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Spunktober Edition

Previous Thread: >>11136694
Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related, preferably) to inspire developers and keep the thread alive.
Check the archives before posting requests:
https://desuarchive.org/d/search/subject/%2Fdgg%2F/

>/dgg/ Game Catalog:
Password: lewd
https://scriptbin.works/u/Opekst/dgg-game-catalog
>New thread guide & template:
https://pastebin.com/196MgvBQ
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>>11157629
Would you /d/?
I think I would. if it's fleshy ''teeth'' and not bone teeth then yes definitely

also generally just pretty cool art
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Any good battlefuck game recommendations, or 2d games with in game sex?
Thinking of games in the same vein as like Karry's Prison/Lonarpg or Captivity/Holy Knight Ricca, ect
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Reminder that the 1.5 update is soon, and will turn LL:E into an all-in-one experience.

You won't need to download any other mods unless you want to, just drop LL:E in and you're good to go :)

This comes following feedback that LL:E was too complicated to set up.
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>>11157852
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>>11157852
>>11157857
Also, I'm currently working on the goblin invasion of the Weald. Here's the Goblin Whoresnatcher.

They're gonna brand your heroine, which will cause more goblins to spawn while simultaneously making that heroine more vulnerable to Lust damage from goblins.
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>>11157860
That animation feels a little unnatural.
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>>11157860
Male goblin. They more spawn commonly than the female goblin, sneaking to the front ranks to grab a gal before scurrying away with her to the back ranks
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>>11157864
The goblins are gonna get a boss, too. A mob of goblins large enough to go off-screen.

No concept art for that yet, though.

>>11157862
Really? I find the quality of the stuff this animator puts out to be amazing!
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>>11157866
>Really? I find the quality of the stuff this animator puts out to be amazing!
nta, but it feels overanimated
the movements are too big and carried too much by interpolation
like in >>11157860, the goblin is rocking back and forth too much, making it all feel unnatural
toning the movenent down should improve the animation
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NTA too but all these gifs are bonersplosion to me
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Did darkest dungeon even have goblins
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>>11158097
No, and I'm glad it does now!
>>11157866
Great work with the gobs, maybe considering doing orcs too!
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Does corrupted saviors have pregnancy content? I think I remember seeing something about it but could never get far enough in the game to see it
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Do any of you know of good games including the giantess, growth or shrinking kinks? Most of the ones I find like Giant Guardians are pretty lame and don't have all that much content over many updates.
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you guys really need to add a [Tsg]= Transgender tag to your game catalog, this is the 10th time in a row that I've been 6 hours into a game where you play a submissive male who is sometimes forced to wear women's clothing by other characters for humiliation fetish purposes when suddenly a strong independent transwoman character is introduced who tells you you're an "egg" and you can choose to reply either [Yes, I think you're right] or [Huh!? What!? NO!! I mean... UGH... Like, maybe?!?!] and from that point on you're railroaded into getting surgeries and your character will start referring to the start of the game as the start of their "transition" and the time before the start of the game as "when I was pretending to be a man" and randomly remarking "us girls have it so much better, tee hee" during dialogue, and I'm getting quite sick of it
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>>11158292
That's only in Secretary and Good Son. You can ignore the person entirely in Good Son but Secretary is brain rot

also what the fuck is this new 900 second capcha
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>>11158432
It's incredibly dumb
Why do I have to wait 900 seconds just to shitpost
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>>11155943
>>11156199
If you're reusing the combat engine from Ero Dungeons, I think the game would benefit from having more additive damage modifiers.
Since all the Ero Dungeons damage bonuses were multiplicative, it felt like the classes with low base damage, like the rogue or noble, really fell off compared to the high base damage classes like the warrior later in the game. Upgrades like how the straight jacket hood improves tackle's base damage could go a long way towards making them feel less weak compared to others.
DoTs felt like they had a similar issue, getting left behind damage-wise as everything else gets multiplicative bonuses, but they at least have a niche for enemies that constantly put up block tokens.
The conditional effects, like with the martial gloves and outfit, or on a lot of the unique adventurers, were really really fun to play with and felt very rewarding to try and optimize. It was very engaging trying to figure out how best to get riposte for Momiji's trait, or how to try and mitigate the negative tokens from Alisza's.
The game is great and I'm very excited to see what you make next.
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sex
https://nuteku.itch.io/my-femboy-roommate
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>>11157486
What is /dgg/'s official stance on traditional board game with mechanics based on sex, rape, furries, and TF fetishes
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>>11158893
There is no "official stance" becase /dgg/ isn't a single person, but this thread is for VIDEO games. There have been some card/board games with lewd themes, like that one about schoolgirls getting raped by tentacles - Tentacle Bento? or something - but this isn't the board for them. If you're making a TTRPG you will probably find your audience in /tg/. Plenty of existing systems have mechanics for everything you've listed, from Nymphology / Book of Erotic Fantasy supplements for mainstream stuff like D&D 3e, to the highly-memed and nigh-unplayable FATAL. You should probably visit the Lewd RPG general >>>/tg/94253396
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>>11158637
I actually have a devlog about combat changes: https://erodungeons.itch.io/ero-hunters/devlog/817639/alpha-devlog-3-combat-changes?secret=fvWlmC8frvRMrI4yUFxJuGAK7g
The multiplicative scaling was indeed a problem, so I'm holding a tighter grip on damage this time. Stats, classes, races, are mostly for being able to use moves, rather than impacting their damage.
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>>11158859
review it without mentioning the porn
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>>11158995
anon it IS porn
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>>11157852
tried it, not enough sexification happening, I played 4 missions including the opening area with Reynald and Dismas and only say a single sex animation.
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>>11158919
By the way the game page is still hidden, so we can't browse the entire devlog yet, unless you directly link them.
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>>11159162
Try running more dungeons and at lower light. many LL:E enemies have specific spawn conditions, but more surface-level enemies are constantly being added.

Two capture enemies were just added to the Weald, for instance.
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>>11158995
>review it without mentioning the porn
Interesting challenge. NTA but I played the demo.

>PC is male.
>Roommate is femboy.
>Art looks like Afrobull made with AI.
>Renpy VN, but more of a KN - f95 "dating sim" tag is right.
>Game's not coming to Steam, dev says was flagged for underage content despite not having any.
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>>11159268
>at lower light
but why?
you know that 99% of all people just play at 100 light right?
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>>11159407
Respectfully, that's straight-up not true.

Light is an entire major mechanic of the game - lots of characters and enemies interact with it, even if you don't. A lower light level increases loot, crits, affects spawn tables, surprise chances, etc. Many players do it on purpose, myself included. I usually my runs between 0 and 25 light.

You can read more about it here:
https://darkestdungeon.fandom.com/wiki/Light_Meter

High light squads are a perfectly valid way to play, but just like in normal Darkest Dungeon you're missing out by playing it safe. Many beginner players prefer it for its simplicity, but intermediate players will start to experiment with things like shuffle parties or low light crit squads etc.
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Played a bit of Innventure but the author wants 10 bucks for the new versions and it just doesn't feel worth.
Kind of annoying since the working futa mod is for later, paid versions.
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>>11159472
The graphics are a bit jank and I don't care about what looks like straight sex but I do admire the overall game design of that. It seems easy to mod / not a lot of assets to make, unlike me who's crying tears of blood just to add a single character.
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>>11159474
Well that's exactly it the demo's ok but the degenerate mods are locked to the later, paid versions. Too bad.

Tavern sims are an undeused genre.
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What's the latest version of /hgg/ CoC?
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>>11156388
For the highly customizable male penis expansion anon: I can't believe I forgot about Wandering Ryo. It's a game about MC working as an e-thot (erotic streamer) who gets increasingly nudged towards more extreme (self-inflicted) body modification / wardrobe / behavior changes to please patrons / make more $. While most of the game aims for MC feminization, all of the changes are reversible. There are a couple of heterosexual (MxF) endings, though I don't remember offhand if any require a big dick.
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>>11158432
that scenario might word-for-word occur only in those two, but I think you know the problem is a lot more widespread than that
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>>11159562
1.6.19
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>>11159581
In my experience, that happens mostly with TFGS titles - which you won't think of as coming from TFGS if you're getting them somewhere else.

Speaking generally, if you've come to a community and enjoyed the content it produces, you might get inspired to make your own version of that content, possibly with a personal twist on the subject. When you present your output for community feedback, you will get steered in the same direction that the community is already aimed at, simply because users are coming to the community seeking (more of) specific content.

So you get games that look / play like other games you've already played, and you enjoy them because you've already enjoyed others like them, and you try to give feedback to devs based on what you've already experienced, and your feedback might tell them to make their game more like this other game you liked, and they might agree. And only if they present their game somewhere else, where the user base is used to different things and can compare it title to things that it wasn't designed to imitate, will the feedback clash with the vision / design. Then devs will be forced to evaluate whether they want to keep doing their original thing, or alter the product to broaden its appeal.
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>>11159969
I don't think it's accurate to frame it as an issue with TFGS and it being some insular community. If anything, the problem was one that was brought in over time.

There was a time within recent memory when that sort of thing was not common at all in games posted on TFGS. It wasn't until transgender ideology (not meaning to be political, just drawing a correlation) got big and mainstream that you started seeing that stuff more and more often. The culture of TFGS games before that was very much in the vein of pure TG fetishism with no overt "gender identity" stuff to be found for the most part.



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