The truth is, AgX is good, its damn good, but any tonemapper or colorspace isn't going to make or break you when it comes to what really counts which is animation.The truth is, there are avenues out there that AI art has been totally unable to crack.The truth is, maya is just as necessary as houdini in VFX.
the first agx > srgb / rec709 transform was (and remains) too desaturated and flat for its own good, hence the updates imo.the image was so lifeless that users, even experienced ones, would be pushed into breaking their renders to see acceptable results in the ipr.working in ACES during lookdev was always a better experience and ACES' shortcomings could always be compensated in the grade - if anything, you had to massage the image less than you did with an agx render.
>>997298What avenues has AI cracked? Every time I'm presented with something "amazing" AI can do it looks like dogshit. OR the style is extremely repetitive and obvious. Even if you like it your stuff will look exactly like Vikrum Patel's Fiver profile.
>>997298> The truth is, maya is just as necessary as houdini in VFX.Are there some strong features of Houdini that can't be easily enough replicated in Blender's nodes + procedural texture software like Substance Designer or Material Maker.
>>997329lol
>>997331Honest question. Is it safe to assume it's in principle just the same as Blender nodes but better?
>>997332Nta but superficially, yes; every node in geonodes is 'inspired' by a similar node in Houdini. The real answer is that Houdini is not like the any of the other DCC's, but it takes a few years of using it to really understand why. I encourage everyone to try Houdini, it is mind expanding software.
>>997298The real truth, is that animation will never reach the next level until deformation is volume based, rather than surface based.
>>997350the truth of the matter is that volume based deformation will never reach its apex until increasingly dynamic yet energy conserving integrators are introduced
>>997350>>997356the real true truth here is that AI will outpace any developments made here, and any actual development here will be used to drive the AI.
>>997357ai looks terrible, kiddo. Also tons of people have gotten in trouble because of it and how closely it is monitored
>>997298Cris is actually kinda cool.
>>997328Ai has done shit, it's Ai faggots that blew everything out of proportion.Businesses cannot use it, you can not legally protect it.Ai it's a toy for faggots that can't grab a pen and start doing anything for themselves
>>997448That's not an unpopular opinion
>>997470unpopular opinion : if you can't draw in 2D on paper without a computer with pencil or pen you wont be able to sculpt in 3d well.unpopular opinion : if you can't render color in 2D on paper with paint, colored pencil, or markers without a computer (no photoshop or ipad) you wont be able to render and texture in 3d well.
>>997474That's the normie opinion, reality is the opposite
>>997475>reality is the oppositeif you dont understand form, you wont be able to draw it with light and shade in pencil / pen and you wont be able to sculpt well, either in physical sculpting or 3d sculpting.if you dont understand color, you wont be able to shade on paper / canvas or pixel. Its really that simple.
>>997356What are integrators?
>>997477something in sims that attempt to both simulate and fix instabilities and change the sim behavior because of this.
>>997476bait
>>997478Uh huh... And are they also used for non-sim stuff? Because when I imagine volume based deformation, I don't imagine it done via sim.
>>997298>AgX is goodKhronos is better
>>997474Those are not unpopular options, those are shit takes. That only works if you make low poly and Handpainted texturing
>>997474>learning how to make a flat thing 3d is easier than making a 3d thing flatBait so retarded I had to bite bros...
>>997492khronos gives wildly different results. Vastly different.
>>997328You dont notice the good ai unless someone tells you its ai retard. Its all pixels behind a screen. You only notice the bad ones cause successful ai image/videos arent obvious.
>>997362The few twitter posts you read arent anywhere close to the thousands using it successfully. Stay filtered, makes my job easier.
>>997844>You dont notice the good aiI do, except there is no good ai
Yeah, totally agree.
>>997326ACES is just hollywood slop, it has now become political.
blender is fucking awful
>>997492why?
>>999080look at the comparison image on the official blender 4.2 release download page comparing khronos / agx / standard. It's khronos in a landslide.
If you're not set on anything specific, and you're looking up this, looking up that, and testing testing testing, just use ACES or old sRGB. You're wasting time
>>1000094nobody understands ACES, not even the creators
>>1000100OKCheck your rendering space is set to acesUse SDR - 1.0 as your view transform if you're using modern aces. Pump your lights up if switching from a different spaceUn-tone-mapped is for inspecting shit, like flat lightingFor typical gamma curved textures (jpegs from the internet) use sRGB - TextureFor linear textures use Linear rec.709For data maps use utility - rawAces/AcesCG Textures don't exist unless you export in those spaces in your texturing software, they don't make a difference to anythingThe space of EXR's you render out to disk are dependant on the software you're using unless you specify what space you want them to export in. They may be exported in Linear despite working in acesThat's it
>>1000123kind of related but does anyone here use nuke anymore or has everyone switched to vinci? What are the pros to vinci besides it being free but paywalled?