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File: desertimade.png (840 KB, 1280x720)
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Anyone here like to make landscapes?
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>>993958
I can't tell whether that was made with modern software or something from the 90s, but as a heads up, there's a guy on this board that gets pissed if you post stuff like that.
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>>993964
I made it with depthmaps but it doesn’t have any roughness or normal maps on the shader giving it that early CG appearance.
> there's a guy on this board that gets pissed if you post stuff like that.
Who cris?
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>>993968
>Cris
Cris can't into terrain, he hasn't find the perfect workflow yet.
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>>993968
I wouldn't think it's cris, but he's just as annoying.
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File: file.png (1.45 MB, 1280x720)
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>>993958
now it's ready to be the image of a 90s drum n bass mix
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>>994008
Thats beautiful anon.
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File: 1647737364431.jpg (105 KB, 1280x544)
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>>993958
I'm learning Houdini for the sole reason of procedural landscape creation. I'm probably over my head since everyone says the program is extremely hard
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>>994016
Heightfields are awesome!
>I'm probably over my head since everyone says the program is extremely hard
Its "hard" in the same way Fallout 1 is hard compared to fallout4. While a lot more complicated it gives you so many options to be able to do so many things that you can't do anywhere near as well in other programs.
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>>994065
>>994016
The hard part about houdini is just being satisfied with the out of the box tools and creating cool stuff.
I am way less productive since starting with Houdini. I used to have like 30 side projects in a year when using max. Now i have fucking 100 scatterbrained non-renderable projects that look like shit to any layperson.
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>>994099
Hard for me to relate since I started so long ago I have already made so many node setups and preset tools of my own. There really is a sop for everything tho so if you aren’t getting sheckshual shatishfacshion from thish make sure you have labs installed.
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Love painting landscapes!
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NNot me
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>>993958
>Anyone here like to make landscapes?
Nowadays I just use Gaea to be honest.
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>>998667
This
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>>993958

Love it. Terrain generation is fun. It's like doing math.
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>>998791
Impressive. Very nice.
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>>998797
Thank you thank you. Made in blender and works in all available game engines when exported as a heightmap.



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