Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models. Here, a tutorial will be shown on how to do this from the basics.
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>>999430This is a nice tutorial, or even 2 tutorials in 1, but I believe primitives have perfect premade unwrap (and it's even visible on previous screenshot). Worth adding in future, that you actually don't have to do this to built-in primitives, only to custom modeled geometry.
>>999468No wonder it was already there when I entered the UV editor. I didn’t know that. Anyway, I wanted to document the whole process using the simplest figure, the cube.
Ok now remove the texture seams.
>>999495You could probably just inpaint that in whatever local diffusion crap is popular now.
I'm going to make another tutorial but now with a low poly head.
We start with a meshIn this case a low poly headIf you want the step by step tut to model this just tell me.
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>>999640this is the image I'm using taken from midjourney
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