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Megascans will go behind a paywall at the end of 2024.
Or something like that. Epic just sent out a vaguely worded email:
- Megascans will be available through Fab starting in October
- Megascans will be 'free' till the ***end of 2024***
- New pricing model will be introduced
- Some Megascans will remain free
- Megascans content you got for free will still be in your account (probably?)
- Bridge will be discontinued (?)

options:
1. Add every megascans item to your account now and pray epic lets you keep them
2. Buy a new harddrive and download everything now
3. Hope that everything free now will remain free as legacy content
>>
New pricing model:

- Standalone 2D and 3D assets starting at $0.99 USD
- Asset packs starting at $24.99 USD
- Procedural asset kits starting at $4.99 USD
>>
>>995563
4. Stop using half assed shortcuts and make your own textures like you should have done all along.
>>
megaslop
>>
>>995563
well shit, not like anyone was using Mixer anyways but it is still a shame
>>995567
pyw, ngmi
>>
>>995563
And that's a good thing.
>>
if you want to claim all items on the quixel store now you can use this script:
https://gist.github.com/jamiephan/0c04986c7f2e62d5c87c4e8c8ce115fc

this DOES NOT guarantee that you'll have them once things more to fab in a week or so.

you will probably have to claim everything on fab again before 2025 to keep all the items forever.
i'll post another script when it inevitably shows up.
>>
>>995563
>>996406
DOES ANYONE HAVE A BATCH FILE TO DOWNLOAD ALL ASSETS? bridge is painfully slow and stops after downloading 10 assets or so and needs to be restarted the full library is probably around 20-30TB
>>
>>996726
i haven't seen one
people are just waiting for the move to fab before doing anything else. move is scheduled for mid-oct so another couple of weeks at least
sweeny confirmed that if you get them on fab before 2025, you keep them
that said, rigging up a quick downloader in something like python shouldn't be too difficult, you could probably get chatgpt or claude to spit out the code if you know a little bit of python
>>
>>996736
I rather be safe, the wording is very vague, they is no confirmation that the assets will be still hosted for free in 2025. If we can download them next year thats great, if not Im good too.
>>
For what it's worth (not sure why I'm using that phrase), I was on a plan that used points for quixel, and from what I've seen it doesn't consume my points anymore.
I've copped tons of shit that's way outside how many points I have (68), and I still have the same amount.
>>
>>996406
It's already confirmed that this does nothing. Once Fab launches, Bridge and the Megascans website will immediately cease operations.

Your best option now is to just download everything right now.

Thankfully I have a homeserver with 60TB capacity.
>>
>>997218
>Once Fab launches, Bridge and the Megascans website will immediately cease operations.
incorrect
https://forums.unrealengine.com/t/quixel-to-fab-transition-faqs/2033839
>You will be able to access past acquisitions through the Purchased/Acquired tab on Quixel.com or Bridge until those apps are sunset. We will alert you in advance when that happens
>>
>>997222
>Please note that Quixel.com and Bridge will eventually be sunset. When that happens, if you wish to have continued access to those assets, we recommend that you download them onto a local disk so that you can continue to use them.
They sure do like to contradict themselves, don't they?
Sounds to me like.
>You'll be able to download these UNTIL Quixel is completely sunsetted, and once it's gone it's gone. Fuck you if you didn't download them. Not our fault they're not on this "New and Betterâ„¢" site.

There's nothing there that says.
>Everything from Quixel that you own will be moved to "Fag". It might take a little bit, but we'll try to get everything.
Just nebulous language, that clearly avoids a yes or no answer.
>yeeeeahhhhh, sure it will. Keep buying our shit, all hail the CCP
>>
That's a bummer.
>>
it is up https://www.fab.com/megascans-free
>>
>>999365
well that was surprisingly painless. thanks, timmy.
>no api
that's a bit shit

guess i'll just write an importer for the downloaded zip



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