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hello /diy/
planning to host game servers from my home network
my current obstacle as i conceptualize this is deciding how I want external connections to be passed to my game server while minimizing the risk of suffering a ddos attack on my home network
should i:
>rent a cheap vps that is capable enough to serve as the game server's front end which passes external connections received by the VPS through a wireguard tunnel to my Home Server
and/or
>research optimal practices for mitigating effects from ddos attacks (experience from other /diy/ home server anons would help greatly)
>>
>>2886855
>what is cloudflare

/thread
>>
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>>2886864
>tell me you don't know what you're talking about without telling me you don't know what you're talking about
let's say i want to run a garry's mod instance on debian and i don't want to pay enterprise prices because consumer grade cloudflare protection doesn't provide udp protocol support, especially for things like game servers.
https://www.cloudflare.com/gaming/
maybe if i was a full scale vps/game server provider this would be up my avenue but i'm simply a retard on a forum asking for advice on how to do it myself on a do it yourself board whereas your masterclass /diy/ solution is to have someone else do it
>>
>>2886855
Do people still DDoS? I thought that was just a thing like 10 years ago
>>
>>2886868
minecraft anarchy community is plagued with 10 year olds on a 10 year old server
not even funny how many youngings will go through the trouble of learning how to set up a botnet just to ddos mineyman rivals
but thats just one example of ddosing and not really relevant concerning my home server .
>>
>>2886866
1) zero trust udp is free for up to 50 users, but youre right it doesn't directly deliver common game servers without exposure. this is diy and i assumed a diy game.
2) youve provided no specs, requirements, how big of a ddos, if the servers are meant to be by invite, or anything generally useful
3) no single/small handful of servers can ever stop a ddos.
4)if u wanna diy something like this setup as many reverse proxies as you can to your home network. nginx works.
5)if you dont make yourself a target you most likely wont be ddosed.
>but i'm simply a retard on a forum
yes, yes you are
>>
>>2886873
>2) youve provided no specs, requirements, how big of a ddos, if the servers are meant to be by invite, or anything generally useful

i dont need to have specifications mixed into a context which only talks about wireguard tunnels, you don't need my specifications either to communicate a common standard one might consider for ddos mitigation either, redundant point and points like this one are redundant
>>
>>2886877
>i wanna resist a ddos a la diy
>i dont wanna tell you how much ddos traffic i wanna resist
>i dont wanna talk geofencing
>i dont want to provide useful information that can help create strategies other than a reverse proxy while keeping costs low and bandwidth high
welp then enjoy the irrational fear of ddos you vague faggot
>>
>>2886855
>>>/g/
>>2886866
>i'm simply a retard
Yeah, and probably illiterate because you posted this on the wrong fucking board.
>>
>>2886855
Install pfsense and Suricata and some good rule list

If you don’t have the skills to do that, rent a cheap VPS and run the game server on that
>>
>>2887026
I moved from pfsense to opnsense a few years ago. give it a look.
>>
>>2886868
>Do people still DDoS?
No. Only that nigger Matthew Prince so he can extort self hosters.
>>
>>2886855
you should get a reverse proxy
>>
>>2886855
Whatever you do, don't host it on your home network. Gaming server drama is vicious.
Cloudflare only does HTTP DDOS mitigation and they recently added Minecraft too.
I really suggest getting a VPS from a specialized gaming server provider.
People keep mentioning reverse proxies here but that doesn't apply to gaming servers. Sure, you could set up a reverse proxy to tunnel traffic through a VPS which would solve the problem of exposing your home IP but this would introduce a lot of extra latency.



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