Thoughts on how Bloodborne PSX looks?
As far as faux-PS1 goes, that's pretty good.
>>986371how do i replicate ps1 low poly style blender studio ghibli shader 256x256 in blender 64 nintendo low poly psx legend of zelda studio anime???
>>986390+ lowpoly massive ass
>>986390start by deleting the default cube
>>986390disable anti aliasing completelyadhere to ps1 screen resolution and ratioprobably 8 bit color texture, maybe 32x32 texturesthere was no skeletons/armatures back then so you would animate stuff with move scale and rotate