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File: 1711906021991923.jpg (75 KB, 680x660)
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>that feeling when you are animating directly in unity's animation editor
>>
>>999849
>animating directly in unity's animation editor.

What drives you to select a sledgehammer where you can chose a scalpel?
>>
>>999850
modding is a hell of a drug. You have to keep your gui in sync with other stuff and trigger events and what not
>>
>>999849
>It's really difficult to animate my film on Zbrush
No shit
>>
>>999849
This graph makes no sense. Shouldn't all the curves be downward trending? As it is it is implying that all the softwares get more difficult to use the more you use them which contradicts all basic logic.
>>
>>999861
No. As opposed to following paint by numbers hand holding guides and tutorials you have to make your own stuff and you have to compete against everyone else and then you have to do it faster
>>
File: animationEvent.jpg (126 KB, 1584x673)
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>>999852
You know you can use keyframe animation and just add 'Animation Events' to the timeline of the animation clip to send messages to run whatever function need at any given frame?
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>>999867
i'm setting keys for what i need (gui events) and creating animation events
>>
I like that no one even argues with the Houdini part of this meme



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