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We all know about the realistic technically skilled art styles of Vagabond, Innocent, Otomo, etc. and the more stylized and simpler look of things like One Piece, Hunter x Hunter or Soul Eater, but what are some manga artists that manage to mix over the top stylization and master-level technical skill with flawless execution? Murata and Obata count but I'm looking for lesser known artists
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Keigo Saito
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>>>/wsr/
post your rec thread there
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>>283087220
Oh!Great.

(Good lord, Google Image Search feels more useless than ever.)
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Angel Sanctuary era Kaori Yuki.
Early to early-mid Tsutomu Nihei
Hiroaki Samura (any era)
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>>283087220
D Grey Man
Blue Period
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Atsuji Yamamoto
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Rosen Garten Saga's Tonooka Bakotsu is on the way there, imho.
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>>283087220
Jiro Matsumoto (not sure if he's unpopular or not)
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>>283087220
I forgot the name but there is that one isekai
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>>283087220
None of those are realistic.
I know you have no formal education regarding the technical language of comics/manga, but "realistic" is a specific school of drawing with a lot of very specific requirements and limitations, and none of those manga come close to fulfill those.
They're all stylized, being very very detailed is not the same as being part of the realistic school.
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>>283089024
Can you be more specific? I like to learn.
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>>283087738
This
>>283089024
Based Tex enjoyer
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>>283089788
>>283089788
There's a lot to be said, but in oversimplified, broad terms, the main differences between the Reastic Schools and the Stylized Schools are
>proportions
>grid/paneling
>lightning/shading/inking
>distortions
>use of camera
>use of comic exclusive language-signs/comicana
1) Proportions is how much the characters, in particular humans, can deviate from a specific value. All Realistic Schools gravitate around the real life value of 7 head-tall adult humans, with slight deviations from one sub-school to another, while Stylized can do whatever
2) Grid/Paneling is about how strict the standards for the number of panels per page, their size, their shape, the average speed of flow, how much the closure (the white space between panels) affect time/space differences from one panel to the next, and the general look of the average page are; Realistic School have very precise standards and you have to work within a framework
3) lightning/shading/inking is about how much the artist can manipulate the visual clarity of the page by using unnatural lightning and particular techniques like chiaroscuro or expressionistic use of lightning to emphasise specific details of a panel; most Realistic schools are very very strict and only permit the use of natural light sources
(cont.)
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>>283089788
>>283090230
(cont)
4) distortions is about how much forms and shapes can be distorted, stretched or modified in non-possibile way; think of fish lenses effects, for example, or a character's lines becoming thinner while dying in an explosion; most Realistic school don't permit those kind of visual metaphors
5) use of camera is about the freedom of the artist when it comes to things like zooms, panning, extreme close-ups, wide-shots, American shots etc; most Realistic schools have their own camera language that defines their style as its own thing, so an artist has to work within those limitations, andof course most Realistic school have a very grounded and "old-school" ideas when it comes to camera angles and such
6) use of comic exclusive language-signs/comicana is about the use of symbols specific to the comic book language, like curvy lines as signifiers of hot liquid, or stars around a character's head as a symbol of being dizzy. Most Realistic school have a very sparse and very limited use of comicana, basically forcing the artist to use only images that could be photographed IRL
More can be said, this is a brief introduction; as you could tell, no mangaka comes close to adopt the Realistic school
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>>283088730
Was gonna say this. I think he's in a kind of gray area in terms of popularity, he's not obscure but normalfags don't know him and even /a/nons are unfamiliar unless they like seinen.

Anyway, he cuts a line between realism and super-deformed manga stylization that is really unique.
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>>283091649
>I think he's in a kind of gray area in terms of popularity
If you're not French, nobody knows who Taniguchi is beyond actual manga otaku.
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>>283092030
The only reason Taniguchi is glazed in France is because he's the one mangaka who appeals to the boomer gurus of legitimate bourgeois culture who pick up a bande dessinée once a year without triggering their pavlovian anti manga reflex.
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>>283093191
>legitimate bourgeois culture
I puked a little bit
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>>283092030
Did anon get Jiro Matsumoto confused for Jiro Taniguichi?
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>>283093472
...FUCK
I read Jiro and went full retard
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>>283093373
NTA but what else would you describe it as
Or are you just some retarded Amerifat who's mindbroken by decades of anti-commie brainwashing
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>>283093530
No, no, I get it
I only dislike it
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>>283087220
Itoh Sei
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>Tfw Bastard!! will never be finished
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>>283090246
>>283090230
I see, thank you for the explanation. In the end, realistic art is pretty restrictive. No wonder most comic book artists pretty much ignore it.
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>>283090230
>>283090246
Coming from it as a layman, I can see what you're getting at in terms of distinguishing key aspects distinguishing between Iconic vs Realistic artstyles, but I'm not really convinced by how you're presenting these as a binary between two "schools", as if comparing specific artistic movements. Doesn't feel particularly reflective of Comic Book history.

Even with publishers strict about enforcing a cohesive artstyle between different artists (like Bonelli's Tex there), I don't think there has ever even been a point in comic book history where a formal "Realism school" as strict as you're describing extended to more than a couple of series within the same wheelhouse. By contrast, in your definition "stylized" covers extremely broad spectrums even within each individual category.

Were you thinking of any specific examples or a time period in particular?
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>>283092030
Ça tombe bien alors.
>>283093191
Or because his works are great reads, well drawn and well narrated, and aren't AGPgarbage like >>283087512 ?
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>>283095278
>No wonder most comic book artists pretty much ignore it
In USA and Japan, sure. Major publishers in Europe require you to do it if you want to be published by them, and they're the most respected and sold in Europe, and thus they pay a fuckton more.
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>>283095640
There aren't two strict Schools, there's a huge gradient from pure realism to pure abstract, I said at the beginning that it was a big oversimplification of the main points of distinctions and that even within the more restrictive schools there are different currents



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