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I have this idea of taking cliché elements, like a protagonist who wakes up with amnesia and discovers he’s on a spaceship made up of all kinds of different rooms—one is a beach, another is a forest, etc. Eventually, he ends up with a harem, but all the girls are deeply traumatized by the lives they had before. They’re also isekai protagonists, but their lives were set in ancient times, and they were victims of war, having seen their friends and parents die.

In a plot twist, they discover that everything is actually a simulation created by the protagonist himself, but due to a bug, the system malfunctioned and now he can't access the code to escape or reset the world. In the end, the girls torture him as revenge for making them live such painful lives, because realizing they are characters he invented causes them emotional trauma and psychological shock.

Eventually, the hero survives, because he gets restored due to the fact that it’s all a video game. In the end, the ship crashes on a planet and initiates self-destruction as a way of triggering the game’s final level. The protagonist has to risk his life and fight the final boss to buy time for the girls to escape—ironically, they can’t be harmed by the game because they are NPCs. The protagonist manages to escape, but ends up trapped inside his own game, along with his harem, in a desolate and hostile place.

But I like the idea because I was originally thinking of a game where the maids have to work as cleaners on an abandoned spaceship, and the protagonist is the one who has to clean the dirtiest stuff, like toilets and recycle black water.

And the filth that builds up turns into monsters that attack the crew, which the protagonist has to kill—while trying not to be eaten by them.
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>>281833017
all you've done is taken a really good visual novel that already exists and just shoved it inside a videogame instead of a haunted inn



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