What's the best app for making figurines like these?
Meant to post this
>>1020774zbrush, as is literally shown on your screenhotAlso >>1017954
>>1020774Start with nomad sculpt.
>>1020774There is no best app, just apps
>>1020775that one looks like it was fully made in blender but the best would be zbrush > maya / blender then paint the textures in substance painter / 3dcoat + photoshop
>>1021048True.But there is worst app.
>>1020775You can do that shit in any 3d sculpting app, this >>1020774 is done in zbrush that it is more profesional and it has more brushes, you could try sculptgl https://stephaneginier.com/sculptgl/ , it is free and you don't have to download shit.
>>1021049Anon, it was fully made in Zbrush...
>>1021060leave him, he is one of them Blender cultist
>>1021052SculptGl is written by the same guy who went on to create Nomad, which is better and pretty cheap, desktop versions finally available too
>>1020776>>1020791>>1021049>>1021052>>1021140Just make it in Zbrush, the industry standard with the most advanced toolset and features instead of coping and doing mental gymnastics with your freetard software made by hobbyist neckbeards>muh costIf you're too illiterate to sail the seas in 10 minutes then you're a tranny or pacifist snoy westerner and shouldn't do 3D simple as.
>>1021052Only ears in OP look sculpted to me, everything else could be polymodelled.
This artist uses zbrush for most of his work. Works from low subdivisions to high. He's also a 2D artist and knows appeal, the polypaint is a big factor. Final renders are done in Blender. When there's a lot of hard surface he uses Maya. Anons are right, it can be done in any 3d software. There's no shortcuts, just skill.