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File: Not Bone.png (216 KB, 562x566)
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>side characters and villains get cool. creative powers
>MC gets "I move fast and hit hard"
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>>285302136
Characters that only appear once can have niche situational abilities that only work in the context in which they are introduced because they only appear once
Characters that appear all the time need broad abilities that can apply to every situation they might be put in
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hamon >>>>>>>>> stands
>>
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Cool. creative powers are mostly useless in real heroic applications. It's why such powers are never META in video games ever.
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>>285302774
they aren't meta because unless made unreasonably hard to use and master, they would simply be OP. that's why they get nerfed to the ground and consequently sweatfags just adopt the simplest meta.
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>>285302852
>they get nerfed
Rarely. Gimmicks are always bad. It's just simple truth.
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Did you mean "bane"?
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>>285302136
Basic powers are more reactive and lead to more varied fights. Give the MC a cool long-ranged skillset instead and see what happens. Melee opponents have to rush into melee range or they pose no threat. Ranged opponents produce sniper vs sniper snoozefests. Write a dozen fight scenes like that without getting painfully repetitive.

It's great to see it done well, but the artists who can't make basic powers fun will mess up even worse with weird ones.



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