly suggestion.Who would've thought 3d just as any other stuff has a learning curve....
>>1005749I would like you to model many things. Its a good exercise because it trains one of the most valuable skills in 3d: patience. Sometimes you just have to push pixels in boring stuff.
>>1005722But how am I supposed to get a job if I can't make something as good as 2B?
>>1005752The only option I can think of is to go indie: find a game dev team and work with them, they're starters too so they're in no position to reject you, you'd have to be really and I mean really shit for them to reject you, and that doesn't seem to be the case. Try the /agdg/ thread over at the /vg/ board, or try Di*cord groups like the Game Developer League or whatever it's called
>>1005749I'll try that couch and lamp next.
Can someone help me with my project: I would like to create a rael life concept for a game, How can I best do it so that it looks like the game is like in real life..?
>>1005746>>1005748nice couch, i take back my statements about sticking to retail
>>1005758Tell me you don't eat curry and your mom doesn't have one of those on/off buttons in the forehead.
>>1005758Go to one of the generals or something.
>>1005749So right now I'm doing the lamp in this picture, any resources on how to make something all bendy like that pole?
>>1005694>polsci major>has disdain for fellow manchecks out>>1005677congratulations you have reached the "oh wait i don't know anything and i'm fucking retarded" stage of learning, now push through another 10,000 hours of this feeling and you might be goodalso that model was made by a team of people, each with their own specialization
>>1005749Here's the lamp. Working on the couch now. Not satisfied with the top loopy bit. I need to make it better.
>>1005677>>1005746>>1005906You're a loser that's deluding themselves and no you're never going to get anywhere with any of this. Your stuff is basic bitch garbage. Stick to retail.
>>1005677Your talent/IQ in a given area serves more to throttle how rapidly you advance than cut you off from exploring something in particular. You may need a 'high IQ' for art to get to your pic related rapidly/soon but you don't need exceptional talent to get there.Question you need to ask yourself is how hard you are willing to struggle with something as that can only be determined by you.How much is it worth to you to pursue something you want that's hard won compared to doing something repetitive/mundane and mentally light-weight that comes easy?
>>1005906Nice one keep it up.The shader still need to pich up the folds in the shade. Practice practice practice.>>1005913Post a banana.>>1005914>how hard you are willing to struggle with something as that can only be determined by you.Yes but beware of sunken costs theory.