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What is the best example in modern anime so far? I still say the peak is this:
https://youtu.be/sCG7D4wy7Fg
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>>282907521
That entire movie's animation is "It insists upon itself"
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>>282907272
God, what a fucking turd AoT is. It's aboslutely insane how zoomers swear by this slop and call it "the new EVA".
There is quite literally no redeeming feature to this pile of shit.
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>>282907272
It's hard to get excited about that kind of thing when you've got enough experience. I mean, it was revolutionary when Ohira and Hashimoto were first doing it in the 90s but a random webgen nugen faggot that might not even be japanese just copying it on a surface level for nothing other than fight faggotry? Who cares really.

That's how I feel about most animation from the last 10-15 years of anime. There's nothing truly novel or exciting going on, just people churning over what previous geniuses had laid out. When the immediate serotonin hit of good animation passes you're left with nothing, and that feeling gets smaller and smaller the more animation you've seen.
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Sukuna v Makora was so shit.
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>>282908113
What do you think about neo-Kanada animators?
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>>282908452
I don't really follow animation closely these days but aren't they pretty much the same thing I'm describing? I guess at least they apply the aesthetic wholesale to everything rather than just fights, but at the end of the day it ends up feeling like a surface-level ape of something that, for Kanada, was a RESULT of grappling with a particular issue that came up organically (i.e. how to make characters expressive they way they could be in full animation while using the 2 frames per episode TV allowed him).

To be fair, even Imaishi and his gen were already on the level of "otaku copying" rather than spontaneous development of a paradigm, but in my opinion they had better fundamentals in drawing. That's why I don't mind people like Chansard doing fight scenes these days, these euro-trained people's adeptness with construction and 3D space allows them to pull off unique stuff relatively speaking.
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>>282908452
Forced overanimation, science monkey is overrated to hell and back, shit shi shit flopped.
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>>282909067
Geniuses like Kanada aren't exactly commonplace, anon. And more to the point, not everyone can come up with these "paradigm-breaking" techniques once the field has matured. Do you fault 90s Disney animators for "aping" the approach laid out by the Nine Old Men during the medium's infancy/growing period? There are only so many ways you can skin a cat (i.e, solve the problem of movement).
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>>282910609
Sure but again, I feel like people before had better fundamentals. And a large part of what was exciting about learning about japanese animation of the 70s, 80s and 90s is specifically that feeling of a paradigm developing and evolving over time with multiple contributors. Current animation seems "stuck" in that sense to me.
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City was really good.
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>>282911380
> I feel like people before had better fundamentals.
I get what you're saying.
>Current animation seems "stuck" in that sense to me.
Hindsight tends to prove people wrong in this regard.

>Oguro: What did you think about GAINAX after joining them?

>Yoshinari: It may sound harsh, but I was expecting almost all people my age to be talented, but most of them didn’t have any proper knowledge about animators, which was very disappointing. It felt like the anime industry [in the early 1990s] wasn’t attracting people anymore.

>Oguro: Maybe the game industry was starting to be more attractive to artists at the time.

>Yoshinari: That’s also true, but I think the main reason is that anime was boring, or rather that the majority of people suddenly lost their expectations towards anime. As (Hiroyuki) Imaishi-san puts it as well, that caused an ice age of talents. Despite there being so many great talents in the generation just before ours, it feels like there aren’t many of them among people my age.

>Oguro: It was a time when elaborate animation wasn’t required so much.

>Yoshinari: That’s certainly a factor. The general atmosphere was that everything had already been done, and it wasn’t worth keeping on doing it. The trend wasn’t to do whatever we wanted to do with animation anymore, and most people shifted their mind to just doing their job seriously. It felt like the period for things like Project A-ko was over.

>Oguro: How were you feeling personally about all of that?

>Yoshinari: As you know, even in these times new animation styles were created. People like (Satoru) Utsunomiya-san, (Masaaki) Yuasa-san, (Shinya) Ohira-san came out, and even after we thought it was over, newer styles kept coming out. Those are things we just don’t think about, but which keep being created. Maybe I joined the industry under the influence of The Hakkenden, willing to do that kind of work.
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>>282913511
Underrated
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>>282907272
looks like hes about to break out into a high school musical song
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>>282915473
he will do that (and then magically turn into a 3d model because nobody can animate dancing)



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