Beeple did it so I am gonna give it a go, in fact I think I'll up the difficulty and make em animation loops.
>>994115This is really good, I've been thinking about doing stuff like this myself but I haven't had much time for 3D stuff lately. Keep up the good work. Beeple is inspirational.
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>>994115anyone else thought this looks like uohh ToT emoji?
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>>994115>animation loops.Good projects but they don't really loopLoop means it's seamless from the end to the beginningWhat you have is just animated
>>994539Well some of them kinda do.
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anyone have links paid/free to some good animations tutorials? I wanted to get into animation after trying sculpting for a bit and the only reference i have for animation is the donut tutorial section which wasnt very helpful.
>>994854let's upgrade it, luma mask, glow, hue animation, small 2d layer animation (can combine with luma mask)oh and obviously, take advantage of 32 bit float / "hdr" workflow, specially when it comes to glows and blurs, ah ye, remember the blurs, and the faded masks, etc
>>994931>>994854how could I forget, fractal noise mixed with luma mask, color mask and glow, maybe you can explore the lens blurs with the glows, etc, that shit could be good, but I never walked that path
>>994854be inspiredhttps://www.youtube.com/watch?v=BSOXrsRsO2U
>>994931>>994932>>994940Yes yes!Btw Day 9
>>994927What kind of animation? Whats in this thread is basically just plugging and chugging vector math and fun with the time/frame node. Tho my next stuff will be actual simulations.
>>994946sick
>>994927for 2d animation introduction, the bouncing ball is a classic, an ok second practice is a walking cycle which you can combine with something else
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>>994940I don’t care what anybody says. Curry’s are smart as shit and have taught me so many things in 3D. /pol/ can suck my bawls.
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>>995130actual beast
>>995130have you taken the easing pill yet anon? I wonder
>>995155>easing pill Explain yourself. If you are criticizing my work then I welcome it but I am kind of retarded and don't understand what you mean.
>>995196easing, it's an animation concept, look it up, it's basically acceleration/deceleration for keyframes, it makes everything look cool, you probably already use it, but if not, look it up, it's a very cool trick, every animation worth its salt uses this
>>995200Oh wow no I actually haven’t been using it at all anon. Thank you.
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props to the dedication op
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>>995222I want to be the Malygris of this board.
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youve been fucking called out Arizona.
don't be too harsh on arizona, it's one of America's containment states. you may not like it, but you're better off for it.
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Well it's been a good run but I waited till the last minute and kept getting weird AOV errors so I didn't make the render in time. I made it 16 days but I'll post this one just as an extra. >Why is Pyro so hard to shade?
>>995358>>995359>>995360Well done. Better made than many of mine.
>>995103I wonder who type this
>>995103I can smell the poo from here you dirty pajeet.
>>995809I am very hurt by that Peter.
>>994115What program? These are pretty cool
>>997685Most of them were made just fiddling with vector math and the time attribute in Blender shader editor and rendered with Eevee. The more complex simulations were made with Houdini and rendered with Karma.