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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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WE EATING GOOD, BOIS
>>
what have you personally done with houdini ? curious
>>
>>984997
Literally nothing
>>
>>984997
i don't use it but i'll tell people i do to intimidate them. i usually make up some complete nonsense sentence and they just nod along like i'm reall smart. just last week i told someone i used an attribute wrangle (lol i'm a cowboy) to calculate frobenius (????) norm of a matrix and they didn't question it for a second. i'd recommend trying it out sometime.
>>
>>984977
>Houdini
It's more like Jewoudini
>>
>>984977
nuke BTFO?
>>
>>984977
>not COPErnicus
lol
whats this version do?
>>
Anything new concerning game tools labs? I could search it but I'd rather bump this thread and connect with my houdini bros
>>
>>984977
COPs ????
Don't get my hopes up anon, I already use COPs quite often
>>
https://youtu.be/E_uxf36y9qo

LET'S FUCKING GOOOOOOOOO
>>
>>985529 (me)
I KNEEEEEEEEEEEEEEEEEEEEEELLLLL I KNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLL
>>
>>984977
It's so over
https://www.youtube.com/watch?v=E_uxf36y9qo
>>
everything that comes out of houdini just doesn't look good / looks robotic. I will take maya any day of the week. Seriously thinking of cancelling my houdini sub.
>>
>>986851
you should
>>
>>984997
there are like 5 people in my country who actually use Houdini full-time
>>
>>984997
Most of /3/ has it installed (pirated) for prestige only. They downloaded it and literally forgot about it a second later but come back here to LARP as Houdini user while having done literally nothing with it.
>>
>>986878
Sounds like you're projecting pretty hard there buddy.
>>
>>985002
I only ever use Attribute Wrangle to make my pp bigger.

Here is my vex in case anyone here wants a bigger pp:

float makemyppbig = chf("pp_slider");
@pscale = makemyppbig;

Dont forget to press the plus otherwise no slider for pp size increaser.
>>
>>986877
what's your country
>>
>>986869
why?
>>
>>984977
Hi magicians,

Wanted to check if this is happening to somebody else, I was lucky enough to have a constant workload for over 8 years in my career, but at the end of 2023 I had my first hole, not too much, 1 or 2 weeks.

This year, on May, 10 studios reached out, all of them either cancelled or stopped answering, all are major studios and I had a great relationship with half of them, so a bit surprised about his non professionalism, at least you could tell the job is solved or whatever, but not giving any answer and left you waiting?

I posted this something similar on a instagram story, for my surprise, around 30 colleages are in the same situation, some of them are very well known Senior artists.

From what I spoke and read in some forums, seems that there is less budget, ton of "tutorial artists" being hired, or some cheaper people overseas. Possibly the Strike and AI is also affecting.

Anybody else having a weird year? its been a month without work and I'm starting to worry.
>>
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>>987120
there are no jobs that's why most artists have, are, and will pivot to making courses

people taking these courses are of course fucking idiots because none of the skills acquired will help them get a job and if they do get one they will be maximally exploited given the nature of the artist, which is spineless and craven.
>>
>>987381
>he believes art is about getting a job

oh no no no no no no
>>
maya bros, it's over
substance bros, it's over
redshift, octane, vray, bros, it's over

https://www.youtube.com/watch?v=9iOqERDE6jI
>>
>>988369
cops look incredible t bh.
it's a shame the adaptive sampling is limited to 4xxx cards - i might have to upgrade, i've been using xpu more and more
>>
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hmm
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hmmmmmmm
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hmmmmmmmmm
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:)

bless our unscrupulous chinese brothers
>>
>>988665
share link please sir
>>
>>988837
impossible to download

https://iiivfx.com/archives/1325
>>
>>988837
>>988842
Link: https://pan.baidu.com/s/1ktHz5RUr2oi7yTo8cWCKIQ
Extraction code: 6666

if you can manage to make a baidu account (mine's from over a decade ago), fire up a VM, download their desktop client and download away. slow as fuck 150 KB/s iirc, but it'll get there.
cracked sesinet from the last release works, but you do need to run chinaman's keygen in a VM.

i don't want to upload the setup, shit's too hot for my blood and not worth it when release is in 2-3weeks.

all the new stuff is sick as fuck btw. and xpu variance oracle works for all cards. cut my render time on the xpu bubble wrap scene by a good 35%.
also low-key, but pretty significant change - in new COPs they recommend writing opencl over vex.
>>
>>988843
>and xpu variance oracle works for all cards.
You're saying XPU adaptive sampling works on everything, not just 4090s?

>and not worth it when release is in 2-3weeks.
Yup. We have access to the beta at work since we're on the AUP but I can't be arsed to download the current builds. It always takes a few months after the gold release for the all the initial bugs to be ironed out.
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>>988862
>4090s
yup, i've got a 3080 here and got a nice performance bump from it. if you've got projects running xpu, it's worth testing immediately.
re: stability, the beta i have is decent. COPs has crashed a few times, esp if i've tabbed away from the window and come back to it, but it's very usable overall.
i haven't spent too much time with the mpm stuff - honestly this version of houdini feels like the beginning of a shift towards gpu compute and i makes me want to go out and buy something with more vram and learn opencl.
vulkan viewport (both sops and lops) is on by default and has been rock solid.
recipes as well, just immediately useful - more useful than hda's arguably (they save as .hda files weirdly enough).
really exciting release t bh, just so much stuff that everyone's going to start using from day one.
also all nodes now have a completely new preset and example manager/option.
>>
>>988867
Great to hear, I appreciate the qrd. It feels like a bigger release than 20. I need to watch the Recipes and APEX HIVE videos, because I only have the vaguest idea how that stuff works.

I'm personally excited for the Solaris and Karma improvements since we've recently moved our pipeline over to that. I'm liking Karma quite a bit, and I think SideFX have done a good job advancing it in a relatively short period of time, considering how long renderers usually take to mature. XPU is really shaping up, and we've used it on a couple of simpler mograph type jobs so far. I think the plan is for it to eventually become the go-to primary renderer, with little reason to use Karma CPU. As always with the GPU stuff, VRAM is the biggest limiting factor. I'm hoping that nVidia will significantly boost the amount of memory on the next top end consumer cards.
>>
>>987564
oh yes yes yes yes, gotta eat, right?

are Houdini Bros getting jobs then or what?
>>
>>988959
>Recipes and APEX HIVE video
the recipes video is very funny because it's mostly an excuse for attila to talk about the, admittedly fantastic, data model they built to enable the recipe system.
recipes are basically just presets on steroids (node presets or full node-trees saved as presets) and most users will just interact with them by right clicking what they want and clicking one of the save recipe options and that's about it.
it's a big-brain talk for a feature meant for small-brain users (like me)
>>
>>988997
Yeah it's definitely a "what is bro yapping about?" type of video lool



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