All RODIN needs is a brief description, a 2D image and within seconds it will generate a 3D mesh asset with the desired amount of polygons that can be exported in formats compatible with Maya/3DSMAX/Blender/etc.It's currently in a semi-public beta where people can apply, releasing next month.This is just generation 1 but it's already this good.https://hyperhuman.deemos.com/rodinHow will this affect the 3D artists?Mass layoffs in the 3D industry expected?
It can do more than objects, japanese on twitter have been testing it and it seems it can do anime characters fairly well and pokemon/palworld type monsters quite well too. You end with a full mesh with clean topology of said character.
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>>981333The less people know about this, the better for people in the 3d business.This can generate amazing results way faster than people, and the topology quality is near perfect too.
Procedural generation/scanning has been a thing since 3DCG was invented. Surprised it took AI this long when half the work is math and software already.
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>>981360Until we can run these AI models locally this shit will always be censored.
>>981339No those were character creator, AI is a fake idea and steals 3D models. If you try to say Mikey Mouse (A public domain character) you get nothing because no one has made him in 3D.
>>981331>it's already this good.:)
>>981331does it pass the "3d turing test"? (aka a blender doughnut)