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File: 3411.gif (2.75 MB, 500x375)
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Beeple did it so I am gonna give it a go, in fact I think I'll up the difficulty and make em animation loops.
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>>994115
This is really good, I've been thinking about doing stuff like this myself but I haven't had much time for 3D stuff lately. Keep up the good work. Beeple is inspirational.
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Day 2
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Day 3
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Day 4
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>>994115
anyone else thought this looks like uohh ToT emoji?
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Day 5
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>>994115
>animation loops.
Good projects but they don't really loop
Loop means it's seamless from the end to the beginning
What you have is just animated
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>>994539
Well some of them kinda do.
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Day 6
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Day 7
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Day 8
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anyone have links paid/free to some good animations tutorials? I wanted to get into animation after trying sculpting for a bit and the only reference i have for animation is the donut tutorial section which wasnt very helpful.
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>>994854
let's upgrade it, luma mask, glow, hue animation, small 2d layer animation (can combine with luma mask)
oh and obviously, take advantage of 32 bit float / "hdr" workflow, specially when it comes to glows and blurs, ah ye, remember the blurs, and the faded masks, etc
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>>994931
>>994854
how could I forget, fractal noise mixed with luma mask, color mask and glow, maybe you can explore the lens blurs with the glows, etc, that shit could be good, but I never walked that path
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>>994854
be inspired
https://www.youtube.com/watch?v=BSOXrsRsO2U
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>>994931
>>994932
>>994940
Yes yes!
Btw Day 9
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>>994927
What kind of animation? Whats in this thread is basically just plugging and chugging vector math and fun with the time/frame node. Tho my next stuff will be actual simulations.
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>>994946
sick
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>>994927
for 2d animation introduction, the bouncing ball is a classic, an ok second practice is a walking cycle which you can combine with something else
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day 10
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>>994940
I don’t care what anybody says. Curry’s are smart as shit and have taught me so many things in 3D. /pol/ can suck my bawls.
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Day 11
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>>995130
actual beast
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>>995130
have you taken the easing pill yet anon? I wonder
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>>995155
>easing pill
Explain yourself. If you are criticizing my work then I welcome it but I am kind of retarded and don't understand what you mean.
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>>995196
easing, it's an animation concept, look it up, it's basically acceleration/deceleration for keyframes, it makes everything look cool, you probably already use it, but if not, look it up, it's a very cool trick, every animation worth its salt uses this
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>>995200
Oh wow no I actually haven’t been using it at all anon. Thank you.
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Day 12
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props to the dedication op
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Day 13
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>>995222
I want to be the Malygris of this board.
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day 14 1/4
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day 14 1/2
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day 14 3/4
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day 14 4/4
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youve been fucking called out Arizona.
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don't be too harsh on arizona, it's one of America's containment states. you may not like it, but you're better off for it.
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Actual Day 14
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Day 15
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Day 16
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Well it's been a good run but I waited till the last minute and kept getting weird AOV errors so I didn't make the render in time. I made it 16 days but I'll post this one just as an extra.
>Why is Pyro so hard to shade?
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>>995358
>>995359
>>995360
Well done. Better made than many of mine.
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>>995103
I wonder who type this
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>>995103
I can smell the poo from here you dirty pajeet.
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>>995809
I am very hurt by that Peter.
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>>994115
What program? These are pretty cool
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>>997685
Most of them were made just fiddling with vector math and the time attribute in Blender shader editor and rendered with Eevee. The more complex simulations were made with Houdini and rendered with Karma.



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