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Will drawing out the polygons help sculpt my models?
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>>988688
No, you are putting random lines on the drawing, take for example the breasts, would you make an spherical shape with that topology?
I don't think so
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>>988690
These lines aren't drawn randomly.
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Planning the important, shape defining edgeloops can be of help when you're still struggling with topology work but once you did entire models for a long while you'll have that stuff in memory and do the right edgeloops without planning. After that it's just filling in the gaps
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no but it would help with box modelling it
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>>988693
>>988697
Sounds good. I shouldn't have said sculpt. Box modeling is what I do mostly. Zbrush trips me up.
My drawing skills have helped a lot already with modeling, but I haven't tried drawing out the edge loops themselves, Should help speed up my modeling since I can figure out the lines on paper before jumping into the program.
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>>988692
>These lines aren't drawn randomly
Then you don't have a fucking idea of topology anon
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>>988707
Ok, thanks for the help.
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>>988710
I'm helping you, if you want to draw usable topology, it needs to work like topology, and those breasts would not work.
Maybe if you are modelling in nurbs.
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>>988704
when i draw image planes sometimes ill draw topilogical lines on them. not usually. in the development of half-life 2 they drew wire frames in the human model's faces before photographing them for inage planes.
its not a totally stupid idea but its for image planes not for dynamically posed figures.
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>>988688
god i need to work on my garyc client



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