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Niggas can make detailed models here, but they can't make a good render.
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>>992883
Because good renders are made with good lighting and nobody studies photography to understand the importance of light.
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>>992893

I'm struggling with this, actually.
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File: WIP3.png (1.62 MB, 2560x1440)
1.62 MB
1.62 MB PNG
>>992893
> studies photography
Good renders are made with photorealistic lighting, great renders are made with physics-btfo lighting.
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>>993105
Post more!
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File: 1233432.jpg (76 KB, 1284x931)
76 KB
76 KB JPG
>>992883
You were saying?
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>>993433
oddly comfy. I think it's the warm lighting. Makes me think it's some closet or something under the stairs of your grandma's house you plopped a mattress in rather than some sad bachelor shoebox-sized goypen.
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>>993105
do you have any tutorials you suggest on stylized npr? your pic looks great
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>>992883
Guilty, I only show off my work using matcaps
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>>993982
Yep, that pic is a very basic incomplete reproduction of the tutorial:
https://www.youtube.com/watch?v=gl5HFg57bpU
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happens
>>
truth
>>
How do I get better at rendering. All my projects have the same soulless look
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>>993433
Impressive. Very nice.
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my 4060 shits the bed on eve mode on blender what does this shit want.
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>>1001054
just have a real simple scene as an example showcase then just follow multiple render setups from youtube and figure which you like the best. there is no "right one," btw. because it all depends on what you want to portray. it's why we (at least used to) have a variety of game cinematics



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