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File: imageedit_47_3269830856.png (172 KB, 1000x1000)
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Sup, /3/? I’m sick of Cris shitting up /v/ and all of the other boards with his dogshit models so I have decided to combat him in his domain.
You might know me better as the guy who made that one Jet Force Gemini picture, but I have much more impressive stuff than that.
>>
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>>977203
Check these renders
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>>977204
Here’s another one
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>>977205
And another
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>>977207
And the most recent render
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>>977212
Here’s one of the characters and enemies (that’s the itch.io cover picture BTW)
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And now for some unrelated renders, beginning with the ShopKeeper from Dinosaur Planet.
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>>977215
And here’s one of Pyrus from War Planets.
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>>977218
Here’s Drywall from Scud: The Disposable Assassin ascending to Mixamo
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>>977219
Here’s another War Planets character: Blokk, the emissary of the Beast Planet.
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>>977220
And I’m going to end it off with this render of a friend’s character: Phyndrin and the Phyndraunan Army.
Now, you’re probably wondering why I have such a peculiar style. It’s a style I made called Ico-Art, short for “Icosphere Art” and not related to the game Ico, and it’s a style that I’ve iterated on since I was in middle school many years ago. I tried mesh rendering with skeletons but the results were pretty shit and, after learning about Ecstatica, I decided to just keep with this style.
>>
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Here’s a Garadon Lord render I did a few days ago. I’ll probably see if I can improve it.
>>
Aren't you one of the discordfags who ruined last /v/3?
>>
>>977203
I'm sorry but your stuff is too high quality and it makes too much sense to be of any threat to Cris.

>>977223
I have the original box of Ecstatica. I bought it in '94 because I was totally fascinated by that rendering style and I wanted to study it.
>>
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>>977257
I was the only guy consistently posting there and, now that I’ve left, I’m focusing all of my free time on my game. And you know what? Life is good.
>>977258
Oh word? Aw, fiddlesticks, I wanted to get back at Cris.
I highly recommend getting into Ecstatica. Sure it plays terribly, but there aren’t many games that look like it and it definitely is a treat to look at.

On an unrelated note here’s some bugs I made for a Jet Force Gemini knockoff top-down shooter idea I had.
>>
>>977266
Fuck off man, you're stuff isn't even interesting enough to be even remotely close to what makes chris popular, you can't just up and decide to be a lolcow, just fuck off man, and you write like a discord fag btw.
>>
Very nice.
>>977204
This is my favorite.
>>
>>977267
Ok Cris.
>>
>>977268
I like the strong posing I gave for Fygoon in that one (it used to be my go-to image for shilling) but the latest render I did for the Tri-Peak Mountains is my new fave because of the blue.
>>
>>977267
>cris with an h
Newfag
>>
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Here’s another Xen-Ithicour render featuring the characters of my best friend.
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Here’s some weird computer malware.
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/3/ would be better if people were making threads and spamming their renders, good and bad, all the time.
>>
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>>977364
This is the closest thing to Mecha John McAfee I could get from Bing Copilot. For some reason the name "John McAfee" is blocked.
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>>977372
Bro got $whackd courtesy of Microsoft and Grievances, inc.
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>>977370
But doing that would kill cris threads and software war threads
>>
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>>977370
I agree. I mean, check this: one of the first models I’ve ever made.
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>>977374
That dinosaur thing on the left is the coolest thing I've seen from you, do you have an up-close render of it?
Also, why does the guy in the middle have a bulge?
>>
>>977203
What program do you use?
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>>977377
I’ll do you one better: here’s concept art of Lens the Utahraptor alongside some other weird characters. Had to dig through some old group chats to find this.
As for why ScumBot Prime, founder of Grievances, inc. has a massive bulge, it’s just all of my male characters have large dongs just so you guys know they’re males, just as how all of my female characters (aside from Lens) have fat tits and curvy asses.
>>
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>>977378
>>977379
Also might I add this neat concept render.
>>977378
A combination of Blender [spoiler]and Unity for the materials/posing/lighting[/spoiler].
>>
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>>977380
I did not realize spoilers don’t work on this board.
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Posting the two most iconic characters I’ve mutilated just to spite Cris.
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It's over for you malware!
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>>977384
If only you knew just how bad things really were…
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Here’s Klaymen from The Neverhood Chronicles.
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Here’s Jala from Bionicle.
I need to make more models.
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>>977453
I knew it
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>>977454
Knew what?
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>>977458
I saw >>977364 yesterday and thought to myself "I bet he had Bionicle when he was younger"
Even if I'm not exactly correct (idk maybe you only knew of it as an adult, it happens) I got the vibe right
>>
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>>977459
I was first introduced to Bionicle when I went to Marshall’s and found a Bionicle Stars Rahkshi; the Bionicle influence is most evident with a character I made for an unfinished shooter project called Impulsehazard. Quazarlc (pictured) was the leader of an interstellar ecoterrorist organization called the Nebulaq Forces and the human player would have to assassinate him because he was hellbent on eradicating the “human virus,” beginning with the “vectors” (women) and “spawns” (children) until finally moving on towards the “disease itself” (men). I stopped developing that game because it soon devolved into a clusterfuck of ideas stolen from other games I played and, at its current state, was completely unsalvageable. The Bionicle references live on with the Mechrezoid Shotgunner and Firebreather (looking like goth versions of Takua and Jala), mainly because their models were repurposed from a MNOG-ripoff I was planning to make.
The Malware in that image, specifically the bots Rook and Bishop and the Trojan were based on ReBoot designs, since they were made for a concept strategy game that was based on UNIX Robots.
>>
>>977463
lmao based and I can see the rahkshi there now. Crazy that such a crappy set (just bein real) was what led you down the rabbit hole too.
>>
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>>977483
I was born in 2004 and my first Lego set was one of those tubs with random pieces, it was over for me before it began. Also, while I was assembling the Rahkshi set, all of the ball socket pieces broke and I used scotch tape to fix them.
Unfortunately for me, most of the things I like: Killzone, Perfect Dark, Jet Force Gemini, Dinosaur Planet, Marathon, Bionicle, ReBoot, Shadow Raiders, and Bubsy (yeah I’m one of the few genuine fans) were all before my time and I never got to enjoy them while they were popular and when, by some miracle, these series do come back they always end up being some total garbage.
Anyways, here’s Balthazar Lux, a computer-controlled assassin character from my game. Believe it or not, he’s my Bubsy knockoff, the irony of which being that he’s a more reserved character; but I did model his walk cycle in game on a 60fps version of Bubsy’s gait, so the motormouth bobcat lives on.
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>>977487
>I was born in 2004
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>>977490
It was over before it began, wasn’t it? All this modeling and stuff begun out of a desire to finally do what I had said I wanted to when I was in elementary school but got sidetracked.
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>>977491
At least you're getting stuff under your belt, keep at it lad. I'll hire you one day.
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>>977492
Cris, it's unlikely that you'll ever be the owner of a company capable of retaining other artists.
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>>977501
Not cris :)
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>>977267
>chris
this is what newfags call him you dont even know him
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>>977492
>I’ll hire you one day
No way, I’m like Sam and Max: freelance.
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You wanna know what I really hate, aside from Canadians? When stupid life shit gets in the way of me thanking the people who say they like my stuff and the thread they say it on gets archived by all of the softcore porn and Nipponese nut-riding threads. It makes me look like an ungrateful douche and I hate it.
>>
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This was the last time I’ve ever made a mesh with skeleton model.
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Here’s a Gobbo
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HOLY SHIT THIS THREAD IS PURE GOLD. KEEP IT UP ANON
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>>977693
Ok
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Here’s the Saberwolf render that’s used in my game’s manual.
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I love all of these!
Please make more!
:) :) :)
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Work in progress of Frydar Island, the home of Fygoon and his friends.
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I love these kind of schizo threads. Your artstyle could be called autism condensed instead of whatever the hell your little sperg brain came up with. So tell me OP, what is that game you're working on? Is there any gameplay footage available?
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>>978432
I would’ve called it “Weaponized Autism” but because the doctors have deemed me “neurotypical” I don’t want to steal the limelight.
Anyways, the game I’m making is called The Frydarian Tale, a linear action-adventure game for the computer. All I have at the moment is this lame gif from an earlier point of development. You can find a download link for the game here:
https://nrasko.itch.io/the-frydarian-tale
>>
>>978283
Love it!
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>>978468
Thanks, dude.
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>>977715
Give her giant tits
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>>978483
Gimme a sec, need to do some R&D for that.
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As I continue to do R&D on how to make Elvarian tiddies, here’s a quick picture of the three other Viceroys in the game: Brutus Canor of the Canids, Karg Nixskul of the Trollglodytes, and Margus of the Golems.
>>
Nigga needs a PhD in quantum tiddydyanamics
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>>977204
>>977205
>>977207
>>977212
>>977214
>>977223
Usually you post the same picture like >>977203 in random threads, so i considered you to just be another avatarfagging retard just like cris, if not him under a different name.
But now that you've posted those works i can see that you have a great eye for staging and composition, something that can make even the most amateur pieces look really fucking great.
Great work there lad. Keep it up.
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>>978820
I’m still studying dawg, but I’m about to get my bachelor’s in that field.
>>978821
I’m a very opinionated and peculiar person, kinda like Salvador Dali but without the surrealist charm, fame, or homosexual tendencies. Usually, I make it a point to hate on everything that could be viewed as competition or something I deem to be unworthy of people’s time, like the myriad of Twitter “gamedevs” posting the same copy-paste low-poly, pixel-shart games with shittune music and le “cinematic slow-mo” starring generic anime girls or furry bait characters. I like weird, unique stuff that I never could’ve come up with in a million years, like Ecosystem Shapes: maintaining an ecosystem of four critters on a 5x5 grid chock full of weird models? Hell yeah! But yeah, I only post the same generic renders because it doesn’t make sense to post a beautiful scene render just for me to say “Blegh, that looks lame!” not to mention the fact that I’ve been meaning to make more reaction images.
I’m glad you like my scenic art though. There’s two more areas left to make in my game and I’ll be sure to post those scene renders as they are done.
>>
>>977380
>life found a way and its time for you to stop it
hehe dats funny
>>
>>978920
Remind me to make a render for you tomorrow evening.
>>
>>978831
Well I do think you could step up your game, but you are at least improving quite a bit, and you make funny shit.
You should just adjust the models by adding more texture into the model and improving the detail.
I do like the spheres though, gives the style some character.
>>
>>978462
Your game has untapped potential, make use of the segmented characters by letting you chop limbs off, the simple graphics can let you add so much depth,
>>
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>>979006
I’ve been meaning to revisit the texture mapping process Rare does for their characters (a bunch of 32x32 textures being made and slapped onto the models), since at the moment I’m using exclusively normal maps for everything. I’m sure I’ll update the models soon enough; don’t want to end up like Cris, amirite?
>>979038
This game is just a test to see if I can make something passable by the end of the year (I don’t want this game to be stuck in development hell like Impulsehazard), but I’ll definitely add that into the second part, along with an inventory system, sick combat flips, helper characters that you can command, and the ability to fly.
From what it looks like it seems simple to do: have a character with multiple colliders instead of one and, when performing a specific slash, do a dismemberment check: if the slash is of the correct type and a power threshold is met, then dismember the limb in question; special limbs include the arm holding the weapon, where the enemy will resort to punching or biting you, the legs, where the enemy will fall over and do nothing but crawl, and the head, where the enemy will die instantly.
>>
>>977364
Isn't that just Hack and Slash from Reboot?
>>
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>>979058
Good eye, anon! The designs of my “original characters” Rook and Bishop were based on some ReBoot concept designs I thought up.
>>
Cool stuff, Anon. I like your early CGI thing you have going on. Nice Bionicle model btw.
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>>979182
*the early CGI aesthetic
>>
>>979182
>>979183
Thank you. Be on the lookout this weekend for my game’s next update.
>>
Speaking of the next update, here’s a Doom Gremlin, a roid-raged version of the standard Gremling.
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>>979196
And I forgot the picture. Oops.
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Made a render for my general fixes update, with a standout being the “Chameleon Bufoimar”; this is the in-universe explanation for a weird animation error that caused some Bufoimars to not appear yet continue to attack.
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>>979198
Cute pibble.
You got a better understanding of the aesthetic trends of the time than many older guys who just concern themselves with the polycount and lighting/rendering but have a rather "modern" design sense that makes their stuff look all jarring.
Cheers.
>>
>>979360
Thanks, dude. Funnily enough, it was when I began to let go of making something intentionally “retro” and just doing my own thing that I got the look I wanted.
Also thanks for the kind words about the pibble; I think he’s autistic.
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>>977487
I was digging through my files and found this: my super old model of Bubsy Bobcat. And to think Balthazar Lux spawned from this.
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love this dude like you wouldn't believe
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>>979610
Yo that looks awesome af! I have an album full of other artists’ depictions of my characters and I’m definitely adding yours to the collection. Do you have an alias you go by? I want to credit you in the album.
>>
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>>979630
>Do you have an alias you go by? I want to credit you in the album.
it's me, LunaticSoda. lmao, i saw the second top middle one a few days ago and i definitely was inspired to draw your OC, taking a break from working this current piece too
another art friend of mine is helping me with the coloring as well so i took the time to do a quick sketch of your oc and plan on doing the others when i get a chance
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>>979632
Oh hey, I remember you from the drawthreads! That is awesome, and I have added your name to my album.
>>
>>979634
np and thanks, the belt buckle is a nod to the other drawing too by giving it the "silly" fface that all the other drawfags like to call it
i'll return once i have drawn your ocs, the bug girl caught my attention >>977715
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>>979643
When I was redesigning Fygoon I didn’t know what to put on the belt buckle to make it somewhat interesting so I decided to slap on the Emblem of the Fygoon Clan, a stylized version of an Emerald Varanusaur face just to show how full of themselves the Dragons, especially the Fygoons, are.
As for the bug girl, that’s Vicereine Iris who, just like Fygoon, is the last of her kind: a once proud race of elf-fairy hybrids known as the Elvarians. After the Dragon-Elvarian War ended in the near annihilation and humiliation of the Elvarians as the Dragons, under the leadership of the Fygoon Clan, destroyed the Elvarians’ home and took them into DarkWood Forest as living trophies, a guerrilla war would begin between the Fygoons and the last Elvarians, leaving only the current Basileus and Vicereine as each race’s representatives. Iris is considered by most of the creatures of Frydar Island to be one of the most beautiful, which is contrasted with her despicable, holier-than-thou demeanor; only Fygoon sees her for what she is: a sinister witch who could bring about anarchy to his peaceful land (as if he wasn’t already disturbing the peace with his silly adventures).
Anyways, I’m nearing completion of a new update, so I’ll keep you all in the loop when it drops.
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Don’t mind me, just getting rid of some ol’ riff raff.
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So my game got over 100 downloads since I first unleashed it in November and none of them were just me downloading my game onto Best Buy computers.
Man, I feel on top of the world.
>>
SOVL
>>
>>979610
>>979632
Get the fuck out of here Soda. Stop shitting the board with your permabeg slop. Oh, don't forget to kill yourself and take Subu with you, faggot. No one likes you.
>>
>>979965
I like lunaticsoda
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>>979971
Enjoy having the board spammed with 5 year old low effort shit.
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>>979958
Thank you, my guy.
>>979965
>>979972
Kill yourselves, you wastes of sperm.
>>979971
I agree.
>>
>>979990
Did I hurt you? Good.
>>
>>979996
You didn’t hurt my bottom line.
Stay mad.
>>
>>980021
Nah, you lubed up just for me bro.
>>
LS > LS orbiters
If you think he’s pathetic what does it mean that you keep track of the lore and spend time following him around
>>
>browse /3/ after a while
>cris spam as usual
>suddenly soda is here
>people are defending a schizo
wtf is going on here
>>
>>980028
>>980041
What’s his lore? How is he a schizo? I want to know more.
>>
>>980041
Mouthbreathers from /v/ and who knows where else based on some of the terms being thrown around in here. They really ought to fuck back off to Discord.
>>977203
Doing great work anon! You've pulled off a pretty good aesthetic.
>>
>>980081
Thanks, dude.
>>
>>980061
not him but soda is a /v/ and /ic/ troll, he spams and derails threads with his low effort doodles, picks fights with other draw anons
>>980286
i liked your stuff bro, but i don't think you should be associating yourself with a troll
>>
>>980293
Oh, he’s just hiding his power level.
>>
>>977372
>>
>>980466
How do you figure?
>>
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Was going through some old pictures to model Viceroy Margus on and I found this old concept render from Impulsehazard.
And to think I made this over six years ago. Time sure does fly.
>>
>>980512
That's beautiful.
>>
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To coincide with the latest build of my game, here’s the scene render for Stargazer Hill. I think this image captures the energy deserving of this area.
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Was looking through some old pictures and I found this gem. Back in 2020 I had discovered what Ecstatica was and I experimented with the purely ellipsoid style.
I also have one of the Lieutenant from Impulsehazard in the style of Ecstatica (or more accurately Urban Decay’s), but I don’t have a picture of it at the moment. Next time I get the opportunity to use my old powerhouse computer I’m definitely saving a picture.
>>
>>980963
what type of fiber optic cables are you using to create this? j fiber may be an increase in your fiber optical speeds.
>>
>>980970
What?
>>
Here’s a new render I did for an old character: Minister Shen. I’ve always had the idea of some wizened Dragon serving as Fygoon’s mentor since the conception of Fygoon as a character, but back when I first made Minister Shen, he was simply a teacher who taught all of the Dragons on Frydar Island how to be, well, Dragons. Now, Shen was upgraded to becoming Fygoon’s right-hand man in Frydarian court and as the young Basileus’s caretaker.
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Here’s another render I did.
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Made this quick render yesterday showing Fygoon and all of his friends that I’ve modeled up to this point.
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>>981194
I really love this one
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>>981587
Thanks. The Minister will be the one teaching players how to play the game before they begin their journey.
Also thinking of making his duel the most difficult fight in the game.
>>
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I detest Ocarina of Time and consider Dinosaur Planet to be a superior game.
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Can't wait to report your next github
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>>981667
Can’t wait to see you disappointed when I unleash my next GitHub.
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File: Axolotl Men.png (970 KB, 3000x1640)
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Axolotl Men.
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File: Fygoon’s Nemesis.png (104 KB, 3000x1640)
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Here’s the enigmatic Warlord, the main antagonist of my game and Fygoon’s nemesis.



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