Will drawing out the polygons help sculpt my models?
>>988688No, you are putting random lines on the drawing, take for example the breasts, would you make an spherical shape with that topology?I don't think so
>>988690These lines aren't drawn randomly.
Planning the important, shape defining edgeloops can be of help when you're still struggling with topology work but once you did entire models for a long while you'll have that stuff in memory and do the right edgeloops without planning. After that it's just filling in the gaps
no but it would help with box modelling it
>>988693>>988697Sounds good. I shouldn't have said sculpt. Box modeling is what I do mostly. Zbrush trips me up.My drawing skills have helped a lot already with modeling, but I haven't tried drawing out the edge loops themselves, Should help speed up my modeling since I can figure out the lines on paper before jumping into the program.
>>988692>These lines aren't drawn randomlyThen you don't have a fucking idea of topology anon
>>988707Ok, thanks for the help.
>>988710I'm helping you, if you want to draw usable topology, it needs to work like topology, and those breasts would not work.Maybe if you are modelling in nurbs.
>>988704when i draw image planes sometimes ill draw topilogical lines on them. not usually. in the development of half-life 2 they drew wire frames in the human model's faces before photographing them for inage planes.its not a totally stupid idea but its for image planes not for dynamically posed figures.
>>988688god i need to work on my garyc client