why is Blender still such unintuitive garbage?
UI designed by committee.
First of all it's not garbageBut regarding why it's unintuitive, it was originally developed as an inhouse tool rather than a tool to be used by the wide public, so they could choose the interface and workflows that were better to their usage or preference rather than sticking to established conventions and what not.I also would expect being a free tool imposed funding limitations to what they could do, for instance if I'm not wrong the animation module was maintained by just a single developer for a long time.They're slowly improving usability and making some things more intuitive recently though and there are some big changes pending for the animation module in the coming years.
Don't use autodesk if you think Blender is unintuitive
>>992845I've used both Fusion 360 and Inventor and the sketch > extrude > features workflow was far easier to work with than pulling vertices around and dealing with modifiers and shit
>Why is a program I'm already familiar with easier for me to use than a program I'm not familiar with?
When I was young, I made a simple animation with Max3D. That was on Windows 95. I could never figure out the Blender GUI.
I really want to use Maya but I cannot in any way justify the price along with how I absolutely despise subscription-based software. Too bad the only crack I can find is russian shit that I'm scared to download
>>992840Handywavy retard fakes answer dot jpegPost some fucking proof. "Workflows that were better to their usage" of what? making 3d shapes? That's what everyone else is doing, retard.
Eevee "next" is such fucking dogshit. It's impossible to use as a preview for animated textures because it just turns into fucking grainy noise.How the fuck do I just get it back to normal. I'm not using Eevee to render, just to preview things in Cycles. I can't preview animated textures in Cycles because of the noise, but jesus fucking christ it's somehow 10x more visually stable than eevee now.
>>992944That's my problem too.I've almost bitten the bullet for their indie-tier but I still can't justify 300 bucks. Maybe if I actually get serious with my gamedev stuff but I got better bills to pay at the moment
>>992971Plot twist. Eevee puts materials with transparency to "hashed" by default, which results in previously mentioned dogshit that doesn't resolve.Setting it to blend fixes it kinda, but there's still a shitload of ghosting.
>>992830Because you gotta know the program as a whole to make sense of it. I would argue its consistency Is worse than its intuitiveness, but 99% of people get filtered before that point.
>>992951https://www.blender.org/about/history/>Originally, Blender was planned as an in-house application for NeoGeo; it grew from a series of pre-existing tools, including a ray-tracer built for the Amiga. This early version of Blender was intended to address a perennial frustration among creatives: when a difficult client requires multiple changes to a project, how do you implement those changes painlessly? Thanks to its highly configurable approach, Blender aimed at providing an answer. (As an aside: the name refers to a song by a Swiss electronic band, Yello).You seem rude and not worth my time so this is my last reply to you.
garbage just like most threads that got deleted.
>>992830wait till you use any other software for 3d/gamedev, faggot
>want to get into blender for vrchat avatar faggotry>already uploaded a couple of prefab models through blender and unity>can’t be that hard.png>search up a random tutorial, skim over it>spawn cube in blender, tutorial says to use drawing pad so I use the one I already have. >cube turns into spiky shit that is not anything like the soft clay I expected>immediately never touch blender againwhat’s the point of blender if the modeling tools don’t even work
>>993155Sculpting with 8 vertices? Adventurous...Is Blender the great filter?
>>993166Blender has always been the great filter. [spoiler]I spend just as much time reading about Blender as I spend using it.[/spoiler]
I feel like if you can't use blender 3+ then you weren't meant to make it
>>992971I only get the grain with ray tracing on. Turn it off and it's back to the old way. Denoise gets rid of it, but the blurriness makes it a poor representation of what you should be seeing.
>>993169No one can, you just sounded stupid now. https://blender.stackexchange.com/questions/249029/identifying-why-blender-3-0-crashes-constantly
>>992830>why is Blender still such unintuitive garbage?not just that, but when you try and follow a tutorial 50% of the steps don't work because the tutorial was on an old version and everything is changed.
>>992830then don't use it, are you a cunt?
everyone ITT is retarded, niggerish and autistic. i use blender only for poly modeling which is its only competent use. Zbroosh for sculptingPlasticity for CADRizomUV for uvingsubstance painter texturingmarmoset for rendering and bakingTopogun for retopologyAnd it just works
>>993183Raytracing was off. Still looked like shit, but I fixed it... kinda >>993044As mentioned, there's still a shitload of ghosting like it's shooting off rays even though RT is off.
>>992971yeah same>How the fuck do I just get it back to normalI went back to 4.1, there's zero difference with 4.2 outside of the dogass nu-EEVEE
>>992830What? You want to reorder your vector groups? Just select the single vector group you wish to move, and then tap the up or down button 50 times until it's in its place.What do you mean every other menu allows you to just drag items to sort them? Well you see, drag sorting vector groups is low on the development priority. We might get to it in another 10 years when we rebuilt the UI.What's that? Selecting the mesh in weight painting mode is needlessly complicated, because the edit mode method of selection is 10x easier?Well you see, we can't make weight paint selection work like edit mode selection, because we already have edit mode. So just select from edit mode.What's that? Swapping from edit to weightpaint constantly is bothersome? Ah, well, you see, we uh... It's low priority. Yeah. Low priority.Look, we made it so you can select vertex groups by selecting bones. What's that? Yes, yes, you have to select the armature, and then select the mesh, and then go into weight paint mode. What's that? Toggling in and out of weight paint mode removes bone selection? Bone selection should always be available by default? But why would we do that?
>>993316>wHy wOuLd yOu wAnT tHaT?>I am a developer with no artistic, design, or UX skills to speak of. I can't think of any other use-case outside my own limited experience of using the software
>>993291Why marmoset over substance painter for rendering and baking?
>>993241So true, bestie. Anyway, accepting this fact and installing multiple versions seems the way. I'm gonna stick with 4.2 + 3.6 for GScatter masks, for example.
>>992830I wish the devs would give me the option to make my scenes Right Hand Z-up
>>993241Learn to intuit shit and use your brain so I don't see spam of the same exact tutorial on my YT feed and suggestions every time a new version of Blender comes out. There's entire channels that live entirely off of one tutorial that they make every time a new version comes out and some retarded shit like sculpt mode is slightly different (even though it has no bearing on the video).
>>993401>Learn to intuit shitintuitive [ ]blender [ ]choose one.
>>992847>compare 3d modeler to a 3d a cad softwareI forgot /3/ is a shit board composed mostly of retards. kysAnother retarded bait thread for a retarded dead board, fuck.
>>992830Not nearly as bad as Zbrush. Zbrush has the worst UI out of any software ever made. Still once you get it there is no going back to anything else. Same can be said for Blender as far as basic modeling goes.
>press F3>type what you need>get itHow fucking hard can it be?
>>993408Don't need to.I'm not implying Blender is intuitive, I'm telling you to use your fucking brain and just look for shit, google if you don't know, or god forbid just use the search function in the program. I've been using this shit program for well over 10 years, functions don't dance around like they're playing musical chairs. They're all pretty much in the exact same place as they've always been.
Currently using Blender to do Elementza's Maya modeling tutorials right now. They both use pretty much the same workflow.You can f3 to search any command and right click>add to quick favorite ( hotkey Q ) . There's even Pie Menu Editor to build your own pie menu, completely sidestep remembering hotkeys
>>993166how do I increase vertices? And how many vertices should I use?
>>993518this feels like bait so I'm not going to give you an answer
>>993458>>993479better yet, use spacebar to search instead of play animation
>>992830That doomer attitude will filter you out of everything OP.
>>993431Blender modelling is so easy that I've been using the program as part of my job for years now. I used 3DSmax for years before and I will never, ever go back to it. If you want unintuitive, go deal with Maya, or worse Modo. Modelling anything in Maya sucks ass if you need to do anything complex.
>>993535Same. I do miss Max's spline tools. You could do some freaky things with those. Tangents on curves for example.
>>992830Every software that's complex is not intuitive in some way, I used to model in 3ds max and I made a full scene in blender in a week, all these software wars are extremely retarded. Choose the tools you feel more comfortable and start making 3d models. Being a fanboy is gay as fuck.
>>993523no wonder why 3DCG is dead, since nobody wants to answer beginner questions about how to use blender
>>993581Ultra-beginners should answer their own questions through the use of Google, if they can't look up basic things then they have no future in 3DCG
>>993581How about you tell me how anon figured out that you had exactly eight vertices to work with?
>>993408>intuitive [X]>blender [X]Should've used radio buttons instead, cowboy B-)
>>992830learning blender is like mastering the jian. it's harder than the alternatives but it's still the superior nobleman's tool. i'd rather spend years learning blender than paying for some faggy C4D license.
>>992971is wut you get for wasting your time with meme software
>>994134Still gettin paid though. Unlike 90% of people on the board (including you).
>>992830you need eleventy billion addons, then you it's usable, kinda cool actually
>>992830skill issue
>>993327its superior with baking due to faster times and groups (allows you to use cages that intersect without erros, which gives you occlusion with a cage, also has built in cage system, but its so poorly executed youre better off making your own cages)
Blender 4.2 + CAD sketcher add-on has been pretty useful since buying a 3d printer. I tried using other CAD software, but I only need to make some of the model technical while other parts can be 90% freehand
>>992840always these retards justifying bad decisionsfoss simply can't do UX - good programs, unusable crap. Tried to use freecad - three ways to do the same thing - you have to start a piece in a certain way if you want to use a tool on it later on - nowhere in the docs, just read a lot of forum posts - also foss = shit docs except on the star projects - went back to pro cad, where the UI is correctly designed
>>992830It has straight out best GUI in the 3d software marketMaya and 3DS look like they're stuck in fucking 2005
>>992830When I first started using Blender it looked like this. You have no idea how good it is now.
>>996679>those jeweled buttonstake me back
>>992830Holy can't believe 3dkeks are still struggling in 2024! Why haven't you tried pic related yet anon?
>>996587It's just a copy of both maya and max though, and the UI is actually kind of lacking so they cope by making the workflow be "shortcut based".
>>992830it depends on what you meanuntil the 2.8 redesign, blender was designed with experts in mindit was unintuitive because it wasn't meant to be intuited. you were supposed to sit down with the documentation and tutorials and learn the fucking thingthen they listened to the feedback of idiots who never bothered to learn itbut I don't think they made it more intuitive. they certainly tried to make it more discoverable, but they made so many tiny cuts here and there that I don't understand what the current ideal usage of the interface is anymore. maybe that's the point? blender has become a hub for a lot of CG activities and they just want it to be superficially easy to understand where everything is?I have no idea how someone is picking up blender and modelling stuff in 2024 with the default interfaceI have to reconfigure it to hell and back to get it to behave 99% correctly every time I do a clean installation
>>996679yup, I remember the old blender it was so fucking bad that's why everyone in industry laughed at them, but with time each version got a little bit better and now I think its quite easy to use and very powerful with geometry nodes doing all sorts of crazy shit automatically. The good thing is there are so many tutorials now you can easily just check youtube for "how to do x in blender" and bam easy 5-15min video.
>>996915They still laugh at Blender in the industry and the reason studios use it sometimes is to recycle assets made in Maya and dodge some license fees. Other than that, Blender 2.80 and above is straight unusable.
Imagine getting filtered by fucking Blender lmao. You don't even need to be particularly smart to get it. What a board of brainlets.
>>992847you're pretty stupid tbf.
>>992830it's not unintuitive, you just suckblender's UI mogs 3ds max, maya and unreal. They're all clunky as fuck. Blender is organized around easily and completely customizing your workspace and using your left hand for hotkeys. You should only ever use menus once, to learn a hotkey, then just use the hotkey.
>>997038Imagine getting filtered off employment because you use Blender.>>997077Yeah. Learn Hotkeys like in they used to do in the 70s.
>>997083Well, at least with people in the 70s, if they used a computer, they KNEW how to use a computer.People these days are fucking retarded when it comes to them, despite using and being exposed to them their entire lives.
Blender is pure garbage as far as performance, I can't believe people think this laggy shit is acceptable in 2024. I have a ryzen 5800x and it takes 2+ seconds of lag to pose a bone or undo on a scene with only a single 2024 AAA character model
>>996916>Industry that appeases the western woke.Dude I just want to make anime coom models I can rig and animate from scratch. The use of industry software is incredibly overkill for said purpose. Now unless you want a 3rd world job making the next AAA gacha game the company would care more about how well you can convince gaymers to jack off to their models rather than your ability to use industry software.
>>997109The internal renderer from 2.79 running on CPU only is sometimes faster than EEVEE with a modern video card.Try it for yourself if you don't believe me. And of course the internal renderer is a full raytracer, as opposed to EEVEE which is a low quality scanline renderer.It's ridiculous.
>>997120>I just want to make anime coom modelsYou don't just casually make anime coom models. Unless you're happy with pure garbage that looks worse than 2D drawings, it's a major task.
>>997109That's not normal performance. Are you using 4.2? The newest blender? That one filtered like half of all their users, because it's incompatibly with like half of all hardware now. Try 4.1. That's before the major update.
>>997130Blender 4.0+ (all versions past 4.0 stable) crashes at startup on my computer. And besides crashing it's unusable for me because I don't have time to obsess over the many types of chinese plastic materials it offers.I also need real shadows and real ambient occusion. EEVEE only has projected shadows and screen-space ambient occlusion, both of which are utter garbage and exquisitely useless for architecture. The stuff that Cycles makes I don't even know what to call it.
>>997132You will stay on 4.0 chud. Go to the blender discord and ask for help.
>>997130Yeah I'm using 4.2Dammit I have to get 4.1? I already have like 4 other versions installed. I can't believe they would introduce something that causes general tremendous lag like this
>>997132>The stuff that Cycles makes I don't even know what to call it.Cycles looks pixelated in the viewport, but renders cleanly. They do this to make if faster while you're working. If you have cycles set up properly, then it should come out crisp when rendered.>>997187It's just a guess. I don't know. Does 4.1 work better for you?
>>997109>I have a ryzen 5800x and it takes 2+ seconds of lag to pose a bone or undo on a scene with only a single 2024 AAA character modelWhat's a triple A character in current year? Because I'm moving a 140k tris model with a rigify rig smoothly on my laptop, and I can't imagine game character models being heavier Back when I was young game models were 10k tris or less...
>>997109I have a 5950X and a 7900XTX. Use GPU rendering it's way faster, also you have to enable it it defaults to CPU
>>992971it's a preview because if it actually rendered it at full quality it would kill your gpu, you can use cycles with the denoise option on in the viewport. The grain will disappear and instead you'll get a smeared preview that will quickly resolve into a higher quality preview. It's fast enough for real time editing on my (expensive) gpu. I'll stop spoonfeeding you now, Blender can do everything and is intuitive but you don't want to learn you just want to be mad, go back to paying $10k for autodesk garbage if that's how you feel
>>997396Commercial products like maya, houdini, nuke, and expensive gpus and cpus and monitors are necessary
>n-no, you have to pay $2k per month for muh industry standard software because... you just have to, okay???I'm good, thanks
>>997400>spend $2k/mo>make $10k/mo
>>997402lol)
>>997396Are you fucking retarded anon?No, really. Are you?I'm talking about the actual material preview that used eevee (no matter which final renderer you were using), and ran in real time to preview animated textures, and your animation in general. It was clean and noise free. NOW it's a grainy mess and even turning off raytracing still makes it look like shit.NOT the rendered mode viewport.For the record, I have a 4070ti. Also fast enough for real time editing in the cycles viewport.
>>997418What are you trying to render in eevee, anon
>>997418I'm not retarded but if you're going to be rude I'm not going to tell you how to fix it. Have fun seething instead.>>997419Don't help him.
>>992830>>997436You don't know how to help him, stop larping.>>997418Post a screenshot so we can see what you mean
>>992830Maybe you should stick to your AI prompts.