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File: images (11).png (6 KB, 300x168)
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my shitty cpu wont allow me to good sculpts
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>>999382
Use zbrush, you can make a character on a 2015 laptop
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>>999397
zbrush is so weird though i tried importing a model and it set it as a brush instead of just importing the model. id have to learn about it.
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>>999400
Yes, you are in the 2.5d canvas.
I recommend learning it, the amount of polygons you can push on an old shit laptop it's incredible.
I've tried blender but no luck with it
>>
>>999400
if you're making 3d models, you'll have to learn a gorillion programs anyway

zbrush is one of the non-negotiable ones
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>>999382
Play some mega man legends then switch to low poly
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>>999382
focus on the primary and secondary shapes, don't do the fine details
if you're a good sculptor then you can make good sculpts even at medium poly
>>
Why does sculpting use CPU instead of GPU? Makes no sense.
>>
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>>1002822
Zbrush also use CPU . Most application use CPU or CPU+GPU ( aftereffect , MD sim ). The only time it use pure GPU is GPU rendering
>>999382
Blender is usually handicapped by its code and not the hardware unless yours is ancient. Modern CPU have multiple cores ( cheapRyzen 5 5500GT has 6 core / 12 thread ).

Meanwhile most operations in Blender can only utilized a single core or a few cores ( aside from CPU rendering ), especially anything that's in the modifer stack can only use 1 core to calculate, which causes bottleneck.

Meanwhile a more specialized application like Zbrush(sculpting), MD ( cloth sim ), Unreal ( scene building ) ..etc are coded to utilize more cores (multithreading), thus speeding up the process.

If you have modifer of any kind , disabling them might gives you a boost in performance
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>>999382
Buy clay
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>>999382
Whatever you do do NOT go above 30m polys for a single subtool on zbrush, the single core processes become a pain in the ASS!!! FINISH You WILL finish your sculpts in Mari and you WILL like it
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>>999382
>cpu
>for sculpting
nigga what are you on about
just use less polies

>>1003062
> do do NOT go above 30m polys for a single subtool on zbrush
no need to go over 3 milion overall unless you making AAA shit
i never go over 2mln for character art when scukpting, i divide at end for smoother bakes only
legit only had 2 models i went up to 100 mln where i made a full characters covered in scales and still i used mari to paint the displacement maps
>>
>>1002822
gpu vram limits
sure, if you got a 4090 or one of those fancy 30gb specialized gpus its not a problem, but most dont



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