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These are horribly over-engineered, can't we use motion controllers, bit like those that come with VR goggles??? Why isn't it a thing?
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>>995527
Feel free to write an extension if you wanna try it. Lot of people experiment with custom input devices, apparently none come up with anything compelling and worthwhile enough to bother having it marketed.
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>>995527
>These are horribly over-engineered
Get the normal one that's just the nub then? I've got one and it's fucking great. Working without one is an absolute slog. Using a VR controller or something similar sounds fucking awful.
Waggling something around in space "pretending" to be moving something compared to actually grabbing something and manipulating it will always be better. For that purpose, I think the 3d mouse isn't over engineered at all, it's exactly what it needs to be.
They're like $90. I know for a 3d hobbyist that's quite a steep price, but that's pretty affordable and worth it.
Chunky as fuck and hefty too, they weigh like a pound. I've also had mine drop a few times (shitty desk drawer that pops off its hinges and crashes down to the ground), and it still works like nothing happened.

Honestly just sounds like you don't have one and are pulling the sour grapes routine. Buy one, try it out for a week (to get used to moving around). Return it if it's shit.
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>>995535
ofc I don't have one. If I did, I'd cope too.

Look at it, dood. you have a dial that you hold in a pinch grip, just to move something in 3rd axis. That's terrible. The simpler versions have the same issue. All this stuff that goes into making it work, when you could just have sensors in a solid body or w/e
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>>995538
PS a lot of motion controllers only come with the damned goggles, so those sets are ungodly expensive due to that. Ofc people aren't going to pay up 4k for a controller. That the market didn't catch up with such a small demand from CGI people is no surprise, either.
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>>995527
>can't we use motion controllers, bit like those that come with VR goggles??? Why isn't it a thing?
The main reason you wouldn't want this is that it's just not as cognitively efficient for muscle memory. Your body is always more precise, quicker, and thinks less when you have an external reference point. With 3D trackers, you're flapping your hands in mid air and the only feedback is your sight. It works just fine, but for precise work it's terrible. I do sculpting in VR from time to time, and there's certain benefits to it (you can sculpt in arbitrary points in space without having to take out a gizmo and move things around), but it also makes you think too much about small shit like zooming around, it's fatiguing. It's like touch screens in cars, it's distracting to do simple shit.
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the juice vs the squeeze. my mouse has 2 axis and a mouse wheel for zooming. that's 3 dimensions. i had a friend taking cad with a 3d mouse. i used it briefly. it couldnt do anything a normal mouse couldnt do, and it didnt do any of those things better or faster.



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