What the fuck
>>996903What's your grievance? The excessive polys on the left or the horrible topology on both models?
>>996903Original mesh and decimated mesh, I don't understand your questions
>>996913>make it detailed and go to 100k like god of war with good topologyYou again, we already had this discussion before on the WIP thread. From now on I'll call you GOW-anon
>>996903left animates better?
>>996903Why not upload my 20 million polygon zbrush sculpture and call it a day ?
>>996903Topology is bad and nonsensical on both, left is preferable to right however
>>996903Donut Guru would fix this
>>996909>>996913>>996983>muh topologywhich doesn't mean shit in game enginesthey work on triangulated geometry anyway where the typical quad topology woes are irrelevant.
>>997966You know it's very clear for anyone with any professional experience you are just parroting shit you heard on the internet
>>997967post CV
>>997968Damn anon you got me good, I concede, please feel free to include models similar to OP pic in your portfolio, that shits fire. Sorry for ever standing in your way
>>996903Give me the mod tool I'll make that 300 tris
>>998103dunning kruger on /3/ is crazy lol. people who have a year or two of experience at most thinking they are hot shit and know better than industry veterans
>>996909>>996913>>996983>>997966>>998103>>998109For a model such as OP and it's purpose, topology doesn't matter.Certain other types of models would have directed edge flow pre-triangulation however.t. guy with '0' experience
>>998110>For a model such as OP and it's purpose, topology doesn't matter.Grim.
>>998111You want good topology if you're using subdivision, for rigging, animating, the ability to edit meshes if necessary and to avoid issues with normals.Every one of these are baked into the asset at a vertex level once imported into the game engine.So there's the reason of why it's said topology doesn't matter for game engines.What you now have to do to not look like a total clown is provide an example where it does matter or refute one of the points above.
>>998121You sound extremely retarded, I don't want to convince you of anything, if you are serious about 3d you will understand everything you are saying is turbo retarded or stay a permabeg, your choice. The state of this fucking board, God.
>>998163bait
Whoa, chill out.
retards who say topology doesn't matter aren't the ones who will be rigging this
>>998607Because it's not the type of topology you rig...
>>996913>polycount for the player character literally doesnt matter,yes and no, they only dont matter as long as they are big in screen space, gpu architecture didnt change, subpixel polies are still instant silky smooth 10 fps
>>998913even if you use impostors or lower lods you cant transfer skinning from shit to a finished model and expect for it to not look like shit
>>996903Both had terrible topology to begin with.