[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


New anti-spam measures have been applied to all boards.

Please see the Frequently Asked Questions page for details.

[Advertise on 4chan]


File: 1725427177986634.jpg (47 KB, 584x326)
47 KB
47 KB JPG
The truth is, AgX is good, its damn good, but any tonemapper or colorspace isn't going to make or break you when it comes to what really counts which is animation.

The truth is, there are avenues out there that AI art has been totally unable to crack.

The truth is, maya is just as necessary as houdini in VFX.
>>
the first agx > srgb / rec709 transform was (and remains) too desaturated and flat for its own good, hence the updates imo.
the image was so lifeless that users, even experienced ones, would be pushed into breaking their renders to see acceptable results in the ipr.
working in ACES during lookdev was always a better experience and ACES' shortcomings could always be compensated in the grade - if anything, you had to massage the image less than you did with an agx render.
>>
>>997298
What avenues has AI cracked? Every time I'm presented with something "amazing" AI can do it looks like dogshit. OR the style is extremely repetitive and obvious. Even if you like it your stuff will look exactly like Vikrum Patel's Fiver profile.
>>
>>997298
> The truth is, maya is just as necessary as houdini in VFX.
Are there some strong features of Houdini that can't be easily enough replicated in Blender's nodes + procedural texture software like Substance Designer or Material Maker.
>>
>>997329
lol
>>
>>997331
Honest question. Is it safe to assume it's in principle just the same as Blender nodes but better?
>>
>>997332
Nta but superficially, yes; every node in geonodes is 'inspired' by a similar node in Houdini. The real answer is that Houdini is not like the any of the other DCC's, but it takes a few years of using it to really understand why. I encourage everyone to try Houdini, it is mind expanding software.
>>
>>997298
The real truth, is that animation will never reach the next level until deformation is volume based, rather than surface based.
>>
>>997350
the truth of the matter is that volume based deformation will never reach its apex until increasingly dynamic yet energy conserving integrators are introduced
>>
>>997350
>>997356
the real true truth here is that AI will outpace any developments made here, and any actual development here will be used to drive the AI.
>>
>>997357
ai looks terrible, kiddo. Also tons of people have gotten in trouble because of it and how closely it is monitored
>>
>>997298
Cris is actually kinda cool.
>>
>>997328
Ai has done shit, it's Ai faggots that blew everything out of proportion.
Businesses cannot use it, you can not legally protect it.
Ai it's a toy for faggots that can't grab a pen and start doing anything for themselves
>>
>>997448
That's not an unpopular opinion
>>
>>997470
unpopular opinion : if you can't draw in 2D on paper without a computer with pencil or pen you wont be able to sculpt in 3d well.

unpopular opinion : if you can't render color in 2D on paper with paint, colored pencil, or markers without a computer (no photoshop or ipad) you wont be able to render and texture in 3d well.
>>
>>997474
That's the normie opinion, reality is the opposite
>>
>>997475
>reality is the opposite
if you dont understand form, you wont be able to draw it with light and shade in pencil / pen and you wont be able to sculpt well, either in physical sculpting or 3d sculpting.

if you dont understand color, you wont be able to shade on paper / canvas or pixel. Its really that simple.
>>
>>997356
What are integrators?
>>
>>997477
something in sims that attempt to both simulate and fix instabilities and change the sim behavior because of this.
>>
>>997476
bait
>>
>>997478
Uh huh... And are they also used for non-sim stuff? Because when I imagine volume based deformation, I don't imagine it done via sim.
>>
>>997298
>AgX is good
Khronos is better
>>
>>997474
Those are not unpopular options, those are shit takes.
That only works if you make low poly and Handpainted texturing
>>
>>997474
>learning how to make a flat thing 3d is easier than making a 3d thing flat
Bait so retarded I had to bite bros...
>>
>>997492
khronos gives wildly different results. Vastly different.
>>
>>997328
You dont notice the good ai unless someone tells you its ai retard. Its all pixels behind a screen. You only notice the bad ones cause successful ai image/videos arent obvious.
>>
>>997362
The few twitter posts you read arent anywhere close to the thousands using it successfully. Stay filtered, makes my job easier.
>>
>>997844
>You dont notice the good ai
I do, except there is no good ai
>>
Yeah, totally agree.
>>
>>997326
ACES is just hollywood slop, it has now become political.
>>
blender is fucking awful
>>
>>997492
why?
>>
>>999080
look at the comparison image on the official blender 4.2 release download page comparing khronos / agx / standard. It's khronos in a landslide.
>>
If you're not set on anything specific, and you're looking up this, looking up that, and testing testing testing, just use ACES or old sRGB. You're wasting time
>>
>>1000094
nobody understands ACES, not even the creators
>>
>>1000100
OK
Check your rendering space is set to aces
Use SDR - 1.0 as your view transform if you're using modern aces. Pump your lights up if switching from a different space
Un-tone-mapped is for inspecting shit, like flat lighting
For typical gamma curved textures (jpegs from the internet) use sRGB - Texture
For linear textures use Linear rec.709
For data maps use utility - raw
Aces/AcesCG Textures don't exist unless you export in those spaces in your texturing software, they don't make a difference to anything
The space of EXR's you render out to disk are dependant on the software you're using unless you specify what space you want them to export in. They may be exported in Linear despite working in aces

That's it
>>
>>1000123
kind of related but does anyone here use nuke anymore or has everyone switched to vinci? What are the pros to vinci besides it being free but paywalled?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.