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Is it possible to achieve this effect with 3d modelling? I could previously do it in photoshop but the process isnt enjoyable with endless masking and touching up. Ive also cancelled adobe because they're shit.
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>>994974
Denoise at 1-5 sample(s). Should get you part of the way there.
90% of it is making the scene with the look in mind (slightly wonky perspectives, fudged/distorted shapes, etc.), color correction for the faded look, and maybe some post for some texture.
You won't ever get away from it looking "3d", but if you know your shit you can probably arrive at a unique look that's reminisce of what you're trying to achieve.
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>>994974
It's not exactly the same thing but old school 90s Bryce 3D type renders always read as stylistically similarly in my mind



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