What is a good way to get into modeling Mecha? Any good recommended sources to look at?
>>992967Real Grade gundam model kits' manuals include turnarounds of the mecha. You can find them in Dalong.net.
>>993084Nice, thanks for sharing.
>>992967stud.io with sidorak bionicle pack or whatever it's called now
>>993084Oh shit that’s some good reference material
>>993084Do you know of anything for the Five Star Stories stuff like pic related? The gundam stuff is great, and I can probably hobble something together. But it would be nice to know
>>992967What about animating Mecha? How do movies like Transformers and Pacific Rim do it? Is there really someone out there just manually spinning individual gears and pumps?
>>993275splines and paths probably, plus different vehicle/mid-transformation/robot models.
>>993084Thanks for the heads up anon, I was not aware of this site and there's great looking reference material here.
>>992967I'm sure >>>/m/ will have a great number of resources when it comes to getting blueprints of mecha. They do have some guides on gunpla which should have blueprints for them.
It buggers my ass how normies and drawfags think that characters twisted into poses or standing diagonally with perspective are good references.>>993086>>993107>>993290No problem. I just remembered that High Moon's War for Cybertron included turnarounds of the characters in the game gallery and artbook. I'll see if I can find a link.>>993216Sorry lad, I have nothing. Your best bet is to use a model kit itself as a reference.
>>993365No worries! I appreciate what you’ve given >>characters twisted into poses or standing diagonally with perspective are good referencesFor sure. Shit is so annoying
>>992967>sculpting for simple geometric shapes
>>992967Are there any good (free or paid) mech tutorials for Maya?