my shitty cpu wont allow me to good sculpts
>>999382Use zbrush, you can make a character on a 2015 laptop
>>999397zbrush is so weird though i tried importing a model and it set it as a brush instead of just importing the model. id have to learn about it.
>>999400Yes, you are in the 2.5d canvas.I recommend learning it, the amount of polygons you can push on an old shit laptop it's incredible.I've tried blender but no luck with it
>>999400if you're making 3d models, you'll have to learn a gorillion programs anywayzbrush is one of the non-negotiable ones
>>999382Play some mega man legends then switch to low poly
>>999382focus on the primary and secondary shapes, don't do the fine detailsif you're a good sculptor then you can make good sculpts even at medium poly
Why does sculpting use CPU instead of GPU? Makes no sense.
>>1002822Zbrush also use CPU . Most application use CPU or CPU+GPU ( aftereffect , MD sim ). The only time it use pure GPU is GPU rendering>>999382Blender is usually handicapped by its code and not the hardware unless yours is ancient. Modern CPU have multiple cores ( cheapRyzen 5 5500GT has 6 core / 12 thread ).Meanwhile most operations in Blender can only utilized a single core or a few cores ( aside from CPU rendering ), especially anything that's in the modifer stack can only use 1 core to calculate, which causes bottleneck. Meanwhile a more specialized application like Zbrush(sculpting), MD ( cloth sim ), Unreal ( scene building ) ..etc are coded to utilize more cores (multithreading), thus speeding up the process.If you have modifer of any kind , disabling them might gives you a boost in performance
>>999382Buy clay
>>999382Whatever you do do NOT go above 30m polys for a single subtool on zbrush, the single core processes become a pain in the ASS!!! FINISH You WILL finish your sculpts in Mari and you WILL like it
>>999382>cpu>for sculptingnigga what are you on aboutjust use less polies>>1003062> do do NOT go above 30m polys for a single subtool on zbrushno need to go over 3 milion overall unless you making AAA shiti never go over 2mln for character art when scukpting, i divide at end for smoother bakes onlylegit only had 2 models i went up to 100 mln where i made a full characters covered in scales and still i used mari to paint the displacement maps
>>1002822gpu vram limitssure, if you got a 4090 or one of those fancy 30gb specialized gpus its not a problem, but most dont