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File: G3tuK0fX0AAMY0N.jpg (97 KB, 922x923)
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What's the best app for making figurines like these?
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Meant to post this
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>>1020774
zbrush, as is literally shown on your screenhot
Also >>1017954
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>>1020774
Start with nomad sculpt.
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>>1020774
There is no best app, just apps
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>>1020775
that one looks like it was fully made in blender but the best would be zbrush > maya / blender then paint the textures in substance painter / 3dcoat + photoshop
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>>1021048
True.
But there is worst app.
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>>1020775
You can do that shit in any 3d sculpting app, this >>1020774 is done in zbrush that it is more profesional and it has more brushes, you could try sculptgl https://stephaneginier.com/sculptgl/ , it is free and you don't have to download shit.
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>>1021049
Anon, it was fully made in Zbrush...
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>>1021060
leave him, he is one of them Blender cultist
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>>1021052
SculptGl is written by the same guy who went on to create Nomad, which is better and pretty cheap, desktop versions finally available too
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>>1020776
>>1020791
>>1021049
>>1021052
>>1021140
Just make it in Zbrush, the industry standard with the most advanced toolset and features instead of coping and doing mental gymnastics with your freetard software made by hobbyist neckbeards
>muh cost
If you're too illiterate to sail the seas in 10 minutes then you're a tranny or pacifist snoy westerner and shouldn't do 3D simple as.
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>>1021052
Only ears in OP look sculpted to me, everything else could be polymodelled.
>>
This artist uses zbrush for most of his work. Works from low subdivisions to high. He's also a 2D artist and knows appeal, the polypaint is a big factor. Final renders are done in Blender. When there's a lot of hard surface he uses Maya. Anons are right, it can be done in any 3d software. There's no shortcuts, just skill.



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