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>joined an 3D animation discord server for connections and potential work
>most members are broke and unemployed
>only do one animation a year and never update their portfolio
>criticize popular 3D animators and how THEY can do better
Why is this so common?
>>
>>985486
>joined an art related discord
There is your problem
>>
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>>985486
>Why is this so common?
Good question.
I think the YouTube video essays that have plagued the platform circa 2013 onwards are at least in part to blame, I'm saying 2013 specifically because that was when that MrBTongue guy uploaded that Mass Effect 3 Ending Criticism video, which was quite popular. Fallout 4 criticism videos further popularized this mentality of only criticizing content without creating anything original by themselves. I'm using ME3 and Fallout 4 criticism videos as examples but they're only the tip of the iceberg, there are way more examples of that type of content not only when it comes to videogames but also when it comes to movies, anime etc.
I think people get a rush out of being a critic due to it being the entertainment equivalent of a judge, and when you're a judge you feel powerful, feeling powerful feels good. Critics have the luxury of getting the benefits of "working" in the entertainment industry (fame, money) with none of the drawbacks (doing any labour, doing labour with the risk of it all being for nothing at the end if your project fails). With the increase of NEETs more people are trying to get into this "business" so as to not have to get a real job instead, that's why you get so many FALLOUT NEW VEGAS IS A MASTERPIECE videos flooding your recs, it's a cheap way to suck off your equally NEET audience for clicks and money. Such content creators will also shit on whatever is popular to shit on at the moment too, they're regurgitating widely accepted points and get some pats on the back in the process.
I admit I too watch such videos where these critics suck me off by reinforcing my beliefs, but I'm aware that it's all lip service and that at the end of the day it's all useless, their criticism created nothing new, it only "remixed" an already existing thing.

In the end, people are either too lazy, too scared not to fit in that they give up on trying altogether, or just plain unimaginative to create something new
>>
>literally admits to being a discord tranny
Imagine outing yourself like that
>>
>>985486
Is this mostly a 3D animation problem?
I'm in Nikolay's sculpting discord and it's pretty good so far, apart from a couple guys being so skilled it makes me feel inadequate
Maybe that'll motivate me to improve after my ego recovers from being crushed
>>
>>985567
>apart from a couple guys being so skilled it makes me feel inadequate
Getting Steffen Hartmann'd?
>>
>>985486
>I joined a hobby club on a voice server for video games marketed towards children, where are all the professional artists and careered 3d modelers?
>>
>>985567
>after my ego recovers from being crushed
The endless cycle, prepare for it to get crushed again when you get on their level and see someone even better. Chasing the dragon
>>
Few reasons i can think of

>Anything 3D related requires technical skill and creativity, which is rare
>Lots of practice and tutorials , it can be exhusting
>The CG industry, especially at high tiers is nepotistic. More than any other industry. This is why so much media is shovelware
>>
>>985486
No, it's really uncommon
>>
>>985854
>The CG industry, especially at high tiers is nepotistic
It's always more accurate to say that building connections is the way to go when you are at the top
>>
>>986149
As an introvert fuck who never interacted with anyone outside of my family how do you build connections? I am in a third world country so I cant just go to studios because there is none here.
>>
>>985486
ankle biters
gamma boys
simps

the bane of society
>>
A lot of 3D artists in discord servers are either old dudes with great technical skill but a lack of creativity (think godlike sculptors that do the same boring shit that takes 8 months), or blender zoomers who blitzed tutorials.

You just don't get a portfolio of work that has volume AND quality. Newer artists tend to be CG Generalists while older artists are specialists (Riggers, Hard Surface Modelers, Technical Artists).

Anyone with meaningful PRODUCTION experience is either NDA'd to hell and back, old with kids and busy, or not in a server like that. Specialist servers like Technically Speaking might be more your speed because a lot of the users there have a sense of clarity about what they're doing, and they fundamentally cannot skirt the technical skills with subjective criticism like animation servers. Good luck!
>>
>>986272
put out things good enough it gets people talking in professional fields like that lil lego jit



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