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Would anyone have a guide or could point me in the right direction for creating/generating various textures (noise, normals, etc.)? Namely looking at things that are crystal/gem-like, and would like to eventually get them into a material editor like in Unreal.
>>
>>999131
Substance Designer tutorials on youtube.
You can apply almost everything that is shown there in Material Maker, which is a free open source alternative.
You can also do some more things in Material Maker, like Flood Fill to UV and custom whatever nodes you might find or invent.
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>>999137
Thanks, anon. I'll give MM a shot if the free student Designer license doesn't pan out.
>>
There's this great photoshop plug-in called nDo. It was free for a long time, and it was just a complicated action file that makes rather passable normal maps from plain color images. Works great with photos and noisy texture.
Later it became a standalone application and it's paid, but I still have the free version.
https://files.catbox.moe/dl2xei.rar
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>>1000515
Worth mentioning, every single texture synthesis engine like Substance Designer or Material Maker has a node that takes image as input and returns normal map as output. There are also all kinds of node to adjust HSV, Brightness/Contrast, covert image to given palette, etc. I personally think it's just easier and faster to open MM and drag-n-drop image there to do any processing than bother with photoshop/gimp or whatever.



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