I'll start.
>>993405
>>993423Sorry, your Bender isn't accurate enough.
>>993405It's not bad technically, but it makes me want to vomit. Nice choice for OP pic for a thread like this, I'll make sure to hide it.
>>993489Thank you sir.
>>993405Indian poo demon?
>>994194Worse, Irnakurse.
>>994215I think I remember this one.Or at least, I think I remember helping someone in a thread a while back figure out slot machines.If that was you, it turned out pretty good!
>>993423why do 2d toons always look horrible in 3d
>>995163Because the designs aren't tweaked for it. Tweaking is mandatory, 1:1 doesn't work with realistic finishes
>>994215SOVL
>>995172>>995163Nah, it's simply because his Bender wasn't accurate enough.If it was, the whole image would magically look perfect and indistinguishable from the show.
>>995146might have been me, I think I posted in /beg/ or the blender thread because I was having issues getting the yotsuba image to properly stick to the cylinders. ty for you're help :)
>>993456This looks great! Any advice on the process/shading? It looks way more like a real mini than anything I've tried to make in the past
>>993405Very early test render — cut short at <50 samples so don’t mind the graininess. Looking for notes on design more than anything desu
>>993456This is really nice. I agree with the other anon, the shaders/mats are very believable, good job.
>>995250SSS & use something based on your diffuse for your radius (or whatever your software equivalent is called) lol
>>995212you got an example of something like this?
>>997688Unfortunately, in the entire thread of Benders, no one could make a Bender accurate enough for the thread's OP. So no, sorry, but I don't have an example.https://warosu.org/3/thread/937630
>>995250>>995594>>995624Thanks! I sculpt for 3D printing. The model was made in ZBrush, and I applied some basic polypaint, then exported into blender studio scene with a lot of messing around with the material.
>>997703These don't look terrible but you're right, looks nothing like the show. I meant do you have an example of a 3d model made of someone from a cartoon that is indistinguishable from the show? Seems incredibly difficult if not impossible to accomplish
>>997875Other renders
>>997875
>>997863Nah, I was just fucking around and making a joke about the other thread.I don't have any specific examples, but I think someone posted an image of the girl from Dagashi Kashi (or whatever it's called) that looked pretty convincing, but as with 3d 2d it'd obviously break the illusion as soon as it moves. Which I guess isn't a problem if you're only making a still image though.
>>993489>vomitWell seems like that was the intention.
>>997876comfy style>>995163you need to watch code lyoko
>>997875>>997876>>997877Really nice. Love me some good iso renders, especially the biome/terrarium type ones
Okay, go ahead.
>>997904Indeed it was. Didn't want it to be mistaken for poop tho. Shouldn't have made it so shiny I guess.