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Beeple did it so I am gonna give it a go, in fact I think I'll up the difficulty and make em animation loops.
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>>994115
This is really good, I've been thinking about doing stuff like this myself but I haven't had much time for 3D stuff lately. Keep up the good work. Beeple is inspirational.
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Day 2
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Day 3
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Day 4
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>>994115
anyone else thought this looks like uohh ToT emoji?
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Day 5
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>>994115
>animation loops.
Good projects but they don't really loop
Loop means it's seamless from the end to the beginning
What you have is just animated
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>>994539
Well some of them kinda do.
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Day 6
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Day 7
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Day 8
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anyone have links paid/free to some good animations tutorials? I wanted to get into animation after trying sculpting for a bit and the only reference i have for animation is the donut tutorial section which wasnt very helpful.
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>>994854
let's upgrade it, luma mask, glow, hue animation, small 2d layer animation (can combine with luma mask)
oh and obviously, take advantage of 32 bit float / "hdr" workflow, specially when it comes to glows and blurs, ah ye, remember the blurs, and the faded masks, etc
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>>994931
>>994854
how could I forget, fractal noise mixed with luma mask, color mask and glow, maybe you can explore the lens blurs with the glows, etc, that shit could be good, but I never walked that path
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>>994854
be inspired
https://www.youtube.com/watch?v=BSOXrsRsO2U
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>>994931
>>994932
>>994940
Yes yes!
Btw Day 9
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>>994927
What kind of animation? Whats in this thread is basically just plugging and chugging vector math and fun with the time/frame node. Tho my next stuff will be actual simulations.
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>>994946
sick
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>>994927
for 2d animation introduction, the bouncing ball is a classic, an ok second practice is a walking cycle which you can combine with something else
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day 10
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>>994940
I don’t care what anybody says. Curry’s are smart as shit and have taught me so many things in 3D. /pol/ can suck my bawls.
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Day 11
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>>995130
actual beast
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>>995130
have you taken the easing pill yet anon? I wonder
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>>995155
>easing pill
Explain yourself. If you are criticizing my work then I welcome it but I am kind of retarded and don't understand what you mean.
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>>995196
easing, it's an animation concept, look it up, it's basically acceleration/deceleration for keyframes, it makes everything look cool, you probably already use it, but if not, look it up, it's a very cool trick, every animation worth its salt uses this
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>>995200
Oh wow no I actually haven’t been using it at all anon. Thank you.
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Day 12
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props to the dedication op
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Day 13
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>>995222
I want to be the Malygris of this board.
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day 14 1/4
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day 14 1/2
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day 14 3/4
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day 14 4/4
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youve been fucking called out Arizona.
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don't be too harsh on arizona, it's one of America's containment states. you may not like it, but you're better off for it.
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Actual Day 14
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Day 15
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Day 16
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Well it's been a good run but I waited till the last minute and kept getting weird AOV errors so I didn't make the render in time. I made it 16 days but I'll post this one just as an extra.
>Why is Pyro so hard to shade?
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>>995358
>>995359
>>995360
Well done. Better made than many of mine.
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>>995103
I wonder who type this
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>>995103
I can smell the poo from here you dirty pajeet.
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>>995809
I am very hurt by that Peter.
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>>994115
What program? These are pretty cool
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>>997685
Most of them were made just fiddling with vector math and the time attribute in Blender shader editor and rendered with Eevee. The more complex simulations were made with Houdini and rendered with Karma.
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>>997697
you ever tried TouchDesigner?
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Cool idea! Good luck!
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>>998169
here's an actual thing "I" made in TD.
https://www.youtube.com/watch?v=7oKxtMLFnlE
(couldn't make the file under 4MB or it would look like shit)
The lines are displaced by a b/w noise, but you can use different things like an audio spectrum analyzer or straight up raw audio signal, or an image (like pic related) or video. Basically, what's brightest goes up, what's darkest goes down, and alpha is 0 (the middle). The setting changing in the video is blur applied to the displacement noise
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>>998169
This is my first time even hearing about it.
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>>998800
you should check it out. lots of integration out of the box (ableton/Reaper, UE5, kinect/azure/orbbec), you can use GLSL shaders, can send and receive NDI, output to a projector. It's a really nice software. tons of tutorials for all levels (I'm tempted to make a beginner crash-course. lots of beginner tutorials, but it's always a specific thing.) You should check out bileam tschepe (elekktronaut), PPPANIK, and
The Interactive & Immersive HQ if you wanna learn more. This does LOTS of things
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>>998840
So is it a texture generator like designer?
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>>998926
I dunno what you mean by that. TouchDesigner is really a node-based language. The main commercial purpose of TouchDesigner is to make interactive visuals, mostly for live events, but also for websites or video effects and loops (like for a music video). It can also handle DMX (lighting) and MIDI signals. it can handle 3D animated objects too like in >>998169. you can also extrude from an image too (It's nice to make spinning logos quick). it also does a bunch of things I dunno about cause it's much more advanced.

pic related is a moving grid of images fed into feedbacks with a transform to give it more than just a trailing effect. the "grid" node is its own level. It's spitting out both individual grids, and a composite of the two, which you can change what effect the composite goes through. the movement is animated with an LFO, and you can choose the wave (sine, gaussian, ramp, etc)

the different color of nodes represent the functions. CHOPs (green) handle signals, TOPs (purple) handle 2D, COMPs (black) 3D objects, 2D UIs and misc time stuff, SOPs for 3D points and polygons, MATs for shaders and materiels, DATs for ascii plain text and cells


https://derivative.ca/
free version lets you do almost everything, but you're locked under 1280x1280 and other things you shouldnt worry about like multi-desktop sharing.
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>>1000497



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