[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: booleans.jpg (111 KB, 1280x720)
111 KB
111 KB JPG
I have a mesh joined from dozens, possibly hundreds of smaller intersecting meshes. Now I want to turn it into a single non-intersecting mesh and start sculpting. Is there a way to do some kind of boolean union for everything at once? I'd like to avoid sitting for hours applying booleans manually for every individual submesh. Plugins, scripts - anything is good if it works.
>>
File: voxel_remesh.jpg (41 KB, 369x519)
41 KB
41 KB JPG
>>996615
Use the one in pic relate under the mesh tab, not the modifier. The remesh modifier is a trap.
>>
Remesh then retopology with Instant Meshes

https://youtu.be/-65iANtVVs0
>>
>>996619
No. Instant Meshes doesn't interior removal. Dobarro's voxel remesher does. You can use Instant Meshes after if you want to.
>>
>>996617
That's why Maya is the superior product. Blenderinos keep getting stuck on this "typology" thing while I could have already made the final product and shipped it.
>>
>>996628
And you won't post your work chud
>>
>>996617
Thanks, after making sure all my submeshes are closed volumes this works perfectly.
>>
>>996617
I still sometimes use the remesh modifier to try out a couple resolutions
>>
>>996637
It's really good and you can use it multiple times on a mesh that was already voxel remeshed in case you want to add other block outs or straighten it after sculpting.
It's just that the Blender developers hid it because Dobarro is not gay enough or something. There's some politics involved.
>>
>>996639
The remesh modifier and Dobarro's voxel remesh use two completely different algorithms. Dobarro's is the only one that does interior removal because it uses OpenVDB under the hood.
You can do the same thing on the command line if you download vdbtool.
>>
>>996628
yeah but every time you boolean in maya the DM in autodesk rolls some dice and will remotely crash your system if the roll is bad. Sometimes you can slap hundreds of meshes together no problem. Sometimes it crashes after the first one, and again after you restart, and again after you export OBJs and re import them in another scene.
>>
Interesting thread, op
>>
>>996628
Zbrush is the tool for this kind of operation.
>>
File: YoshKek.png (19 KB, 112x112)
19 KB
19 KB PNG
>>996628
You are the funniest motherfucker on this board, honestly
>>
Try the Remesh modifier.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.