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File: gary-calhoun-gundam.png (279 KB, 960x673)
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What is a good way to get into modeling Mecha?
Any good recommended sources to look at?
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>>992967
Real Grade gundam model kits' manuals include turnarounds of the mecha. You can find them in Dalong.net.
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>>993084
Nice, thanks for sharing.
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>>992967
stud.io with sidorak bionicle pack or whatever it's called now
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>>993084
Oh shit that’s some good reference material
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>>993084
Do you know of anything for the Five Star Stories stuff like pic related?

The gundam stuff is great, and I can probably hobble something together. But it would be nice to know
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>>992967
What about animating Mecha? How do movies like Transformers and Pacific Rim do it? Is there really someone out there just manually spinning individual gears and pumps?
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>>993275
splines and paths probably, plus different vehicle/mid-transformation/robot models.
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>>993084
Thanks for the heads up anon, I was not aware of this site and there's great looking reference material here.
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>>992967
I'm sure >>>/m/ will have a great number of resources when it comes to getting blueprints of mecha. They do have some guides on gunpla which should have blueprints for them.
>>
It buggers my ass how normies and drawfags think that characters twisted into poses or standing diagonally with perspective are good references.

>>993086
>>993107
>>993290
No problem. I just remembered that High Moon's War for Cybertron included turnarounds of the characters in the game gallery and artbook. I'll see if I can find a link.

>>993216
Sorry lad, I have nothing. Your best bet is to use a model kit itself as a reference.
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>>993365
No worries! I appreciate what you’ve given

>>characters twisted into poses or standing diagonally with perspective are good references

For sure. Shit is so annoying
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>>992967
>sculpting for simple geometric shapes
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>>992967
Are there any good (free or paid) mech tutorials for Maya?



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