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File: IrnakurseSculpt.png (887 KB, 903x1060)
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I'll start.
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>>993405
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File: Tri-Peak Mountains Large.png (1.05 MB, 1280x720)
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File: Render_lith-14.png (809 KB, 1080x1920)
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>>993423
Sorry, your Bender isn't accurate enough.
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File: file.png (448 KB, 640x700)
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>>993405
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>>993405
It's not bad technically, but it makes me want to vomit. Nice choice for OP pic for a thread like this, I'll make sure to hide it.
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>>993489
Thank you sir.
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File: 546446541.png (777 KB, 1280x720)
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>>993405
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>>993405
Indian poo demon?
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>>994194
Worse, Irnakurse.
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>>993405
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File: 1709939909387931.png (997 KB, 1920x1080)
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>>994215
I think I remember this one.
Or at least, I think I remember helping someone in a thread a while back figure out slot machines.
If that was you, it turned out pretty good!
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>>993423
why do 2d toons always look horrible in 3d
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>>995163
Because the designs aren't tweaked for it. Tweaking is mandatory, 1:1 doesn't work with realistic finishes
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>>994215
SOVL
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>>995172
>>995163
Nah, it's simply because his Bender wasn't accurate enough.
If it was, the whole image would magically look perfect and indistinguishable from the show.
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>>995146
might have been me, I think I posted in /beg/ or the blender thread because I was having issues getting the yotsuba image to properly stick to the cylinders. ty for you're help :)
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>>993456
This looks great! Any advice on the process/shading? It looks way more like a real mini than anything I've tried to make in the past
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File: IMG_9786.png (3.44 MB, 1800x1080)
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>>993405
Very early test render — cut short at <50 samples so don’t mind the graininess. Looking for notes on design more than anything desu
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>>993456
This is really nice. I agree with the other anon, the shaders/mats are very believable, good job.
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>>995250
SSS & use something based on your diffuse for your radius (or whatever your software equivalent is called) lol



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