Anyone here like to make landscapes?
>>993958I can't tell whether that was made with modern software or something from the 90s, but as a heads up, there's a guy on this board that gets pissed if you post stuff like that.
>>993964I made it with depthmaps but it doesn’t have any roughness or normal maps on the shader giving it that early CG appearance. > there's a guy on this board that gets pissed if you post stuff like that.Who cris?
>>993968>CrisCris can't into terrain, he hasn't find the perfect workflow yet.
>>993968I wouldn't think it's cris, but he's just as annoying.
>>993958now it's ready to be the image of a 90s drum n bass mix
>>994008Thats beautiful anon.
>>993958I'm learning Houdini for the sole reason of procedural landscape creation. I'm probably over my head since everyone says the program is extremely hard
>>994016Heightfields are awesome! >I'm probably over my head since everyone says the program is extremely hardIts "hard" in the same way Fallout 1 is hard compared to fallout4. While a lot more complicated it gives you so many options to be able to do so many things that you can't do anywhere near as well in other programs.
>>994065>>994016The hard part about houdini is just being satisfied with the out of the box tools and creating cool stuff. I am way less productive since starting with Houdini. I used to have like 30 side projects in a year when using max. Now i have fucking 100 scatterbrained non-renderable projects that look like shit to any layperson.
>>994099Hard for me to relate since I started so long ago I have already made so many node setups and preset tools of my own. There really is a sop for everything tho so if you aren’t getting sheckshual shatishfacshion from thish make sure you have labs installed.
Love painting landscapes!
NNot me
>>993958>Anyone here like to make landscapes?Nowadays I just use Gaea to be honest.
>>998667This
>>993958Love it. Terrain generation is fun. It's like doing math.
>>998791Impressive. Very nice.
>>998797Thank you thank you. Made in blender and works in all available game engines when exported as a heightmap.