I'm trying to make upper and lower lips separate (model has a mouth cavity) but dynamesh merges them if they get too close. Should I make upper and lower lips different groups and then dynamesh by group? Is this how everyone does it?
>>985113I'd just sculpt it with closed lips and model the mouth area once I've re-topo'ed. Lips inner curve is pretty much impossible to get right anyways unless you have a teeth-insert and there is just no room to be as finicky as you need with sculpt tools.
>>985113I would mask the part i want to seperate, then invert the mask and then just use the crease brush to dig into the mouth while in sculpt mode.
>>985113>Should I make upper and lower lips different groups and then dynamesh by group?what the fuck are you talking about>>985114>I'd just sculpt it with closed lips and model the mouth area once I've re-topo'edjust do this
>>985113my nigga, if you are trying to make a model with a significant amount of detail you need to- drop dynamesh asap (so, duplicaye your model)- make a clean mesh (retopo / zremesh the copt of your model and have a low poly version of your model) (UV unwrap if you want)- polygroup the areas that need special care to avoid overlapping (mouth, eyelids, ears)- reproject the detail on the clean mesh (subdivided, of course)- then delete the model with dynamesh (because at that point it is useless)there is NO reason to work with a model with 200k+ polys and have dynamesh on
>>985113Flick sculptris on and off if you don't want to Retopo/Zrem yet
sculpt the negative space and boolean subtract it
>>985113Whats the matcap you are using?