What's the secret to a successful career in Adult 3DCG?
>>997628Lighting, shading, and Overwatch
>>9976286000 hrs of browsing /d/ to understand what people want.
>>997628There's a secret?3d porn is the definition of "If you build it, they will cum". Retards for fucking days praising the worst 3d slop imaginable. Like people with a day of experience under their belt. You literally can't fail.Unless of course you strive to be better and end up burning out.
I am a brown ape and I want moneyshould I do honest work? or should I be a lazy faggot and fleece people out of their money?
>>997628Access to 3D models.
>>997651any d4rk w3b secrets to getting good 3D models without paying super jewish prices?
>>997628nonstop output
>>997646You should get good and you'll get way more money. Like a dozen patrons vs thousands patrons.
Either make really good art or cater to niche kinks.
>>997628Decent animation skills is the most important factor. Still images are a hard sale, always was, and now doubly so, since you're not going to out compete AI image gen. The more vanilla your content is, the better quality animation is expected to attract people.
>>997645There are so many people, that you can indeed fail, unless your goal is to make 200 a month and thats it.To grow you need hardware and decent animation skills. If you stagnate and make the same low effort shit, mass producing it thinking you will succeed, you wont.Take grand cupido for example. Same animation, overwatch, and sfx for years. Never made above what he makes. When you have airport sounds in your bedroom, it gives a sense of "I dont care just mass produce my slop". He stagnated and will never be anything great.It comes down to your end goal. Want side cash and thats it? Do what he does, produce 10 second slop with minimal effort as best you can.Want to make the big bucks? Buy decent hardware, learn animation and basic art fundamentals, download and use the same modes successful artists use, and actually give a shit about quality, profit.
>>997654Yes, you can make them yourself
>>997831Ive seen artists use stills and make good cash cause it comes down to quality. Take someone like rigid3d or fugtrup, more images than animations.
>>997843Both of them do animate though, and both of them are better than the average patreon animator. Well at least rigid is. And rigid3d provides rigs as well. I can guarantee you, that neither of these two would be earning anywhere near what they're making, if they were doing exclusively stills. Granted fugtrup does animate less, but on the other hand he's earning less than 2k, which I at least wouldn't call good cash.
>>997628Chicks with dicks.
>>997890Fugtrup barely makes animations. From 50 posts maybe 1 or 2 are animations.He just has a unique style that nobody else does.
>>997841>learn animation and basic art fundamentals, download and use the same modes successful artists use, and actually give a shit about quality, profit.I can guarantee you no "successful" porn grifter knows any fundamentals. They might make money, sure, I won't argue that, but to call their shit "quality" or any word close in proximity you have to be fuckin coombrain beyond recognition.This might come off as "spoonfeed me good porn artists", but give me 5 examples of actually decent animators doing exclusively porn, and I'll shift the goalposts and tell you why they're worse than even the bare-bones basic bitch animators on Twitter.
>>997628>metaballs for modelling (curves blend together easily)>basic rigging (nobody cares about superficial shit like creases and muh realistic hair, focus on jiggle)>got a shitty computer? no problem - render with eevee at a super low resolution, apply a post processing filter, call it your "style">learn animation, remember it doesn't have to be amazing it just needs to be "not-stiff". stills are boring>lean into a niche full of autists like minecraft/roblox etc. there's a ton of pedophiles there so do pedobait for extra cashenjoy being rich
>>998069ViciNeko, Mantis X> give me 5 examplesYes, I also want more. I tried lurking on hentai boards and they exclusively discuss some average quality obscure content with weird kinks.
>>998078The example of their photo you showed is meh. Fichl is 15 years old in Genshin Impact and many have lewd her to banned-able status. The photo isn’t close to what is considered sexy. She already wears sexually explicit clothing in game. You want her to have more skin exposure and the mentions of an embarrass geek.They need to do better if this is what they consider their best. So don’t follow them because I really don’t see them as hentai artist.
>>998081> You want her to have more skin exposureLol, maybe go check where this is from. I can't post anything else here from that 20 minute animation since this is SFW board.
>>998078Oof
>>998085I know it’s the monster slime but still basic stuff when you see similar things but other monsters are interesting in sexual situations. The guy is lacking lighting skills and the sex is common trope. It really doesn’t bring Fechl being sexy.
>>998096Your standards are very high. For me it's godlike level. I would like some recs of something even better or at least comparable in quality.
Daz3DRenpyDeveloper account on f95CuckIncestBestialityFindomFemdomPaypigProfit
>>997644...but I've already done this two times over
How hard would it be reach a skill level of bottom tier animators like grand cupido? How long would it take someone to reach the level of the top guys like general butch, nyl, or nagoonimation? a decade?
>>998124It's a journey and you start with the first step.
>>998124Just give up and have another wank.
>>998285no
>>998124Animation is not something you get good at. It's actually brute force monkey grunt work. Sure you have to understand what you're doing to make something like Nyl can, but even he has to spend months to make something a few minutes long. Modelling, lighting, texturing, and all the stuff that goes into making the big juicy pair of futa balls look nice before Nyl starts making them swing takes a lot of time and dedication to learn.
>>998302So much time in fact that no creators have done anything impressive model or texture wise themselves. (It is and has always been 95% asset bashing. And when there are no new assets to bash with, models stay vaguely same quality for over half a decade)
>>998123now spend 5000 hours learning Blender
>>998327>>998249>>998285I'm already a year into 3d modeling (inorganic shit), just haven't touched animation or thought about porn making until this thread so that's why I was asking
>>998328you're asking in the wrong place because you will always gets losers like these dudes >>998302 >>998327 who project their own inabilities onto others. you have hundreds (thousands) of freaks uploading animations to r34 each week that 10 or 15 years ago would be considered studio quality. it is not hard, you just need to know what needs to get done to achieve x porn goal
>>997629this. everything else is trivial.you can just rip models from games, and you can download also poses and mocap animations. those are the easy part.being a coomer artist is more like a cinematographer rather than a sculptor.
>>998329Like with many things, getting to an above average and passable level doesn't require too much time. But mastery takes a ton. A lot of those top tier creators are people who have been animating for years at an industry job. Getting good at animation is similar to drawing, you can be told what needs to be done, but actual skill comes with years of experience. Of course, most consumers will be happy with middling animation quality, as long as they get to see their favourite waifu naked, catering to their kink.That level most can achieve in a year, if they put in the effort.
>>998361This will only get you pocket change, a couple thousand per month at best, barely minimum wage in any civilized country. You need to put in more effort to stand out from everyone else who's doing what you're describing, unless you happen to get incredibly lucky.
I don't have any specific advice about careers in adult content creation. In general, success in any creative field usually involves developing your skills, building a portfolio, networking, and finding your niche. But I'd encourage looking into more family-friendly career paths that align with your interests and values.
most ai generated response ive seen jesus christ wth
>>998740funny you say that, I feel like the ChatGPT answer would be the best one in the threadit's not like there's any big secret or secret ritual to making it, you just gotta do it
>>998742It's sound advice, but it's also very generalized. There are definitely focus points. Proper animation or games make a lot more than just making stills or models for example. And category matters a lot. The more vanilla you go, the more skilled you need to be. If you do niche content, you can make more with less skill, due to the content starved customer base. But on the other hand, if you're skilled enough to capture the much larger vanilla customer base, that's obviously a better option, unless you specifically wish to create content for a kink that you're into personally, for example. You weigh your personal enjoyment vs your payout. Personally I'd recommend always going with personal enjoyment, unless you can't make a livable wage from the niche you're into. Doing porn for a living can be very soul draining, if you don't enjoy the content you're making yourself, and will likely lead to a fast burnout.
>>997628Don't do it. You'll have a twisted view on everything and you'll have to deal with highly and I mean fucking highly sensitive people who are constantly horny and literally evil and corruptive.There will be people who will try to beg, guilt trip or manipulate you into making their fucked up fetishes.It's /gif/ but directed at you.Don't start it, trust me.T.in this hell for 10+ years.P.S.: I won't be able to erase this from my life, so I will never have a family either.
>>998783> You'll have a twisted view on everything and you'll have to deal with highly and I mean fucking highly sensitive people who are constantly horny and literally evil and corruptive.> There will be people who will try to beg, guilt trip or manipulate you into making their fucked up fetishes.Hot damn.
>>998783Would you rather be a wagecuck
>>998742i never said it was bad advice, its just extremely generalized, but the articulation coupled with that is what makes it sound like an AI with its use of "corporate buzzwords" and souless friendliness
A few posts ITT make it sound like a lot of porn animators do modeling/texturing/rigging themselves, basically soloing the models they use from scratch.but I was always under the impression that nearly every porn artist, even the super famous ones named in this very thread, just use other people's prerigged models? especially because it feels like every other decent porn animation I see posted on xitter has something like "credit to analDogFucker69 for letting me use this model" at the bottom of the tweet
>>999234The case is and always has been that analDogFucker69's just grab shit from other places and put them together to but it simply, lol. But nobody has any idea, and they wont admit how simple it is unprompted. Some have even gone as far as to dodge talking about it
>>999234even better, 99% of those models are just reused daz gen8 with game assets stapled on. ask yourself why the overwhelming majority of 3d porn features game characters instead of say, movies or tv. very few (and I mean a single digit number of creators in a sea of thousands) have made quality content with something that they made themselves. This extends to sfw stuff too, most short films, fan animations, pwnisher challenges, etc, are almost all done with premade assets. There's absolutely nothing wrong with that, for the record! but it's interesting how nsfw niggas don't like to acknowledge it like >>999277 said. also maybe it's a legal thing. no one wants to acknowledge that they're technically breaking the law and it's inevitable that a corpo is gonna sue a r34 creator for stealing their ip or something. that's going to happen eventually, i promise you. don't know who would win that particular legal battle, but it's going to fucking happen sooner rather than later.
>>999297>also maybe it's a legal thingMy guess is that it's mostly to cover their own tracks, put up the pretense of being an honorable artist while copying and stealing from others. The people who can point this out is smaller than the audience and if the behavior gets called out, it can be ignored or responded with something along the lines of "But I'm am an honorable artist :^)".
>>999298and at the end of the day it's trivial because coomers don't give a single shit as long as they get to nut
>>999297>interesting how nsfw niggas don't like to acknowledgeNsfw artists mostly don't care about who made the model and how. They want it to look good enough for what they want to animate. They mention the guy posted the model and that's that.
>>999300Wrong. I sometimes spend dozens of minutes finding decent enough 3d animation to jerk off.
just make bimbo mommy fucking big dick son you know thats whats hot. tell me when youre done.
>>999367Are you saying that it's difficult to find hot 3D coom art?
>>999496nta but some of those animations look uncanny or awkward with the models or how they're animated
>>997629The fuck you do.The bar is low if you want to make 50 bucks a month.If you want to make a decent amount you need fundamentals and a mindset towards the kink of your choosing. Minimum 5 years.The few artists that are hard stuck on overwatch have stagnated in earnings (or dropped) unless its something unique to them and they already have a large fanbase.Pick a universe you like. Practice animating and scene fundamentals if you want to earn a living.Far more efficient to get over your fear of social interractions and get an in demand job though if a comfy life is what youre after.Most big artists making bank are there cause of covid. Covid 2 not likely to happen again. The wave is over.
>>999585Blah blah blah blah blah
>>999585This is all true. Also some kinks are easier than others...
Surely making 3D porn for any extended period of time will fuck your brain right. Staring at porn vids all day for references, animating that shit and just being immersed in an environment filled with all manner of freaks. Sounds like hell.
>>999737The trick is to create only content that you also personally enjoy. I doubt most people could handle doing anything else for a prolonged time without burning out fast.
I've been tempted to enter this world for years, but the idea of using popular characters puts me off. Most of my ideas require OCs. I guess my only option is to try and create some characters in DAZ or MakeAHuman.
>>999585what is shlawg talmbout ion finna read allat
>>999864tl;dr He's saying it takes 5 years to make decent money as a cope for his lack of skill
>>999899yikes
>>999585I started in 2017, pre covid, and got to 4000$ per month in a year, and doubled that the next year. That's with OCs made by myself. I now make around 13k per month. Anything is possible, if you simply put in the effort, and believe! I do think that I've peaked on what I can get out of the niche I'm creating for. Would need to branch out further for more income, but I'm relatively happy where I'm at, so there's not much motivation, and I feel like I'd be betraying the people who subscribe for the content I make now, if I stretched myself more thin trying to reach more people.
>>999926Only 13k per month? What are you, a third worlder?
>>999931If Norther Europe is considered third world, I guess? I do work much less total hours than the average person on a wage does. Granted, it comes with its trade offs through stress and increased responsibility. It can be hard to justify taking a proper long vacation to yourself, without feeling guilty, so you can sometimes feel a bit trapped by your work. When in a regular wage job you can just forget everything during your vacation. So it's not all roses. Not to mention the need to manage a community and your fans.
they're here. for the 1m.
>>999945>If Norther Europe is considered third world, I guess?nowadays you can't tell the difference
>>999931Is 156k a year a 3rd world wage? I might be living in the wrong place then.156k is like dentist money.
>>999931Seething
>>997831>since you're not going to out compete AI image genLOL. AI image gen is so generic and lackluster that even a poorly made 3D still is better, because at least the latter has sovl.
>>1000082The majority of the masses would disagree, considering how poor poorly made 3D looks, regardless of any perceived soul it might have. Feel free to try your luck with stills. You will make some money, but there are no creators who make more than McDonalds wage by creating nothing but stills, and to reach even that, you need to be top tier. Animation and games is where it's at.
The easy vs hard debate is just low skilled anons saying it's difficult and high skilled anons saying it's easyExample>>1000087>You need to be top tierThat is a low bar
>>1000090It is a low bar, and anyone who's worked in the industry shouldn't have much trouble becoming a top earner, unless they're shit at marketing themselves. But no self respecting professional will settle with minimum wage making stills. There is no real money in it, unless it's 2D. Look at the top earners, there are none, who limit themselves to purely 3D stills. You need something more to hook people.
>>1000092There are people with hidden metrics that are easily making over min wage of off stills, I think you just lack coomer knowledge
>>1000097Show me even one, who makes 2000$ or more per month, and doesn't have something else going for them.
>>999926without doxxing yourself, can i ask what it is you do? animations? visual novels?if it is your only job, how much time do you spend at it per week?after reading this thread i went down a 3d patreon rabbit hole for a bit and was looking at 3d adult visual novels. many are just still renders using daz models with occasional in-and-out static camera sex animation. and they are getting $2-5k a month on patreon.
>>1000108Mainly animations. This is my only job atm. I basically burned out, and didn't feel like taking in any more outsource work from studios, and switched to porn instead, mainly for the full autonomy, to be able to do what I want. It's hard to estimate the total workload, since it includes stuff like community management, marketing, bookkeeping and such, but I usually animate a few days for one week, then will take the following week completely off. If I'm nearing the end of a project I do tend to push myself a bit more though, even to a point to spending all waking hours on nothing but 3D for a week or two. But on average maybe 10-20 hours a week for the creative side, ignoring the business managements stuff?
>>1000099threezxc
>>1000099Someone leaked that StevenCarson made 2.6k one month over half a decade ago. Do you get mogged by a dazlet?
>>1000114Do you have any proof? The guy doesn't provide any metrics, not even patron count. They don't even have a graphtreon entry, since they've had them hidden from the beginning apparently. Twitter followers don't translate well to paying customers with stills, especially with something as low quality and relatively vanilla as this. I do admit that I'm surprised they have this much free followers with this shit. Stuff like this is dime a dozen, and does not stand out from other creators at all. Compare this to other people who create similar content, and have a similar amount of followers, and you'll see roughly what they make. I refuse to believe this guy is making more than 2000$. Not much at least. Let's compare it to some random Animator. Redmoa has around 6.3x the followers this guy has, and 3100 paid patrons. That translates to around 400-500 patrons for Threezxc. Since their quality is barely above average, and they do only stills, it's safe to say their transfer rate is much lower, so I'd estimate a generous 250 paying patrons. Their main tier is 6.50$, the 10$ tier gives nothing extra, so not many will pledge to that. I'd estimate they make 1800$ per month at most.
>>1000116I doubt it. Not that 2.6K is impressive, it's still something you can make doing some overtime grunt work, and nor a livable wage these days in most civilized countries. Do you know why these guys hide their metrics? It's because they don't want to look small, since small user counts look bad for a customer. There is 0 reason not to flex your big user numbers, as that makes you look reliable. Regardless, surely you at least admit, that animations and games pull multiple times more income than focusing on nothing but stills? For stills to be able to make money, you at least need to provide some more incentive, comics, or decent stories or something like that. The market is just too saturated with pinups right now.
>>1000118>Do you have any proof?none>>1000118>Redmoaok, numbers. zxc averages ~x3 less activity on patreon and ~4x less on twitter. Also, It's uncertain how many of his paywalled posts are commissions too because a hand full of them are confirmed comms>>1000120>I doubt it.It's was real>it's still something you can make doing some overtime grunt work"overtime grunt work". By the way, he's gone on record and said had 2 months of content in advance ready back then>and nor a livable wage these days in most civilized countriesHe's Russian and was gearing to leave the country for France back then for legal reasons>Do you know why these guys hide their metrics?So people don't complain about how little they work>surely you at least admit, that animations and games pull multiple times more income than focusing on nothing but stills?Yes>For stills to be able to make money, you at least need to provide some more incentive, comics, or decent stories or something like that. The market is just too saturated with pinups right now.For more juice, yeah, but to 'make it' no, it's not too late yet even if you barely scrape junior level
>>1000124I think you misunderstand. I make 13k with my own content and have been doing this for 7 years. I'm just trying to warn people not to quit their dayjob if the only thing they can produce, is stills. You WILL need luck and good timing, to make it that way, plenty of people try, and never pass 500$, despite matching the quality of the examples that were given.
>>997628How can I make $1,200 a month from making shitty coomer 3d stuff? I have plans to make milf visual novels in renpy and learn animation, can I get successful just from posting progress on twitter?
You guys wanna know a niche that will make you rich in no time? Wholesome tentacles.Yeah, not the nasty maggoty kind which rape, but rather slimy sensual kind which please and make preggers.
>>997628there is no secret. covid was prime growth time. just pick a niche and start grinding skill
>>998302>Animation is not something you get good at. It's actually brute force monkey grunt work.you either have talent for it or you don't. I'm an industryfag and I met maybe 3 people who can animate really well in my 12 year carreer
>>1000250I'd say it's less talent, and more a stomach for it. As animation can be extremely taxing mentally, considering how much time it takes just to get a few seconds of good looking output out. Although I guess having the patience for it, could constitute as having the talent for it. I've honestly met only one person in my entire career, where they seemed happy during the animation process itself, everyone else enjoyed other aspects of it, planing, seeing things come to life etc, but essentially no one likes the process of actually making the things move.
>>998124>grand cupidowow im a coomer but i never heard of him and i notice he gets thousands of likes, the standards are literally on 7 depths of hell, so i assume u can easily learn it in a month.
>>1000317> im a coomerPlease contribute to the thread by namedropping some good 3d artists.
>>997628consistencyalso overwatch
when i make stuff i feel like i gravitate to it being more art-y than porn-y, any tips on changing this? should i not jerk off for like a week so i've got plenty of horny in me?
>>997644Just fyi, omorashi and diapers. There's not enough good CG content for us.
>>1000368keep it that way
>>998302Spoken like a true retard.Animation is most definitely something you get good at. Nyl takes months cause he literally doesnt have to release anything back to back. In fact he releases alot of 10 second clips and low effort shit.Its all layered animation, pretty lighting, and retards who love wonky dicks. Also covid. If you werent around during covid, you are perma behind.
>>998302>Modelling, lighting, texturing, and all the stuff that goes into making the big juicy pair of futa balls look nice before Nyl starts making them swing takes a lot of time and dedication to learn.Yeah, that's why he skipped the modelling and texturing part by downloading and changing the bash shape of an old sfm penis asset that gets carried by its original normal map. Not to mention the bodies being a reshaped assets from elsewhere, vidya heads from elsewhere, and so on. You can tell where he has and hasn't been more involved in a given model by how scuffed it looks
>>1000603thinking everything needs to be made from scratch for 3d porn is retarded and you sound like you're seething because you'll never be nyl
>>999926>>1000111do you make furry stuff?the only people i see spending cazy money on oc stuff are furries
>>1000608No, just regular humans, but a niche fetish. While furries spend money in commissioning content with their own OCs, I wouldn't say they're more likely to pay for content with your OCs over non-furry consumers. If it's good enough quality, your content will sell, regardless. On one hand, you probably do lose some sales by not catering to fans of popular media, but on the other hand, you stand out from the rest, since your models are unique.
>>1000604I don't think that
>>1000630then why are you criticizing his reuse of existing assets? if you knew how the bg3 shader worked you wouldn't speak about his work on those so trivially
>>1000634>>1000604Some day in the future, when AI is able to handle several court cases in minutes, corps will start suing these talentless asset thieves who make money on creations made by actual talented people. They'll get the heavy fines they deserve, and people who actually put in the work and do something that can actually be called their own will finally be rewarded for their hard honest work. Mark my words! Stop your thieving ways while you still can, and redeem yourself!
>>1000634>why are you criticizing his reuse of existing assets?Just bringing awareness>if you knew how the bg3 shader worked you wouldn't speak about his work on those so triviallyI speak on them trivially because we're not on the same level. Masks, noises and blends are standard issue
>>1000635Shouldn't be illegal morally imo. It should be something like mandatory credits + percentage of profits or single fixed sum, depending on volumes and pricing models.
>>1000642> modelling assets from scratch> creating textures> arranging premade assets into scenes> animating premade assetsThose are all different forms of art, it's not like animation isn't in its own a form of art. It's not purely technical thing like UV-mapping for example. So it's wrong to downplay animators. It's just a different kind of art than modelling or creating textures or arranging things together (which is arguably what is called "design").
>>1000644No one's saying animation isn't art. But if it's not a team effort, and you're just using their assets/designs without the original creator's consent, you're an art thief, plain and simple. I can guarantee you, none of these porn artists have any of the game studios' permission to use their assets to make money with them. Why should you have the right to ride on someone else's success, when you weren't invited on that ride?
>>999585>Covid 2 not likely to happen againI don't know about that, everybody was saying Covid 1 was never going happen, but it became the event of the year
>>1000638sTaNdArD IsSuE bTwif it's so easy to steal art and become a huge success like nyl why don't you do it, retard? also any smart game developer knows fan art (even porn) is good for your game in 99% of cases. overwatch would be nothing without the lasting legacy of the porn
>>1000685Not that anon, but big, complicated node graphs like that are kind of easy to end up with if you know just a bit more than the basic "plug texture into socket".A lot of it is the same kinds of operations just duplicated a bunch of times. It just looks complex because there's no fucking way to organize nodes in a way that doesn't look like a fucking mess.I end up with node graphs just about as complicated looking when making procedural materials like asphalt or concrete roads. They really balloon in proportion any time you decide to add another element, like lines, some dirt, tire marks, wear, or something else, since you don't just need to factor in the base color, but the roughness, bump, and other attributes.
>>1000685Nobody said it's easy to become a huge success, but it definitely is easier when using industry level professional designs, that you have no right to use, and would never be capable of doing yourself. Nyl probably is reasonably talented, but none of that changes the fact that he's also an art thief, and a waste of talent. Also NTA, but I don't do it, because I'm not a morally bankrupt ass, who resorts to questionable practices. I'm successful enough as is, without needing to resort to theft. They probably could be successful doing their own thing as well, plenty people are, but obviously they wouldn't be reaching nearly the numbers they are getting now.>>1000691Also this. Here's one of my own character's shader networks. And this is just a pretty basic skin material.
>>1000685>sTaNdArD IsSuE bTwYes this is standard stuff. I'm gonna assume that this is the first shading graph you've seen that looks like this?>if it's so easy to steal art and become a huge success like nyl why don't you do it, retard?Is that a challenge? I can get involved and make more impressive looking stuff if that's what you want.>also any smart game developer knows fan art (even porn) is good for your game in 99% of cases. overwatch would be nothing without the lasting legacy of the pornI agree withthis bozo. You're beginning to sperg out on someone else's behalf.
>>1000706>I can get involved and make more impressive looking stuff if that's what you want.ok go ahead
>>1000612interesting. how many people do you think are out there operating at:1. your skill level2. your success/income leveli'm not really into /3/ porn, but the field seems pretty small and a lot of it looks relatively low-skill.
>>1000710Alright bet. You'll know when you see it
>>1000713That's hard to estimate. But I'd say that if you can hold a job in the animation industry, you'll probably be able to make it as a porn artist as well. Assuming you're not completely helpless when it comes to marketing yourself. The more varied your skillset, the better of course. Personally when I switched to porn, I could mainly animate, as that was the only thing I had done as a professional. On other areas my experience was limited to what I learned in school and what I did in my free time. Honestly my characters looked like crap for the first years, maybe they still do, it's hard to get constructive criticism from coomers, either they gush about it, or complain that the boobs are too small/big to their specific tastes, but the decent animation quality was enough to carry me in a small niche with very little competition at the time.
>>1000718>it's hard to get constructive criticism from coomersit's strange that this board is blue.there was a blender general over on /aco/ for awhile but it died pretty quick. i'd be somewhat interested in messing around with nsfw if only for the technical challenge. i don't get to do character work a lot but i do want to try cfx stuff:https://files.catbox.moe/2ogu8q.jpg
Bros, our main man SkuddButt is dying.Coomer bros... what are we even working for?pour one our for a real coom nigga
>>1000728pretty grim. it must feel terrible working on something and wanting to finish it as you feel yourself decline until you can't do it any more
>>1000728hope he has someone who can clear his smut wall after he dies before his parents come around to his house.
>>997628appeal to simps, pedos, bolsheviks but i repeat myself
>>1000728Damn, this makes me sad. I used to watch his streams on picarto and he would actually respond to me and remember my username.
>>1000718>if you can hold a job in the animation industry, you'll probably be able to make it as a porn artist as welli certainly hope a professional could succeed in what is largely a hobbyist community
>>998783Is not that hard to say no man, i remember there was a random guy that acted like he was my girlfriend and tried to ask for free animations and images, you know what i did every single time? I said no in the most rose tinted way posible to see what he came up with the next day.
>>1000699Isnt nyl a junior animator? I have never seen him make any kind of complex scene
>>1001032Did he eventually gave up and offered his body?
>>1001033why would he work as a junior professional when his patreon makes money money than a senior artist would get?
>>1001064more money*
>>1001032Why didn't you make him your personal paypig?
>>1001069He obviously wasnt going to pay and also i dont like to do comissions i prefer making my own stuff.
>>997628real secret is staying topical, majority of people follow what's popular and new. New game, new movie, new anime, new console, new skin in a game getting popular etc
>>1001198Terrible advice. Being topical makes you inconsistent and people want to come to an artist knowing what they're gonna get.You don't drive to Burger King to get tacos, do you?
>>1001198>>1001199Tf "staying topical" means? Staying on the same topic, or chasing popular topics?
>>1001199i think ur confusing style with relevancy, cosistency in your style only comes with practice and that's what people will come back to you for, if u want money and fame you have to chase what's popular unfortunately.
>>997644people goon over that stuff?what are people willing to pay for their fetishes?
>>1001200doing what is popular at the time. the current thing.
>>1001356>>1001224Chasing this in 3D is a fools errand. It's fine in 2D, since you can just draw anything you want in a couple hours. In 3D you'll likely always be coming late with the fads, and chances are that the FOTM has already passed when you finally get to push out some decent content with it.
>>1001224You're confusing a bad idea with a good one. Businesses and artists alike excel when they focus keenly on fulfilling a specific niche. Audiences want to know that they can go to you to get what they like. That means that you specialize, ideally at a subject that you love to do. Win win!Every successful and recognizable coomer artist conjures up the content of their works in the same breath as their name.Mogudan? Slutty Rei Ayanami.Ratatat? Blacked waifus.Oda Non? Lingerie MILFs.NTRMan? You guess this one.Just like McDonald's and nasty cheeseburgers, Dairy Queen and milkshakes, or even beach volleyball and tanned chicks in shorts. A thing is powerful by its association and you as an artist create the association between you and your art. Stop talking like wishful faggots and start walking the welltrodden path to success.
>>1001464> Every successful and recognizable coomer artist conjures up the content of their works in the same breath as their name.Sure but it doesn't mean it has to stick to the same fandom. Some do stick and it works great, others don't stick and it still works great because they do whatever fandoms in their specific recognizable style (like Mantis X).
>>1001465>Mantis XI just scrolled his Twitter and the dude clearly posts loli and loli-themed shit. It's 95% of his timeline.Your exception to the rule is the rule. This is the level of brainlessness in this thread giving out advice.
>>1001467It's more of a variation of chibi. Like, his take on Frieren is chibi version of Frieren and that's how he does all his characters. For me though, more outstanding characteristic of his style is reckless animations. A lot of people do chibis of popular characters, but when you see another Mantis video you can immediately tell it's him.
>>1001467> Your exception to the rule is the rule.It's not really an exception. It's just that some artists have very specific style which you can immediately recognize independently of fandom they're working in.
>>1001479> reckless animationsAnd I don't mean just any reckless animations, I mean, he does it in a very specific way that is very recognizable.
>>1001480Every artist has his style. It's part of a man's artistic expression. Of the artists I mentioned >>1001464 none draws like another. Their style AND their niche defines their work. The two together makes an artist stand out among a sea of coomers.The point is to do what successful artists do to be successful yourself. Not what the idea-anons here think should work but rather what has demonstrably worked in real cases.
I have some questions for the more successful (in art or life in general) anons.What habits or routines do you have to maintain consistent productivity (balancing quantity with quality)?How do you deal with burnout or avoid/mitigate it in the first place?How do you effectively market yourself & your work?
>>1001516Set deadlines, and do your best to stick to them, and keep your goals within reason and in smaller relatively easy to handle pieces, something where you can see the end, so it doesn't feel as unsurmountable. Tell the deadlines as rough estimates to your fans, so dropping them isn't as easy.Only work as much as you can handle, if you can only handle a day per week, then set your deadlines with that expectation, and try to make peace with the fact that it'll affect your income. Better some income than none, after you truly burn out.Post freebies in category relevant communities, forums, discords, pornhub, twitter and so on. You can try posting suggestive, but SFW content in non NSFW platforms as well, although can get you banned. If you're starting out, you're probably not burned out yet, so try to maintain a faster release pace at the beginning, to help with building a following. Freebies can be either snippets, delayed releases, or lower resolution versions of the premium content. Some for example release 720p videos for free, while keeping 4K or similar perks behind a paywall.
>>1001411>since you can just draw anything you want in a couple hoursYou can change colors and pose a 3D model in a couple of hours, too. As long as it looks somewhat like the character in topic, it will get clicks. Check out RudeFrog for example. And they share other DAZ modelers that do the exact same thing.>In 3D you'll likely always be coming late with the fads, and chances are that the FOTM has already passed when you finally get to push out some decent content with it.Depends on how long you wait after the game models finally get ripped.
>>1001516Wake up in the morning, snap one offIt's not much, but it got me to where I am today
>>997628Pornify everyone, especially children; age them up if you have to.Create a separate pseudonym for your porn to distance yourself from the kiddies, create a new email address specifically for said pseudonym. This should minimize drama from the sexual discourse.
>>1001479so like Boogie and their shortstacks.
Lawlet here, is it actually legal to make coombux using some company's game assets, or is it just something they turn a blind eye to?
>>1001827that's what I'm confused on;like, I'm willing to sell my lewd base meshes on gumroad; but I will not sell a lewd Lopunny in any shape or form (especially if it's an edit of an preexisting model).
>>1001827are you american? if not you prbably shouldn't care.
>>1001827It's illegal. But so is charging for fan art, and plenty of people get away with it. Companies do some times crack down on porn made of their games, but it's pretty rare. I think Mihoyo came after some Genshin content creators early on in the game's life, and I wouldn't put it past Nintendo to do something some day. In general, the risk is pretty small. But technically, you could get in legal trouble, if the companies happen to feel like it. Personally, if I'm trying to create a stable foundation to live on, I'm going to do everything as by the book as possible.
>>1001847>I'm going to do everything as by the book as possible.Bro, I wouldn't even bother. Even if you're squeaky clean, big companies will still try to fuck you in the ass with DMCA shit.I once made a scene based on that road in Miami with all the hotels, sold like hotcakes on posters and shit (made a good chunk of side cash off of it). Take2/Rockstar DMCA'd it claiming it was their IP with no option to dispute (because everyone knows T2 owns Miami since R* made Vice City that one time).Fuck publishers bro, steal every cent out of their bottom line that you can. I'd fuckin steal food out of their kid's mouths if I could. They don't give a fuck about you, and will try to fuck you even if you're not even trying to do anything related to their IPs.
>>1001855Maybe if you didn't plagiarize Vice City you wouldn't be butthurt that they nailed you for it.
>>1001929It was Miami. Don't know how to tell you this, but T2 doesn't have a monopoly over a street.
>>997628Immersive story telling
>>1001939>Storytelling >PornographyYou ain't writing Coom Hamlet nigga, you're pumping blood into the penises of perverts.
>>1001939No pornographic work has immersive story telling by its own very nature. The same goes for originality
>>997628The right kinks: you hit the correct niche interest you got yourself a career (just avoid commie shit like furry, femdom, trannies ecc... for your own mental sanity)
>>1001941>Coom Hamletnicely memed
>>997628>want to try my hand at this anonymously>can't, because anonymous payment is a meme
>>1001963Just come up with a nickname that doesn't include your real name as its part and have no references to your other profiles.
>>1001939depends what you mean by "immersive"
>>1000685>>1000699This genuinely looks schizophrenic
>>997628Pick a fetish then no matter how lazy your Daz screencaps are the Patreon bucks will flow.
>>1001994This is standard stuff, anon. If you can't even handle something as basic as this, 3D probably isn't for you.
>>1001998Is this still true in late 2024? I feel like coomers are disillusioned by all the lying game developers and pornographers.
>>1002067Not so much, most of the ones who do this and make a lot are grandfathered in. They don't have to bother improving much
Can you make porn without being doxxed? Thinking about starting but don’t want it associated with irl me.
I really like how low poly looks but i'm struggling to think of how NSFW low poly would even work. It would seem like to many any kind of deformation for insertions you'd really need way more polies...
>>1002258There are many other ways to have stylized minimalist look. You can have some kind of unshaded limited palette flat colors stuff, but be high on polys. I haven't seen good-looking lowpoly porn animations, except probably few minecraft ones, but that doesn't even count because it was hot because of pacing and being bestiality and actual penetration wasn't even visible.
pornbros, do you know how to make a butt properly deform? im trying to rig a character but her butt implodes whenever i move the leg. do i need bones for the cheeks?
>>1002259I'm a 2d artist/animator and just have been really inspired by low poly stuff, but now that i'm actively learning it i did run into that wall. Do I just maybe make the lewd scenes 2d? Or would that just be too weird if ingame characters are all 3d otherwise. Like the problem gets even bigger when I consider fluids, because even if say I get them looking right and rendered in 3d software, making that happen in engine is pretty much impossible for me.
>>1002261> Like the problem gets even bigger when I consider fluids, because even if say I get them looking right and rendered in 3d software, making that happen in engine is pretty much impossible for me.Just as a side note, lowpoly fluids can be manually animated using pure vertex animation and that will work probably everywhere. With high poly fluids this is probably impossible amount of work and it would likely result in too big files anyway.
>>1002263Are there any examples of games you can think off that use vertex animation fluids I can reference?
>>1002265I don't really remember if there was animated water like this (probably yes) but there 100% was vertex-animated fire in original Spyro (PS1). Also there is vertex-animated fire in Quake. Vertex animation is basically arbitrarily moving the vertices of your model in edit mode during animation. No rig/skeleton/whatever.
>>1002251Depends what you mean by doxxed. I think patreon requires photo ID if you do nsfw shit.
>>1002315oh really? what the fuck.. and I thought about leaving my current job in the industry to make coomer animations
>>1002251>>1002315>>1002316it's fine... as long as you don't use your real name in your account name it will all be fine, stop being paranoid...
>>997628I lost the spark a long time ago, i dont want to animate anymore wtf is happening?
>>1002251I'm gonna be that guy, but being scared of doxxing is one of the dumbest things you can be scared of. All you have to do is not barbara streissand yourself, and no one would know— ie, ignore the doxxer. The chances of you being successful enough to warrant a doxx is already pretty low, but the chances of the person who doxxed you having a bigger reach than you is almost zero. A doxxer will at most be able to reach like, 50-100 people in your sea of thousands of followers, and out of those, who's gonna care? no one. The only way you make people care? Making a post saying you got doxxed.
>>1002260Sounds like a weight painting issue. Select armature and the mesh object and then with mesh as active object open weight painting mode and see where the paint touches. That's probably what's caving in your booty mesh. Also make sure you've got enough segments. You don't actually need to make the leg directly connect to the spine, you can just offset parent it.t. 1 month in blender
>>997628>What's the secret to a successful career in Adult 3DCG?I don't know but I'm going to give it my all.
>>1002260i know the answer and it's not >>1002456. that's the most "1 month in blender" shit I've ever heard.no, I won't tell you. if I had to figure it out on my own, so do you.
>>1002456thank you, i'll try it>>1002467complete waste of digits
>>1002475If that doesn't work, a few other ideas. Try merging vertices and faces in edit mode. There may be overlapping. Also normalize the faces as maybe they're inside out. Even with my only one month, I'm going to keep working to help you. We will surpass that other guy who lives for the sake of only himself and sees everyone as an enemy and a threat.
If I wanted to turn my relatively complex original character into a 3D model for NSFW stuff, including genitals, what would the budget look like and what file formats would be most useful for the porn artists? The level of complexity is relatively high because my character has complex hair, and I want it to have jiggly physics and good genitals for the commissions I get done. I saw Projekt Melody paid $5K for her model but she had issues with the artist later, so I’m guessing it’s going to cost me more than that.
>>1002482I ended up finding a good video about ithttps://youtu.be/LnsYKGDpBtQ?feature=shared
I don't know if this is appropriate for a blue board
>>997646Honest work pays more for less time, and less discrimination irl.>but why would anyone careIn most countries, the government will monitor you, not just in terms of tax, but in terms of the content you produce. And ordinary people will ask about your work, and you will become an outcast. If you're already lonely, like most of us here have been at one point or another, you will make it 1000x worse.
i eventually realized that making porn is a meme and i am far better off for it. literally no one i used to know in these circles is happy.
>>1002591>Circles I don't want a circle I just want money
>>1002600https://www.youtube.com/watch?v=iuE-6EXgXG0